Download - Providing Users "A walk to remember"
Providing Users a Walk to
Remember
Tahin RahmanHead of Product, G&R
Android Developer, Ulkasoft
App Designer, Man Goes Mobile
Front End Dev, Man Goes
Mobile
Front End Dev, G&R
Product Manager, G&R
10 Steps to a Product Developmentincluding
4 Steps to a Great Journey
1. Figuring out the Problem
A problem with Emotional Attachment
Gifts are GreatbutPeople forgets them
2. Think of a Solution
GIFTY
3. User Experience
Improve UX by
Not building a feature
5 Key Conceptsof User Experience
1. Users
1. Users
Do not design for
yourself
or
Any ideal users
2. ContextWhen?
Where?
How?
3. Tools What to build?
4. Tasks Things to do?
5. Goals What to achieve?
Make it a Habit Forming Product
Trigger
Reward
ActionInvestment
BREAK
4. User Flowor
Storyboarding
5. Wireframing
Wireframe
UX of CommonElements
On boardingRegister & Login
● Ask less
● Social login if possible
● Validate user input
● Provide feedback
Homepage
● Less text
● Memorable
● Actionable
● Questions it should
answer
○ What is this?
○ What is being
offered?
○ What can I do here?
○ How do I start?
Landing Page● Single Topic
● Clear and Specific
● Enough Details
● Clear Call to Action
Mobile Ready● Readable
● Viewable or Watchable
● Actionable
● Typable
6. Build a Prototype7. Do User Testing & get Feedback
8. Update your Design9. Build the Product
10. Define Success&
KeepMeasuring
● Revenue● Audience● Growth● Expense
Thanks
References● Hooked: How to Build Habit-Forming Products by Nir Eyal
● http://littlebigdetails.com/
● Product Psychology
● UX Myths
● 52 Weeks of UX
● Web Design Usability Lessons Learned