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F1 in Schools Tutorial 2A Step by Step Guide
To
Designing a
Bloodhound CarIn
SolidWorks
There are10Achievement
Points to Collec t
During This Tutorial!
Requirements: SolidWorks Student Edition or SolidWorks Design Kit
You are advised to complete Bloodhound tutorial 1
before attempting this tutorial.
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Information for F1 in Schools Coordinator:
Welcome to our new range of F1 in Schools (SolidWorks) Tutorials!
In writing these tutorials, we have tried to look at this projec t from your perspective and in the
following ways:
You are busy subject teacherswhose main priority is your core- curriculum area. You know little about SolidWorksand know it can be a HUGE undertaking to know all
there is to know about any CAD package.
You want to feel confident to answer student questions and will not undertake thesetutorials in front of a class until you are ready to do so.
If the above scenario sounds familiar, we are relieved! It means we have understood your needs
and have aimed these tutorials in exactly the right direction. We hope the above three issues
have been resolved as follows:
We know how busy you are!These tutorials have been written with the hope that you can
simply hand them out / give yourself some space / let the students explore and discoverfor themselves / making progress at YOUR pace.
We have aimed these tutorials at those with no CAD experience at all.Secondly, neitheryou or your students need to know all there is to know about SolidWorks for the following
reasons:
1. There simply is not enough time to do so.
2. You dont need to.
3. Both you and your students would die of boredom and feel you were either
achieving nothing or were achieving far too slowly to remain interested.
We have reduced each tutorial down to a manageable chunkfor both you and your
students to read / attempt / attempt again / attempt again with your own ideas ratherthan ours.
Summary and Suggested Approach
As a suggested starting point (and without wanting to teac h you how to suck eggs) we suggest
the following:
The whole group work through the booklets,regardless of chosen areas of responsibility intheir F1 in Schools team. This will surprise you when you hear students wishing to change
their roles, having found the software easier or harder than they anticipated! The
ACHIVIEMENT POINTS can be used by you as a reward system.
Save / repeat / save again / repeat again.This should be repeated until the students are
correcting their own errors and drawing their own ideas rather than ours. You may thenwish to assign the role of Team Design Engineer having seen who is most capable.
As with all of our support materials, we welcome your feedback. This is the only way we know
we are meeting your needs as F1 in Schools coordinators.
With regards,
Don Sankey
F1 in Schools UAE
D. Sankey 2010 Page 1
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For Your Information
We will now show you how to draw a Bloodhound Car
using the BALSA-WOOD block which you have already
drawn in Bloodhound Tutorial 1.
1. OPEN THE BLOCKwhich you have drawn from the Bloodhound Tutorial 1
booklet.
2. GO TO THE FEATURES TAB AND SELECT THE EXTRUDED CUT TOOL then
select the face of the block as shown below
3
select this face
of the block
1Open the
FEATURES TAB tofind EXTRUDED
CUT TOOL
2
When you see this
message..
3. CHANGE THE VIEW TO FRONTand THE DISPLAY TO WIREFRAMEas shownbelow
1 2
4. SELECT THE SPLINE TOOLas shown below
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5. Using the SPLINE TOOL, draw a shape similar to the one below, c licking
the mouse at each point
Click on last pointthen pressEscapeKeyto exit spline
Click on the lineat approximate
location
6. SELECT SPLINE TOOL / CREATE ANOTHER SPLINEas shown below
Click on last point
then pressEscapeKeyto exit spline
Click on the lineat approximate
location1
You haveUSED THE
SPLINE TOOL!
STOP ANDSAVE YOUR
WORK!
SAVE YOUR WORK / start a new drawing and try repeating everything you havedone so far.without looking at your tutorial pages!
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7. SELECT THE LINE TOOL as shown below
8. ZOOM IN TO THE FRONT OF THE SKETCH THEN CONNECT THE END POINTS
OF BOTH SPLINES
Click end point
1
Click end point
3
Press Escape Key
2
To Zoom In:Position the mouse at the point
where you want to zoom and roll
the mouse wheel with your finger
9. SELECT ZOOM -TO -FITso your drawing is in the middle of the screen
2
You haveDESIGNED THE
FRONT OF YOURCAR! STOP AND
SAVE YOURWORK!
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10. SELECT THE LINE TOOL/ create a closed shape by CLICKING ON THE
POINTSas shown below. There should be 8 in total
Make sure your
blue lines surround
the wedge-shaped
block!
11. CHANGE THE VIEW TO ISOMETRICas shown below
Hello
12. SELECT ACCEPT to finish the sketch
13. CHANGE DIRECTION 1 TO THROUGH ALLas shown below CHECK
DIRECTION ARROWso direc tion is going INTOthe block as below andCLICK TO EXTRUDE CUT THE SKETCH
1
3
D. Sankey 2010 Page 5
Make sure this
direction arrow is
pointing TOWARDSTHE BLOC K!
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14. CHANGE DISPLAY STYLE TO SHADED and see the result below
15. SELECT THE EXTRUDE CUT TOOL
3
You haveSHAPED THE FRONT
OF YOUR CAR!
STOP ANDSAVE YOUR
WORK!
16. EXPAND THE FEATURE TREE shown below and then SELECT THE TOP
PLANE
Expand this
Feature tree
1
2
Select the
Top Plane
17. CHANGE THE VIEW TO TOPand THE DISPLAY TO WIREFRAME
For Your InformationWe are now looking downonto the TOP of your car
as we are about to draw
the shape from the TOP or
PLAN VIEW
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18. SELECT THE LINE TOOL / SELECT THE FOR CONSTRUCTION OPTION AS
SHOWN BELOW
19. CREATE A HORIZONTAL LINEthrough the middle of the car as shown
below
Line Tool
1
For Constructi
1
Click to start
1
4
You haveDRAWN A
CONSTRUCTIONLINE!
Click and pressEscape Key to
finish
2
2
20. SELECT THE CIRCLE TOOL and CREATE THE CIRCLE AS SHOWN BELOW
1Click here for the
center of the circle
Click and press Escape
Key to finish
2
21. SELECT SMART DIMENSIONand ADD A 15m m DIMENSION TO THE C IRCLE
AS SHOWN BELOW
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22. Using the SPLINE TOOL, draw a shape similar to the one below, c licking
the mouse at each point
Click on last point
then pressEscapeKeyto exit spline
Click on the lineat approximate
location
23. SELECT YOUR SPLINE / HO LD DOWN CTRL KEY / SELECT THE CIRCLE / ADD
A TANGENT RELATION BETWEEN THEM AS SHOWN BELOW
D. Sankey 2010 Page 8
5
You haveCREATED ATANGENT!
Select spline
1
3
Select Tangent and
press Escape Key
Hold down CTRL
key and select
circle
2
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24. SELECT THE LINE TOOL/ create a closed shape by CLICKING ON THE
POINTSas shown below. There should be 6 in total
Click on last point
then pressEscapeKeyto end line
25. SELECT THE MIRROR ENTITIES TOOL / CLICK THE MIRROR ABOUT BOX THEN
SELECT THE HORIZONTAL CONSTRUCTION LINE as shown below
2
1
3
Select centre line
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26. SELECT THE ENTITIES TO M IRROR BOX THEN SELECT EACH O F THE 5
STRA IGHT LINES AND 1 SPLINE OF THE SHAPE YOU HAVE DRAWNas shown
below
27. We now need to delete the small circle at the front of the car. CLICKTHE CIRCLE TO SELECT IT and press delete. SELECT YESwhen asked the
question shown below and SELECT ACCEPTto finish the sketch
Click OK to mirror the
shape3
As you select each
of the drawn lines
they will be
repeated below th
centre lineas showhere
2
1
6
You haveUSED MIRROR
ENTITIES!2
STOP ANDSAVE YOUR
WORK!1
28. Change the Direction 1 to THROUGH A LL,tick Direction 2 and change
the setting to THROUGH A LL.Click OK to extrude the sketch
29. CHANGE VIEW TO TRIMETRICclick mouse somewhere in the
drawing area and below is the result
2
3
1
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7
You have
COMPLETED
THE TOP SHAPE!
STOP ANDSAVE YOUR
WORK!
30. Change the VIEW TO RIGHTand the display to SHADED WITH EDG ES
31. SELECT FILLET
32. FOLLOW THE NUMBERED C LICKING PATTERN BELOWto make a full radius
on the front of the carSelect
tick tofinish
8
76
5
4 3
1
2
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33. CHANGE VIEW TO ISOMETRICand see the result below
8
You have
CREATED AFILLET!
STOP ANDSAVE YOUR
WORK!
34. SELECT FILLET TOOL / CONSTANT RADIUS / SET TO 5m m
35. SELECT FULL PREVIEWthen SELECT ONE EDG E OF THE CARshown below
2
3
4
1
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36. CLICK OK TO APPLY FILLETand see result below
37. SELECT FILLET / ENTER 3mm / SELECT BOTTOM EDG E / SELECT OKsee result
below
STOP ANDSAVE YOUR
WORK!Bottom edges should
now be rounded or
filleted
9
You haveCREATED
FILLETED EDGES!
1
SAVE YOUR WORK / open the block again and try repeating everything you havedone so far.without looking at your tutorial pages!
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38. SELECT EXTRUDED CUT
39. Expand the feature tree shown below and SELECT FRONT PLANE
40.CHANG E VIEW TO FRONTand display to WIRE FRAME
41.SELECT THE LINE TOOL / FOR CONSTRUCTIONas shown below
42.DRAW A LINE UNDER THE CARto act as the road surface as shown below
D. Sankey 2010 Page 14
Expand thisFeature tree
2
Select the
Front Plane
1
Line Tool
For Construction
2
Click and pressEscape Key to
finish
2
Click to start
1
Adding the holes for the wheel axles
1
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43.SELECT THE CIRCLE TOOL / DRAW THE BACK WHEEL/ make sure the centre
is not in the gas chamber!
Do not worry about the sizeof the wheel or if it is not
touching the road surface
at this stage!
3
Click to
position the
centre
1
Click and pressEscape Key to
finish
2
44.SELECT SMART DIM ENSION / ADD THE CORRECT DIM ENSION TO THE BACK
WHEEL
45.ADD A DIMENSION BETWEEN THE ROAD A ND THE CENTRE OF THE WHEEL
D. Sankey 2010 Page 15
Add this dimension.
What size do you
think it should be?
1
STOP ANDSAVE YOUR
WORK!
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46.REPEAT STEPS 43-45 for the front wheel
47.DRAW A C IRCLE IN THE M IDDLE OF EACH WHEEL / 3m m DIAMETERas shown
below
48. ADD A TANGENT BETWEEN THE ROAD A ND THE BACK WHEELsee below
and step 23 of this booklet to help you do this
Hold down CTRL
key and select
back wheel
2
Select road line
1
Select Tangent and
press Escape Key
3
You c an no w se lec t the roa d- line a nd m ove it up a nd d ow n until
you f ind a po sit ion w here y ou a re ha pp y to p lac e the c en t re o f
eac h whee l
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49.SELECT AND DELETE BOTH OUTER-WHEELS AND THE ROAD SURFACE .When
asked the question below, answer YES
50. ACCEPT THE SKETCH/ Change Direction 1 to THROUGH ALL,and Direction
2 to THROUGH A LL.Click OK to extrude the sketch
51. CHANGE VIEW TO TRIMETRICc lick mouse somewhere in the drawing area
and below is the result: your D-Type car body with axle-holes!
NEXT TUTORIAL?.......Tutorial 3.Drawing an F1 Block in SolidWorks
10
You haveFINISHED THECAR BODY!
SAVE YOUR WORK / open the block again and try repeating everything you havedone so far.without looking at your tutorial pages!
STOP ANDSAVE YOUR
WORK!
D. Sankey 2010 Page 17