Download - Mobile Learning & New Trends
![Page 1: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/1.jpg)
Mobile Learning & New Trends
José Bidarra | Universidade Aberta | Portugal
![Page 2: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/2.jpg)
The classroom today…
![Page 3: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/3.jpg)
• 8 AM
• 12 AM
• 2 PM
• 4 PM
• 7 PM
“ICTs are not mere tools but rather environmental forces that are increasingly affecting us. For instance blurring the distinction between reality and virtuality, and blurring the distinction between human, machine and nature” (L. Floridi)
![Page 4: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/4.jpg)
Educational TechnologyAccording to the EU Commission initiative Opening Up Education, between 50% and 80% of students in EU countries never use digital textbooks, exercise software, podcasts, simulations or learning games.
![Page 5: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/5.jpg)
Classroom Learning
Online Learning
Mobile Learning
4
Affordances facilitating b-
learning processes
5
![Page 6: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/6.jpg)
Mobile Learning prospectsLearning Anytime, Anywhere…
![Page 7: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/7.jpg)
Mobile Learning• Basic model: SMS, MMS, images & text
• Responsive Web: accessible via browser (online)
• Educational Apps: installed in the device (offline)
• Educational eBooks: installed in the device (offline)
![Page 8: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/8.jpg)
Anytime, Anywhere
Information Transfer
DecentralizedCentralized
Skills Transfer
Classroom Learning
E-Learning
Empo
wer
edCo
ntro
lled
Mobile Learning
Knowledge Creation Exchange
Seamless Work & Learning
Ubiquitous Learning
Open up time and place for learning
Data and analysis where and when you need it
(Mauro Figueiredo)
![Page 9: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/9.jpg)
M-Learning Research
(Aberdour, 2013)
![Page 10: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/10.jpg)
Moodle Mobile
![Page 11: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/11.jpg)
Apps or eBooks?
![Page 12: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/12.jpg)
App MILAGE Learn+
http://milage.ualg.pt
Erasmus+ Project
![Page 13: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/13.jpg)
Responsive Web vs. Native AppsOne of the first decisions product designers have to make is whether they are going to just make a web product “friendly” for mobile screens or invest in developing a mobile application.
Responsive Web:
• Requires an Internet Connection;
• Poor Performance (Browser Limitations);
• Lack of Natural Navigation;
• Lack of Push Notifications;
• Lack of Other Functionality (QR codes, voice recognition, AR, …).
![Page 14: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/14.jpg)
Responsive Web vs. Native AppsNative Apps:
• Internet Connection Not Always Necessary;
• Better Performance;
• Increased Functionality;
• Enhanced Security for Users;
• Brand Awareness and Accessibility;
• High investment in time and money.
![Page 15: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/15.jpg)
Connected Learning
![Page 16: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/16.jpg)
Time-Space Matrix
(Bidarra & Rusman, 2015)
16
(application example based on Johansen, 1988)
![Page 17: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/17.jpg)
A Design FrameworkWe propose an instructional design framework to support science education through blended learning, based on a participatory and interactive approach supported by ICT-based tools, called Science Learning Activities Model (SLAM).
This started as a response to complex changes in society and education (e.g. high turnover rate of knowledge, changing labour market, fast pace of technology renewal), which require a more creative response to the world problems that surround us. Many of these challenges are related to science and it would be expected that students are attracted to science, however the contrary is the case.
Article to be published in Open Learning: The Journal of Open, Distance and e-Learning
![Page 18: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/18.jpg)
Context 1 Technology 2 Pedagogy 3
Context usually refers to broad concepts such as society and organizations, knowledge domains, experts and peers, tools and techniques, time and location, among other aspects.
Educational technology is concerned with connectivity, ubiquitous learning, web interface systems, and learning platforms. Many of these allow access to remote labs and equipment.
New pedagogies are emerging every year and the account of the last years has been very prolific: scale, connectivity, reflection, extension, embodiment and personalisation.
![Page 19: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/19.jpg)
![Page 20: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/20.jpg)
![Page 21: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/21.jpg)
![Page 22: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/22.jpg)
Digital StorytellingStorytelling is based on a set of four elements that are still valid in the digital age, namely:
• A narrator
• A plot
• A setting
• Characters
There is usually a conflict of some kind. Some common types of conflict may include:
• Conflict between one person and another or between groups;
• Conflict between a person and the natural environment;
• Conflict between an individual and the society.
22
![Page 23: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/23.jpg)
Content Gamification
"the use of game design elements in non-game contexts" (Deterding et al., 2011, p.1)
• Points: points are fantastic motivators and can be used to reward users/students across multiple levels or dimensions of a gamified activity. In general people love to be rewarded and, when interacting with a point system, they feel like they have gained something.
• Levels: these are often defined as point thresholds, so the students (or users) can use them to indicate a higher status and have access to bonus content.
• Challenges, badges, achievements, and trophies: the introduction of goals in an activity makes students (users) feel like they are working toward a goal. Normally, challenges should be configured based on specific actions and should include user/student rewards when they accomplish certain milestones with badges, achievements or trophies.
• Leader boards or “high-score table”: in the context of gamification, high-score tables are used to track and display desired actions, using completion to drive valued behavior. In intrinsic motivation terms, they are one of the most important features of a game, bringing the aspiration factor to the process.
23
![Page 24: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/24.jpg)
Game Mechanics, Dynamics and Emotions - MDE model
Badges
Avatars
Votes
Leaderboards
Achievements
Boss Fights
Virtual GoodsGuilds Quests
Rewards
Progress Bars
Skill Trees
Experience Points
Stat Points
![Page 25: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/25.jpg)
Online Course on ICT
![Page 26: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/26.jpg)
Online Course on ICT
![Page 27: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/27.jpg)
Online Course on ICT
![Page 28: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/28.jpg)
Web Technology 3D, AR, VR TechnologiesMobile Technology
Smartphones and tablets use is
widespread. Many educational apps,
ebooks, and videos are available.
These more advanced
technologies are now coming of age with new hardware and
software.
Inexpensive and user friendly.
There are many educational tools available online
and offline.
Trends Showcase
![Page 29: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/29.jpg)
Games and Simulations
![Page 30: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/30.jpg)
Virtual Worlds
Odisseia, 2006
![Page 31: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/31.jpg)
Sign Language Learning Serious Game
![Page 32: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/32.jpg)
Translation through an Avatar
Dynamic recognition of gestures
![Page 33: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/33.jpg)
Virtual Sign Game
1 - Finite Automata
2 - Algorithms for Hierarchical Classification
3 - Sequence Alignment Algorithms
![Page 34: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/34.jpg)
Saving Lake Wingra (ARIS)
![Page 35: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/35.jpg)
Saving Lake Wingra (ARIS)
![Page 36: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/36.jpg)
ARIS game enginehttp://arisgames.org
![Page 37: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/37.jpg)
GameBook: text + images
![Page 38: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/38.jpg)
GameBook: video + quiz
![Page 39: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/39.jpg)
GameBook: Google Maps
![Page 40: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/40.jpg)
GameBook: puzzle games
![Page 41: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/41.jpg)
Augmented Reality (AR)
![Page 42: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/42.jpg)
Surgery with AR
MITK pille - German Cancer Research Center in Heidelberg.
![Page 43: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/43.jpg)
Batlló House AR (Barcelona)
![Page 44: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/44.jpg)
Music Teaching (AR)
Aurasma application for music
![Page 45: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/45.jpg)
Google Glass
![Page 46: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/46.jpg)
Microsoft Hololens
![Page 47: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/47.jpg)
Virtual Reality (VR)
![Page 48: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/48.jpg)
Virtual Reality (VR)
![Page 49: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/49.jpg)
Virtual Reality (VR) (accessible Google Cardboard)
![Page 50: Mobile Learning & New Trends](https://reader036.vdocuments.mx/reader036/viewer/2022081521/58b87a5b1a28ab44078b48c9/html5/thumbnails/50.jpg)
Support the emergence of learners that are:
• always connected,
• in constant interaction,
• accessing vast information,
• making fast decisions,
• integrating different media.
What future?