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BICOL UNIVERSITYCOLLEGE OF AGRICULTURE AND FORESTRY
GUINOBATAN , ALBAY
EDUCATIONAL TECHNOLOGY II LESSON 10:THE COMPUTER AS A TUTOR
ZALMER R. OLAYTAIII – BACHELOR IN AGRICULTURAL
TECHNOLOGY MAJOR IN AGRICULTURAL TECHNOLOGY EDUCATION
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The computer is the human ingenuity. Even its original design in the 1950’s. with the intervention of the microcomputer ( now also commonly referred to PC’s or personal computers, the PC has become the tool for program instructions.
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Educators saw much use of the PC. They saw its potential for individualization in learning, especially as individualized learning is a problem since teachers usually with a class of forty or more learners. They therefore devised strategies to use the computer to break the barriers to individualized instruction.
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The computer can be a tutor in effect relieving the teacher of many activities in his personal role as classroom tutor.
But it cannot totally replace the teacher because he/she plays an important role in teaching and learning process in the classroom.
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Available computer and CAI software, the teacher must :
> Insure the students have the needed knowledge and skills for any computer activity.
> Decide the appropriate learning objective.
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> Plan the sequence and structured activities to achieve objectives.
>Evaluate the student’s achievement by ways of test the specific expected outcomes.
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CAI Integrated with Lesson CAI works best in reinforcement learning through repetitive exercise such that students can practice basic skills or knowledge in various subject area.
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Simulation Programs Simulation software materials are another kind of software that is constructivist in nature. This simulation software:
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>Teacher strategies and rules applied to real-life problems/situations.
>Asks students to make decision on models or scenarios.
>Allows students to manipulate elements of a model and get the exercise of the effects of their decisions.
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Instructional Games While relation to low-level learning objectives (e.g. basic spelling or math skills), instructional computer games add the elements of competition and challenge.
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Problem Solving Software These are more sophisticated than the drill and practice exercises and allow students to learn and improve on their problem solving ability.
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Since problem cannot be solved simply by memorizing facts, the students have to employ higher thinking skills such as logic, recognition, reflection, and strategy-making.
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Multimedia Encyclopedia and Electronic Books
The Multimedia Encyclopedia can store a huge database with texts, images, animation, audio and video.
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Students can access any desired information, search its vast contents, and even download/print relevant portions of the data for their composition or presentation.
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Electronic books Provides textual information for reading, supplemented by other types of multimedia information (sounds, spoken words, pictures, animation). These are useful for learning reading, spelling and word skills.
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