Download - Intro to Game Modding - Lecture 4
IMED 105: Intro to Game ModdingIMED 105: Intro to Game ModdingLecture 4: Concept Development
Charles Palmer – Spring 2016
Unit: Concept DevelopmentUnit: Concept Development
• The Game Concept Document (GCD or CD) is used to structure your ideas in an easily understood format.
• This document is often used to “sell” or “pitch” your idea to funders, sponsors, or team members.
• The content is very pointed, it does not outline every feature of the idea.
Game Concept DocumentGame Concept Document• Introduction: sets the tone of document, it’s
goal is to briefly describe the game (one sentence)• Background: this section provides a view of the
game world. (2-4 paragraphs) • Description: describes the game as if the reader is
the player. Make this section an exciting narrative of the player's experience encompassing key game elements (a few paragraphs)
• Key features: typically a list of bullet points commonly found on the back of the game box
Game Concept DocumentGame Concept Document• Genre: identify your game’s genre.
This helps the view identify the game world and visual approach
Game Concept DocumentGame Concept Document• Audience(s): In a few words, list the type of player
who might be interested in the game world• References or Concept art: a collection of images to
help sell the idea and puts the readers in the right frame of mind
• Review your list of quest ideas and create a Game Concept Document for two of the ideas. Use the GCD to break down each idea’s essential components, providing a brief synopsis of the game’s core concept and the player’s objectives. Review the “Touched” document as a reference.
• Like the reference document, provide original and cited imagery to help illustrate your idea.
• Upload your completed assignment to Moodle.
AssignmentAssignment