Online and Immersive Virtual Environments for Research, Training and Rehabilitation
Larry F. Hodges, Ph.D.Sabarish V. Babu, Ph.D.
Virtual Environments GroupSchool of Computing Clemson University
October 12, 2007
Jeff Bertrand
Virtual Environments GroupSabarish Babu, Ph.D.Assistant Professor
Larry F. Hodges, Ph.D.C. Tycho Howle Professor
Toni Bloodworth
Lauren Cairco Patrick Dukes Naja Mack Jerome McClendon
Adam Fogle Manan Gupta Austen Hayes Phillip Napieralski
Ian Wood
Virtual Environments Group• Virtual Humans/Embodied
Conversational Agents• Clinical Applications of Virtual Reality
and Online Virtual Environments• Applied Perception and Cognition
Research in Virtual Reality
Collaborations with: School of Nursing, Mechanical Engineering, Psychology, University of Wyoming, University of Iowa School of Medicine
Funding: NSF, St. Francis Foundation, Consortium for Enterprise Systems Management, Clemson University
VR-EPI Virtual Environments for teaching and training hand hygiene protocols
• Goal: Train health care workers in the five moments of hand washing developed by the WHO.
• Collaborative project with the University of Iowa School of Medicine.
• Interactive 3D simulation in which health care workers can learn and identify the correct moments of hand hygiene.
Clinical Virtual Reality
VR Environments for Phobias
Pain Distraction
Virtual Vietnam
Balance Disorders
Meditation Chamber
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Virtual Reality in Rehabilitation of Balance Disorders
Medical Virtual Reality CenterRaymond E. Jordan Center for Balance Disorders
University of Pittsburgh School of Medicine
http://www.mvrc.pitt.edu
Pain Distraction
Pain Distraction
Gershon, J., Zimand, E., Pickering, M., Rothbaum, B., Hodges, L.F. (2004). A pilot and feasibility study of virtual reality as a distraction for children with cancer. Journal of the American Academy of Child & Adolescent Psychiatry 43,10, pp. 1243-1249.
Interactive Virtual Peers towards Research of Perceptual-Motor Factors Associated with Child Cyclists in Traffic Situations
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Grechkin, T., Babu, S., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2010). How does a virtual peer influence children’s distance from the roadway when initiating crossing? in the Proceedings of the ACM International Symposium on Applied Perception in Graphics and Visualization 2010 (APGV 2010).
Babu, S., Grechkin, T., Ziemer, C., Chihak, B., Cremer, J., Kearney, J., and Plumert, J. (2011).
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists’ Road-Crossing Behavior, in IEEE Transactions on Visualization and Computer Graphics 2011.
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Motivation
• Bicycle crashes are among the most common causes of severe injuries in childhood [Revera ’85].
• Many children cross traffic-filled roadways on bicycle without adult supervision [Martin et. al. 2007].– 30% between 9-15 years old
• Peer influence affects children’s decision-making in performing physical tasks [Plumert et. al. ’97].
Virtual Characters
Learning Social Conversational
Protocols from Digital Characters
Social Psychology Social Inhibition
& Facilitation Persuasion