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Lecture 7: Lambert’s law & reflection
Interaction of light and surfaces
Wednesday, 26 January 2010
2.4.3 – 2.6.4 spectra & energy interactions (p. 13-20) in:Remote Sensing in Geology, Siegal & Gillespie (class website)
Previous lecture: atmospheric effects, scattering
Reading
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2
LECTURESJan 05 1. IntroJan 07 2. ImagesJan 12 3. PhotointerpretationJan 14 4. Color theoryJan 19 5. Radiative transfer
• Jan 21 6. Atmospheric scattering previous• Jan 26 7. Lambert’s Law today
Jan 28 8. Volume interactionsFeb 02 9. SpectroscopyFeb 04 10. Satellites & ReviewFeb 09 11. MidtermFeb 11 12. Image processingFeb 16 13. Spectral mixture analysisFeb 18 14. ClassificationFeb 23 15. Radar & LidarFeb 25 16. Thermal infraredMar 02 17. Mars spectroscopy (Matt Smith)Mar 04 18. Forest remote sensing (Van Kane)Mar 09 19. Thermal modeling (Iryna Danilina)Mar 11 20. ReviewMar 16 21. Final Exam
Today1) reflection/refraction of light from surfaces
(surface interactions)2) volume interactions
- resonance- electronic interactions- vibrational interactions
3) spectroscopy- continuum vs. resonance bands- spectral “mining”- continuum analysis
4) spectra of common Earth-surface materials
Specifically:Reflection/refraction of light from surfaces (surface interactions)•the RAT law •Beer’s Law, Fresnel’s Law, Snell’s Law, Lambert’s Law•Refraction, refractive index•Reflection•Types of surfaces, including Lambertian•Scattering and scattering envelopes•Topographic effects and shade•Particle size effects
Friday’s lecture:Atmospheric scattering and other effects - where light comes from and how it gets there - we will trace radiation from its source to camera - the atmosphere and its effect on light - the basic radiative transfer equation: DN = a·Ig·r + b
What was covered in the previous lecture
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Fresnel’s law
rs = (n-1) 2 + K2
(n+1) 2 + K2
n = refractive index = extinction coefficient for the solidrs = fraction of light reflected from the 1st surface
rs
The amount of specular (mirror) reflection is given by Fresnel’s Law
Light is reflected, absorbed , or transmitted (RAT Law)
Transmitted component
Absorption occurs here
Mineral grain
Light passing from one medium to another is refracted according to Snell’s Lawn = c/v
Snell’s law: n1·sin1 =n2·sin2
Beer’s law: (L = Lo e-kz)z = thickness of absorbing materialk = absorption coefficient for the solidLo = incoming directional radianceL = outgoing radiance
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Refraction through a prism:absorptivity k is a function of
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Everyone discovered Snell’s Law (1621)
Ibn Sahl (Baghdad, 984)On Burning Mirrors and Lenses
Ptolemy (90-168 AD)
Christian Huygens, 1678
Willebrod Snel van Royen (Snell), 1621
Thomas Harriot, 1602
Renée Descartes, 1637
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Fresnel’s Law describes the reflection rs of light from a surface
rs = ----------------(n -1)2 +K 2
(n+1)2 +K 2
n is the refractive index K is the extinction coefficient
K is not exactly the same as k, the absorption coefficient in Beer’s law (I = Io e-kz) (Beer – Lambert – Bouguer Law)
K and k are related but not identical:
k = ---------4K
K is the imaginary part of the complex index of refraction:m=n-jK
This is the specular ray
Augustin Fresnel Fresnel lens
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Fresnel’s Law…
is more complicated than shown.
The full formulation accounts for variation in
angles i and e
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n* = n + i K
Consider an electrical wave propagating in the x direction:
Ex=E0,x·exp[i·(kx·x·-ωt)]kx = component of the wave vector in the x direction = 2/
= circular frequency =2v=c/n* = n·λ
v = speed in light in mediumc = speed of light in vacuumk=2/=·*/c
Substituting,Ex = E0,x·exp[i·(·(n+i·K)/c·x·-ω·t)]Ex = E0,x·exp[(i··n·x/c-· K·x/c-i·ω·t)]Ex = E0,x·exp[-· K·x/c]·exp[(i·(kx·x·-ω·t))]
If we use a complex index of refraction, the propagation of electromagnetic waves in a material is whatever it would be for a simple real index of refraction times a damping factor (first term) that decreases the amplitude exponentially as a function of x. Notice the resemblance of the damping factor to the Beer-Lambert-Bouguer absorption law. The imaginary part K of the complex index of refraction thus describes the attenuation of electromagnetic waves in the material considered.
Complex refractive index
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Surfaces may be
- specular
- back-reflecting
- forward-reflecting
- diffuse or Lambertian
Smooth surfaces (rms<<) generally are specular or forward-reflecting examples: water, ice
Rough surfaces (rms>>) generally are diffuse example: sand
Complex surfaces with smooth facets at a variety of orientations are forward- or back-reflecting example: leaves
Reflection envelopes
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These styles of reflection from a surface con-trast with scattering within the atmosphere
diffusereflection
forward scattering
Types of scattering envelopes
Uniform scattering Forward scattering Back scattering
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Forward scattering/reflection in snow
ski
Light escapes from snowbecause the absorption coefficient k in e-kz is small
This helps increase the“reflectivity” of snow
You can easily test this: observe the apparentcolor of the snow next to a ski or snowboard with a brightly colored base:What do you see?
snow
When light encounters a grain of snow it may scatter from sharp corners, reflect from the grain surface, or be transmitted through the grain. The effect is that light penetrates into a snow field and appears to be reflected diffusely from the surface. , but the actual mechanisms involve mainly transmission and refraction . The signature of this process is the observation that the “reflected” light may be colored by the bottoms of objects on the snow – example, skis.
Snow grain
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How does viewing and illumination geometry affect radiance from Lambertian surfaces?
i
I
I cos i
Illumination
i is the incident angle; I is irradiance in W m-2
The total irradiance intercepted by anextended surface isthe same, but flux density is reduced by 1/cos i --- the total flux per unit area of surface is smaller by cos i
Unit area
Unit area
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How does viewing and illumination geometry affect radiance from Lambertian surfaces?
Viewerat zenith Viewer
at viewing angle e
Viewer at zenith seesr -1 I cos i W sr-1 per pixel
angularIFOV
Same IFOV
1 m2For a viewer off zenith, the same pixel is not filled by the 1 m2 surface element andthe measured radiance is
L = L = r r -1-1 I I cos cos ii cos cos ee therefore, point sources look darker as e increases
Unresolved surface element exactly fills the IFOV at nadir, but doesn’t off nadir – part of the pixel “sees” the background instead
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How does viewing and illumination geometry affect radiance from Lambertian surfaces?
Viewerat zenith Viewer
at viewing angle e
Viewer at zenith still seesr -1 I cos i W sr-1 per pixel
angularIFOV
Same IFOV
1 m2
For a viewer off zenith, the same pixel now sees a foreshortened surface elementwith an area of 1/cos e m2 so that the measured radiance is
L = r L = r -1-1 I cos i I cos i therefore, point sources do not change lightness as e increases
Resolved surface element -pixels are filledregardless of e.
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How does viewing and illumination geometry affect radiance from Lambertian surfaces?
i
I
I cos i
Reflection
R= I cos ie
i is the incident angle ; I is irradiance in W m-2
e is the emergent angle; R is the radiance in W m -2 sr-1
r
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i
I
I cos i
L= I cos ie
i is the incidence angle; I is irradiance in W m-2
e is the emergence angle; L is the radiance in W m -2 sr-1
Specular ray would be at e=i if surface were smooth like glass
r
Lambertian Surfaces
Specular ray
i
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L= I cos ir The total light
(hemispherical radiance) reflectedfrom a surface is L = r I cos i W m -2
Lambertiansurface -L is independentof e
Lambertian SurfacesRough at the wavelength of light
Plowed fields
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DN=231
222
231
239
231
231239
the brightness of a snow field doesn’t depend on e, the exit angle
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ii
Reprise: reflection/refraction of light from surfaces (surface interactions)
Incident ray
Refracted ray
Specular ray
Reflected light° amount of reflected light = rr I cos I cos ii° amount is independentindependent of view angle ee° color of specularly reflected light is essentially unchanged° color of the refracted ray is subject to selective absorption° volume scattering permits some of the refracted ray to reach the camera
e
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Effect of topography is to change incidence angle
i
Shadow
i’
For topography elements >> and >> IFOV
L= I cos i’r
{This is how shaded relief maps are calculated (“hillshade”)
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Effect of topography is to change incidence angle
i
Shadow
i’
For topography elements >> and >> IFOV
L= I cos i’r
Imageintensity
For a nadir view
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“Shadow,” “Shade” & “Shading”
Shadow – blocking of direct illumination from the sunShading - darkening of a surface due to illumination geometry.
Does not include shadow.Shade – darkening of a surface due to shading & shadow combined
i
Variable shaded surfaces Shadowed Surface
i’
29
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33Confusion of topographic shading and unresolved shadows
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Next we’ll consider spectroscopy fundamentals - what happens to light as it is refracted into the surface and absorbed - particle size effects - interaction mechanisms
Light enters a translucent solid - uniform refractive index
Light enters a particulate layer - contrast in refractive index
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Light from coarselyparticulate surfaces will have a smaller fraction of specularly reflected light than light from finely particulate surfaces
Surface/volume ratio = lower
Surface/volume ratio = higher
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Obsidian Spectra
0
0.05
0.1
0.15
0.2
0.25
0.3
0.35
0.4
0.45
350 850 1350 1850 2350
Rock
16 - 32
32 - 42
42 - 60
60 - 100
100 - 150
150 - 200
Wavelength (nm)
Finest
Coarsest (Rock)
Ref
lect
ance
mesh Rock 16-32 32-42 42-60 60-100 100-150 150-200
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Next lecture:
1) reflection/refraction of light from surfaces(surface interactions)
2) volume interactions- resonance- electronic interactions- vibrational interactions
3) spectroscopy- continuum vs. resonance bands- spectral “mining”- continuum analysis
4) spectra of common Earth-surface materials