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Space
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Before we begin….
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Augmented Reality
Augmented Virtuality
Virtual Reality
Artificial Reality
Meatspace
Diminished Reality
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Milgram's Reality-Virtuality Continuum
Steve Mann. Mediated Reality with implementations for everyday life. presenceconnect.com, the on line companion to the MIT Press journal PRESENCE: Teleoperators and Virtual Environments, Date Posted: 2002 August 6
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So what is the ultimately display? Where there is no
distinction between the real and the virtual?
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The Ultimate DisplayIvan Sutherland, 1965
‘The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.’
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Building blocks for the reality engine
To rebuild reality? No. To gain familiarity with concepts not
realizable in the physical world.
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Head Mounted DisplayIvan Sutherland, 1965
• ‘Damocles Sword’
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Feedforward 50 (!) years....
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Feedforward 50 (!) years....
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Feedforward to yesterday ....
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SEEK @The Jewish Museum NYCArchitecture Machine Group, 1970 • Installation by MIT
Architecture Machine group at on exhibition held at Jewish Museum (1970)
• Computer stacks blocks, builds mental model of the world... But gerbils can topple stacks
• What is this piece about?
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• Sense and act in an environment, deal with unexpected events• Planning versus randomness• Smart environments – totalitarian mechanistic worlds
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ASPEN Movie MapArchitecture Machine Group 1979
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Responsive Environments- Myron Krueger (1970-1975)
• Artist as Composer of Responsive Environments – intelligent real time computer mediated spaces
• Response is the medium: focus on experience through interaction
• Immersiveness, audience participation, real time interaction, randomness, computer mediated spaces, ...
Input
State Update
Output
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Responsive Environments- Myron Krueger
• Glowflow, (‘69), METAPLAY (‘70),PSYCHIC SPACE (‘71), MAZE, VIDEOPLACE (‘75)
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Response is the mediumBeauty of aural and visual response is secondary
Composing responsive environments at a meta level
Artificial Realities
Learning and adaptation
Personal Amplifiers
Cooperation and frustration – meaningful interaction
Play
Creative Science applications such as psychology
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Augmented Reality:ARQuake (2000)
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Augmented Reality: The Hand from Above
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NMNT 2013Theo Watson.
Laser Tag, 2007.
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NMNT 2013Theo Watson.
Laser Tag, 2007.
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Modern Responsive Environment Example: Funky Forest
Funky Forest, Theo Watson: A Modern Responsive Environment
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MeatspaceReality
CyberspaceVirtuality
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