![Page 1: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/1.jpg)
Gaming Industry – India
November 2010
![Page 2: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/2.jpg)
2
SAMPLE
GAMING INDUSTRY IN INDIA 2010.PPT
Executive Summary
Market
Drivers &
Challenges
Trends
Competition
� Indian gaming industry is valued at INR a bn in 20-- and is expected to reach INR b bn by 20--
� The market comprises of four segments - Mobile, Online, Console and PC
� Mobile gaming is the largest segment with c% share in 20-- followed by the online segment where social games
has become extremely popular
� Localization of content
� 3D games gaining ground
� Service providers raking higher revenues
� Online gaming becoming popular for social networking
sites
� Major clients for Indian gaming firms include game publishers, console makers , telecom operators and gaming
portals
� Online segment includes online gaming portals, Company 1 is leading player in this segment
� Console segment comprises of gaming console makers like Company 2, Company 3 & Company 5
� PC gaming segment comprises of game publishers like Company 6 , Company 7 & Company 8
Drivers:
– Increase in disposable income
– Favorable demographics
– Cost competitiveness
– Increasing PC penetration
– Proliferation of Internet
– Increasing mobile penetration and growth in
MVAS market
Challenges:
– Broadband quality
– High piracy
– Manpower shortage & management
– High duty rates of consoles
– Handset compatibility
– Revenue sharing issues in mobile gaming
� Creation of gaming zones/ cyber cafe chains
� Rise in popularity of massively multiplayer online
game (MMOGs)
� Gaming companies organising gaming competitions
� DTH operators tie up with gaming companies
![Page 3: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/3.jpg)
3
•Market Introduction
•Market Overview
•Business & Revenue Model
•Drivers & Challenges
•Trends
•Competition
•Acquisitions
•Key Developments
GAMING INDUSTRY IN INDIA 2010.PPT
![Page 4: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/4.jpg)
4
SAMPLE
E4%E3%
E2%
E1%
Segment 4
Segment 3
Segment 2
Segment 1
Gaming market in India is expected to grow rapidly with the
mobile gaming dominating the market
•Indian gaming industry is poised to grow
rapidly within the next few years
•Huge base of youth population is pivotal for
the development of gaming
•Growth in off shoring work to create
confidence among the Indian studios to
undertake end-to-end work for the Indian
market has also begun
�Growing animation market is a key driver for the
uproar in the gaming industry
•Technological advancements and continuous
discoveries in the digital world is expected to
create strong opportunities for players
Gaming Market Overview Market Size and Growth
Transition Segments and Share
Source:
0
5
10
15
20
INR bn
G%
20--e
a6
20--e
a5
20--e
a4
20--e
a3
20--e
a2
20--
a1
D4%
D3%
D2%
D1%
20-- 20--e
GAMING INDUSTRY IN INDIA 2010.PPT
![Page 5: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/5.jpg)
5
Drivers – Summary
GAMING INDUSTRY IN INDIA 2010.PPT
Mobile
Gaming
Online
GamingPC Gaming
Console
GamingImpact
Increase in Disposable Income
Favorable Demographics
Cost Competitiveness
Increasing PC
Penetration
Proliferation of internet
Increasing mobile
penetration &MVAS
market
![Page 6: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/6.jpg)
6
Challenges – Summary
GAMING INDUSTRY IN INDIA 2010.PPT
Mobile
Gaming
Online
GamingPC Gaming
Console
GamingImpact
High Piracy
Manpower Shortage and Management
Broadband Quality
High Duty rates in
Console Gaming
Devices and Titles
Handset compatibility
and revenue sharing
issues in mobile gaming
![Page 7: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/7.jpg)
7
Trends
`
Localization of Content
DTH operators tie up with gaming companies
Gaming companies organising gaming competitions
Service providers raking higher revenues
Key Trends
Creation of Gaming Zones/ Organized Cyber Cafe chains
3D games gaining ground
Rise in Popularity of Massively Multiplayer Online Game (MMOGs)
Online gaming becoming popular for social networking sites
![Page 8: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/8.jpg)
8
SAMPLE
Major Players in the Market (1/12)
• The company produces animation, visual effects, game art, and entertainment content for the media and
entertainment industry worldwide
• It engages in the production, co-production, and distribution of TV series, DTH videos, and feature films
• It also involves in the creation of game art for online, mobile, and next-generation consoles; and produces and
distributes live action television and feature films’
Source:
Headquarters City A
Founded 20--
Key People Mr. X
Company Snapshot: Company 1
Business Highlights
Corporate Information Financial Performance
0
500
1,000
1,500
0
50
100
150
200
250
INR mnINR mn
20--
y3
20--
y2
20--
y1
Profit / Loss
Total Income
GAMING INDUSTRY IN INDIA 2010.PPT
![Page 9: Market Research Report : Gaming Industry in India 2010](https://reader031.vdocuments.mx/reader031/viewer/2022022404/545bdd05af7959c3098b456c/html5/thumbnails/9.jpg)
9
Thank you for the attention
About Netscribes
Netscribes is a knowledge-consulting and solutions firm with clientele across the globe. The company’s expertise spans areas of investment &
business research, business & corporate intelligence, content-management services, and knowledge-software services. At its core lies a true
value proposition that draws upon a vast knowledge base. Netscribes is a one-stop shop designed to fulfil clients’ profitability and growth
objectives.
Gaming Industry – India report is a part of Research on India’s Media & Entertainment Industry
Series.
For more detailed information or customized research requirements please contact:
Disclaimer: This report is published for general information only. Although high standards have been used the preparation, Research on India,
Netscribes (India) Pvt. Ltd. or “Netscribes” is not responsible for any loss or damage arising from use of this document. This document is the
sole property of Netscribes (India) Pvt. Ltd. and prior permission is required for guidelines on reproduction.
Research on India is a product of Netscribes (India) Pvt. Ltd. Research on India is dedicated to disseminating information and providing quick
insights on “hot” industries in India and other emerging markets. Track our new releases and major updates in these industries on
Gaurav KumarPhone: +91 33 4064 6214
E-Mail: [email protected]
Gagan UppalPhone: +91 22 4098 7530
E-Mail: [email protected]
GAMING INDUSTRY IN INDIA 2010.PPT