Transcript
Page 1: Designing Location-aware Nature Games

Designing Location-aware Nature Games: Widening Participation in Informatics and Product Design

Kate Howland (Informatics)Cathy Grundy (Product Design)

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Background•Widening Participation • Location-aware games

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Why game design?

•Design vs. Play•Motivation• Complexity• Authenticity

•Design vs. Play•Motivation• Complexity• Authenticity

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Context• Real world challenge area:• older children not engaging in Sussex Wildlife

Trust activities• make a game that would encourage older

children to engage with nature in Stanmer Park

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Project logistics• June 2013 and June 2014• 24 pupils from a local primary school (all

aged 9-10)• Activities (on campus, at Stanmer Park and

at school):• Park visits for inspiration, content gathering

and testing – using iPad minis• Character and narrative design activities• Implementation of games –using school and

university laptops

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ARIS

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ARIS Editor

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Morfo

• Simple animation software


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