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A feeling for the organismA feeling for the organism
• How do we feel, bodily and emotionally, when we mean with and speak in a particular language/dialect?
• What is the role of affectivity in learning to use a language across times, sites, and media?
• How do we begin to answer these questions?
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An AppetizerAn Appetizer
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Feeling & MeaningFeeling & Meaning
• We feel when we mean
• We feel when we learn
• “You feel, you learn” [Alanis]
• We mean, feel, and learn across time
• On and across multiple timescales
• Feeling-and-meaning is situated, distributed, and social
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Meaning & FeelingMeaning & Feeling
• Semiotics as formal analysis of meaning affordances – the possible
• Phenomenology in pursuit of the actual – feelings, embodiment, pacing and dynamics
• Meaning-making as a felt and feelingful process: feeling and meaning inseparable
• 1st person experiencing, 2nd person interactivity, 3rd person analytics
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Make Love not War ?Make Love not War ?
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Learning across TimeLearning across Time
• Learning as an aspect of development
• Learning as transient vs. maintained
• Learning along life traversals
• Across settings and timescales
• The relevance of the past to the present: retrospective view of learning
• What keeps learning alive and growing?
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Affect in LanguageAffect in Language
• Feelings vs. feeling-expressions in a language
• Affects, emotions, and appraisals: semantics and language ideology
• The Big List
• Cultural specificity of emotions
• Feelings as relational, interactive, and distributed social phenomena
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Affect & Language LearningAffect & Language Learning
• How we feel about a language
• How we feel when speaking a language
• How we speak our feelings in a language
• How we learn new feelings in a language
• How to take feeling into account in designing language learning environments?
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Affect, Identity, & LearningAffect, Identity, & Learning
• Social-affective learning along traversals
• Across settings & timescales: issues of continuity and maintenance of learning
• Within and across quotidian, mixed, and virtual learning environments
• Who we can be when using a language in old and new settings
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MMO GameWorldMMO GameWorld
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Affect & Designs for LearningAffect & Designs for Learning
• Commercial video and computer games as models for affect-inclusive design
• Reciprocal responsiveness and the amplified role of feeling in interaction
• Immersion and affective realisms
• Chronotopes and chronopaths
• Traversing realities
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Research StrategiesResearch Strategies
• Complicating the semantics of affect
• Integrating semiotic and phenomenological approaches & data
• Mapping chronopaths in realtime video
• Analyzing video of virtual worlds
• Documenting learning across time and place
• Attending to researcher feelings
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With feeling!With feeling!