Transcript
  • Fallout 2 Strategies & SecretsPublishing CreditsAcknowledgments Table of ContentsGreetings, Chosen OneHow this Book is OrganizedPart 1 - Welcome to the WastesChapter 1 - Survival StrategiesCreating the Chosen OneBuilding CharacterGeneral Combat TipsDifferent Strokes for Different FolksHow to Make Friends and Influence PeopleChapter 2 - Dwellers of the WastesHere Abide MonstersAbominationsBrahminDeathclawsDogsGeckosInsectsRatsRobotsSpore PlantsWastrels of the WastelandsTravelersStrangersFriendsChapter 3 - Needful ThingsWeaponsSmall GunsBig GunsEnergy WeaponsUnarmedMelee WeaponsThrowing WeaponsArmorLeather JacketLeather ArmorMetal ArmorCombat ArmorTesla ArmorPower ArmorChapter 4 - Pretty Darn Useful Things Better Living Through ChemistryAntidoteBeerBoozeBuffoutHealing PowderJetMutated FruitMentatsNuka ColaPsychoRadAwayRad-XStimpackSuper StimpackCheezy PoofsTragic the GarneringUseful ThingsToolsExplosivesKeysReading MaterialRavioli, Reptiles and Radscorpian TailsJunkUnique ThingsPart 2 - Travels of the Chosen OneWorld MapChapter 5 - The Story of the Chosen OneThe LegendArea DescriptionsChapter 6 - Strange Happenings and Desperate BeginningsClose Encounters of the Random KindSpecial HappeningsThe Best of TimesThe Worst of TimesArroyoKlamathThe DenChapter 7 - Mutants, Hillbillies, and CitizensModocVault CityGeckoBroken HillsChapter 8 - Bright Lights, Big CityNew RenoThe RaidersChapter 9 - Guns and GoldThe Sierra Army DepotReddingChapter 10 - Bearflags and BurrowsThe New California Republic (NCR)Vault 15The Military BaseVault 13Chapter 11 - To the Great Salt and BeyondNavarroSan FranciscoThe EnclaveAppendix A - A World of FalloutArea MapsArroyoKlamathThe DenModocVault CityGeckoBroken HillsNew RenoThe RaidersSierra Army DepotReddingThe New California Republic (NCR)Vault 15The Military BaseVault 13NavarroSan FranciscoThe EnclaveAppendix B - Inside the VaultCreating Some FalloutGame CreditsBack Cover

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