Transcript
Page 1: Qualities of Virtual Goods

Qualities ofVirtual Goods

Martin Nerurkar & Volker Boenigk

BGF 2010

Page 2: Qualities of Virtual Goods

Martin Nerurkar Volker Boenigk

Twitter

Web

Blog

@MNerurkar

www.martin.nerurkar.de

www.gamearch.com

@PoweredByPixels

www.poweredbypixels.de

blog.poweredbypixels.de

E-Mail [email protected] [email protected]

System TricksQualities

Page 3: Qualities of Virtual Goods

Overview

System Qualities Tricks

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Overview

System Tricks

System Qualities Tricks

Qualities

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Overview

1. The basics of our system

System Tricks

System TricksQualities

Qualities

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Overview

1. The basics of our system

2. Describing the 6 qualities (+ Examples)

System Tricks

System TricksQualities

Qualities

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Overview

1. The basics of our system

2. Describing the 6 qualities (+ Examples)

3. Additional tricks

System Tricks

System TricksQualities

Qualities

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System

System TricksQualities

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The System

Use-Value

Advantage

Comfort

Aesthetics

Content

System TricksQualities

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The System

Duration

Artificial ScarcityUse-Value

Advantage

Comfort

Aesthetics

Content

System Tricks

Availability

Qualities

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The System

Advantage

Comfort

Aesthetics

Content

Perceived Value

Artificial ScarcityUse-Value

Duration

Availability

System TricksQualities

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The System

=+ + + + +

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Qualities

System TricksQualities

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The 6 Qualities

• Quality represents value to the player

– High Quality = desirable

• Quality strength is dependent on the game

System Tricks

Duration

Advantage

Comfort

Aesthetics

Content

Availability

Qualities

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Advantage

System Tricks

Duration

Advantage

Comfort

Aesthetics

Content

Availability

Qualities

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Advantage

• Increased performance

– Better equipment

– XP boosts

• The payer has a gameplay advantage over non-payers (Careful!)

• Exclusive bonuses can feel more unfair than earnable bonuses

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Advantage Example

Battleknight Guards

Use Values• +25% Defense

Scarcity• Limited duration

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Advantage

• How big is the performance increase?

• Is it a direct or indirect gain?

• How competitive is the game?

• Will it break the game?

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Aesthetics

System Tricks

Duration

Advantage

Comfort

Aesthetics

Content

Availability

Qualities

Image: http://www.flickr.com/photos/fdecomite/

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Aesthetics

• Audiovisual value

– Hairstyles

– Unique clothes

– “Vanity items”

• Very dependent on the type of game

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Aesthetics Example

Europe 1400 Avatars

Use Values• Unique looks

Scarcity• Permanent

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Aesthetics

• How visual is the game?

• How desirable is the effect?

• Is the effect customizable?

• Does it represent an affiliation?

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Comfort

Duration

Advantage

Comfort

Aesthetics

Content

Availability

System TricksQualities

Image: http://www.flickr.com/photos/austinevan/

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Comfort

• Making life easier for the player

• Cuts the parts that are not enjoyable

– Automatization

– Improved interface features

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Comfort Example

Ikariam City Overview

Use Values• Easier to keep an

overview over yourcities

Scarcity• Limited time

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Comfort

• How annoying is the normal task?

• Does the feature require less effort?

• Does it save the player time?

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Content

Duration

Advantage

Comfort

Aesthetics

Content

Availability

System TricksQualities

Image: http://www.flickr.com/photos/depone/

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Content

• Adds new playing options

– New areas

– New quests

– New classes

• Allows to extend the experience

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Content Example

Hypothetical New Class

Use Values• Perfectly balanced• Unique premium class

Scarcity• Permanent

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Content Example

Metin 2 Dungeons

Use Values• Exclusive content• Faster levelling• Better drop chances

Scarcity• Limited use

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Content

• How much time can be spent with the new content?

• How well created is it?

• How dependant is the game on content?

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Duration

Duration

Advantage

Comfort

Aesthetics

Content

Availability

System TricksQualities

Image: http://www.flickr.com/photos/robbie73/

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Duration

• How long does the goodlast or how often can itbe used?

• The higher the duration, the higher the perceived value

• Permanent goods can be problematic

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Duration

• How long does the item last?

• Is duration in harmony witheffect and presentation?

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Availability

Duration

Advantage

Comfort

Aesthetics

Content

Availability

System TricksQualities

Image: http://www.flickr.com/photos/villamon/

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Availability

• The rarer a good is, themore valuable it becomes

• Different ways to modifyavailability

• Stronger if players can display rare goods

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Availability

• How hard is the good to get?

• Can the good be collectedand/or displayed?

• Is availability in harmony withthe presentation?

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The Qualities

=+ + + + +

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Tricks

System TricksQualities

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Rating System

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Rating System

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Player Needs Matrix

Laziness

Keep up

Be better

See everything

Have everything

Be unique

To belong

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Whitespot Analysis

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Whitespot Analysis

System Tricks

What?

Who?

Qualities

Image: http://www.sxc.hu/profile/yarranz

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Wrapup

System TricksQualities

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Wrapup

System Tricks

Advantage

Comfort

Aesthetics

Content

Perceived Value

Artificial ScarcityUse-Value

Duration

Availability

Qualities

Page 47: Qualities of Virtual Goods

Contact Us

Martin Nerurkar Volker Boenigk

Twitter

Web

Blog

@MNerurkar

www.martin.nerurkar.de

www.gamearch.com

@PoweredByPixels

www.poweredbypixels.de

blog.poweredbypixels.de

E-Mail [email protected] [email protected]

System TricksQualities


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