Download - How to create a computer game
© 2010 Related Designs
MATTHIAS NOCK, Dipl. Ing. (FH)Senior Game Designer, Related Designs
© 2010 Related Designs
• Development Process• Stages• Goals
• Departments• Tasks• Responsibilities• Qualifications
Overview
© 2010 Related Designs© 2010 Related Designs
© 2010 Related Designs
© 2010 Related Designs
Development Process
Preproduction
12 months
Conception of the gamewith all its features
Planning of resourcestime, budget and team
Development of tools forproduction
Prototyping to validatenew technologies andfeatures
Development Process - Preproduction
© 2010 Related Designs
Development Process
© 2010 Related Designs
Preproduction Production
12 months 12 months
Implementation of allfeatures of the game
Creation of all assets ofthe game
Iteration of features toincrease quality
Building Alpha and Betaversion
Development Process - Production
© 2010 Related Designs
Development Process
© 2010 Related Designs
Preproduction Production Postproduction
12 months 12 months 6 months
Intensive testing oftechnical and gameplayquality
Final balancing of allfeatures of the game
Polishing quality of graphics,sound and gameplay
Delivering Master Version
Development Process - Postproduction
© 2010 Related Designs
© 2010 Related Designs
Departments
© 2010 Related Designs
Project
Management
Game Design
Programming
Arts
Administration
Testing
Internal often External
Game Writer
Localization
Sound
Testing
Publisher
Planning of production
Watching production
Contact with publisher
Responsible for completionof the game in time andbudget
Qualification:Business Administration
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Departments – Project Management
Designing rules andmechanics
Documenting andcommunicating design
Creating assets
Responsible for quality ofcontent and gameplay
Qualification: Interdisciplinary
Departments – Game Design
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Technical design of thegame
Implementation of code
Implementation ofproduction tools
Responsible for technicalquality of the game
Qualification: Computer Science / Maths
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Departments – Programming
Creation of graphical assets
Animation of models andevents
Creation of visual effects
Responsible for visualquality of the game
Qualification: Visual arts/Computer science
Departments – Art
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Creation of the game world
Integration of assets intogame world
Creation of missions andcampaign
Jointly responsible forquality of gameplay
Qualification: Visual arts/Interdisciplinary
Departments – Level Design
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Composing and recordingmusic of the game
Voice recording
Creation of sound effects
Responsible for the auditoryquality of the game
Qualification: Sound engineer / Composer
Departments – Audio
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Co-Development of storyand dramaturgy with GameDesign
Development of charactersand dialogues
Authoring of published textsand documents
Qualification: Writer / Literature
Departments – Game Writing
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Testing implementedfeatures of the game
Testing on function andquality
Organisation of translationand integration of languagebased assets
Jointly responsible forfunctionality and quality
Qualification: Newcomers / Multilingual
Departments – Testing & Localization
© 2010 Related Designs
Game development is ahighly complex process
Throughout professionalstructures in production
Experts with academicbackground
Booming branch ofindustry
Summary
© 2010 Related Designs
© 2010 Related Designs