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Designing Characters for Computer Games
Animation and Character
April 16, 2002
Designing Characters for Computer Games
Traditional animation goals
AppealMemorabilityHumorEmpathy
Designing Characters for Computer Games
Example: How to Fish
Designing Characters for Computer Games
Example: How to Fish
Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?
Designing Characters for Computer Games
Example: The Jungle Book
Designing Characters for Computer Games
Example: The Jungle Book
Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?
Designing Characters for Computer Games
Example: Luxo, jr.
Designing Characters for Computer Games
Example: Luxo, jr.
Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?
Designing Characters for Computer Games
Traditional guidelines
Be consistent in designing the persona and interactions.Show quirky individuality.Strive for the illusion of life.Do what works well in animation.Build dynamic casts and show their relationships.
Designing Characters for Computer Games
Game Character Animation
How is this medium different?How well do techniques transfer?
Designing Characters for Computer Games
Example: Monkey Island
Designing Characters for Computer Games
Example: Monkey Island
Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?How was the experience different than the films?
Designing Characters for Computer Games
Example: Jak and Daxter
Game Developer’s Choice Award: Original Character of the Year—Daxter
Designing Characters for Computer Games
Example: Jak and Daxter
Was it: - appealing?- memorable?- funny?- did it evoke your empathy?Why? How?How was the experience different than the films?