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The Dark Halls of WormsLevel 1
General Dungeon Walls Hewn Stone (Climb DC 25)Dungeon Floor Hewn Stone (Balance DC 10 to
charge or run)
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Temperature CoolIllumination Average (shadowy in corridors,
lamps or torches in most rooms)
WanderingMonsters
1 3 x 1st Level Warrior Goblin,investigating a strange noise
2 1 x Spider Swarm, tracking the party3 5 x Dire Rat, searching for an object
stolen from their lair4 1 x Homunculus, scouting from
another part of the dungeon5 1 x Darkmantle, hunting for food6 1 x Spider Swarm, tracking the party
Room #1 Room Features A wooden ladder rests against thewest wall, The floor is covered withmud
Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: Bolt of Gold Cloth set withDeep Blue Spinel (7000 gp);
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Masterwork Light Steel Shield(Medium) (159 gp); hoard total 7159gp
Room #2 Room Features A narrow pit covered by iron bars liesin the north side of the room,Someone has scrawled "You arealready dead" on the north wall
Room #3 Monster 1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)
Room #4 Room Features A chute descends from the roominto a magical cyst below, Someonehas scrawled a large X on the southwall
Monster 1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,
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greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1Skills and Feats: -; Toughness
Hidden Treasure Hidden (Search DC 20) LockedSimple Wooden Chest (Open LockDC 20, break DC 15; hard 5, 10 hp)
110 gp; hoard total 110 gp
Room #5 Empty
Room #6 Monster 1 x Troglodyte
Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 250 sp; hoard total 25 gp
Room #7 Room Features The north and west walls have beenengraved with alien symbols, A smalltable and small table sit in the centerof the room
Room #8 Monster 13 x Rat (animal)
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Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse
Room #9 Room Features A tapestry of a goddess of fate hangsfrom the west wall, A pile of brokenarrows lies in the south side of theroom
Monster 1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)Treasure: 200 sp; Antitoxin (1 doses,50 gp each); hoard total 70 gp
Room #10 Room Features Someone has scrawled "Explosive
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runes" on the east wall, A sunderedclub lies in the south-west corner ofthe room
Monster 1 x Homunculus
Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes
Room #11 Monster 1 x Darkmantle
Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative
Room #12 Room Features A magical statue in the north-westcorner of the room answersquestions with lies and falsehoods,Several bent copper coins arescattered throughout the room
Monster 1 x Grimlock
Grimlock: CR 1; Medium monstroushumanoid; HD 2d8+2; hp 11; Init +1;
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Spd 30 ft. (6 squares); AC 15 (+1 dex,+4 natural), touch 11, flat-footed 14;Base Atk +2; Grp +4; Atk +4 melee(1d8+3/3, battleaxe); Full Atk +4melee (1d8+3/3, battleaxe);Space/Reach 5 ft./5 ft.; SA -; SQBlindsight 40 ft., immunities, scent;AL NE; SV Fort +1, Ref +4, Will +2;Str 15, Dex 13, Con 13, Int 10, Wis 8,Cha 6Skills and Feats: Climb +4, Hide +3*,Listen +5, Spot +3; Alertness, TrackTreasure: 10 pp; hoard total 100 gp
Room #13 Empty
Room #14 Empty
Room #15 Monster 1 x Darkmantle
Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative
Room #16 Room Features A tile labyrinth covers the floor, Alarge kiln and coal bin sit in the westside of the room
Monster 5 x Dire Rat
Dire rat: CR 1/3; Small animal; HD1d8+1; hp 5; Init +3; Spd 40 ft. (8squares), climb 20 ft.; AC 15 (+1 size,+3 dex, +1 natural), touch 14, flat-
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footed 12; Base Atk +0; Grp -4; Atk+4 melee (1d4 plus disease, bite);Full Atk +4 melee (1d4 plus disease,bite); Space/Reach 5 ft./5 ft.; SADisease; SQ Low-light vision, scent;AL N; SV Fort +3, Ref +5, Will +3; Str10, Dex 17, Con 12, Int 1, Wis 12, Cha4Skills and Feats: Climb +11, Hide +8,Listen +4, Move Silently +4, Spot +4,Swim +11; Alertness, WeaponFinesse
Room #17 Monster 3 x Medium Monstrous Centipede(vermin)
Medium monstrous centipede: CR1/2; Medium vermin; HD 1d8; hp 4;Init +2; Spd 40 ft. (8 squares), climb40 ft.; AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +0;Grp -1; Atk +2 melee (1d6-1 pluspoison, bite); Full Atk +2 melee (1d6-1 plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison; SQ Darkvision60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 9, Dex 15,Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +10, Hide+10, Spot +4; Weapon Finesse
Room #18 Empty
Room #19 Empty
Room #20 Room Features A shallow pit lies in the south-eastcorner of the room, The floor iscovered in perfect hexagonal tiles
Room #21 Room Features A large kiln and coal bin sit in thenorth-east corner of the room,Someone has scrawled a drawing ofa sword on the west wall
Monster 1 x Ghoul
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Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Room #22 Room Features Various torture devices are scatteredthroughout the room, Someone hasscrawled a demonic face on the westwall
Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; Toughness
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Treasure: 120 gp; Antitoxin (1 doses,50 gp each); hoard total 170 gp
Room #23 Room Features A carved stone statue stands in thewest side of the room, Numerousmonstrous skulls lie within niches inthe east and west walls
Hidden Treasure Hidden (Search DC 20) Locked IronChest (Open Lock DC 30, break DC28; hard 10, 60 hp)
Masterwork Sling (Medium) (300gp); hoard total 300 gp
Room #24 Room Features Spirals of blue stones cover thefloor, A cold spot can be felt in thesouth side of the room
Monster 1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)Treasure: 40 pp; hoard total 400 gp
Room #25 Monster 1 x Homunculus
Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2
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dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes
Room #26 Room Features Someone has scrawled "Secgi washere" in dwarvish runes on thesouth wall, A broken spear lies in thenorth side of the room
Room #27 Room Features A well lies in the north-west cornerof the room, A tile mosaic of an airgoddess covers the floor
Monster 1 x 1st Level Warrior Duergar (dwarf)
1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; ToughnessTreasure: 120 gp; Masterwork HeavyCrossbow (Small) (350 gp); hoard
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total 470 gp
Room #28 Monster 1 x Ghoul
Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Room #29 Monster 1 x Ghoul
Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Room #30 Room Features A tile mosaic of ghoulish carnagecovers the floor, Someone hasscrawled "Aniers' Fellowship killed ademon here" in draconic script on
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the east wallMonster 1 x Ghoul
Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Room #31 Room Features A magical idol in the west side of theroom grants greater strength towhomever sacrifices a gemstone(but only once), A tile labyrinthcovers the floor
Trap Tripping Chain: CR 2; mechanical;location trigger; automatic reset;multiple traps (tripping and meleeattack); Atk +15 melee touch (trip),Atk +15 melee (2d4+2, spiked chain);Search DC 15; Disable Device DC 18
Room #32 Room Features A narrow shaft falls into the roomfrom above, A sulphurous odor fillsthe south-east corner of the room
Room #33 Room Features A magical mirror on the north wallanswers simple questions about thedungeon (yes/no), The floor iscovered with scorch marks
Monster 1 x Homunculus
Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4
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squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes
Room #34 Monster 1 x Spider Swarm
Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;
Room #35 Room Features A chute falls into the room fromabove, A pile of trash lies in thesouth side of the room
Trap Burning Hands Trap: CR 3; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Burning Hands, 5th level wizard,5d4 fire, DC 11 Reflex save halfdamage); Search DC 26; DisableDevice DC 26
Room #36 Room Features A mural of legendary monsterscovers the ceiling, Someone hasscrawled "When light becomes
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shadow, the Scarlet Court shall belost" on the south wall
Monster 1 x 1st Level Warrior Drow (elf)
1st level warrior drow: CR 1 (seetext); Medium humanoid (elf); HD1d8; hp 4; Init +1; Spd 30 ft. (6squares); AC 16 (+1 dex, +4 chainshirt, +1 light shield), touch 11, flat-footed 15; Base Atk +1; Grp +2; Atk+3 melee (1d6+1/18-20, rapier) or +2ranged (1d4/19-20, hand crossbow);Full Atk +3 melee (1d6+1/18-20,rapier) or +2 ranged (1d4/19-20,hand crossbow); Space/Reach 5 ft./5ft.; SA Poison, spell-like abilities; SQDrow traits, spell resistance 12; ALNE; SV Fort +2, Ref +1, Will -1*; Str13, Dex 13, Con 10, Int 12, Wis 9, Cha10Skills and Feats: Hide +0, Listen +2,Search +4, Spot +3; Weapon Focus(rapier)Treasure: 5000 cp; hoard total 50gp
Room #37 Room Features A simple fireplace sits against thenorth wall, Chanting fills the room
Room #38 Monster 3 x Small Monstrous Spider (vermin)
Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; Weapon
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Finesse
Room #39 Room Features The south and east walls have beenengraved with geometric patterns, Alarge demonic idol with ruby eyessits in the north-east corner of theroom
Monster 1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8(-5 dex, +3 natural), touch 5, flat-footed 8; Base Atk +1; Grp -4; Atk -;Full Atk -; Space/Reach 5 ft./0 ft.; SAShriek; SQ Low-light vision, planttraits; AL N; SV Fort +4, Ref -, Will -4;Str -, Dex -, Con 13, Int -, Wis 2, Cha 1Skills and Feats: -; -
Room #40 Monster 7 x Tiny Monstrous Centipede(vermin)
Tiny monstrous centipede: CR 1/8;Tiny vermin; HD 1/4 d8; hp 1; Init +2;Spd 20 ft. (4 squares), climb 20 ft.;AC 14 (+2 size, +2 dex), touch 14,flat-footed 12; Base Atk +0; Grp -13;Atk +4 melee (1d3-5 plus poison,bite); Full Atk +4 melee (1d3-5 pluspoison, bite); Space/Reach 2-1/2ft./0 ft.; SA Poison; SQ Darkvision60 ft., vermin traits; AL N; SV Fort+2, Ref +2, Will +0; Str 1, Dex 15, Con10, Int -, Wis 10, Cha 2Skills and Feats: Climb +10, Hide+18, Spot +4; Weapon Finesse
Room #41 Room Features A magical statue in the east side ofthe room speaks riddles and crypticprophecies, A mural of legendarymonsters covers the ceiling
Trap Large Net Trap: CR 2; mechanical;location trigger; manual reset; Atk+5 melee (see note); Search DC 20;
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Disable Device DC 25; Note:Characters in 10 ft. square aregrappled by net (Str 18) if they fail aDC 14 Reflex save.
Room #42 Room Features A magical mosaic on the west walldepicts the gruesome death ofwhomever views it, A well lies in thesouth side of the room
Monster 1 x Darkmantle
Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative
Room #43 Room Features A faded and torn tapestry hangsfrom the west wall, A fountain ofwater sits against the north wall
Room #44 Room Features Numerous pillars line the north wall,A grinding noise can be heard in thesouth-east corner of the room
Monster 1 x Darkmantle
Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQBlindsight 90 ft.; AL N; SV Fort +3,
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Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative
Room #45 Room Features A group of demonic faces have beencarved into the east wall, Someonehas scrawled an arrow pointing upon the east wall
Room #46 Empty
Room #47 Room Features A magical idol in the north-westcorner of the room grants the abilityto conjure light (once per day) towhomever sacrifices a gemstone(but only once), Someone hasscrawled "Malotso stands here, slainby a basilisk" in dwarvish runes onthe west wall
Room #48 Room Features Spirals of black stones cover thefloor, Several iron cages arescattered throughout the room
Room #49 Empty
Room #50 Room Features Someone has scrawled "The thiefwill betray you" in orcish runes onthe north wall, The floor is coveredwith humanoid bones
Trap Arrow Trap: CR 3; mechanical;location trigger; manual reset; Atk+12 ranged (1d6/x3); Search DC 22;Disable Device DC 22
Hidden Treasure Hidden (Search DC 25) LockedStrong Wooden Chest (Open LockDC 25, break DC 25; hard 5, 20 hp)
6000 cp; hoard total 60 gp
Room #51 Monster 1 x 1st Level Warrior Duergar (dwarf)
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1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; ToughnessTreasure: 4000 cp; hoard total 40gp
Trap Arrow Trap: CR 3; mechanical;location trigger; manual reset; Atk+10 ranged (3d6/x3); Search DC 20;Disable Device DC 22
Room #52 Hidden Treasure Hidden (Search DC 30) LockedSimple Wooden Chest (Open LockDC 30, break DC 15; hard 5, 10 hp)
140 gp; hoard total 140 gp
Room #53 Monster 1 x Medium Monstrous Spider(vermin)
Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQ
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Darkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesse
Room #54 Room Features Someone has scrawled "The WhiteHounds looted this place" in goblinrunes on the south wall, The southand west walls are covered withbloodstains
Trap Burning Hands Trap: CR 2; magicdevice; proximity trigger (alarm);automatic reset; spell effect(Burning Hands, 1st level wizard, 1d4fire, DC 11 Reflex save half damage);Search DC 26; Disable Device DC 26
Room #55 Room Features The floor is covered in perfecthexagonal tiles, Someone hasscrawled "Lightning comes beforethunder" on the north wall
Monster 1 x Spider Swarm
Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;
Room #56 Room Features A set of demonic war masks hangson the west wall, Several pieces of
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torn paper are scattered throughoutthe room
Room #57 Room Features Lit candles are scattered across thefloor, A foul odor fills the room
Room #58 Room Features Someone has scrawled "Mind thegap" in draconic script on the northwall, A putrid odor fills the room
Room #59 Monster 1 x Medium Monstrous Spider(vermin)
Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesseTreasure: 2 pp; hoard total 20 gp
Room #60 Room Features The floor is covered in perfecthexagonal tiles, Someone hasscrawled "This paladin is dead" onthe south wall
Monster 1 x Troglodyte
Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1
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melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 45 gp; hoard total 45 gp
Room #61 Room Features A mural of legendary monsterscovers the ceiling, An iron chandelierhangs from the ceiling in the north-east corner of the room
Room #62 Room Features A stair ascends to a wooden platformin the west side of the room, Asimple fireplace sits against thenorth wall
Monster 1 x Homunculus
Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes
Room #63 Room Features A narrow pit covered by iron bars liesin the east side of the room, Burningtorches in iron sconces line thenorth and south walls
Monster 3 x Small Monstrous Spider (vermin)
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Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse
Trap Well-Camouflaged Pit Trap: CR 2;mechanical; location trigger; repairreset; DC 20 Reflex save avoids; 10ft. deep (1d6, fall); Search DC 27;Disable Device DC 20
Room #64 Room Features A magical mirror on the south wallspeaks riddles and crypticprophecies, A narrow shaft falls intothe room from above
Room #65 Room Features Someone has scrawled a draconicface on the west wall, A bent daggerlies in the south-east corner of theroom
Room #66 Room Features A fountain of water sits against thenorth wall, Several broken arrowsare scattered throughout the room
Room #67 Monster 1 x Ghoul
Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);
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Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Trap Pit Trap: CR 3; mechanical; locationtrigger; manual reset; DC 20 Reflexsave avoids; 60 ft. deep (6d6, fall);Search DC 20; Disable Device DC 20
Room #68 Empty
Room #69 Empty
Room #70 Trap Stone Blocks from Ceiling: CR 3;mechanical; location trigger; repairreset; Atk +10 melee (4d6, stoneblocks); Search DC 25; DisableDevice DC 20
Hidden Treasure Hidden (Search DC 30) LockedGood Wooden Chest (Open Lock DC30, break DC 18; hard 5, 15 hp)
20 pp; Hematite (11 gp); hoard total211 gp
Room #71 Room Features A stone dais sits in the west side ofthe room, Several pieces of trash arescattered throughout the room
Monster 1 x 1st Level Warrior Duergar (dwarf)
1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk
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+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; Toughness
Room #72 Room Features A magical mural on the east wall canbe used as a portal to any knownlocation within the dungeon, A brinyodor fills the room
Hidden Treasure Hidden (Search DC 25) UnlockedStrong Wooden Chest (hard 5, 20hp)
30 gp; hoard total 30 gp
Room #73 Room Features A balcony hangs from the west wall,A carved stone statue stands in thewest side of the room
Monster 5 x Dire Rat
Dire rat: CR 1/3; Small animal; HD1d8+1; hp 5; Init +3; Spd 40 ft. (8squares), climb 20 ft.; AC 15 (+1 size,+3 dex, +1 natural), touch 14, flat-footed 12; Base Atk +0; Grp -4; Atk+4 melee (1d4 plus disease, bite);Full Atk +4 melee (1d4 plus disease,bite); Space/Reach 5 ft./5 ft.; SADisease; SQ Low-light vision, scent;AL N; SV Fort +3, Ref +5, Will +3; Str10, Dex 17, Con 12, Int 1, Wis 12, Cha4Skills and Feats: Climb +11, Hide +8,Listen +4, Move Silently +4, Spot +4,Swim +11; Alertness, WeaponFinesse
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Room #74 Room Features A group of draconic faces have beencarved into the west wall, Someonehas scrawled "Praise Mono thePossessed" in dwarvish runes on theeast wall
Room #75 Room Features A tile labyrinth covers the floor,Several corpses are impaled uponiron spikes on the ceiling
Room #76 Room Features Several iron cages are scatteredthroughout the room, Severalcandles are scattered throughoutthe room
Room #77 Room Features A whistling noise can be heard in thesouth side of the room, A pile oftrash lies in the south-west corner ofthe room
Monster 12 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse
Room #78 Monster 8 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0
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ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse
Room #79 Monster 1 x Spider Swarm
Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;
Room #80 Room Features A tile labyrinth covers the floor,Several iron cages are scatteredthroughout the room
Monster 1 x Spider Swarm
Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen
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+4, Spot +4;
Room #81 Monster 1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8(-5 dex, +3 natural), touch 5, flat-footed 8; Base Atk +1; Grp -4; Atk -;Full Atk -; Space/Reach 5 ft./0 ft.; SAShriek; SQ Low-light vision, planttraits; AL N; SV Fort +4, Ref -, Will -4;Str -, Dex -, Con 13, Int -, Wis 2, Cha 1Skills and Feats: -; -
Room #82 Room Features A magical mural on the south wallcan be used to scry upon any knownindividual within the dungeon, A pileof rotten apples lies in the north-east corner of the room
Monster 1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1Skills and Feats: -; Toughness
Room #83 Room Features The floor is covered in square tiles,alternating white and black, An ironchandelier hangs from the ceiling inthe east side of the room
Hidden Treasure Hidden (Search DC 20) Locked Iron
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Chest (Open Lock DC 20, break DC28; hard 10, 60 hp)
1000 cp; hoard total 10 gp
Room #84 Room Features Several headless statues arescattered throughout the room, Acrater has been blasted into the floorin the east side of the room
Room #85 Room Features A group of draconic faces have beencarved into the south wall, The flooris covered with dust
Room #86 Room Features A set of demonic war masks hangson the south wall, Someone hasscrawled an incomplete drawing of afire-breathing dragon on the eastwall
Room #87 Room Features A wooden platform hangs over adeep pit in the north-west corner ofthe room, A tile labyrinth covers thefloor
Hidden Treasure Hidden (Search DC 25) Locked GoodWooden Chest (Open Lock DC 30,break DC 18; hard 5, 15 hp)
80 gp; hoard total 80 gp
Room #88 Room Features A faded and torn tapestry hangsfrom the north wall, Someone hasscrawled "Run away!" on the northwall
Monster 1 x Homunculus
Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SA
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Poison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes
Room #89 Room Features Burning torches in iron sconces linethe south wall, Someone hasscrawled "It's a trap" on the southwall
Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: 800 sp; hoard total 80 gp
Room #90 Room Features A jingling sound can be faintly heardnear the east wall, A pile of candleslies in the north side of the room
Room #91 Room Features An altar of evil sits in the south-westcorner of the room, Someone hasscrawled "You cannot kill it withmagic" on the west wall
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Monster 1 x Medium Monstrous Spider(vermin)
Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesseTreasure: 100 cp; Arcane Scroll(Flare (12 gp 5 sp), Protection fromChaos/Evil/Good/Law (25 gp), FogCloud (150 gp)) (total 187 gp 5 sp);hoard total 188 gp 5 sp
Room #92 Room Features A large demonic idol with ruby eyessits in the south-east corner of theroom, Mournful weeping can beheard in the south-west corner ofthe room
Room #93 Room Features A stack of barrels filled with sandstands against the east wall, A pile oftrash lies in the north-east corner ofthe room
Room #94 Empty
Room #95 Room Features A tile mosaic of ancient mythologycovers the floor, A carved stonestatue stands in the north side of theroom
Monster 1 x Ghoul
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Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
Room #96 Monster 1 x Medium Monstrous Spider(vermin)
Medium monstrous spider: CR 1;Medium vermin; HD 2d8+2; hp 11;Init +3; Spd 30 ft. (6 squares), climb20 ft.; AC 14 (+3 dex, +1 natural),touch 13, flat-footed 11; Base Atk +1;Grp +1; Atk +4 melee (1d6 pluspoison, bite); Full Atk +4 melee (1d6plus poison, bite); Space/Reach 5ft./5 ft.; SA Poison, web; SQDarkvision 60 ft., tremorsense 60ft., vermin traits; AL N; SV Fort +4,Ref +3, Will +0; Str 11, Dex 17, Con12, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide +7*,Jump +0*, Spot +4*; WeaponFinesseTreasure: 20 sp; Electrum ClothRobe (1400 gp); hoard total 1402 gp
Room #97 Room Features A carved stone statue stands in thewest side of the room, A pile ofbroken glass lies in the west side ofthe room
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Room #98 Room Features A group of demonic faces have beencarved into the north wall, Agrinding noise can be faintly heardnear the west wall
Monster 1 x Spider Swarm
Spider swarm: CR 1; Diminutivevermin (swarm); HD 2d8; hp 9; Init+3; Spd 20 ft. (4 squares), climb 20ft.; AC 17 (+4 size, +3 dex), touch 17,flat-footed 14; Base Atk +1; Grp -; AtkSwarm (1d6 plus poison); Full AtkSwarm (1d6 plus poison);Space/Reach 10 ft./0 ft.; SADistraction, poison; SQ Darkvision60 ft., swarm traits, tremorsense 30ft., vermin traits; AL N; SV Fort +3,Ref +3, Will +0; Str 1, Dex 17, Con 10,Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Listen+4, Spot +4;
Room #99 Monster 1 x Shrieker (fungus)
Shrieker: CR 1; Medium plant; HD2d8+2; hp 11; Init -5; Spd 0 ft.; AC 8(-5 dex, +3 natural), touch 5, flat-footed 8; Base Atk +1; Grp -4; Atk -;Full Atk -; Space/Reach 5 ft./0 ft.; SAShriek; SQ Low-light vision, planttraits; AL N; SV Fort +4, Ref -, Will -4;Str -, Dex -, Con 13, Int -, Wis 2, Cha 1Skills and Feats: -; -
Room #100 Monster 1 x Troglodyte
Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1
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melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 15 gp; hoard total 15 gp
Room #101 Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; Toughness
Room #102 Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee
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(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: Crowbar (2 gp); hoardtotal 2 gp
Room #103 Room Features The walls have been engraved withendless spirals, A circle of tall stonesstands in the east side of the room
Room #104 Room Features The south and west walls have beenengraved with geometric patterns, Abroken spear lies in the center of theroom
Room #105 Empty
Room #106 Room Features A mural of arcane patterns coversthe ceiling, Someone has scrawled"The curse can never be broken" onthe north wall
Room #107 Empty
Room #108 Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged
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(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: 140 gp; hoard total 140 gp
Room #109 Monster 5 x 1st Level Warrior Goblin
1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp5; Init +1; Spd 30 ft. (6 squares); AC15 (+1 size, +1 dex, +2 leather armor,+1 light shield), touch 12, flat-footed14; Base Atk +1; Grp -3; Atk +2 melee(1d6, morningstar) or +3 ranged(1d4, javelin); Full Atk +2 melee (1d6,morningstar) or +3 ranged (1d4,javelin); Space/Reach 5 ft./5 ft.; SA -;SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con12, Int 10, Wis 9, Cha 6Skills and Feats: Hide +5, Listen +2,Move Silently +5, Ride +4, Spot +2;AlertnessTreasure: 310 gp; Half-plate(Medium) (600 gp); hoard total 910gp
Room #110 Room Features A mural of geometric patterns coversthe ceiling, A ring of keys lies in thesouth-west corner of the room
Room #111 Room Features A thumping sound fills the room, Acharred wooden shield lies in thesouth-east corner of the room
Room #112 Empty
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Room #113 Room Features A magical statue in the south-eastcorner of the room answers simplequestions about the dungeon(points directions), Howling can beheard in the north-east corner of theroom
Monster 4 x 1st Level Warrior Goblin
1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp5; Init +1; Spd 30 ft. (6 squares); AC15 (+1 size, +1 dex, +2 leather armor,+1 light shield), touch 12, flat-footed14; Base Atk +1; Grp -3; Atk +2 melee(1d6, morningstar) or +3 ranged(1d4, javelin); Full Atk +2 melee (1d6,morningstar) or +3 ranged (1d4,javelin); Space/Reach 5 ft./5 ft.; SA -;SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con12, Int 10, Wis 9, Cha 6Skills and Feats: Hide +5, Listen +2,Move Silently +5, Ride +4, Spot +2;AlertnessTreasure: 140 gp; hoard total 140 gp
Trap Wall Blade Trap: CR 1; mechanical;touch trigger; automatic reset;hidden switch bypass (Search DC25); Atk +10 melee (2d4/x4, scythe);Search DC 22; Disable Device DC 22
Hidden Treasure Hidden (Search DC 30) Locked IronChest (Open Lock DC 20, break DC28; hard 10, 60 hp)
80 gp; hoard total 80 gp
Room #114 Room Features A rope ascends to a balcony hangingfrom the south wall, The floor iscovered with bones
Room #115 Room Features A tile mosaic of legendary monsterscovers the floor, Someone hasscrawled "left, straight, left" on thenorth wall
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Monster 3 x Small Monstrous Spider (vermin)
Small monstrous spider: CR 1/2;Small vermin; HD 1d8; hp 4; Init +3;Spd 30 ft. (6 squares), climb 20 ft.;AC 14 (+1 size, +3 dex), touch 14, flat-footed 11; Base Atk +0; Grp -6; Atk+4 melee (1d4-2 plus poison, bite);Full Atk +4 melee (1d4-2 plus poison,bite); Space/Reach 5 ft./5 ft.; SAPoison, web; SQ Darkvision 60 ft.,tremorsense 60 ft., vermin traits; ALN; SV Fort +2, Ref +3, Will +0; Str 7,Dex 17, Con 10, Int -, Wis 10, Cha 2Skills and Feats: Climb +11, Hide+11*, Jump -2*, Spot +4*; WeaponFinesse
Hidden Treasure Hidden (Search DC 20) Trapped andLocked Strong Wooden Chest (OpenLock DC 25, break DC 25; hard 5, 20hp)Symbol of Petrification: CR 2; magicdevice; proximity trigger (alarm); noreset; petrification (petrified, DC 12Fort save negates); multiple targets(all targets in a 10 ft. radius burst);Search DC 20; Disable Device DC 22
800 sp; Fine Steel Cloth Gloves (70gp); hoard total 150 gp
Room #116 Room Features Lit candles are scattered across thefloor, A rusted axe lies in the south-west corner of the room
Monster 1 x Darkmantle
Darkmantle: CR 1; Small magicalbeast; HD 1d10+1; hp 6; Init +4; Spd20 ft. (4 squares), fly 30 ft. (poor);AC 17 (+1 size, +6 natural), touch 11,flat-footed 17; Base Atk +1; Grp +0;Atk +5 melee (1d4+4, slam); Full Atk+5 melee (1d4+4, slam);Space/Reach 5 ft./5 ft.; SA Darkness,improved grab, constrict 1d4+4; SQ
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Blindsight 90 ft.; AL N; SV Fort +3,Ref +2, Will +0; Str 16, Dex 10, Con13, Int 2, Wis 10, Cha 10Skills and Feats: Hide +10, Listen+5*, Spot +5*; Improved Initiative
Room #117 Monster 1 x Troglodyte Zombie
Troglodyte zombie: CR 1; Mediumundead; HD 4d12+3; hp 29; Init -2;Spd 30 ft. (6 squares; can't run); AC16 (-2 dex, +8 natural), touch 8, flat-footed 16; Base Atk +2; Grp +3; Atk+3 melee (1d10+1, greatclub) or +3melee (1d4+1, bite) or +3 melee(1d6+1, slam) or +0 ranged (1d6+1,javelin); Full Atk +3 melee (1d10+1,greatclub) or +3 melee (1d4+1, bite)or +3 melee (1d6+1, slam) or +0ranged (1d6+1, javelin); Space/Reach5 ft./5 ft; SA -; SQ Single actionsonly, damage reduction 5/slashing,darkvision 60 ft., undead traits; ALNE; SV Fort +1, Ref -1, Will +4; Str 12,Dex 7, Con -, Int -, Wis 10, Cha 1Skills and Feats: -; Toughness
Room #118 Empty
Room #119 Room Features A ladder ascends to a catwalkhanging between the east and westwalls, Lit candles are scatteredacross the floor
Room #120 Room Features A magical mirror on the south wallanswers questions with lies andfalsehoods, A tile labyrinth coversthe floor
Monster 11 x Rat (animal)
Rat: CR 1/8; Tiny animal; HD 1/4 d8;hp 1; Init +2; Spd 15 ft. (3 squares),climb 15 ft., swim 15 ft.; AC 14 (+2size, +2 dex), touch 14, flat-footed12; Base Atk +0; Grp -12; Atk +4
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melee (1d3-4, bite); Full Atk +4 melee(1d3-4, bite); Space/Reach 2-1/2 ft./0ft.; SA -; SQ Low-light vision, scent;AL N; SV Fort +2, Ref +4, Will +1; Str2, Dex 15, Con 10, Int 2, Wis 12, Cha2Skills and Feats: Balance +10, Climb+12, Hide +14, Move Silently +10,Swim +10; Weapon Finesse
Room #121 Room Features A magical mosaic on the east walldepicts the betrayal of whomeverviews it, A tile labyrinth covers thefloor
Monster 1 x Homunculus
Homunculus: CR 1; Tiny construct;HD 2d10; hp 11; Init +2; Spd 20 ft. (4squares), fly 50 ft. (good); AC 14 (+2dex, +2 size), touch 14, flat-footed12; Base Atk +1; Grp -8; Atk +2 melee(1d4-1 plus poison, bite); Full Atk +2melee (1d4-1 plus poison, bite);Space/Reach 2-1/2 ft./0 ft.; SAPoison; SQ Construct traits,darkvision 60 ft., low-light vision; ALN; SV Fort +0, Ref +4, Will +1; Str 8,Dex 15, Con -, Int 10, Wis 12, Cha 7Skills and Feats: Hide +14, Listen +4,Spot +4; Lightning Reflexes
Room #122 Room Features A faded and torn tapestry hangsfrom the south wall, Someone hasscrawled a diagram of a mechanicaltrap on the west wall
Room #123 Room Features A faded and torn tapestry hangsfrom the west wall, Someone hasscrawled "The dwarf will betray you"on the south wall
Monster 1 x Troglodyte
Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;
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Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)
Room #124 Monster 1 x 1st Level Warrior Duergar (dwarf)
1st level warrior duergar: CR 1;Medium humanoid (dwarf); HD1d8+5; hp 9; Init +0; Spd 20 ft. inchainmail (4 squares); base speed20 ft.; AC 17 (+5 chainmail, +2 heavyshield), touch 10, flat-footed 17;Base Atk +1; Grp +2; Atk +2 melee(1d8+1/x3, warhammer) or +1 ranged(1d8/19-20, light crossbow); Full Atk+2 melee (1d8+1/x3, warhammer) or+1 ranged (1d8/19-20, lightcrossbow); Space/Reach 5 ft./5 ft.;SA Duergar traits, spell-like abilities;SQ Darkvision 60 ft., duergar traits;AL LE; SV Fort +4*, Ref +0*, Will -1*;Str 13, Dex 11, Con 14, Int 10, Wis 9,Cha 4Skills and Feats: Appraise +2, Craft(blacksmithing) +2, Craft(stonemasonry) +2, Listen +3, MoveSilently -4, Spot +2; ToughnessTreasure: 60 gp; hoard total 60 gp
Room #125 Room Features Someone has scrawled an evil glyphon the north wall, Several shatteredweapons are scattered throughoutthe room
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Room #126 Room Features A narrow pit covered by iron bars liesin the west side of the room, A tilelabyrinth covers the floor
Monster 5 x 1st Level Warrior Goblin
1st level warrior goblin: CR 1/3; Smallhumanoid (goblinoid); HD 1d8+1; hp5; Init +1; Spd 30 ft. (6 squares); AC15 (+1 size, +1 dex, +2 leather armor,+1 light shield), touch 12, flat-footed14; Base Atk +1; Grp -3; Atk +2 melee(1d6, morningstar) or +3 ranged(1d4, javelin); Full Atk +2 melee (1d6,morningstar) or +3 ranged (1d4,javelin); Space/Reach 5 ft./5 ft.; SA -;SQ Darkvision 60 ft.; AL NE; SV Fort+3, Ref +1, Will -1; Str 11, Dex 13, Con12, Int 10, Wis 9, Cha 6Skills and Feats: Hide +5, Listen +2,Move Silently +5, Ride +4, Spot +2;AlertnessTreasure: 230 gp; Thunderstones (4stones, 30 gp each); hoard total 350gp
Room #127 Room Features Someone has scrawled "Saveyourself, kill the others" on thesouth wall, A pile of sunderedshields lies in the south-west cornerof the room
Monster 1 x Troglodyte
Troglodyte: CR 1; Medium humanoid(reptilian); HD 2d8+4; hp 13; Init -1;Spd 30 ft. (6 squares); AC 15 (-1 dex,+6 natural), touch 9, flat-footed 15;Base Atk +1; Grp +1; Atk +1 melee(1d6, club) or +1 melee (1d4, claw) or+1 ranged (1d6, javelin); Full Atk +1melee (1d6, club) and -1 melee (1d4,claw) and -1 melee (1d4, bite) or +1melee (1d4, 2 claws) and -1 melee(1d4, bite) or +1 ranged (1d6,javelin); Space/Reach 5 ft./5 ft.; SAStench; SQ Darkvision 90 ft.; AL CE;
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SV Fort +5, Ref -1, Will +0; Str 10,Dex 9, Con 14, Int 8, Wis 10, Cha 10Skills and Feats: Hide +5*, Listen +3;Multiattack, Weapon Focus (javelin)Treasure: 55 gp; hoard total 55 gp
Room #128 Monster 3 x Dire Rat
Dire rat: CR 1/3; Small animal; HD1d8+1; hp 5; Init +3; Spd 40 ft. (8squares), climb 20 ft.; AC 15 (+1 size,+3 dex, +1 natural), touch 14, flat-footed 12; Base Atk +0; Grp -4; Atk+4 melee (1d4 plus disease, bite);Full Atk +4 melee (1d4 plus disease,bite); Space/Reach 5 ft./5 ft.; SADisease; SQ Low-light vision, scent;AL N; SV Fort +3, Ref +5, Will +3; Str10, Dex 17, Con 12, Int 1, Wis 12, Cha4Skills and Feats: Climb +11, Hide +8,Listen +4, Move Silently +4, Spot +4,Swim +11; Alertness, WeaponFinesse
Room #129 Monster 1 x Ghoul
Ghoul: CR 1; Medium undead; HD2d12; hp 13; Init +2; Spd 30 ft. (6squares); AC 14 (+2 dex, +2 natural),touch 12, flat-footed 12; Base Atk +1;Grp +2; Atk +2 melee (1d6+1 plusparalysis, bite); Full Atk +2 melee(1d6+1 plus paralysis, bite) and +0melee (1d3 plus paralysis, 2 claws);Space/Reach 5 ft./5 ft.; SA Ghoulfever, paralysis; SQ Darkvision 60ft., undead traits, +2 turn resistance;AL CE; SV Fort +0, Ref +2, Will +5;Str 13, Dex 15, Con -, Int 13, Wis 14,Cha 12Skills and Feats: Balance +6, Climb+5, Hide +6, Jump +5, Move Silently+6, Spot +7; Multiattack
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Room #130 Room Features Someone has scrawled "Run away!"in orcish runes on the south wall, Asundered helm lies in the west sideof the room
Monster 5 x Small Monstrous Centipede(vermin)
Small monstrous centipede: CR 1/4;Small vermin; HD 1/2 d8; hp 2; Init+2; Spd 30 ft. (6 squares), climb 30ft.; AC 14 (+1 size, +2 dex, +1natural), touch 13, flat-footed 12;Base Atk +0; Grp -7; Atk +3 melee(1d4-3 plus poison, bite); Full Atk +3melee (1d4-3 plus poison, bite);Space/Reach 5 ft./5 ft.; SA Poison;SQ Darkvision 60 ft., vermin traits;AL N; SV Fort +2, Ref +2, Will +0; Str5, Dex 15, Con 10, Int -, Wis 10, Cha2Skills and Feats: Climb +10, Hide+14, Spot +4; Weapon Finesse
Room #131 Empty
Room #132 Room Features A magical mirror on the east wallanswers questions with insults, Anarrow pit covered by iron bars liesin the south-west corner of the room
Room #133 Hidden Treasure Hidden (Search DC 25) Trapped andUnlocked Strong Wooden Chest(hard 5, 20 hp)Fire Trap: CR 3; spell; spell trigger;no reset; spell effect (Fire Trap, 3rdlevel druid, 1d4+3 fire, DC 13 Reflexsave half damage); Search DC 27;Disable Device DC 27
700 sp; Masterwork Light WoodenShield (Medium) (153 gp); hoardtotal 223 gp
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Room #134 Room Features A magical statue in the north side ofthe room answers simple questionsabout the dungeon (pointsdirections), A pile of sunderedshields lies in the north-east cornerof the room
Monster 1 x 1st Level Warrior Svirfneblin(gnome)
1st level warrior svirfneblin: CR 1;Small humanoid (gnome); HD1d8+4; hp 8; Init +1; Spd 15 ft. inbanded mail armor (3 squares); basespeed 20 ft.; AC 23 (+1 size, +1 dex,+4 dodge, +6 banded mail, +1buckler), touch 16, flat-footed 18;Base Atk +1; Grp -3; Atk +2 melee(1d4/x4, heavy pick) or +3 ranged(1d6/19-20, light crossbow); Full Atk+2 melee (1d4/x4, heavy pick) or +3ranged (1d6/19-20, light crossbow);Space/Reach 5 ft./5 ft.; SA Spell-likeabilities; SQ Gnome traits,svirfneblin traits, spell resistance 12;AL N; SV Fort +5, Ref +3, Will +2; Str11, Dex 13, Con 12, Int 10, Wis 11, Cha4Skills and Feats: Hide +2, Listen +2,Spot +2; ToughnessTreasure: 80 gp; Aquamarine (600gp); hoard total 680 gp
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