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If you can’t beat ‘em…Using Video Games
in the World Language Classroom
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Where did this presentation come from? How was I inspired?
1.Districtwentto1to1technology
2.Gradclassongamingintheclassroom
3.Studentsdislikehomeworkbutlikevideogames
4. Canwefindawaytohavestudentsusetheirdevicesforourbenefit?
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Potential Concerns
• Willcomputersbecomemyreplacement?• Willstudentsisolatethemselves?(lostinphones)• Woulditactuallybenefitthemajorityofstudentsenough?• Isthereenoughoutthere?Whatisavailableinmycontentarea?HowdoIfindit?• WillIhavetopayforit?• Willitbetoomuchworkforteacherstotrackprogress/grade?• Willkidsplayittoomuch?(Addiction)
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What does the Research say?• Gamesintheclassroom—Shapiro(2014)• GlassLab (theGamesandLearningAssessmentLab)designsandimplementsgame-basedformativeassessmentswhich,accordingtoSRI,“arebeingdevelopedinresponsetotheclimateofstudentdisengagementthatcurrentlyexistsinmanyclassrooms.”Theconceptissimple:kidslikevideogamesandthehopeisthat“byapplyingEvidenceCenteredDesign(ECD),thegame-basedformativeassessmentsaddresstheneedsofbothstudentsandteachersforreliableandvalidreal-timeactionabledatawithinamotivatinglearningenvironment.”
• 2013studyshows12%(games)to25%(simulations)increaseinlearningachievement• Particularlyeffectivewithlowperformingstudents(thosethatstruggleinatraditionalenvironment).65%showingincreasedengagementwithcontent.
• 53%ofteacherssaygamesfostercollaboration(sharingtips/tricks—workingtogethertobeatthegame)–Gamewalk-throughs
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Game-Based Learning Class coupled with 21st Century skills class in Educational technology• CollaborationandCreativity—both21st Centuryskills.Administrators,parentsandcommunitymembersmightfeelthatwearetryingtousetechnologyasasubstitutefordoingourjobs—havingthecomputersteachthekids.Tothat,Iwouldsaythatwearebeingaskedtoadaptourmethodsfrombeingthesoledistributorofknowledgetobecomethe“guideontheside.”Weareaskedtoteachourstudentshowtoacquiretheinfotheyneedandhowtofilteritasopposedtobeingthebe-all,end-allsourceofknowledge.• DuoLingo creatoratACTFLconference—Why?Itwasbetterwithateacher/mentorwhocouldanswerthewhyissomethingwrongquestionsandinfusecultureintothelanguage-learningprocess.
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What’s out there & How do I find it?
Twomaintypes:
1.Game-based-- IcalltheseL-gamesThesearegamesthataredesignedspecificallywithalearningpurpose
2.Game-enhanced– IcalltheseE-gamesThesearegamesthataredesignedforentertainmentwhichcanbeadaptedforeducationalpurposes
IwillgiveyousuggestionsthatIamalreadyusingandshowhowIfoundthemsoyoucankeeplooking
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HowdoIpresentittostudents?VideoGameProject
https://docs.google.com/document/d/12xbjB4_6izhKw4grTxtGMCgkovCeQ0sepP-wnlM0k4E/edit?usp=sharing
LinktoGoogleDocumentintroducingproject:
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Suggested L-Games:
MindSnacks
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Suggested E-Games:
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Accountability
• GameLoghttps://docs.google.com/forms/d/e/1FAIpQLSceYNasaYO1SBd504tVws-4ao0lpfCKy8kPIFGGwSPQ-pbdVA/viewform• FinalReflection• https://docs.google.com/forms/d/e/1FAIpQLSfC63yj3eBbMPjQiBr5WG6yJGqqpHGSAVP0Nf1AGgvuuDk1Lw/viewform
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Join my Google Classroom—access to all student examples from today:
•MusthaveaGoogleaccount(gmail)•Gotosmallboxpattern(waffle)inupperrightcornerandscrolldownto“classroom”•Hittheplussigntoaddaclass• Enterthiscode:5t21vde
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Let’s look at some of the games more in depth:
•Bigfishgames.com—siteavailableinFrench,Spanish,German•Lyricstraining.comexample•Freeappsthatcanbeeasilychangedtoanotherlanguage•DuoLingo forSchools
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What are the benefits to you?
Motivatingforstudents
Reachesdifferentgroups—especiallyhelpslow-performers
Numberone—Sneakyhomework!Manyenjoyitandspendmuchlongerplayingthanyouaskthemto!