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– Asankya provides optimized transport of TCP/IP and UDP over private or public IP based networks.
– The solution supports two way interactive content, non- cacheable content, and secure content acceleration.
– The company’s core technology, Multi-path Networking, intelligently characterizes IP networks in real-time at the packet level.
– Asankya has also created the Rapid Net, the first application delivery delivery network capable of handling all forms of content.
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Asankya Overview
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• This technology picks up were CDN’s leave off.• No other company currently offers this technology.• The technology works on any TCP/IP flow including highly secure
data center constricted content.• Can be the essential technology to enable cloud computing and
storage over public networks like the internet.• This is both a product and a service.• Provides huge performance gains 10x-40x and provides consistent
delivery quality.• First TCP/IP acceleration technology to “break the rules” of standard
TCP/IP transmission
Asankya Overview
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Compute Storage
“What will the next generation of cloud computing and games companies look like?”
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Network
They will have optimized the Network. And will leverage new ideas and technologies to cost effectively
compete.
They will have optimized the Network. And will leverage new ideas and technologies to cost effectively
compete.
?
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• TCP/UDP – standardized in 1980State of the Art in 1980:
– Commodore VIC-20• 0.001 GHz Processor (1 MHz)• 0.000005 GB RAM (5 KB)• 0.0000003 Gbps modem (300 baud)• 176x184 Display (1.5% size HD)
• Today– Processing Speeds are 2000x faster
– Communication Rates are 1000x faster
– Screen Real Estate is 50x bigger
Games need something better from the Network
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Why Is the Network Important to the cloud and gaming companies of tomorrow?
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Storage
Compute/App
Shared Data Center
Users
InternetInternet
Storage
Compute/App
Private Data Center
Users
Private WANPrivate WAN
• Dedicated Bandwidth• Consistent Throughput• Consistent Delay
• Shared Bandwidth• Varying Throughput• Varying Delay
Private Application Model
Cloud Model
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• Single-path Constrained– All packets of a flow must come from the same source and take the
same path
• Starts Slowly– Sessions start slowly and increase speed until they are too fast and
experiences loss
• Reacts Poorly to Loss– When loss is encountered, TCP cuts speed in half
• Struggles with Delay– As bandwidths increase, delay becomes the limit to TCP performance
– Bandwidth is increasing faster than delay is decreasing
What is wrong with the network today?
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Proprietary and Confidential —Do Not Redistribute
• ‘Adding more bandwidth’ does not solve the problem
– That only improves the last mile/first mile
– Customer does not control the middle mile
• Bottlenecks Have Moved to the ‘middle mile’– ISP to ISP interconnects – ‘hot potato’, cost-
based routing
– Overloaded routers – default route is not always the best route
• Protocols Use the Network Inefficiently– Network congestion cause protocols to slow
down too much
– Network delay causes protocols to use network inefficiently
What have tomorrows online gaming companies figured out?
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ISP A ISP A
ISP BISP B
Inefficiency
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Attributes of Gaming Companies of the Future
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Increasing Use of Internet for All Games• Moving from console based to “light or no console
Increasing Use of Internet for All Games• Moving from console based to “light or no console
Cost, common platform, global reach
Cost, common platform, global reach
Completely Dependant on the Internet for end user experience.
Completely Dependant on the Internet for end user experience.
Movement to Cloud Hosted Game Delivery (Cloud, P2P etc.)Movement to Cloud Hosted Game Delivery (Cloud, P2P etc.) Cost and market
saturation controlCost and market saturation control
Location of hosting center – affects user experienceLocation of hosting center – affects user experience
DriversDrivers IssuesIssues
Increasing User Mobility•Not just from phone but also net-book and “light laptops
Increasing User Mobility•Not just from phone but also net-book and “light laptops
Phones and Net-books become the new console
Phones and Net-books become the new console
Unpredictable user locations and connection quality
Unpredictable user locations and connection quality
Movement to all Interactive and Collaborative GamesMovement to all Interactive and Collaborative Games
Games are more fun when virtual life challenges real life.
Games are more fun when virtual life challenges real life.
Latency and BandwidthLatency and Bandwidth
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• Fast Application Response– Application speed must match private client-server
• Dynamic Traffic Capable– Gaming applications are dynamic and non-cacheable
• Two Way– Data Uploads, Data Downloads, Data Replication
• Dedicated Gaming Infrastructure– Multitenancy will not work for all applications
• Locality of Traffic/Data– Location of data storage inside the U.S.
Delivering the Gaming Cloud
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Solving Real Gaming Network Problems Today
40x
15x
10x
3x
10x
Cloud Storage
Customers Gaining Up to 40x Improvements
Collaboration Government
6x
20x
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– Internet overlay network deployed– Presence on 8 Tier I/II Providers– Network nodes support up to 1 Gbps– Fully redundant systems– 1 TB packet caches at each PoP
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• Content Delivery Networks– Static Web Only - No Dynamic Applications– No upload or two-way optimization
• WAN Optimization Devices– Built for private WANs – not for the
variability of the Internet– Solve private WAN protocol issues – not
Internet protocols (no CIFS on Internet)
• Peer to Peer Services– Are dependant on local net connection
speeds– Have no means of optimizing interactive
play.
CDNsCDNs
InternetApplication
Delivery
InteractiveApplications
Static ContentDistribution
PrivateNetwork
Internet
WAN Optimization
WAN Optimization
Web Acceleration
Web Acceleration
P2PP2P
Riverbed
BlueCoat
SilverPeak
Juniper DX
CiscoBitTorrent Pando
Kontiki
Akamai
LimelightLevel 3
Akamai IPA
F5 Coyote Point
Existing Solutions Don’t Solve Interactive
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Movement to clouds brings new network-based gaming performance challenges
Unique issues for gaming clouds makes cache-based methods difficult
Asankya is the only solution that optimizes:1. Encrypted Traffic
2. Two-way Traffic
3. UDP and TCP Traffic
Application delivery is needed to remove barriers to cloud growth
Summary
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Proprietary and Confidential —Do Not Redistribute
• Contact:– Norman Henderson– Asankya– [email protected]
Thanks!
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