Download - D&D 5E All Spells
AID
2nd-level abjuration [PHB 211]
Casting time 1 actionRange 30 feetV, S, M (a tiny strip of white cloth)undefined
Duration 8 hours
Your spell bolsters your allies withtoughness and resolve. Choose up tothree creatures within range. Eachtarget's Max HP and current HP increaseby 5 for the duration
AT HIGHER LEVELSThe HP increases by an additional 5 hitpoints for each slot level above 2nd usedto cast this spell.
ALARM
1st-level abjuration [PHB 211]
Casting time 1 minuteRange 30 feetComponents V, S, M (a tiny bell and apiece of fine silver wire)
Duration 8 hours
Choose a door, window, or an area withinrange that is no larger than a 20-footcube. Until the spell ends, an alarm alertsyou whenever a Tiny or larger creaturetouches or enters the warded area. Youcan designate creatures to not trigger thealarm.A mental alarm alerts you if you arewithin 1 mile and wakes you if sleeping.
An audible alarm produces a bell soundfor 10 seconds within 60 feet
ALTER SELF
2nd-level transmutation [PHB 211]
Casting time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 hour
You can choose Aquatic Adaptation,Change Appearance, or Natural Weaponsfor the spell's duration.Aquatic Adaptation allows you to breatheunderwater and grants a swim speedequal to walking speedChange Appearance allows you to changethe way others perceive you, but cannotchange to another creature type or size.Natural Weapons grants you fangs, clawsor the like to use as a natural attack witha +1 bonus to attack rolls and damage.
ANIMAL FRIENDSHIP
1st-level enchantment [PHB 212]
Casting time 1 actionRange 30 feetComponents V, S, M (a morsel of food)Duration 24 hours
A beast within range that can see andhear you must make a Wisdom save or becharmed for the duration. Harm from youor your allies ends the effect.
AT HIGHER LEVELSWhen you case this spell using a slot of2nd level or higher, you can affect oneadditional beast for every slot level above1st.
ANIMAL MESSENGER
2nd-level enchantment [PHB 212]
Casting time 1 actionRange 30 feetComponents V, S, M (a morsel of food)Duration 24 hours
Designate a Tiny creature within rangethat you can see. That creature travels upto 50 miles per day flying (25 by land) anddelivers a message to a person fitting ageneral description given by you. Themessage can be up to 25 words and isdelivered in your voice.
AT HIGHER LEVELSIf you cast the spell with a spell slot above2nd, the duration of the spell increases by48 hours for each slot level above 2nd.
ANIMAL SHAPES
8th-level transmutation [PHB 212]
Casting time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 24 hours
Choose any number of willing targetswithin range and transform them into abeast of Large size or smaller and CR 4 orlower. Each target can be given adifferent form.Transformation lasts for the duration oruntil target reaches 0 HP or dies. Targetskeep their mental scores but get physicalscores of beast, cannot speak or castspells, and has its gear melded into itsnew form,
ANIMATE DEAD
3rd-level necromancy [PHB 212]
Casting time 1 minuteRange 10 feetComponents V, S, M (a drop of blood, apiece of flesh, and a pinch of bone dust)
Duration Instantaneous
You animate a pile of bones or a corpseinto an undead that follows yourcommands. As a bonus action youmentally command any creature made bythis spell if it is within 60 feet of you. Youmust recast this every 24 hours tomaintain it for up to 4 creatures.
AT HIGHER LEVELSFor each slot level above 3rd this spellanimates or maintains control over 2additional creatures.
ANIMATE OBJECTS
5th-level transmutation [PHB 213]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 minute
You animate up to ten objects withinrange. Medium objects count as 2, Largeas 4, and Huge as 8. The objects attackwhen mentally commanded using a slamattack (listed on separate card) Animatedobjects can move up to 30 feet per round.
AT HIGHER LEVELSYou animate two additional objects foreach slot level above 5th used for thisspell.
ANIMATED OBJECTS' STATS
Tiny objects: HP 20; AC 18; STR 4; DEX 18;+8 to hit, 1d4 +4 damage
Small objects: HP 25; AC 16; STR 6; DEX14; +6 to hit, 1d8 +2 damageMedium objects: HP 40; AC 13; STR 10;DEX 12; +5 to hit, 2d6 +1 damageLarge objects: HP 50; AC 10; STR 14; DEX10; +6 to hit, 2d10 +2 damage
Huge objects: HP 80; AC 10; STR 18; DEX 6;+8 to hit, 2d12 +4 damage
ANTILIFE SHELL
5th-level abjuration [PHB 213]
Casting time 1 actionRange Self (10-foot radius)Components V, SDuration Concentration, up to 1 hour
A magical barrier extends 10 feet outfrom you. Living creatures cannot passthrough or attack through the barrierwith weapons or spells.If you move in a way to force a creatureto pass through the barrier, the spellends.
ANTIMAGIC FIELD
8th-level abjuration [PHB 213]
Casting time 1 actionRange Self (10-foot radius sphere)Components V, S, M (a pinch ofpowdered iron or iron filings)
Duration Concentration, up to 1 hour
A 10-foot sphere surrounds you in whichmagic does not function. Spells can't becase, summoned creatures disappear,and magic items become mundane withinsphere.Spells are suppressed within the sphere,but still consume their duration, andresume when the sphere no longersuppresses them.
Artifacts and deity magic are unaffectedby this spell.
AURA OF LIFE
4th-level abjuration [PHB 216]
Casting time 1 actionRange Self (30-foot radius)Components VDuration Concentration, up to 10minutes
A 30-foot radius aura emanates from you.Nonhostile creatures within the aura getresistance against necrotic damage andcannot have their HP Max reduced. Anyliving creature who has 0 HP gains 1 HPwithin the aura.
AURA OF PURITY
4th-level abjuration [PHB 216]
Casting time 1 actionRange Self (30-foot radius)Components VDuration Concentration, up to 10minutes
Each nonhostile creature (including you)within range has resistance againstPoison damage, cannot become diseased,and has advantage against the Blinded,Charmed, Deafened, Frightened,Paralyzed, Poisoned, and Stunnedconditions.
AURA OF VITALITY
3rd-level evocation [PHB 216]
Casting time 1 actionRange Self (30-foot radius)Components VDuration Concentration, up to 1 minute
You can use a bonus action to heal onecreature within range, including yourself,to regain 2d6 hit points. This can be doneeach round during the duration.
AWAKEN
5th-level transmutation [PHB 216]
Casting time 8 hoursRange TouchComponents V, S, M (an agate worth1,000 gp, which the spell consumes)
Duration Instantaneous
After spending the casting time tracingpathways in the gemstone focus, youtouch a Huge or smaller beast or plantwith an Intelligence of 3 or less. Thetouched plant or beast gains awareness,the ability to move, an Intelligence of 10and the ability to speak one language youknow.The awakened creature is charmed byyou for 30 days or until you or your alliesharm it.
BANE
1st-level enchantment [PHB 216]
Casting time 1 actionRange 30 feetComponents V, S, M (a drop of blood)Duration Concentration, up to 1 minute
Up to three creatures within range mustmake a Charisma save. On a failure acreature must roll 1d4 and subtract theresult from all attack rolls and savingthrows for the duration.
AT HIGHER LEVELSFor each slot level above 1st used for thisspell, target one additional creature.
BANISHING SMITE
5th-level abjuration [PHB 216]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
Your next attack deals an extra 5d10 forcedamage. If that attack reduces the targetto 50 HP or less it is banished. If native toanother plane, it goes home, if native tothe current plane, it is banished to ademiplane for the duration of the spell.Creatures return from said demiplanewhen the duration ends in the condition itleft in, but is incapacitated while in thedemiplane.
BARKSKIN
2nd-level transmutation [PHB 217]
Casting time 1 actionRange ToughComponents V, S, M (a handful of oakbark)
Duration Concentration, up to 1 hour
Touched creature's AC cannot be lessthan 16 for the duration and takes on arough, bark-like appearance.
BEACON OF HOPE
3rd-level abjuration [PHB 217]
Casting time 1 actionRange 30 feetComponents V, SDuration Cocentration, up to 1 minute
Choose any number of creatures withinrange. Those affected have advantage onWisdom and death saving throws, andrecovers the maximum number of HPpossible from healing effects.
BEAST SENSE
2nd-level divination [PHB 217]
Casting time 1 actionRange TouchComponents SDuration Concentration, up to 1 hour
You touch a willing beast and for theduration you see what the beast sees andhear what it hears.
ANTIPATHY/SYMPATHY
8th-level enchantment [PHB 214]
Casting time 1 hourRange 60 feetComponents V, S, M (a lump of alumsoaked in vinegar for Antipathy orhoney for Sympathy)
Duration 10 days
You select a Huge or smaller creature oran area of no more than a 200-foot cubeand a type of intelligent creature.For Antipathy the selected creature typemust make a Wisdom saving throw ormust flee the target of the spell until it isout of sight for the duration.For Sympathy the selected creature typemust make a Wisdom saving throw ormust draw closer to the target of the spellfor the duration.
ARCANE EYE
4th-level divination [PHB 214]
Casting time 1 actionRange 30 feetComponents V, S, M (a bit of bat fur)Duration Concentration, up to 1 hour
You create an invisible floating eye thatyou can receive visual information fromfor the duration. The eye can be movedup to 30 feet per round and has no limiton how far away from you it can be, Itcannot pass through solid objects, butcan fit through a space as small as a 1-inch square. The eye has darkvision out to30 feet.
ARCANE GATE
6th-level conjuration [PHB 214]
Casting time 1 actionRange 500 feetV, S undefinedDuration Concentration, up to 10minutes
You create a set of two linked portals: onewithin 10 feet of you and one up to 500feet away. The portal is 10 feet wide andcan only be entered from one direction.The portal is invisible from behind andcannot be entered thusly. The portals canbe rotated as a bonus action.
ARCANE LOCK
2nd-level abjuration [PHB 215]
Casting time 1 actionRange TouchComponents V, S, M (gold dust worth atleast 25 gp, which the spell consumes)
Duration Until dispelled
You choose a door, window, gate, chest,or other entryway and lock it magically.You can designate any number ofcreatures that can open it normally andcan also designated a password thatunlocks the object if spoken within 5 feetof it. Casting Knock on the objectsuppresses this effect for 10 minutes.When affected by this spell the object'sDC to pick or break is increased by 10.
ARMOR OF AGATHYS
1st-level abjuration [PHB 215]
Casting time 1 actionRange SelfComponents V, S, M (a cup of water)Duration 1 hour
A magical frost envelops you, granting 5temporary HP as well as dealing 5 colddamage to anything that strikes you whileyou have this temporary HP.
AT HIGHER LEVELSThe temporary HP and cold damage bothincrease by 5 for each slot level spentabove 1st for this spell.
ARMS OF HADAR
1st-level conjuration [PHB 215]
Casting time 1 actionRange Self (10-foot radius)Components V, SDuration Instantaneous
Tendrils of dark energy erupt from youout to a 10-foot radius, attacking allcreatures within 10 feet of you. Eachcreature within range make a Strengthsaving throw. Upon failure it takes 2d6necrotic damage. Upon success it takeshalf damage.
AT HIGHER LEVELSThe damage dealt by this spell increasesby 1d6 for each slot level above 1st used.
ASTRAL PROJECTION
9th-level necromancy [PHB 215]
Casting time 1 hourRange 10 feetComponents V, S, M (for each creatureaffected, you must provide a jacinthworth 10,000 gp and one ornatelycarved silver bar worth 100 gp)
Duration Special
You and up to eight willing creaturesproject your astral selves into the AstralPlane.Creatures are returned to their bodieswhen either: dismissed by you as anaction; their astral bodies or regularbodies are dropped to 0 HP.Your projections can enter other planes,transporting your bodies with you to the
new Plane.
AUGURY
2nd-level divination [PHB 216]
Casting time 1 minuteRange SelfComponents V, S, M (specially markedsticks, bones, or similar tokens worth 25gp)
Duration Instantaneous
You cast bones, play cards, or some otherdivination method to decipher how anevent will work out within the next 30minutes.
BESTOW CURSE
3rd-level necromancy [PHB 218]
Casting time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 minute
The creature touched must make aWisdom saving throw or receives one ofthe following effects: Disadvantage onchecks and saves with on ability score;disadvantage on attack rolls against you;target makes a wisdom saving throwevery turn or does nothing; or you spellsand attacks deal an extra 1d8 damage.
AT HIGHER LEVELSThe duration goes up to 10 minutes witha 4th level slot, 8 hours for 5th, 24 hoursfor 7th, and until dispelled for 9th.
BIGBY'S HAND
5th-level evocation [PHB 218]
Casting time 1 actionRange 120 feetComponents V, S, M (an eggshell and asnakeskin glove)
Duration Concentration, up to 1 minute
A Large hand with an AC 20, STR 26, andDEX 10 appears within range. It can moveup to 60 feet per round and can attackwith a punch (melee spell attack, 4d8force damage), a push (Strength vsAthletics), a grab (Strength to grapple,2d6 + spell ability mod damage).
AT HIGHER LEVELSDamage dealt by the fist and grasp dealan extra die of damage for each slot levelabove 5th used.
BLADE BARRIER
6th-level evocation [PHB 218]
Casting time 1 actionRange 90 feetComponents V, SDuration Concentration, up to 10minutes
You create a wall of whirling blades thatcan manifest as a straight wall up to 100feet long, 20 feet high, and 5 feet thick; ora ringed wall up to 60 feet in diameter.When a creature enters the wall's area itmust make a Dexterity saving throw. Ittakes 6d10 slashing damage on a failedsave, half damage with a success.
BLADE WARD
Abjuration cantrip [PHB 218]
Casting time 1 actionRange SelfComponents V, SDuration 1 round
Until the end of your next turn you haveresistance against bludgeoning, piercing,and slashing damage dealt by weaponattacks.
BLESS
1st-level enchantment [PHB 219]
Casting time 1 actionRange 30 feetComponents V, S, M (a sprinkling of holywater)
Duration Concentration, up to 1 minute
Up to three creatures within range canchoose to add 1d4 to any attack roll madeduring the duration.
AT HIGHER LEVELSYou can target one additional creature forevery slot level above 1st used to cast thisspell.
BLIGHT
4th-level necromancy [PHB 219]
Casting time 1 actionRange 30 feetComponents V, SDuration Instantaneous
A target within range must make aConstitution save. On a failure it takes 8d8necrotic damage and half damage on asuccess. This has no effect on undead orconstructs.If you target a plant creature or magicalplant it makes the Constitution save atdisadvantage. Nonmagical plants get nosaving throw and simply withers and dies.AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 4th used for this spell.
BLINDING SMITE
3rd-level evocation [PHB 219]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
Your next weapon attack deals an extra3d8 radiant damage and blinds the targetfor the duration unless it makes aConstitution save.A creature blinded by this spell makes anew save on each of its turns. On asuccess it is no longer blinded.
BLINDNESS/DEAFNESS
2nd-level necromancy [PHB 219]
Casting time 1 actionRange 30 feetV undefined1 minute undefined
One creature within range must make aConstitution saving throw. If it fails it isblinded or deafened (your choice) for theduration. The creature can make a newsave on each of its turns to end thiseffect.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 2nd used to cast thisspell.
BLINK
3rd-level transmutation [PHB 219]
Casting time 1 actionRange SelfComponents V, SDuration 1 minute
At the start of every turn for the duration,rill 1d20. On a roll of 11 or higher youdisappear into the Ethereal Plane. At thestart of your next turn, and when the spellends, you reappear in an unoccupiedspace within 10 feet of where youdisappeared.
BLUR
2nd-level illusion [PHB 219]
Casting time 1 actionRange SelfComponents VDuration Concentration, up to 1 minute
Your body blurs and is obscured. Allcreatures who attack you during theduration suffer disadvantage. Creatureswho do not rely on sight or who can seethrough illusions are immune to thiseffect.
BRANDING SMITE
2nd-level evocation [PHB 219]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
The next time you strike a for, it takes anextra 2d6 radiant damage and sheds dimlight until the spell ends.
AT HIGHER LEVELSThe damage dealt by this spell increasesby 1d6 for each slot level above 2nd used.
BURNING HANDS
1st-level evocation [PHB 220]
Casting time 1 actionRange Self (15-foot cone)Components V, SDuration Instantaneous
All creatures within a 15-foot cone in frontof you take 3d6 fire damage, but take halfdamage on a successful Dexterity savingthrow. This also ignites all flammableobjects in range as well.
AT HIGHER LEVELSThe damage dealt by this spell increasesby 1d6 for every slot level above 1st usedduring casting.
CALL LIGHTNING
3rd-level conjuration [PHB 220]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 minute
A storm cloud appears 100 feet above youwhich strikes lightning down on a pointyou designate within range. Eachcreature within 5 feet of that point mustmake a Dexterity saving throw. Creaturestake 3d10 damage on a failed save, halfon a success.You can use this effect again each roundas an action until the duration expires.AT HIGHER LEVELSThe damage of this spell increases by1d10 for each slot level above 3rd used incasting.
CALM EMOTIONS
2nd-level enchantment [PHB 221]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute
All creatures within 20 feet of a point youdesignate within range make a Charismasaving throw or suffer from one of twoeffects:Suppress charm or frightened effects; orMake targets indifferent to creatures itwas hostile toward.
Creatures can willingly fail the Charismasaving throw.
CHAIN LIGHTNING
6th-level evocation [PHB 221]
Casting time 1 actionRange 150 feetComponents V, S, M (a bit of fur; a pieceof amber, glass, or a crystal rod; andthree silver pins)
Duration Instantaneous
A bolt of lightning strikes a target withinrange, then lances out to strike up tothree additional targets within 30 feet ofthe first. Creatures struck by this take10d8 damage, halved by a successfulDexterity saving throw.
AT HIGHER LEVELSAn additional bolt of lightning leaps fromthe first target to additional targets foreach slot level above 6th used.
CHARM PERSON
1st-level enchantment [PHB 221]
Casting time 1 actionRange 30 feetComponents V, SDuration 1 hour
You target one creature within range.That creature must make a Wisdomsaving throw. If it fails it regards you asfriendly for the duration or until you or anally cause harm to it. When the durationends the creature is aware it wascharmed by you.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 1st used to cast thisspell.
CHILL TOUCH
Necromancy cantrip [PHB 221]
Casting time 1 actionRange 120 feetComponents V, SDuration 1 round
Make a ranged spell attack against acreature within range. The target takes1d8 necrotic damage and can't regain HPuntil the start of your next turn. If this hitsan undead target, it also hasdisadvantage on attack rolls until the endof your next turn.
This spell's damage increases to 2d8 at5th level, 3d8 at 11th, and 4d8 at 17th.
CHROMATIC ORB
1st-level evocation [PHB 221]
Casting time 1 actionRange 120 feetComponents V, S, M (a diamond worth 50gp)
Duration Instantaneous
Make a ranged spell attack. This spelldeals 2d8 cold, fire, electricity, acid,poison, or thunder damage (your choice).
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 1st used to cast this spell.
CIRCLE OF DEATH
6th-level necromancy [PHB 221]
Casting time 1 actionRange 150 feetComponents V, S, M (the powder of acrushed black pearl worth at least 500gp)
Duration Instantaneous
Negative energy radiates out to 60 feetfrom a point you designate within range.Creatures within the area take 8d6necrotic damage, halved on a successfulConstitution saving throw.
AT HIGHER LEVELSThe damage increases by 2d6 for eachslot level above 6th used to cast this spell.
CIRCLE OF POWER
5th-level abjuration [PHB 221]
Casting time 1 actionRange Self (30-foot radius)Components VDuration Concentration, up to 10minutes
A magical aura emanates from yougranting all allies within 30 feetadvantage against spells and othermagical effects. Also, any creature underthe effect of this spell makes a successfulsaving throw it takes no damage insteadof half damage from spell effects.
CLAIRVOYANCE
3rd-level divination [PHB 222]
Casting time 10 minutesRange 1 mileComponents V, S, M (a focus worth atleast 100 gp, either a jeweled horn forhearing or a glass eye for seeing)
Duration Concentration, up to 10minutes
An invisible sensor appears in the place ofyour choosing that you can choose toeither hear or see through.
CLONE
8th-level necromancy [PHB 222]
Casting time 1 hourRange TouchComponents V, S, M (a diamond worth atleast 1,000 gp and at least 1 cubic inchof flesh from a creature, and a vessellarge enough to hold a Mediumcreature)
Duration Instantaneous
This spell creates an inert duplicate that isformed inside a sealed vessel and reachesmaturity after 120 days. If the target ofthe spell dies after the clone reachesmaturity its soul is transferred to theclone.
CLOUD OF DAGGERS
2nd-level conjuration [PHB 222]
Casting time 1 actionRange 60 feetComponents V, S, M (a sliver of glass)Duration Concentration, up to 1 minute
You fill a 5-foot cube with spinningdaggers for the duration. Creatures whoenter the area or start their turn theretake 4d4 slashing damage.
AT HIGHER LEVELSThe damage increases by 2d4 for eachslot level above 2nd used to cast thisspell.
CLOUDKILL
5th-level conjuration [PHB 222]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 10minutes
You fill a 20-foot radius area within rangewith yellow-green fog. Creatures whoenter or start their turn in the fog take5d8 poison damage, but can make aConstitution saving throw for halfdamage.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 5th used to cast this spell.
COLOR SPRAY
1st-level illusion [PHB 222]
Casting time 1 actionRange Self (15-foot cone)Components V, S, M (a pinch of powderor sand that is colored red, yellow, andblue)
Duration 1 round
Roll 6d10 to start this spell, it affects thismany creatures in HP in a 15-foot cone infront of you. Starting with the creaturewith the lowest current HP, each creatureaffected by this spell is blinded for theduration. To be affected a creature musthave equal to or less than the valueremaining from the initial roll.AT HIGHER LEVELSThis spell affects an additional 2d10 HPfor each slot level above 1st used.
COMMAND
1st-level enchantment [PHB 223]
Casting time 1 actionRange 60 feetComponents VDuration 1 round
The target must pass a Wisdom savingthrow or else follow a one-wordcommand issued by you on its next turn.Commands can be: Approach; Drop; Flee;Grovel; Halt; or other one-wordcommands.
AT HIGHER LEVELSYou can affect one additional creaturewithin 30 feet of the initial target for eachslot level above 1st used to cast this spell.
COMMUNE
5th-level divination [PHB 223]
Casting time 1 minuteRange SelfComponents V, S, M (incense and a vialor holy or unholy water)
Duration 1 minute
You contact your deity or a deity's proxyand may ask up to three questions overthe duration and receive true, yes-or-noanswers.
COMMUNE WITH NATURE
5th-level divination [PHB 224]
Casting time 1 minuteRange SelfComponents V, SDuration Instantaneous
This spell grants you knowledge of up toto three facts about the surrounding 3miles if outdoors, or 300 feet ifunderground. You choose three from:terrain and bodies of water; prevalentplants, minerals, animals or peoples;powerful celestials, fey, fiends, elementalsor undead; influence from other planes;or buildings.
COMPELLED DUEL
1st-level enchantment [PHB 224]
Casting time 1 bonus actionRange 30 feetComponents VDuration Concentration, up to 1 minute
The target must make a Wisdom savingthrow or be drawn into a duel with you.On a failed save, the target hasdisadvantage on attack rolls againstanyone but you and must make aWisdom save if it attempts to movefarther than 30 feet away from you.This effect ends if you attack or cast aspell on a creature other than the target,if an ally damages the target, or if youend your turn more than 30 feet awayfrom the target.
COMPREHEND LANGUAGES
1st-level divination [PHB 224]
Casting time 1 actionRange SelfComponents V, S, M (a pinch of soot andsalt)
Duration 1 hour
For the duration you understand theliteral meaning of any language spokennear you and can read any languagewritten, provided you are touching thesurface on which it is written.
COMPULSION
4th-level enchantment [PHB 224]
Casting time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute
Creatures of your choice that you can seewithin range must make a Wisdom savingthrow. Upon failure the affected creaturesmust use as much of their movement aspossible to move in the direction youdesignate. After moving this way thecreature can make another Wisdom saveto end this effect.Creatures cannot be compelled to moveinto dangerous areas (burning building,spike pit, etc.) but will provokeopportunity attacks through movement.
CONE OF COLD
5th-level evocation [PHB 224]
Casting time 1 actionRange Self (60-foot cone)Components V, S, M ( a small crystal orglass cone)
Duration Instantaneous
A 60-foot cone of cold air erupts fromyour hands, dealing 8d8 cold damage toall creatures within the area. Creaturesmake a Constitution saving throw to takehalf damage. Creatures killed by this spellbecome frozen statues.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 5th used to cast this spell.
CONFUSION
4th-level enchantment [PHB 224]
Casting time 1 actionRange 90 feetComponents V, S, M (three nut shells)Duration Concentration, up to 1 minute
Creatures within a 10-foot radius spherecentered on a spot within range make aWisdom save. On a failure, a creaturemust roll 1d10 at the start of its turn todetermine its action.1: Creature moves in a random direction;2-6: The creature makes no movement oraction; 7-8: Creature attacks a randomnearby creature; 9-10: The creaturemoves and attacks normally.AT HIGHER LEVELSThe radius of influence increases by 5 feetfor each slot level above 4th used to cast
this spell.
CONJURE ANIMALS
3rd-level conjuration [PHB 225]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 hour
Fey spirits appear and take the form of: 1beast of CR2 or lower; 2 beasts of CR1 orlower; 4 beasts of CR1/2 or lower; or 8beasts of CR1/4 of lower.The summoned creatures are friendlytoward you and will obey yourcommands.AT HIGHER LEVELSYou summon twice as many creatures if a5th-level slot is used, three times as manywith a 7th-level slot, and four times asmany with a 9th-level slot.
CONJURE BARRAGE
3rd-level conjuration [PHB 225]
Casting time 1 actionRange Self (60-foot cone)Components V, S, M (one piece ofammunition or a thrown weapon)
Duration Instantaneous
You throw a weapon or shoot a piece ofammunition into the air to create a 60-foot cone of identical weapons that shootforward, dealing 3d8 damage of the sametype of the weapon or ammunition used.Creatures hit may make a Dexteritysaving throw to take half damage.
CONJURE CELESTIAL
7th-level conjuration [PHB 225]
Casting time 1 minuteRange 90 feetComponents V, SDuration Concentration, up to 1 hour
You conjure a celestial of CR4 or lower inan unoccupied space within range. It willfollow your commands and is consideredfriendly toward you.
AT HIGHER LEVELSIf a 9th-level slot is used for this spell, youmay conjure a Celestial of CR5 or lower.
CONJURE ELEMENTAL
5th-level conjuration [PHB 225]
Casting time 1 minuteRange 90 feetComponents V, S, M (burning incense forair, soft clay for earth, sulfur andphosphorous for fire, or water andsand for water)
Duration Concentration, up to 1 hour
You conjure an elemental of the chosentype and CR5 or lower in an unoccupiedspace within range. The elemental isfriendly toward you and your allies andobeys your commands.
AT HIGHER LEVELSThe CR of the summoned elementalincreases by 1 for each slot level above5th used to cast this spell.
CONJURE FEY
6th-level conjuration [PHB 226]
Casting time 1 minuteRange 90 feetComponents V, SDuration Concentration, up to 1 hour
A fey spirit of CR6 or lower appears in theform of a beast of CR6 or lower. It isfriendly toward you and your allies andfollows your commands.
AT HIGHER LEVELSThe CR of the Fey spirit increases by 1 foreach slot level above 6th used to cast thisspell.
CONJURE MINOR ELEMENTALS
4th-level conjuration [PHB 226]
Casting time 1 minuteRange 90 feetComponents V, SDuration Concentration, up to 1 hour
You summon: 1 elemental of CR2 orlower; 2 elementals of CR1 or lower; 4elementals of CR1/2 or lower; or 8elementals of CR1/4 or lower. These arefriendly toward you and follow yourcommands.
AT HIGHER LEVELSWhen using a 6th-level slot to cast thisspell, twice as many elementals appear,when using an 8th-level slot, three timesas many appear.
CONJURE VOLLEY
5th-level conjuration [PHB 226]
Casting time 1 actionRange 150 feetComponents V, S, M (one piece ofammunition or one thrown weapon)
Duration Instantaneous
You throw or fire one weapon or piece ofammunition into the air and choose aspot within the spell's range. The weapontransforms into hundreds of duplicatesthat rain down in a 40-foot radiuscentered on the point you choose.Creatures in the area take 8d8 damage,but can make a Dexterity saving throw forhalf damage.
CONJURE WOODLAND BEINGS
4th-level conjuration [PHB 226]
Casting time 1 actionRange 60 feetComponents V, S, M (one holly berry percreature summoned)
Duration Concentration, up to 1 hour
You summon fey creatures that appear inone of the following forms: 1 fey of CR2 orlower; 2 fey of CR1 or lower; 4 fey ofCR1/2 or lower; or 8 fey of CR1/4 or lower.The summoned creature(s) are friendlytoward you and follow your commands.
AT HIGHER LEVELSWhen a 6th-level slot is used for this spell,double the number of fey summoned. Ifan 8th-level slot is used, triple it.
CONTACT OTHER PLANE
5th-level divination [PHB 226]
Casting time 1 minuteRange SelfComponents VDuration 1 minute
You contact a demigod or otherextraplanar being and can ask up to 5questions with one-word answers. Whencasting the spell, you must make a DC15Intelligence saving throw or take 6d6psychic damage and become insane untilyour next long rest. When insane youcannot take actions and speak only ingibberish.
CONTAGION
5th-level necromancy [PHB 227]
Casting time 1 actionRange TouchComponents V, SDuration 7 days
Make a melee spell attack. On a hit thetarget must make one Constitution saveper turn until it either fails or passesthree times. Upon three failures, one ofthe effects on the accompanying cardtakes place.
CONTINGENCY
6th-level evocation [PHB 227]
Casting time 10 minutesRange SelfComponents V, S, M (a statuette ofyourself carved from ivory worth atleast 1,500 gp)
Duration 10 days
You cast this spell along with anotherspell of 5th level or lower and set acondition. When the condition is met, thesecond spell takes effect on you, even if itnormally has the ability to affect othercreatures.
CONTINUAL FLAME
2nd-level evocation [PHB 227]
Casting time 1 actionRange TouchComponents V, S, M (ruby dust worth 50gp, which the spell consumes)
Duration Until dispelled
A flame the equivalent in brightness to atorch is created. It gives off no heat anddoesn't consume oxygen. A ContinualFlame can be hidden or covered butnever quenched.
CONTROL WATER
4th-level transmutation [PHB 227]
Casting time 1 actionRange 300 feetV, S, M (a drop of water and a pinch ofdust) undefined
Duration Concentration, up to 10minutes
You take control of a 100-foot cube ofstanding water within range andmanipulate it with: Flood, creating a 20-foot rise in water level; Part Water,making a trench; Redirect Flow, even overand around obstacles; or Vortex.Creatures can escape the Vortex with aAthletics saving throw, but take 2d8bludgeoning damage every round theyare in the vortex.
CONTROL WEATHER
8th-level transmutation [PHB 228]
Casting time 10 minutesRange Self (5-mile radius)Components V, S, M (Burning incenseand bits of earth and wood mixed withwater)
Duration Concentration, up to 8 hours
You take control of the weather within a5-mile radius. You can alter the conditionof the weather over the course of 1d4 x 10minutes as often as you wish for theduration.
CORDON OF ARROWS
2nd-level transmutation [PHB 228]
Casting time 1 actionRange 5 feetComponents V, S, M (four or morearrows or bolts)
Duration 8 hours
You stick four pieces of ammunition inthe ground near you when you cast thespell. Whenever a creature other than youcomes within 30 feet of you one piece ofammunition flies at it and attacks. Thatcreature must make a Dexterity save ortake 1d6 piercing damage.
AT HIGHER LEVELSThe amount of ammunition increases by2 for each slot level above 2nd used tocast this spell.
COUNTERSPELL
3rd-level abjuration [PHB 228]
Casting time 1 reaction, which you takewhile within 60 feet of a spell being cast
Range 60 feetComponents SDuration Instantaneous
A creature within 60 feet of youattempting to cast a spell of 3rd level orlower fails. If the spell is 4th level orhigher, you roll a spell check with a DC of10 + the spell's level.
AT HIGHER LEVELSWhen you cast this spell using a slot ofhigher than 3rd level, the interruptedspell has no effect if it is equal to or lowerin level to the slot used.
CREATE FOOD/WATER
3rd-level conjuration [PHB 229]
Casting time 1 actionRange 30 feetComponents V, SDuration Instantaneous
You create 45 pounds of food and 30gallons of water on the ground or incontainers nearby, enough to sustain upto fifteen humanoids or five steeds for 24hours. The food is bland but nourishingand spoils after 24 hours if uneaten. Thewater is clean and doesn't go bad.
CREATE/DESTROY WATER
1st-level transmutation [PHB 229]
Casting time 1 actionRange 30 feetComponents V, S, M (a drop of water ifcreating water or a few grains of sand ifdestroying water)
Duration Instantaneous
You create up to 10 gallons of waterwithin range in an open container ormake rain in a 30-foot cube; or youdestroy up to 10 gallons of water or a 30-foot cube of fog.
AT HIGHER LEVELSYou create/destroy an additional 10gallons of 5 cubic feet of water for eachslot level above 1st used to cast this spell.
CREATE UNDEAD
6th-level necromancy [PHB 229]
Casting time 1 minuteRange 10 feetComponents V, S, M (one clay pot full ofgrave dirt, one with brackish water, andan onyx worth 150 gp for each corpse)
Duration Instantaneous
You can only cast this spell at night. Youchoose up to three medium or smallcorpses and turn them into Ghouls underyour command. You must cast this spellagain within 24 hours or the Ghouls willstop obeying you.
AT HIGHER LEVELSYou can create and maintain additionalcreatures and creature types with higherslot levels.
CREATION
5th-level illusion [PHB 229]
Casting time 1 minuteRange 30 feetComponents V, S, M (a tiny piece ofmatter of the type you wish to create)
Duration Special
You pull shadow material fromShadowfell to create matter no largerthan a 5-foot cube.Vegetable matter: 1 day; Stone or Crystal:12 hours; Precious metals: 1 hour; Gems:10 minutes; or Adamantine or Mithral: 1minute.AT HIGHER LEVELSThe size of the cube created grows by 5feet for every slot level above 5th used tocast this spell.
CROWN OF MADNESS
2nd-level enchantment [PHB 229]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 minute
The target creature is charmed by youunless it passes a Wisdom saving throw.If charmed, the target must use its actionbefore movement to attack a nearbycreature that you designate. You mustmaintain the spell as an action each turnand the target can make a new Wisdomsaving throw at the end of each round toend the spell.
CRUSADER'S MANTLE
3rd-level evocation [PHB 230]
Casting time 1 actionRange Self (30-foot radius)Components VDuration Concentration, up to 1 minute
A holy aura emanates from you, allowingall allies within 30 feet of you to deal anextra 1d4 radiant damage when it hitswith a melee weapon attack.
CURE WOUNDS
1st-level evocation [PHB 230]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
A creature you touch is healed a numberof hit points equal to 1d8 + yourspellcasting ability modifier. This has noeffect on undead or constructs.
AT HIGHER LEVELSThe hit points healed increase by 1d8 foreach slot level above 1st used to cast thisspell.
DANCING LIGHTS
Evocation cantrip [PHB 230]
Casting time 1 actionRange 120 feetComponents V, S, M (a bit ofphosphorous or wychwood, or aglowworm)
Duration Concentration, up to 1 minute
You create up to 4 torch-sized lightswithin range, each shedding light in a 10-foot radius. You can move the lights up to60 feet per round as a bonus action, butthe lights must remain within range ofthe spell and within 20 feet of each other.
DARKNESS
2nd-level evocation [PHB 230]
Casting time 1 actionRange 60 feetComponents V, M (bat fur and a drop ofpitch or piece of coal)
Duration Concentration, up to 10minutes
a 15-foot radius sphere of darknessemanates from a point or object youdesignate within range. Darkvision andnonmagical light cannot pierce it.Completely covering the source of thedarkness suppresses the effect.
DARKVISION
2nd-level transmutation [PHB 230]
Casting time 1 actionRange TouchComponents V, S, M (either a pinch ofdried carrot or an agate)
Duration 8 hours
Touched creature gains Darkvision out to60 feet for the duration.
DAYLIGHT
3rd-level evocation [PHB 230]
Casting time 1 actionRange 60 feetComponents V, SDuration 1 hour
Bright light emanates from a point orobject you designate within range for theduration. Covering the source of the lightsuppresses the effect.
DEATH WARD
4th-level abjuration [PHB 230]
Casting time 1 actionRange TouchComponents V, SDuration 8 hours
The affected creature is protectedsomewhat against death. The first timethe creature would drop to 0 HP, itinstead drops to 1 HP and the spell ends.If the target is subject to an effect thatwould cause instant death withoutdealing damage, the effect is negated andthe spell ends.
DELAYED BLAST FIREBALL
7th-level evocation [PHB 230]
Casting time 1 actionRange 150 feetComponents V, S, M (a tiny ball of batguano and sulfur)
Duration Concentration, up to 1 minute
You point at a spot and a tiny yellow lightappears there for as long as youconcentrate or release the effect. Whenthe effect ends, the bead detonates out toa 20-foot radius damaging all creatures inrange. Creatures make a Dexterity savefor half damage. This deals 12d6 firedamage, increasing by 1d6 for eachround the bead remains undetonated.AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 7th used to cast this spell.
DEMIPLANE
8th-level conjuration [PHB 231]
Casting time 1 actionRange 60 feetComponents SDuration 1 hour
You create a door to a demiplane withinrange. The demiplane consists of a 30-foot cubed room. When the spell ends thedoorway to the demiplane disappearsand all creatures, inside and out, remainwhere they are. Subsequent castings ofthis spell can connect to the samedemiplane or a new one.
DESTRUCTIVE WAVE
5th-level evocation [PHB 231]
Casting time 1 actionRange Self (30-foot radius)Components VDuration Instantaneous
A wave of force emanates from you,forcing all creatures within 30 feet tomake a Constitution saving throw.Creatures take 5d6 thunder and 5d6radiant or necrotic (your choice) damagefrom this and are knocked prone.Creatures who make the saving throwtake half damage and are not knockedprone.
DETECT EVIL & GOOD
1st-level divination [PHB 231]
Casting time 1 actionRange SelfComponents V, SDuration Concentration, up to 10minutes
You know if there is an aberration, fiend,fey, celestial, elemental, or undead within30 feet of you. You also know if a place orobject within 30 feet has beenconsecrated or desecrated.
DETECT MAGIC
1st-level divination [PHB 231]
Casting time 1 actionRange SelfComponents V, SDuration Concentration, up to 10minutes
For the duration, you sense the presenceof magic within 30 feet of you. If yousense magic this way, you can use youraction to see a faint aura and determinethe school of magic, if any.
DETECT POISON & DISEASE
1st-level divination [PHB 231]
Casting time 1 actionRange SelfComponents V, S, M (a yew leaf)Duration Concentration, up to 10minutes
For the duration, you can sense thepresence, location, and type of poison,disease, and poisonous creatures within30 feet of you.
DETECT THOUGHTS
2nd-level divination [PHB 231]
Casting time 1 actionRange SelfComponents V, S, M (a piece of copper)Duration Concentration, up to 1 minute
You are able to read the surface thoughtsof any creature within 30 feet using thisspell. You can focus, as an action, to delvedeeper into a creature's thoughts. Thiscan be used to determined if there arecreatures with readable thoughts within30 feet of you, even unseen.
DIMENSION DOOR
4th-level conjuration [PHB 233]
Casting time 1 actionRange 500 feetComponents VDuration Instantaneous
You and up to one willing medium-sizedcreature within 5 feet of you are instantlyteleported to a designated spot withinrange. If you would arrive in a spacealready occupied by a creature, you andany creature you take with you take 4d6force damage and the spell fails.
DISGUISE SELF
1st-level illusion [PHB 233]
Casting time 1 actionRange SelfComponents V, SDuration 1 hour
You change your appearance to that ofyour choosing, so long as it is stillhumanoid and no more than 1 foot talleror shorter than your natural height. Thisdoes not stand up to physical inspection.
To discern that you are disguised, acreature must spend an action andsucceed on an Investigation check.
DISINTEGRATE
6th-level transmutation [PHB 233]
Casting time 1 actionRange 60 feetComponents V, S, M (a lodestone and apinch of dust)
Duration Instantaneous
A thin green ray shoots from your finger,dealing 10d6 + 40 force damage to thetarget. Creatures struck can make aDexterity saving throw for half damage. Ifthis spell reduces a creature to 0 HP, itdisintegrates into a pile of fine dust.
AT HIGHER LEVELSThis deals an additional 3d6 damage foreach slot level above 6th used to cast thisspell.
DISPEL EVIL & GOOD
5th-level abjuration [PHB 233]
Casting time 1 actionRange SelfComponents V, S, M (holy water orpowdered silver and iron)
Duration Concentration, up to 1 minute
Fey, Undead, Celestials, Fiends, andelementals have disadvantage on attackrolls against you.You can touch a creature charmed,frightened, or possessed by one of theabove creatures, ending that effect andthis spell's effect.You can make a melee spell attack on acreature mentioned above. On a hit thecreature must make a Charisma save orbe sent to its home plane. This ends thespell's effect.
DISPEL MAGIC
3rd-level abjuration [PHB 234]Casting time 1 actionRange 120 feetComponents V, SDuration Instantaneous
A single 3rd-level or lower spell effectwithin range chosen by you is dispelled.For 4th-level and higher effects, you mustmake a DC 10 + the spell's level check todispel it.
AT HIGHER LEVELSThis automatically dispels a spell effect ofan equal or lower level of the slot levelused to cast it.
DISSONANT WHISPERS
1st-level enchantment [PHB 234]
Casting time 1 actionRange 60 feetComponents VDuration Instantaneous
You whisper a melody that only onecreature within range can hear. Thatcreature takes 3d6 psychic damage andmust use its reaction to move as far awayfrom you as possible. A successfulWisdom saving throw halves the damageand the creature is not forced to move.
AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 1st used to cast this spell.
DIVINATION
4th-level divination [PHB 234]
Casting time 1 actionRange SelfComponents V, S, M (incense and asacrificial offering, worth 25 gp, whichthe spell consumes)
Duration Instantaneous
You contact a god or a god's servants andcan ask a single question pertaining to anactivity to occur within the next 7 daysand receive a truthful reply.
DIVINE FAVOR
1st-level evocation [PHB 234]
Casting time 1 bonus actionRange SelfComponents V, SDuration Concentration, up to 1 minute
Your weapon attacks deal an extra 1d4radiant damage until the spell ends.
DIVINE WORD
7th-level evocation [PHB 234]
Casting time 1 bonus actionRange 30 feetComponents VDuration Instantaneous
Any number of creatures within range areaffected depending on their current HP. ACharisma saving throw negates theseeffects:<50 HP: deafened for 1 minute;<40 HP: deafened and blinded for 10minutes;
<30 HP: Blinded, deafened, and stunnedfor 1 hour; or<20 HP: killed instantly.
DOMINATE BEAST
4th-level enchantment [PHB 234]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute
You take control of a beast within rangefor the duration, barring a successfulWisdom saving throw from it. You canorder the beast to act as you say or usean action to control the beast precisely.Each time the controlled beast takesdamage, it gets a new saving throw.
AT HIGHER LEVELSThe duration goes up to 10 minutes witha 5th level slot, 1 hour with a 6th, or 8hours with a 7th.
DOMINATE MONSTER
8th-level enchantment [PHB 235]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute
You take control of any creature withinrange, barring a successful Wisdomsaving throw. You can order ittelepathically or take precise control overit with an action. The creature gets a newsaving throw whenever it takes damage.
AT HIGHER LEVELSThe duration increases to "concentration,up to 8 hours" if a 9th-level slot is used tocast this spell.
DOMINATE PERSON
5th-level enchantment [PHB 235]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute
You take control of a humanoid withinrange that you can see, barring asuccessful Wisdom saving throw. You cancontrol the humanoid telepathically ortake precise control over it with an action.Each time the humanoid takes damage, itgets another saving throw.
AT HIGHER LEVELSThe spell's duration increases to 10minutes if a 6th level slot is used, 1 hourfor a 7th level slot, or 8 hours with an 8thlevel slot.
DRAWMIJ'S INSTANT SUMMONS
6th-level conjuration [PHB 235]
Casting time 1 minuteRange TouchComponents V, S, M (a sapphire worth1,000 gp)
Duration Until dispelled
You inscribe a rune on an object weighingno more than 10 points. When you crushthe ruby and speak the name of the iteminscribed it instantly appears in yourhands, or provides the location of theitem if it is being held by anothercreature.
DREAM
5th-level illusion [PHB 236]
Casting time 1 minuteRange SpecialComponents V, S, M (a handful of sand, adab of ink, and a writing quill pluckedfrom a sleeping bird)
Duration 8 hours
You target any creature that is known toyou that is on the same plane ofexistence. You, or a willing creature youtouch, appears to the subject in a dreamas a messenger. You can choose to makethe messenger monstrous. Doing sodeals 3d6 psychic damage to the subjectupon waking up, barring a successfulWisdom saving throw.
DRUIDCRAFT
Transmutation cantrip [PHB 236]
Casting time 1 actionRange 30 feetComponents V, SDuration Instantaneous
You create one of the following effects:
You create a tiny, harmless illusion thatpredicts the weather for the next 24hours; orYou instantly make one plant bud orbloom; orYou create a harmless sensory effect; or
You instantly light or snuff a smallcampfire, torch, or candle.
EARTHQUAKE
8th-level evocation [PHB 236]
Casting time 1 actionRange 500 feetComponents V, S, M (a pinch of dirt, apiece of rock, and a lump of clay)
Duration Concentration, up to 1 minute
A 100-foot radius area within range thatyou can see tremors and shakes,becoming difficult terrain. Creatures inthe area must make a Dexterity savingthrow or fall prone. Creatures casting aspell in the area must make aConstitution saving throw or the spellfails.
ELDRITCH BLAST
Evocation cantrip [PHB 237]
Casting time 1 actionRange 120 feetComponents V, SDuration Instantaneous
Make a ranged spell attack against atarget within range. On a hit, the targettakes 1d10 force damage.
At 5th level a second beam is created bythis spell, a third at 11th, and a fourth at17th. Beams can be directed at the sametarget or different ones. Make separateattack rolls for each beam.
ELEMENTAL WEAPON
3rd-level transmutation [PHB 237]
Casting time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 hour
A nonmagical weapon touched when youcast this spell becomes magical. It gets a+1 bonus on attack rolls and deals anextra 1d4 damage on hit of your choice ofacid, cold, fire, lightning, or thunderdamage.
AT HIGHER LEVELSWhen a 5th or 6th level slot is used forthis spell, the attack bonus is +2 and thedamage is +2d4. A 7th level or higher slotgrants+3 to hit and +3d4 to damage.
ENHANCE ABILITY
2nd-level transmutation [PHB 237]
Casting time 1 actionRange TouchComponents V, S, M (fur or a featherfrom a beast)
Duration Concentration, up to 1 hour
The touched creature gains Advantage onone type of ability check for the duration.
AT HIGHER LEVELSYou can target one additional creature forevery slot above 2nd level used to castthis spell.
ENLARGE/REDUCE
2nd-level transmutation [PHB 237]
Casting time 1 actionRange 30 feetComponents V, S, M (a pinch ofpowdered iron)
Duration Concentration, up to 1 minute
The target is enlarged or reduced by onesize category for the duration. IfEnlarged, its weapon attacks deal anextra 1d4 damage and has advantage onStrength checks and saving throws. IfReduced, its weapon attacks deal 1d4 lessdamage and has disadvantage onStrength saves and checks.An unwilling target gets a Constitutionsaving throw to resist the effects of thisspell.
ENSNARING STRIKE
1st-level conjuration [PHB 237]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
A writhing mass of thorny vines appearwhen you next strike with a weapon. Thetarget must make a Strength savingthrow or is restrained by the vines for theduration. While restrained, the targettakes 1d6 piercing damage at the start ofits turn. A restrained creature can spendan action to attempt a Strength check tobreak free of the vines.AT HIGHER LEVELSThe vines deal an additional 1d6 damageper round for each slot level above 1st
used to cast this spell.
ENTANGLE
1st-level conjuration [PHB 238]
Casting time 1 actionRange 90 feetComponents V, SDuration Concentration, up to 1 minute
Weeds and vines sprout from the groundin a 20-foot radius centered on a pointwithin range, creating difficult terrain.Creatures in the area when you cast thespell must make a Strength saving throwor be restrained by the plants until thespell ends. A restrained creature canspend its action to make a Strength checkto break free.
ENTHRALL
2nd-level enchantment [PHB 238]
Casting time 1 actionRange 60 feetComponents V, SDuration 1 minute
Creatures of your choice within rangereceive disadvantage on Perceptionchecks to notice anything other than youfor the duration. Creatures get a Wisdomsaving throw to resist the effects of thisspell, and creatures immune to charmcannot be affected.
ETHEREALNESS
7th-level transmutation [PHB 238]
Casting time 1 actionRange SelfComponents V, SDuration Up to 8 hours
You partially enter the Ethereal Plane,allowing you to move through solidobjects and even move in any directionfor the duration.
AT HIGHER LEVELSIf you cast this spell using a slot of 8thlevel or higher, you can target up to threewilling creatures for each slot level above7th used.
EVARD'S BLACK TENTACLES
4th-level conjuration [PHB 238]
Casting time 1 actionRange 90 feetComponents V, S, M (a piece of tentaclefrom a giant squid or giant octopus)
Duration Concentration, up to 1 minute
Black tentacles fill up a 20-foot squarewithin range of the spell, creating difficultterrain. Creatures who enter or start theirturn in the affected area must make aDexterity saving throw. On a failure, theyare restrained by the tentacles and take3d6 bludgeoning damage. Creatures whostart their turn restrained take 2d6bludgeoning damage and can thenchoose to make either a Strength orDexterity check to break free.
EXPEDITIOUS RETREAT
1st-level transmutation [PHB 238]
Casting time 1 bonus actionRange SelfComponents V, SDuration Concentration, up to 10minutes
You can use the Dash action immediatelyupon casting this spell, and can then usethe Dash action as a bonus action eachturn for the duration.
EYEBITE
6th-level necromancy [PHB 238]
Casting time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute
You target one creature per turn up to 60feet away to receive one of the followingeffects, negated by a Wisdom savingthrow:Asleep: target falls unconscious, can beawoken by damage or another creatureusing an action to wake it.Panicked: target uses the Dash action tomove as far away from you as possibleSickened: target has disadvantage onattack rolls and ability checks, but canattempt a new save each round.
FABRICATE
4th-level transmutation [PHB 239]
Casting time 10 minutesRange 120 feetComponents V, SDuration Instantaneous
You take raw materials and fabricate aLarge object in a 10-foot cube or up to 8connected 5-foot cubes. If you areworking with Stone, metal, or some othermineral substance, the fabricated productcan be no larger than Medium.
FAERIE FIRE
1st-level evocation [PHB 239]
Casting time 1 actionRange 60 feetComponents VDuration Concentration, up to 1 minute
All objects in a 20-foot cube are outlinedin blue, green, or violet light. Anycreatures in the area are also outlined,unless the succeed on a Dexterity savingthrow. Attack rolls made against outlinedcreatures have advantage and outlinescreatures do not benefit from invisibility.
FALSE LIFE
1st-level necromancy [PHB 239]
Casting time 1 actionRange SelfComponents V, S, M (a small amount ofalcohol or distilled spirits)
Duration 1 hour
You gain 1d4 +4 temporary hit points forthe duration.
AT HIGHER LEVELSYou gain 5 additional temporary hitpoints for each slot level above 1st usedto cast this spell.
FEAR
3rd-level illusion [PHB 239]
Casting time 1 actionRange Self (30-foot cone)Components V, S, M (a white feather orthe heart of a hen)
Duration Concentration, up to 1 minute
You project a phantasmal image in frontof you. Each creature in a 30-foot conemust make a Wisdom saving throw or befrightened for the duration.A frightened creature must take the Dashaction to move away from you by thesafest route on its turn. If it ends its turnin a place that does not have line of sightto you, it gets another Wisdom savingthrow against this spell.
FEATHER FALL
1st-level transmutation [PHB 239]
Casting time 1 reaction, when you or acreature within 60 feet falls
Range 60 feetComponents V, S, M (a small feather orpiece of down)
Duration 1 minute
Choose up to five falling creatures withinrange. Affected creatures falling speedbecomes 60 feet per round until the spellends. If the creature lands before thespell ends it takes no falling damage andcan land on its feet, ending the effect forthat creature.
FEEBLEMIND
8th-level enchantment [PHB 239]
Casting time 1 actionRange 150 feetComponents V, S, M (a handful of clay,crystal, glass, or mineral spheres)
Duration Instantaneous
The target takes 4d6 psychic damage andmust make an Intelligence saving throw.On a failed save, the target's Intelligenceand Charisma scores become 1. It can nolonger cast spells or understandlanguage, nor can it communicate in anintelligible way. It can still identify friendsand act to protect them.Every 30 days, the creature can attemptthe saving throw again to end the effect.
FEIGN DEATH
3rd-level necromancy [PHB 240]
Casting time 1 actionRange TouchComponents V, S, M (a pinch ofgraveyard dirt)
Duration 1 hour
You touch a willing creature and put itinto a state of sleep similar to death. Toall outward examinations, the creature isdead for the duration of the spell.
FIND FAMILAR
1st-level conjuration [PHB 240]
Casting time 1 hourRange 10 feetComponents V, S, M (10 gp worth ofcharcoal, incense, and herbs that mustbe consumed by fire in a brazier)
Duration Instantaneous
You summon a familiar that is bonded toyou in the form of a tiny animal. A familiarcan deliver touch spells for you if desired.
FIND STEED
2nd-level conjuration [PHB 240]
Casting time 10 minutesRange 30 feetComponents V, SDuration Instantaneous
You summon a spirit that assumes theform of an unusually intelligent, strong,and loyal steed in the form of yourchoosing (horse, pony, mastiff, camel, elk,etc.)
FIND THE PATH
6th-level divination [PHB 240]
Casting time 1 minuteRange SelfComponents V, S, M (a set of divinatorytools worth 100 gp and an object fromthe location you wish to find)
Duration Concentration, up to 1 day
The spell shows you the shortest, mostdirect route to your chosen destination.As long as the spell lasts and yourdestination is on the same plane ofexistence, you know the direction anddistance to your destination.
FIND TRAPS
2nd-level divination [PHB 241]
Casting time 1 actionRange 120 feetComponents V, SDuration Instantaneous
This spell reveals the presence of trapswithin range of the spell, but not theirlocation.
FINGER OF DEATH
7th-level necromancy [PHB 241]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
One creature within range takes 7d8 + 30necrotic damage, and can make aConstitution saving throw for halfdamage. A humanoid killed by this spell israised at the start of your next turn as azombie permanently under your control.
FIREBALL
3rd-level evocation [PHB 241]
Casting time 1 actionRange 150 feetComponents V, S, M (a tiny ball of batguano and sulfur)
Duration Instantaneous
A 20-foot explosion of fire erupts from thetarget point, dealing 8d6 fire damage toall creatures within the area. Creaturesmake a Dexterity saving throw for halfdamage. Unattended flammable objectscatch fire.
AT HIGHER LEVELSAn additional 1d6 damage is dealt foreach slot level above 3rd used to cast thisspell.
FIRE BOLT
Evocation cantrip [PHB 242]
Casting time 1 actionRange 120 feetComponents V, SDuration Instantaneous
Make a Ranged spell attack. On hit, thetarget takes 1d10 fire damage. If thisstrikes an unattended flammable object,it catches on fire.
AT HIGHER LEVELSThis spell's damage increases to 2d10 at5th level, 3d10 at 11th, and 4d10 at 17th.
FIRE SHIELD
4th-level evocation [PHB 242]
Casting time 1 actionRange SelfComponents V, S, M (a bit ofphosphorous or a firefly)
Duration 10 minutes
Flames envelop you, shedding bright lightin a 10-foor radius around you. You canchoose a warm shield or cold shield.A warm shield grants you resistance tocold damage and deals 2d8 fire damageto a creature that strikes you. A coldshield grants fire resistance and deals 2d8cold damage to creatures that strike you.
FIRE STORM
7th-level evocation [PHB 242]
Casting time 1 actionRange 150 feetComponents V, SDuration Instantaneous
A storm of fire consisting of ten 10-footcubes of fire appear, connected to oneanother, arranged as you wish. Creaturescaught in the area take 7d10 fire damage,Dexterity save for half damage. You canchoose if the fire ignites plant life or not.
FLAME BLADE
2nd-level evocation [PHB 242]
Casting time 1 bonus actionRange SelfComponents V, S, M (leaf of sumac)Duration Concentration, up to 10minutes
A scimitar of fire appears in your hand,shedding bright light in a 10-foot radius.You can use your action to make a meleeattack with the fiery blade, dealing 3d6fire damage on a hit.
AT HIGHER LEVELSThe damage of the blade increases by 1d6for every 2 slot levels above 2nd used tocast this spell.
FLAME STRIKE
5th-level evocation [PHB 242]
Casting time 1 actionRange 60 feetComponents V, S, M (a bit of sulfur)Duration Instantaneous
A 10-foot radius, 40-foot high cylinder ofdivine fire appears in your designatedlocation, dealing 4d6 fire and 4d6 radiantdamage to all creatures within its effect.Creatures make a Dexterity saving throwfor half damage.
AT HIGHER LEVELSEither the fire or radiant damage (yourchoice) increases by 1d6 for each slotlevel above 5th used to cast this spell.
FLAMING SPHERE
2nd-level conjuration [PHB 242]
Casting time 1 actionRange 60 feetComponents V, S, M (a bit of tallow, apinch of brimstone, and a dusting ofpowdered iron)
Duration Concentration, up to 1 minute
A 5-foot diameter sphere of fire appearswhere you designate. Creatures that endtheir turn within 5 feet of the sphere take2d6 fire damage, Dexterity save for halfdamage. On your turn you can spend abonus action to direct the sphere andmove it up to 30 feet.AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 2nd used to cast this
spell.
FLESH TO STONE
6th-level transmutation [PHB 243]
Casting time 1 actionRange 60 feetComponents V, S, M (a pinch of lime,water, and earth)
Duration Concentration, up to 1 minute
A creature within range must make aConstitution saving throw or start to turninto a statue. If the target fails its initialConstitution save, it then must make aConstitution save every round until iteither passes or fails three times. If itpasses three times the effect ends. If itfails three times it is turned to stone forthe duration. If you maintain yourconcentration for the duration, thecreature remains a statue until dispelled.
FLY
3rd-level transmutation [PHB 243]
Casting time 1 actionRange TouchComponents V, S, M (a wing feather fromany bird)
Duration Concentration, up to 10minutes
The touched subject gains a fly speed of60 feet for the duration. The creature fallsif it is still aloft when the effect ends and itcan't prevent itself from falling.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 3rd used to cast thisspell.
FOG CLOUD
1st-level conjuration [PHB 243]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 hour
You create a 20-foot radius cloud of fogcentered on a point you designate withinrange. It lasts for the duration or until amoderate wind disperses it.
AT HIGHER LEVELSThe radius of the cloud is extended by 20feet for each slot level above first used tocast this spell.
FORBIDDANCE
6th-level abjuration [PHB 243]
Casting time 10 minutesRange TouchComponents V, S, M (a sprinkling of holywater, rare incense, and powdered rubyworth at least 1,000 gp)
Duration 1 day
An area of 40,000 square feet (30 feethigh) is protected against magical travel.Choose Elemental, Fey, Fiend, Celestial, orUndead when casting this spell. Creaturesof the chosen type who enter or starttheir turn in the spell's area take 5d10radiant or necrotic damage (your choice).If you cast Forbiddance every day for 30days, the effect becomes permanent.
FORCECAGE
7th-level evocation [PHB 243]
Casting time 1 actionRange 100 feetComponents V, S, M (ruby dust worth1,500 gp)
Duration 1 hour
You create a cage (20 feet per side) or box(10 feet per side) of force to trap acreature or creatures inside. Creaturestrapped cannot leave by nonmagicalmeans and must succeed on a Charismasaving throw when attempting to leavethrough magical means. A failedCharisma save makes the spell attemptedlost as well.
FORESIGHT
9th-level divination [PHB 244]
Casting time 1 minuteRange TouchComponents V, S, M (a hummingbirdfeather)
Duration 8 hours
You bestow a limited ability to see intothe immediate future on a touchedcreature. This creature has advantage onall attack rolls, ability checks, and savingthrows for the duration. Additionally, allattack rolls against the creature havedisadvantage for the duration.
This spell ends if you cast it again beforethe effect expires.
FREEDOM OF MOVEMENT
4th-level abjuration [PHB 244]
Casting time 1 actionRange ToughComponents V, S, M (a leather strap,bound around the arm or similarappendage)
Duration 1 hour
A willing creature touched, for theduration, is unhampered by difficultterrain, cannot be restrained orparalyzed, can spend 5 feet of movementto escape nonmagical restraints, and hasno movement penalty for beingunderwater.
FRIENDS
Enchantment cantrip [PHB 244]
Casting time 1 actionRange SelfComponents S, M (a small amount ofmakeup applied during casting)
Duration Concentration, up to 1 minute
You have advantage on all Charismachecks directed at one creature of yourchoice for the duration. When the spellends, the creature knows it was magicallymanipulated and becomes hostile towardyou.
GASEOUS FORM
3rd-level transmutation [PHB 244]
Casting time 1 actionRange TouchComponents V, S, M (a bit of gauze and awisp of smoke)
Duration Concentration, up to 1 hour
You transform a willing creature touchedinto a cloud for the duration. The creaturecan only fly, and only 10 feet per round. Ithas advantage on Strength, Dexterity,and Constitution checks and can passthrough small holes and narrowopenings. The creature cannot attack orcast spells while in gaseous form.
GATE
9th-level conjuration [PHB 244]
Casting time 1 actionRange 60 feetComponents V, S, M (a diamond worth atleast 5,000 gp)
Duration Concentration, up to 1 minute
You open a gate to another Plane ofexistence within range. The portal lastsfor the duration and any creature canpass through it from one plane to theother. When you cast the spell, you mayname a specific creature. If that creatureis on the plane you are creating a Gate to,the portal opens next to it and draws itthrough to your plane. You have nocontrol over it, however.
GAES
5th-level enchantment [PHB 244]
Casting time 1 minuteRange 60 feetComponents VDuration 30 days
The targeted creature is given a service ortask by you. It must make a Wisdom saveto resist this effect. On a failed save, thecreature must act to carry out the taskdemanded. The creature takes 5d10psychic damage each time it performs anaction that is counter to your instructions.
AT HIGHER LEVELSIf you use a 7th or 8th level slot for thisspell, the duration becomes 1 year. If youuse a 9th level slot, it becomespermanent.
GENTLE REPOSE
2nd-level necromancy [PHB 245]
Casting time 1 actionRange TouchComponents V, S, M (a pinch of salt andone copper piece for each of thecorpse's eyes)
Duration 10 days
A corpse you touch does not decay andcannot be turned into an undead for theduration. This also effectively extends thetime limit on the spell Raise Dead
GIANT INSECT
4th-level transmutation [PHB 245]
Casting time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 10minutes
You transform up to ten centipedes, threespiders, five wasps, or one scorpionwithin range into giant versions ofthemselves for the duration.You can verbally command the creaturesand they act on your turn in combat. Thespell ends when the duration expires oryou dismiss the effect.
GLIBNESS
8th-level transmutation [PHB 245]
Casting time 1 actionRange SelfComponents VDuration 1 hour
Until the spell ends, you can treat anyCharisma check as if you rolled a 15.Additionally, no matter what you say,magic that would determine truthfulnesswould indicate you are telling the truth.
GLOBE OF INVULNERABILITY
6th-level abjuration [PHB 245]
Casting time 1 actionRange Self (10-foot radius)Components V, S, M (a glass or crystalbead that shatters when the spell ends)
Duration Concentration, up to 1 minute
A shimmering barrier appears in a 10-footradius around you. Any spell of 5th levelor lower cast from outside the barriercannot affect those inside it, even if thespell is cast using a higher slot level.
AT HIGHER LEVELSThe barrier blocks one slot level higherfor each slot level above 6th used to castthis spell.
GLYPH OF WARDING
3rd-level abjuration [PHB 245]
Casting time 1 hourRange TouchComponents V, S, M (incense andpowdered diamond worth at least 200gp)
Duration Until dispelled or triggered
You inscribe a glyph on a surface orobject and set a trigger condition for it.The glyph either explodes dealing 5d8elemental damage in a 20-ft. radius (DEXhalf) or triggers a spell of 3rd level orlower.
AT HIGHER LEVELSDamage and spell slots increase by 1d8 or1 level for each slot level above 3rd usedto cast this spell.
GOODBERRY
Unknown element: 1st-leveltransmutation [PHB 246]
Casting time 1 actionRange TouchComponents V, S, M (a sprig of mistletoe)Duration Instantaneous
Up to ten magic-infused berries appear inyour hand. Eating a berry restores 1 HitPoint and provide 24 hours worth ofnourishment. The berries lose theirpotency if they have not been consumedwithin 24 hours.
GRASPING VINE
Unknown element:
Casting time 1 bonus actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute
A vine sprouts from the ground in anyspace within range. The vine grabs at acreature up to 30 feet away from it thatyou can see. That creature must make aDexterity saving throw or be pulled 20feet toward the vine. Until the spell ends,the vine can lash out at the same creatureor another one as a bonus action on yourturn.
GREASE
1st-level conjuration [PHB 246]
Casting time 1 actionRange 60 feetComponents V, S, M (a bit of pork rind orbutter)
Duration 1 minute
A 10-foot radius area of grease appearscentered on a spot within range. Allcreatures in the area must make aDexterity saving throw or fall prone.Creatures who enter or end their turn inthe area must make a Dexterity savingthrow or fall prone.
GREATER INVISIBILITY
4th-level illusion [PHB 246]
Casting time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 minute
You or a creature you touch becomesinvisible until the spell ends. Anything thetarget is wearing or carrying is invisible aslong as it is on the target's person.
GREATER RESTORATION
5th-level abjuration [PHB 246]
Casting time 1 actionRange TouchComponents V, S, M (diamond dustworth at least 100 gp, which the spellconsumes)
Duration Instantaneous
You reduce to target's exhaustion level byone, or end one of the following effects:
One Charm or Petrify effect;one curse, including attunement to acursed item;any one ability score reduction; or
one max HP reduction
GUARDIAN OF FAITH
4th-level conjuration [PHB 246]
Casting time 1 actionRange 30 feetComponents VDuration 8 hours
A Large guardian appears in anunoccupied space you designate withinrange. Whenever a creature comes within10 feet of the guardian for the first time, itmust make a Dexterity saving throw ortake 20 radiant damage, half damage ona successful save. The guardian vanishesonce it has dealt 60 damage, or the spellexpires.
GUARDS AND WARDS
6th-level abjuration [PHB 248]
Casting time 10 minutesRange TouchComponents V, S, M (burning incense,brimstone, oil, a knotted string, umberhulk blood, and a silver rod worth 10gp)
Duration 24 hours
up to 2,500 square feet is warded.Corridors fill with fog, doors are magicallylocked, stairways are filled with webs, andother effects of your choice. This effectcan become permanent if cast every dayfor 1 year.Dispel Magic can only remove one ofthese effects at a time.
GUIDANCE
Divination cantrip [PHB 248]
Casting time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 minute
Before the spell ends, the touchedcreature can roll 1d4 and add the result toany one ability check.
GUIDING BOLT
1st-level evocation [PHB 248]
Casting time 1 actionRange 120 feetComponents V, SDuration 1 round
Make a ranged spell attack against atarget within range. The target takes 4d6radiant damage and the next attack madeagainst it before the end of your next turnhas advantage.
AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 1st used to cast this spell.
GUST OF WIND
2nd-level evocation [PHB 248]
Casting time 1 actionRange Self (60-foot line)Components V, S, M (a legume seed)Duration Concentration, up to 1 minute
A blast of wind 60 feet long and 10 feetwide blasts from you in the direction youchoose. Each creature that starts its turnin that area must make a Strength savingthrow of be pushed 15 feet in thedirection the wind is blowing. This winddisperses vapors and has a 50% chance tosnuff out protected fires. You can redirectthe wind each round as a bonus action.
HAIL OF THORNS
1st-level conjuration [PHB 249]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
When next you make a ranged attackagainst a creature before the spell ends,thorns sprout from the weapon. Thetarget of the attack and each creaturewithin 10 take 1d10 piercing damage,Dexterity save for half damage.
AT HIGHER LEVELSThe damage increases by 1d10 for eachslot level above 1st used to cast this spell,to a maximum of 6d10.
HALLOW
5th-level evocation [PHB 249]
Casting time 24 hoursRange TouchComponents V, S, M (herbs, oils, andincense worth at least 1,000 gp, which isconsumed)
Duration Until dispelled
A 60-foot radius area is infused with holyor unholy power. Celestials, Fey, Fiends,Undead, and Elementals cannot enter thearea, unless you choose to exclude one ormore of those groups upon casting. Youcan also bind an extra effect to the area:Courage, Darkness, Daylight, EnergyProtection, Energy Vulnerability,Everlasting Rest, ExtradimensionalInterference, Fear, Silence, or Tongues.
HALLUCINATORY TERRAIN
4th-level illusion [PHB 249]
Casting time 10 minutesRange 300 feetComponents V, S, M (a stone, a twig, anda bit of green plant)
Duration 24 hours
A 150-foot cube within range is changedto look, sound, and smell like anothertype of terrain. Creatures entering theterrain can tell it is not real, and anInvestigation check can be used todiscern an illusion.
HARM
6th-level necromancy [PHB 249]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
You deal 14d6 necrotic damage to acreature within range. It can make aConstitution saving throw for halfdamage. This spell cannot reduce acreature's HP below 1. If the target failedits Constitution save, it has its MaximumHP reduced by the amount of damage thespell dealt for 1 hour. Any effect thatremoves disease removes this effect aswell.
HASTE
3rd-level transmutation [PHB 250]
Casting time 1 actionRange 30 feetComponents V, S, M (a shaving of licoriceroot)
Duration Concentration, up to 1 minute
A willing creature within range has itsspeed doubled, gains +2 to AC, hasadvantage on Dexterity saving throws,and gains an additional action on each ofits turns. That extra action can only beused to Attack (one weapon attack only),Dash, Disengage, Hide, or Use an Object.When the effect ends, the creature cannotmove or take actions until after its nextturn.
HEAL
6th-level evocation [PHB 250]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
This spell heals 70 hit points to anycreature within range, and also curesblindness, deafness, and any diseasesaffecting it. This has no effect on undeador constructs.
AT HIGHER LEVELSThe creature heals an additional 10 hitpoints for every slot level above 6th usedto cast this spell.
HEALING WORD
1st-level evocation [PHB 250]
Casting time 1 bonus actionRange 60 feetComponents VDuration Instantaneous
A creature of your choice that you can seewithin range is healed 1d4 + youspellcasting ability modifier hit points.This has no effect on undead orconstructs.
AT HIGHER LEVELSThe creature heals an extra 1d4 hit pointsfor each slot level above 1st used to castthis spell.
HEAT METAL
2nd-level transmutation [PHB 250]
Casting time 1 actionRange 60 feetV, S, M (a piece of iron and a flame)undefined
Duration Concentration, up to 1 minute
Any creature within range that is inphysical contact with a metal object takes2d8 fire damage. Creatures holding metalmake a CON save or drop the item. Thosethat do not drop have disadvantage onattacks and ability checks until your nextturn.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 2nd used to cast thisspell.
HELLISH REBUKE
1st-level evocation [PHB 250]
Casting time 1 reaction, in response tobeing damaged
Range 60 feetComponents V, SDuration Instantaneous
You point your finger at a creature inrange that just damaged you. It iswreathed in flame and takes 2d10 firedamage, Dexterity save for half damage.
AT HIGHER LEVELSThe target takes an extra 1d10 damagefor each slot level above 1st used to castthis spell.
HEROES' FEAST
6th-level conjuration [PHB 250]
Casting time 10 minutesRange 30 feetComponents V, S, M (1 gem-encrustedbowl worth at least 1,000 gp)
Duration Instantaneous
You summon forth a great feast thattakes up to one hour to consume for upto 12 creatures. Any creature thatpartakes of the feast is cured of alldiseases and poisons, is immune topoison and being frightened, hasadvantage on Wisdom saving throws, andhas their Max HP increase by 2d10 for 24hours.
HEROISM
1st-level enchantment [PHB 250]
Casting time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 minute
For the duration, the touched creaturegains immunity to being Frightened andgains temporary HP equal to yourspellcasting modifier each round. Thesetemporary HP are lost when the spellends.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 1st used to cast thisspell.
HEX
1st-level enchantment [PHB 251]
Casting time 1 bonus actionRange 90 feetComponents V, S, M (the petrified eye ofa newt)
Duration Concentration, up to 1 hour
You curse a creature within range thatyou can see. For the duration you deal anextra 1d6 necrotic damage to the targetwith attacks and it has disadvantage onability checks with one ability score. If thetarget drops to 0 hp before the spell ends,you can use a bonus action to shift theeffect to a new creature.AT HIGHER LEVELSThe duration increases to 8 hours if a 3rdor 4th level slot is used to cast this spell,
or 24 hours for a 5th level or higher.
HOLD MONSTER
5th-level enchantment [PHB 251]
Casting time 1 actionRange 90 feetComponents V, S, M (a small, straightpiece of iron)
Duration Concentration, up to 1 minute
A creature within range must succeed ona Wisdom saving throw or be paralyzedfor the duration. At the end of each of itsturns, the creature can make a newsaving throw to end the effect.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 5th used to cast thisspell. All creatures targeted must bewithin 30 feet of each other.
HOLD PERSON
2nd-level enchantment [PHB 251]
Casting time 1 actionRange 60 feetComponents V, S, M (a small, straightpiece of iron)
Duration Concentration, up to 1 minute
A humanoid within range must make aWisdom saving throw or be paralyzed forthe duration. A paralyzed humanoid canattempt a new saving throw at the end ofeach of its turns to end this effect.
AT HIGHER LEVELSYou can target one additional humanoidfor each slot level above 2nd used to castthis spell. All targets must be within 30feet of each other.
HOLY AURA
8th-level abjuration [PHB 251]
Casting time 1 actionRange SelfComponents V, S, M (a tiny reliquaryworth at least 1,000 gp containing asacred relic)
Duration Concentration, up to 1 minute
Creatures you choose within 30 feet ofyou have advantage on all saving throwsfor the duration, and creatures havedisadvantage on attack rolls againstthem. If a Fiend or Undead attempts toattack a creature under the effect of thisspell, it must make a Constitution savingthrow or be blinded for the duration.
HUNGER OF HADAR
3rd-level conjuration [PHB 251]
Casting time 1 actionRange 150 feetComponents V, S, M (a pickled octopustentacle)
Duration Concentration, up to 1 minute
A 20-foot radius sphere of darknessappears within range. The area is difficultterrain and creatures in the area areblinded. Any creature that starts its turnin the area takes 2d6 cold damage andany creature that ends its turn in the areamust make a Dexterity saving throw ortake 2d6 acid damage.
HUNTER'S MARK
1st-level divination [PHB 251]
Casting time 1 bonus actionRange 90 feetComponents VDuration Concentration, up to 1 hour
You choose a creature you can see withinrange. For the duration, you deal 1d6extra damage to that creature withweapon attacks and you have advantageon Survival and Perception checks tolocate it. If the target is dropped to 0 HPbefore the spell ends, you can designate anew target as a bonus action.
AT HIGHER LEVELSThe duration increases to 8 hours if a 3rdor 4th level slot is used, and 24 hours fora 5th or higher.
HYPNOTIC PATTERN
3rd-level illusion [PHB 252]
Casting time 1 actionRange 120 feetComponents S, M (a glowing stick ofincense or a crystal vial filled withphosphorescent material)
Duration Concentration, up to 1 minute
A hypnotic weave appears in a 30-footcube within range. All creatures who seethe pattern must make a Wisdom savingthrow. On a failure, a creature becomescharmed for the duration. Creaturescharmed this way are consideredincapacitated and have a speed of 0.Damaging an affected creature ends theeffect for that creature.
ICE STORM
4th-level evocation [PHB 252]
Casting time 1 actionRange 300 feetComponents V, S, M (a pinch of dust anda few drops of water)
Duration Instantaneous
A 20-foot radius, 40-foot tall cylinder areawithin range becomes difficult terrain for1 round. Any creature in that area takes2d8 bludgeoning damage and 4d6 colddamage, halved with a successfulDexterity saving throw.
AT HIGHER LEVELSThe bludgeoning damage increases by1d8 for each slot level above 4th used tocast this spell.
IDENTIFY
1st-level divination [PHB 252]
Casting time 1 minuteRange TouchComponents V, S, M (a pearl worth atleast 100 gp)
Duration Instantaneous
You learn the magical properties of anyitem you hold while casting this spell, aswell as how to use those properties. Youlearn what spells are affecting the object,as well as whether it was created by aspell or not, and which spell.
If you touch a creature while casting thisspell instead, you learn which spells, ifany, are currently affecting it.
ILLUSORY SCRIPT
1st-level illusion [PHB 252]
Casting time 1 minuteRange TouchComponents S, M (a lead-based inkworth at least 10 gp, which the spellconsumes)
Duration 10 days
You write a message that appears only tothose you designate when casting thisspell. All others who read it see only anunintelligible gaggle of words, or adifferent message altogether.
A creature with True Sight can see themessage as normal, whether designatedor not.
IMPRISONMENT
9th-level abjuration [PHB 252]
Casting time 1 minuteRange 30 feetComponents V, S, M (a vellum depictionof the target, as well as anothercomponent worth at least 500 gp perHD of the target)
Duration Until dispelled
The targeted creature must make aWisdom saving throw or be bound by thisspell. Bound creatures can be: buried in asphere of force, chained in place,banished to a tiny demiplane, shrunk to 1inch and stuck in a gem, or put intomagical slumber.The spell can only be ended with a 9th-level Dispel Magic or with a condition thatyou set upon casting.
INCENDIARY CLOUD
8th-level conjuration [PHB 253]
Casting time 1 actionRange 150 feetComponents V, SDuration Concentration, up to 1 minute
A 20-foot radius sphere of fiery fogappears centered on a spot in range.Creatures in the cloud must make aDexterity saving throw. They take 10d8fire damage on a failed save, half on asuccess. They must make the savingthrow and take damage when enteringthe area or ending their turn in it.
INFLICT WOUNDS
1st-level necromancy [PHB 253]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
Make a melee spell attack on a creatureyou can reach. On a hit, the creaturetakes 3d10 necrotic damage.
AT HIGHER LEVELSThe damage increases by 1d10 for eachslot level above 1st used to cast this spell.
INSECT PLAGUE
5th-level conjuration [PHB 254]
Casting time 1 actionRange 300 feetComponents V, S, M (a few grains ofsugar, some kernels of grain, and asmear of fat)
Duration Concentration, up to 10minutes
A 20-foot radius sphere of locustsappears centered on a spot within range.All within the sphere take 4d10 piercingdamage, halved with a Constitutionsaving throw. Any creature that enters orends their turn in the area take thisdamage.AT HIGHER LEVELSthe damage increases by 1d10 for eachslot level above 5th used to cast this spell.
INVISIBILITY
2nd-level illusion [PHB 254]
Casting time 1 actionRange TouchComponents V, S, M (an eyelash encasedin gum arabic)
Duration Concentration, up to 1 hour
A creature you touch becomes invisiblefor the duration. Anything the target iswearing or carrying is also invisible. Thespell ends if the target attacks or casts aspell.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 2nd used to cast thisspell.
JUMP
1st-level transmutation [PHB 254]
Casting time 1 actionRange TouchComponents V, S, M (a grasshopper'shind leg)
Duration 1 minute
Touched creature's jump distance istripled for the duration.
KNOCK
2nd-level transmutation [PHB 254]
Casting time 1 actionRange 60 feetComponents VDuration Instantaneous
A mundane locked item is unlocked,unstuck, or unbarred. An arcane lock issuppressed for 10 minutes. This spellproduces a knocking sound audible up to300 feet away.
LEGEND LORE
5th-level divination [PHB 254]
Casting time 10 minutesRange SelfComponents V, S, M (incense worth 250gp, and four ivory strips worth 50 gpeach)
Duration Instantaneous
You find out information about alegendary figure or item that you name.The lore is always accurate, but possiblyvague.
LEOMUND'S SECRET CHEST
4th-level conjuration [PHB 254]
Casting time 1 actionRange TouchComponents V, S, M (an exquisite chestworth at least 5,000 gp and a tinyreplica worth 50 gp)
Duration Instantaneous
You hide a chest in the Ethereal Plane.You can summon it by touching thereplica to recall it, sending it back thesame way. After 60 days there is acumulative 5% chance that the spell effectends. If the chest is in the Ethereal Planewhen this effect ends, it is irretrievablylost.
LEOMUND'S TINY HUT
3rd-level evocation [PHB 255]
Casting time 1 minuteRange Self (10-foot radius hemisphere)Components V, S, M (a small crystalbead)
Duration 8 hours
A 10-foot dome of force appears aroundand above you. Up to nine creatures plusyou can fit inside the dome. Spells andother effects cannot be cast into orthrough the dome and you can controlhow bright it is inside.
LESSER RESTORATION
2nd-level abjuration [PHB 255]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
You touch a creature and end one diseaseor condition (blinded, deafened,paralyzed, or poisoned) affecting it.
LEVITATE
2nd-level transmutation [PHB 255]
Casting time 1 actionRange 60 feetComponents V, S, M (small leather loopor piece of golden wire)
Duration Concentration, up to 10minutes
One creature or object of your choicefloats up to 20 feet up for the duration. Acreature can move only by pushing orpulling along a solid object, like climbing.You can change the target's altitude by 20feet per round. If you are the target, youcan move up or down as part of yourmovement.
LIGHT
Evocation cantrip [PHB 255]
Casting time 1 actionRange TouchComponents V, M (a firefly orphosphorescent moss)
Duration 1 hour
You touch an object that is no larger than10 feet in any one dimension. That objectshines brightly for 20 feet, and dimly for20 feet beyond that.
LIGHTNING ARROW
3rd-level transmutation [PHB 255]
Casting time 1 bonus actionRange SelfComponents V, SDuration Concentration, up to 1 minute
The weapon (if thrown) or piece ofammunition of your next ranged attackbecomes a bolt of lightning. Make theattack roll as normal, but the target takes4d8 lightning damage on a hit, half on amiss, instead of the weapon's normaldamage. Whether you hit or not, allcreatures within 10 feet of the targetmust make a Dexterity saving throw. On afailure they take 2d8 lightning damage,half with a success.AT HIGHER LEVELSThe damage for both effects increases by1d8 for each slot level above 3rd used tocast this spell.
LIGHTNING BOLT
3rd-level evocation [PHB 255]
Casting time 1 actionRange Self (100-foot line)Components V, S, M (a bit of fur and arod of amber, crystal, or glass)
Duration Instantaneous
A bolt of lightning lances out from you ina line 100 feet long by 5 feet wide.Creatures in the path take 8d6 lightningdamage, Dexterity save for half damage.
AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 3rd used to cast this spell.
LOCATE ANIMALS/PLANTS
2nd-level divination [PHB 256]
Casting time 1 actionRange SelfComponents V, S, M (a bit of fur from abloodhound)
Duration Instantaneous
Concentrating on the name of a specifickind of beast or plant, you learn thelocation and distance to the closest onematching your description within 5 miles,if any.
LOCATE CREATURE
4th-level divination [PHB 256]
Casting time 1 actionRange SelfComponents V, S, M (a bit of fur from abloodhound)
Duration Concentration, up to 1 hour
Describe or name a creature that isfamiliar to you, You sense the direction tothe creature's location if that creature iswithin 1,000 feet of you.
LOCATE OBJECT
2nd-level divination [PHB 256]
Casting time 1 actionRange SelfComponents V, S, M (a forked twig)Duration Concentration, up to 10minutes
Describe or name an object that isfamiliar to you. If that object is within1,000 feet of you then you know thedirection and distance to it.
LONGSTRIDER
1st-level transmutation [PHB 256]
Casting time 1 actionRange TouchComponents V, S, M (a pinch of dirt)Duration 1 hour
Touched creature's speed increases by 10feet for the duration.
AT HIGHER LEVELSYou can target one additional creature foreach slot level above 1st used to cast thisspell.
MAGE ARMOR
1st-level abjuration [PHB 256]
Casting time 1 actionRange TouchComponents V, S, M (a piece of curedleather)
Duration 8 hours
Touched creature gains a protectivemagical force, granting it an AC of 13 +Dexterity modifier. The spell ends if thetarget dons armor or if you dismiss theeffect as an action.
MAGE HAND
Conjuration cantrip [PHB 256]
Casting time 1 actionRange 30 feetComponents V, SDuration 1 minute
A spectral, floating hand appears withinrange for the duration. You can move thehand up to 30 feet as an action. It canmanipulate objects and open doors andcontainers. It cannot attack, activatemagic items, or carry more than 10pounds.
MAGIC CIRCLE
3rd-level abjuration [PHB 256]
Casting time 1 minuteRange 10 feetComponents V, S, M (holy water orpowdered silver and iron worth at least100 gp)
Duration 1 hour
A 10-foot radius, 20-foot tall cylinderappears and you select celestials, fey,fiends, elementals, or undead. Thechosen creature cannot enter the circle,has disadvantage on those within thecircle, and cannot charm or frighten thosewithin the circle.You can choose to reverse this effect totrap a creature in the circle instead.AT HIGHER LEVELSThe duration increases by 1 hour for eachslot level above 3rd used to cast this spell.
MAGIC JAR
6th-level necromancy [PHB 257]
Casting time 1 minuteRange SelfComponents V, S, M (a gem, crystal,reliquary, or other container worth5,000 gp)
Duration Until dispelled
Your soul leaves your body and inhabitsthe container. You can attempt to possessa creature within 100 feet of thecontainer. The target must make aCharisma save. On a failure your soulswitches with that of the creature and youcontrol its body. You can leave thepossessed body and return to thecontainer or your own body when youchoose.
MAGIC MISSILE
1st-level evocation [PHB 257]
Casting time 1 actionRange 120 feetComponents V, SDuration Instantaneous
Three glowing darts of force each strike acreature of your choosing, dealing 1d4 + 1force damage each. You can direct thedarts at separate targets or all at one, asyou wish.
AT HIGHER LEVELSOne more dart is created for each slotlevel above 1st used to cast this spell.
MAGIC MOUTH
2nd-level illusion [PHB 257]
Casting time 1 minuteRange 30 feetComponents V, S, M (a small bit ofhoneycomb and jade dust worth atleast 10 gp)
Duration Until; dispelled
You speak a message and set a triggercondition for the message to bedelivered. You can choose to have thespell end when the message is deliveredor repeat the message each time thetrigger condition is met.
MAGIC WEAPON
2nd-level transmutation [PHB 257]
Casting time 1 bonus actionRange TouchComponents V, SDuration Concentration, up to 1 hour
For the duration, a Weapon touched gainsa +1 bonus to attack rolls and damagerolls.
AT HIGHER LEVELSThe bonus to attacks and damageincreases to +2 with a 4th level or higherslot or +3 with a 6th level or higher slot.
MAJOR IMAGE
3rd-level illusion [PHB 258]
Casting time 1 actionRange 120 feetComponents V, S, M (a bit of fleece)Duration Concentration, up to 10minutes
You create an image that moves, smells,and even gives off temperatureappropriate to the image it depicted. Aslong as you are in range of the illusion,you can control it and alter its appearanceso as to appear realistic. A creature whouses its action to examine the illusion canmake an Investigation check to determinethe reality of the illusion.AT HIGHER LEVELSIf you cast this spell with a slot of 6th levelor higher it does not require your
concentration to be maintained.
MASS CURE WOUNDS
5th-level conjuration [PHB 258]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
Choose up to 6 creatures within 30 feet ofa point you choose within range. Eachcreature regains 3d8 + your spellcastingmodifier hit points. This spell has noeffect on undead or constructs.
AT HIGHER LEVELSThe hit points regained increases by 1d8for each slot level above 5th used to castthis spell.
MASS HEAL
9th-level conjuration [PHB 258]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
You heal up to 700 total hit points spreadout over any number of creatures withinrange. Creatures healed by this spell arecured of all diseases and of any effectmaking them blind or deafened. This spellhas no effect on undead or constructs.
MASS HEALING WORD
3rd-level evocation [PHB 258]
Casting time 1 actionRange 60 feetComponents VDuration Instantaneous
Up to six creatures within range regain hitpoints equal to 1d4 + your spellcastingability modifier. This has no effect onundead or constructs.
AT HIGHER LEVELSCreatures heal an additional 1d4 for eachslot level above 6th used to cast this spell.
MASS SUGGESTION
6th-level enchantment [PHB 258]
Casting time 1 actionRange 60 feetComponents V, M (a snake's tongue andeither a bit of honeycomb or a drop ofsweet oil)
Duration 24 hours
You suggest a course of action andmagically influence up to twelve creatureswithin range to perform that action. Eachtarget makes a Wisdom saving throw or iscompelled to complete the suggestedtask.
AT HIGHER LEVELSThe duration increases to 10 days with a7th level slot, 30 days with an 8th, and ayear and a day with a 9th.
MAZE
8th-level conjuration [PHB 258]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 10minutes
You banish a creature you can see withinrange into a labyrinthine demiplane. Thetarget remains there until the spellexpires or it escapes the maze.The target can use its action to make anIntelligence check to escape the maze (aminotaur or goristro demonautomatically succeeds). The targetreappears in the space it left when thespell ends.
MELD INTO STONE
3rd-level transmutation [PHB 259]
Casting time 1 actionRange TouchComponents V, SDuration 8 hours
You step into a stone object or surfacelarge enough to fully contain your body.While merged with the stone you cannotsee what occurs outside it. You remainaware of the passage of time and can castspells on yourself. Leaving the stone endsthe spell effect and you can only leave thestone where you entered it.
MELF'S ACID ARROW
2nd-level evocation [PHB 259]
Casting time 1 actionRange 90 feetComponents V, S, M (powdered rhubarbleaf and an adder's stomach)
Duration Instantaneous
Make a ranged spell attack against atarget within range. On a hit, the arrowdeals 4d4 acid damage immediately and2d4 acid damage at the end of its nextturn. On a miss the arrow deals half ofthe initial damage and no secondarydamage.
AT HIGHER LEVELSBoth the initial and secondary damageincreases by 1d4 for each slot level above2nd used to cast this spell.
MENDING
Transmutation cantrip [PHB 259]
Casting time 1 minuteRange TouchComponents V, S, M (two lodestones)Duration instantaneous
This spell repairs a single break or tear inan object you touch. This can physicallyrestore a magic item or construct, butcannot restore the magical abilities tosuch items.
MESSAGE
Transmutation cantrip [PHB 259]
Casting time 1 actionRange 120 feetComponents V, S, M (a short piece ofcopper wire)
Duration 1 round
You point your finger at a creature withinrange and whisper a message. The targethears the message and can reply in awhisper that only you can hear.
METEOR SWARM
9th-level evocation [PHB 259]
Casting time 1 actionRange 1 mileComponents V, SDuration Instantaneous
Four orbs of fire hit the ground atdifferent points you can see within range.Each orb deals 20d6 fire and 20d6bludgeoning damage to creatures withina 40-foot radius of each impact with aDexterity save for half damage. Acreature in the area of more than oneburst is only affected once.
MIND BLANK
8th-level abjuration [PHB 259]
Casting time 1 actionRange TouchComponents V, SDuration 24 hours
For the duration, the touched target isimmune to psychic damage, any effectthat would read its emotions or thoughts,divination spells, and the charmedcondition.
MINOR ILLUSION
Illusion cantrip [PHB 260]
Casting time 1 actionRange 30 feetComponents S, M (a bit of fleece)Duration 1 minute
You create a sound or image within rangethat lasts for the duration.
MIRAGE ARCANE
7th-level illusion [PHB 260]
Casting time 10 minutesRange SightComponents V, SDuration 10 days
You make terrain in an area up to 1square mile look, sound, smell and evenfeel like some other sort of terrain. Acreature with True Sight can see throughthe illusion to the terrain's true form, butcan still physically interact with theillusion. Any illusory object taken out ofthe area of effect disappearsimmediately.
MIRROR IMAGE
2nd-level illusion [PHB 260]
Casting time 1 actionRange SelfComponents V, SDuration 1 minute
Three illusory duplicates of yourselfappear in your space. Each time acreature targets you with an attack, roll1d20 to determine whether the attack hitsyou or a duplicate. If all three duplicatesare active, a roll of 6 or more hits aduplicate. If 2 duplicates, a roll of 8 orhigher targets one. If 1 duplicate, a roll of11 or higher targets it.
MISLEAD
5th-level illusion [PHB 260]
Casting time 1 actionRange SelfComponents SDuration Concentration, up to 1 hour
You become invisible as an illusorydouble of yourself appears where you arestanding. The double lasts for theduration, but your invisibility ends if youcast a spell or attack. You can use youraction to direct the double up to twiceyour speed and make it gesture, speakand behave in any way you choose.
MISTY STEP
2nd-level conjuration [PHB 260]
Casting time 1 bonus actionRange SelfComponents VDuration Instantaneous
Briefly surrounded by silvery mist, youteleport up to 30 feet to an unoccupiedspace that you can see.
MODIFY MEMORY
5th-level enchantment [PHB 261]
Casting time 1 actionRange 30 feetComponents V, SDuration Concentration, up to 1 minute
A creature that you can see within rangemakes a Wisdom saving throw or ischarmed by you. While the charm lastsyou can affect the target's memory of anevent that happened within the last 24hours and lasted no more than 10minutes.AT HIGHER LEVELSBy using a higher slot level, you canmodify an event that happened up to 7days ago (6th level), 30 days ago (7thlevel), 1 year ago (8th level), or any time
in the creature's past (9th level).
MOONBEAM
2nd-level evocation [PHB 261]
Casting time 1 actionRange 120 feetComponents V, S, M (several seeds of anymoonseed plant and a piece ofopalescent feldspar)
Duration Concentration, up to 1 minute
A 5-foot radius, 40-foot tall cylinder ofsilvery light fills an area within range. Anycreature that enters or starts its turn inthe area takes 2d10 radiant damage,halved with a Constitution saving throw.On your turn you can move the beam upto 60 feet in any direction.AT HIGHER LEVELSThe damage increases by 1d10 for eachslot level above 2nd used to cast this
spell.
MORDENKAINEN'S FAITHFUL HOUND
4th-level conjuration [PHB 261]
Casting time 1 actionRange 30 feetComponents V, S, M (a tiny silver whistle,a piece of bone, and a thread)
Duration 8 hours
You summon a phantom watchdog.Whenever a creature comes within 30 feetof it without speaking a designatedpassword the hound starts barkingloudly. The hound sees invisible creaturesand even into the Ethereal Plane, and itignores illusions. The hound can attemptto bite on your turn. It's attack bonus isyour spellcasting ability modifier + yourproficiency bonus. On a hit it deals 4d8piercing damage.
MK'S MAGNIFICENT MANSION
7th-level conjuration [PHB 261]
Casting time 1 minuteRange 300 feetComponents V, S, M (a mini portal carvedfrom ivory, polished marble, and a tinysilver spoon)
Duration 24 hours
You create an extradimensional dwelling,complete with near-transparent servantsand a banquet of food fit for up to 100people.
MK'S PRIVATE SANCTUM
4th-level abjuration [PHB 263]
Casting time 10 minutesRange 120 feetComponents V, S, M (a think sheet oflead, piece of opaque glass, wad ofcotton/cloth, and powdered chrysolite)
Duration 24 hours
You make a cub between 5 and 100 feeton a side within the area that:sound cannot pass through; preventsvision into; cannot be divined into; andcannot be teleported into or out of
AT HIGHER LEVELSYou increase the size of one side by up to100 feet for each slot level above 4th usedto cast this spell.
MORDENKAINEN'S SWORD
7th-level evocation [PHB 262]
Casting time 1 actionRange 60 feetComponents V, S, M (a miniatureplatinum sword worth 250 gp)
Duration Concentration, up to 1 minute
A sword appears floating in the air. Youcan make a melee spell attack on acreature within 5 feet of the sword eachturn. On a hit, the sword deals 3d10 forcedamage. You can move the sword up to20 feet each round before attacking.
MOVE EARTH
6th-level transmutation [PHB 263]
Casting time 1 actionRange 120 feetComponents V, S, M (an iron blade and asmall bag of soil)
Duration Concentration, up to 2 hours
You can reshape up to a 40 square footarea of terrain into any shape you want.Shaping the terrain takes 10 minutes andat the end of each 10 minute interval youcan choose to reshape the area again.
NONDETECTION
3rd-level abjuration [PHB 263]
Casting time 1 actionRange TouchComponents V, S, M (a pinch of diamonddust worth 25 gp)
Duration 8 hours
For the duration the creature you touchcannot be targeted by divination magic orperceived through magical scryingsensors. This effect can also be placedover an area or object no larger than 10feet in any dimension.
NYSTUL'S MAGIC AURA
2nd-level illusion [PHB 263]
Casting time 1 actionRange TouchComponents V, S, M (a small square ofsilk)
Duration 24 hours
The target creature or unattended objectreceives either a false aura when underthe gaze of Detect Magic, or changing theway the creature or object is perceived byeffects like a paladin's Divine Sense.
OTILUKE'S FREEZING SPHERE
6th-level evocation [PHB 263]
Casting time 1 actionRange 300 feetComponents V, S, M (a small crystalsphere)
Duration Instantaneous
A small globe of frozen energy streaks toa point within range and explodes in a 60-foot radius sphere. Creatures in the areatake 10d6 cold damage, with aConstitution saving throw for halfdamage. Water in the area is frozen up to6 inches thick for 1 minute.
AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 6th used to cast this spell.
OTILUKE'S RESILIENT SPHERE
4th-level evocation [PHB 264]
Casting time 1 actionRange 30 feetComponents V, S, M (a hemisphericalpiece of clear crystal and gum arabic)
Duration Concentration, up to 1 minute
A sphere of force encloses a Large orsmaller creature within range. Anunwilling creature can attempt aDexterity saving throw to avoid the effect.The sphere is impenetrable and immuneto all damage. An enclosed creature canpush against the sphere, making it roll upto half their speed.A Disintegrate spell destroys the spherewithout harming anything inside it.
OTTO'S IRRESISTABLE DANCE
6th-level enchantment [PHB 264]
Casting time 1 actionRange 30 feetComponents VDuration Concentration, up to 1 minute
A creature within range starts dancing inplace, using all of its movement each turnto dance. Creatures immune to charmcannot be affects. Dancing creatures havedisadvantage on Dexterity saving throwsand attack rolls, and anyone attacking adancing creature has advantage.
As an action, a dancing creature canmake a Wisdom saving throw to end thiseffect.
PASS WITHOUT TRACE
2nd-level abjuration [PHB 264]
Casting time 1 actionRange SelfComponents V, S, M (ashes from aburned leaf of mistletoe and a sprig ofspruce)
Duration Concentration, up to 1 hour
For the duration, creatures you choosewithin 30 feet get a +10 bonus on Stealthchecks and cannot be tracked bynonmagical means.
PASSWALL
5th-level transmutation [PHB 264]
Casting time 1 actionRange 60 feetComponents V, S, M (a pinch of sesameseeds)
Duration 1 hour
A passage appears at a point you chooseon a surface such as a wall, ceiling, orfloor. The passage can be up to 20 feetdeep. Any creature inside the passagewhen the spell expires is safely ejected toa spot nearest to the surface.
PHANTASMAL FORCE
2nd-level illusion [PHB 264]
Casting time 1 actionRange 60 feetComponents V, S, M (a bit of fleece)Duration Concentration, up to 1 minute
You create an illusion which appears onlyto one creature within range. Thecreature can make an Intelligence savingthrow upon casting to ignore this effect.At any time, the creature can make anInvestigation check to discover theillusion. Otherwise the creature treats theillusion as being real in every way, andcan even take damage from it.
PHANTASMAL KILLER
4th-level illusion [PHB 265]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 minute
You tap into the deepest fears of a targetwithin range and make an illusorymanifestation of it, visible only to thatcreature. The target must make a Wisdomsaving throw or become frightened forthe duration. Each turn while the effect isin place, the target must make a Wisdomsaving throw or take 4d10 damage. On asuccessful save, the spell ends.
AT HIGHER LEVELSThe damage increases by 1d10 for eachslot level above 4th used to cast this spell.
PHANTOM STEED
3rd-level illusion [PHB 265]
Casting time 1 minuteRange 30 feetComponents V, SDuration 1 hour
You conjure a large horselike creaturewithin range that you or another creatureof your choosing can ride. The horse canmove up to 100 feet per round and cantravel 10 miles in an hour, 13 at a fastpace.
PLANAR ALLY
6th-level conjuration [PHB 265]
Casting time 10 minutesRange 60 feetComponents V, SDuration Instantaneous
You beseech a god, demon prince, orsome other powerful otherworldly entityfor aid. It sends an Outsider to you whichyou can then bargain with for aid. Theprice is dependent on the task requested.
PLANAR BINDING
5th-level abjuration [PHB 265]
Casting time 1 hourRange 60 feetComponents V. S. M (a jewel worth atleast 1,000 gp)
Duration 24 hours
You bind a celestial, elemental, fiend, orfey to your service for the duration. Thecreature must be present for the entiretyof the spellcasting and makes a Charismasaving throw. If it fails the save, it isbound to do your bidding for theduration.
AT HIGHER LEVELSThe duration increases to 10 days if a 7th-level slot is used, 180 days for an 8th, anda year and a day for a 9th.
PLANE SHIFT
7th-level conjuration [PHB 266]
Casting time 1 actionRange TouchComponents V, S, M (a forked metal rodworth 250 gp)
Duration Instantaneous
You and up to 8 willing creatures aretransported to another plane of existenceof your choosing. If you use this to banishan otherworldly creature instead, make amelee spell attack against it. On a hit, thecreature must make a Charisma savingthrow or be banished to a randomlocation on the plane you choose.
PLANT GROWTH
3rd-level transmutation [PHB 266]
Casting time 1 action or 8 hoursRange 150 feetComponents V, SDuration Instantaneous
If cast as an action, choose a spot withinrange that you can see. All plant lifewithin 100 feet of that spot becomes thickand overgrown and creatures must spend4 feet of movement to move 1 foot.
If cast as 8 hours, you enrich the landwithin half a mile. The plants within rangebecome enriched for 1 year, yieldingtwice the normal amount of food whenharvested.
POISON SPRAY
Conjuration cantrip [PHB 266]
Casting time 1 actionRange 10 feetComponents V, SDuration Instantaneous
You target a creature within range thatyou can see. The creature must succeedon a Constitution saving throw or take1d12 damage. This spell's damageincreases to 2d12 at 5th level, 3d12 at11th level, and 4d12 at 17th level.
POLYMORPH
4th-level transmutation [PHB 266]
Casting time 1 actionRange 60 feetComponents V, S, M (a caterpillarcocoon)
Duration Concentration, up to 1 hour
A creature within range is transformedinto a new form. This new form can havea CR of up to the transformed creature'sCR or level. An unwilling creature canmake a Wisdom saving throw to avoidthis effect.
POWER WORD HEAL
9th-level evocation [PHB 266]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
The touched creature regains all of its hitpoints and is cured of the charmed,frightened, paralyzed, or stunnedconditions. If the creature is prone it canstand up as a reaction. This spell has noeffect on undead or constructs.
POWER WORD KILL
9th-level enchantment [PHB 266]
Casting time 1 actionRange 60 feetComponents VDuration Instantaneous
You target one creature within range. Ifthat creature has 100 or fewer hit points,it dies instantly. If it has more than 100 hitpoints, this spell has no effect.
POWER WORD STUN
8th-level enchantment [PHB 267]
Casting time 1 actionRange 60 feetComponents VDuration Instantaneous
You target a creature within range. If thatcreature has 150 hit points or less, it isstunned, otherwise the spell doesnothing. On each of its turns the creaturemakes a Constitution saving throw. On asuccessful save, the creature is no longerstunned.
PRAYER OF HEALING
2nd-level evocation [PHB 267]
Casting time 10 minutesRange 30 feetComponents VDuration Instantaneous
Up to six creatures within range regain2d8 + your spellcasting modifier hitpoints. This spell has no effect on undeadand constructs.
AT HIGHER LEVELSCreatures regain an additional 1d8 hitpoints for each slot level above 2nd usedto cast this spell.
PRESTIDIGITATION
Transmutation cantrip [PHB 267]
Casting time 1 actionRange 10 feetComponents V, SDuration Up to 1 hour
With this spell you can: create a harmlesssensory effect; light or snuff a small fireor candle; clean or soil a small object;chill, warm or flavor nonliving material;make a color or mark appear on a surfacefor 1 hour; create a trinket in your handuntil your next turn.you can have up to 3 non-instantaneouseffects active at once.
PRISMATIC SPRAY
7th-level evocation [PHB 267]
Casting time 1 actionRange Self (60-foot cone)Components V, SDuration Instantaneous
Each target within a 60-foot cone rolls aDexterity saving throw and 1d8. The 1d8roll determines the effect for thatcreature:1: 10d6 fire damage; 2: 10d6 aciddamage; 3: 10d6 lightning damage; 4:10d6 poison damage; 5: 10d6 colddamage; 6: target must makeConstitution saves until it passes or fails 3times. 3 failures makes it petrified; 7:target is blinded, then transported to arandom plane of existence; 8: 2 other
effects, roll 1d8 twice and take both.
PRISMATIC WALL
9th-level abjuration [PHB 267]
Casting time 1 actionRange 90 feetComponents V, SDuration 10 minutes
A wall of shimmering colors appears.Creatures within 20 feet of it must make aConstitution check or be blinded.Creatures attempting to pass through itmust make 7 dexterity saving throws or ittakes the following effects, in order: 10d6fire damage, 10d6 acid damage, 10d6electric damage, 10d6 poison damage,10d6 cold damage, restrained and thenpetrified, and blinded and then banishedto another plane.
PRODUCE FLAME
Conjuration cantrip [PHB 269]
Casting time 1 actionRange SelfComponents V, SDuration 10 minutes
A flame appears in the palm of your handfor the duration. You can attack with theflame, though that ends the spell. Toattack, make a ranged spell attack at acreature within 30 feet. On a hit the targettakes 1d8 fire damage. This damageincreases to 2d8 at 5th level, 3d8 at 11thlevel, and 4d8 at 17th level.
PROGRAMMED ILLUSION
6th-level illusion [PHB 269]
Casting time 1 actionRange 120 feetComponents V, S, M (a bit of fleece andjade dust worth 25 gp)
Duration Until dispelled
You set an illusion with a triggercondition. The illusion is imperceptiblebefore it is triggered and theprogrammed performance can be up to 5minutes in length.When the condition you specify occurs,the illusion springs to life, performs itsprogrammed function, then disappearsand resets after 10 minutes, ready to betriggered again.
PROJECT IMAGE
7th-level illusion [PHB 270]
Casting time 1 actionRange 500 milesComponents V, S, M (a small replica ofyou worth at least 5 gp)
Duration Concentration, up to 1 day
You create an illusory image of yourselfthat lasts for the duration. The illusionlooks and sounds like you and can appearanywhere within range that you haveseen before. As a bonus action on yourturn, you can see through the illusion'seyes and move it up to 30 feet per round.
PROTECTION FROM ENERGY
3rd-level abjuration [PHB 270]
Casting time 1 actionRange TouchComponents V, SDuration Concentration, up to 1 hour
For the duration, one creature you touchhas resistance to one damage type ofyour choice from: Acid, Cold, Fire,Lightning, or Thunder.
PROTECTION FROM EVIL/GOOD
1st-level abjuration [PHB 270]
Casting time 1 actionRange TouchComponents V, S, M (holy water orpowdered silver and iron)
Duration Concentration, up to 10minutes
Touched creature has protection againstAberrations, celestials, elementals, fey,fiends, and undead for the duration.Those creatures have disadvantage onattack rolls against the target, the targetcannot be charmed, possessed orfrightened by those creature types.
PROTECTION FROM POISON
2nd-level abjuration [PHB 270]
Casting time 1 actionRange TouchComponents V, SDuration 1 hour
Touched creature is cured of one type ofpoison. For the duration, the creature hasadvantage on saving throws againstbeing poisoned and has resistance topoison damage.
PURIFY FOOD AND DRINK
1st-level transmutation [PHB 270]
Casting time 1 actionRange 10 feetComponents V, SDuration Instantaneous
All nonmagical food and drink within a 5-foot radius sphere centered on a spot youchoose is rendered free from poison anddisease.
RAISE DEAD
5th-level necromancy [PHB 270]
Casting time 1 hourRange TouchComponents V, S, M (a diamond worth500 gp)
Duration Instantaneous
You return a dead creature you touch tolife, provided it has been dead for nomore than 10 days. If the soul is willing toreturn to the body, it returns to life with 1hit point.Creatures brought back this way suffer a-4 penalty to attack rolls, saving throws,and ability checks. This penalty is reducedby 1 every time the creature completes along rest.
RARY'S TELEPATHIC BOND
5th-level divination [PHB 270]
Casting time 1 actionRange 30 feetComponents V, S, M (pieces of eggshellfrom two different kinds of creatures)
Duration 1 hour
You forge a telepathic link with up to 8willing creatures of your choice withinrange. For the duration, the targets cancommunicate telepathically over anydistance, though not across planes ofexistence.
RAY OF ENFEEBLEMENT
2nd-level necromancy [PHB 271]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 1 minute
Make a ranged spell attack against atarget. On a hit, the target deals halfdamage with weapon attacks that useStrength. The target can make aConstitution saving throw at the end ofeach of its turns to end this effect.
RAY OF FROST
Evocation cantrip [PHB 271]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
Make a ranged spell attack against atarget within range. On a hit, the targettakes 1d8 cold damage and has its speedreduced by 10 feet for one round. Thespell's damage increases to 2d8 at 5thlevel, 3d8 at 11th level, and 4d8 at 17thlevel.
RAY OF SICKNESS
1st-level necromancy [PHB 271]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
Make a ranged spell attack against atarget you can see within range. On a hit,the target takes 2d8 poison damage andmust make a Constitution saving throw.On a failure, it is also poisoned until theend of your next turn.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 1st used to cast this spell.
REGENERATE
7th-level transmutation [PHB 271]
Casting time 1 minuteRange TouchComponents V, S, M (a prayer wheel andholy water)
Duration 1 hour
Touched creature regains 4d8 + 15 hitpoints instantly. For the duration, thetarget also regains 1 hit point at the startof each turn (10 HP per minute).
The target's severed body members arerestored after 2 minutes as long as youhold the severer part against the stump.
REINCARNATE
5th-level transmutation [PHB 271]
Casting time 1 hourRange TouchComponents V, S, M (rare oils andunguents worth 1,000 gp)
Duration Instantaneous
You touch a dead creature that has beendead no longer than 10 days. The spellforms a new adult body and calls thatsoul to it. The DM rolls 1d100 todetermine the new race of the target. Thecreature retains all memories andcapabilities it had before, exchanging itsracial abilities for that of its new form.
REMOVE CURSE
3rd-level abjuration [PHB 271]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
At your touch, all curses affecting onecreature or object end. If the object is acursed magic item, its curse remains, butthe spell breaks its attunement to theowner of the object so it can be removedor discarded.
RESISTANCE
Abjuration cantrip [PHB 272]
Casting time 1 actionRange TouchComponents V, S, M (a miniature clock)Duration Concentration, up to 1 minute
Once before the spell expires, thetouched creature can roll 1d4 and add theresult to any one saving throw.
RESURRECTION
7th-level necromancy [PHB 272]
Casting time 1 hourRange TouchComponents V, S, M (1 diamond worth1,000 gp)
Duration Instantaneous
You touch a dead creature that has beendead no more than a century that didn'tdie of old age and isn't undead, and bringit back to life.Creatures brought back this way take a -4penalty on attack rolls, saves, and abilitychecks, decreasing the penalty by 1 forevery long rest completed.After casting this spell, you cannot castspells and have disadvantage on attacks,saves, and ability checks until you finish a
long rest.
REVERSE GRAVITY
7th-level transmutation [PHB 272]
Casting time 1 actionRange 100 feetComponents V, S, M (a lodestone andiron filings)
Duration Concentration, up to 1 minute
Gravity reverses in a 50-foot radius, 100-foot tall cylinder area centered on a spotyou can see within range. A creaturecaught in this area can make a Dexteritysaving throw to grab onto a fixed objectwithin reach to avoid falling up. Creaturesstop falling when they reach the top ofthe cylinder or hit a ceiling or other fixedobject above them. When the spellexpires, creatures in the area fall asnormal.
REVIVIFY
3rd-level conjuration [PHB 272]
Casting time 1 actionRange TouchComponents V, S, M (diamonds worth300 gp)
Duration Instantaneous
You touch a creature that has died withinthe past minute and return it to life with 1hit point. This does not work on creaturesthat died of old age, nor can it restore lostbody parts.
ROPE TRICK
2nd-level transmutation [PHB 272]
Casting time 1 actionRange TouchComponents V, S, M (powdered cornextract and a twisted loop ofparchment)
Duration 1 hour
You touch a length of rope up to 60 feetlong that then stands up straight. At thetop of the rope opens anextradimensional space that can fit up toeight medium or smaller creatures. Therope can be pulled into the space to hideit as well.Attacks and spells cannot pass throughthe extradimensional portal and anythinginside the space when the spell expiresdrops.
SACRED FLAME
Evocation cantrip [PHB 272]
Casting time 1 actionRange 60 feetComponents V, SDuration Instantaneous
Flames descend on a creature withinrange that you can see. That creaturemakes a Dexterity saving throw or takes1d8 radiant damage. The damageincreases to 2d8 at 5th level, 3d8 at 11thlevel, and 4d8 at 17th level.
SANCTUARY
1st-level abjuration [PHB 272]
Casting time 1 bonus actionRange 30 feetComponents V, S, M (a small silvermirror)
Duration 1 minute
A creature within range is warded fromattacks. Any creature who targets thewarded creature with an attack or spellmust first make a Wisdom saving throw.On a failed save the creature must selecta new target or lost the attack or spell.
This effect ends if the warded creatureattacks or casts a spell that affects anenemy creature.
SCORCHING RAY
2nd-level evocation [PHB 273]
Casting time 1 actionRange 120 feetComponents V, SDuration Instantaneous
You create three rays of fire and hurlthem at targets within range. You cantarget separate creatures with each ortarget one creature with multiple rays.Make a ranged spell attack. On a hit, thetarget takes 2d6 fire damage.
AT HIGHER LEVELSOne additional ray is created for each slotlevel above 2nd used to cast this spell.
SCRYING
5th-level divination [PHB 273]
Casting time 10 minutesRange SelfComponents V, S, M (a focus worth atleast 1,000 gp)
Duration Concentration, up to 10minutes
You attempt to see and hear a particularcreature you choose that is on the sameplane of existence. The target makes aWisdom save, which is modified by thetarget's knowledge and physicalconnection to you.On a successful save, the spell fails andyou cannot target that creature again for24 hours. On a failure, you see all within10 feet of the target.
SEARING SMITE
1st-level evocation [PHB 274]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
Your next attack against a creature dealsan extra 1d6 fire damage and causes thecreature to catch fire. On each of its turnsafter that, the creature makes aConstitution saving throw. On failure ittakes 1d6 fire damage; on success the fireis put out.
AT HIGHER LEVELSThe initial fire damage is increased by 1d6for each slot level above 1st used to castthis spell.
SEE INVISIBILITY
2nd-level divination [PHB 274]
Casting time 1 actionRange selfComponents V, S, M (a pinch of talc and asmall sprinkling of silver powder)
Duration 1 hour
For the duration you can see invisiblecreatures and objects as if they werevisible. You also see into the EtherealPlane. Ethereal creatures and objectsappear translucent and ghostly.
SEEMING
5th-level illusion [PHB 274]
Casting time 1 actionRange 30 feetComponents V, SDuration 8 hours
You change the appearance of up to 8creatures within range, giving each targeta new, illusory appearance. Creatures canmake an Investigation check to discernthe illusions for what they are.
SENDING
3rd-level evocation [PHB 274]
Casting time 1 actionRange UnlimitedComponents V, S, M (a short piece of finecopper wire)
Duration 1 round
You send a short message to any creaturewith which you are familiar. The creaturehears the message in its mind and canrespond immediately.This can send a message across anydistance and even to other planes ofexistence, but there is a 5% chance it failsif the recipient is on another plane.
SEQUESTER
7th-level transmutation [PHB 274]
Casting time 1 actionRange TouchComponents V, S, M (a powdercomposed of diamond, emerald, ruby,and sapphire dust worth 5,000 gp)
Duration Until dispelled
A willing creature or object is hiddenaway. It becomes invisible andundetectable through divination. If thetarget is a creature it enters a state ofsuspended animation.You can set a condition for the spell toend early. The condition must be visibleand take place within 1 mile of thecreature. This effect also ends if thesubject takes any damage.
SHAPECHANGE
9th-level transmutation [PHB 274]
Casting time 1 actionRange SelfComponents V, S, M (1 jade circlet worth1,500 gp)
Duration Concentration, up to 1 hour
For the duration, you transform into acreature that you have seen before thathas a CR equal to or lower than your level.You can alter your form as an action,following the same restrictions.
SHATTER
2nd-level evocation [PHB 275]
Casting time 1 actionRange 60 feetComponents V, S, M (a chip of mica)Duration Instantaneous
A sudden loud, ringing noise emanates ina 10-foot radius from a point youdesignate within range. Creatures withinthe area take 2d8 thunder damage, with aConstitution saving throw for halfdamage.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 2nd used to cast thisspell.
SHIELD
1st-level abjuration [PHB 275]
Casting time 1 reaction, taken when hitby an attack or magic missile
Range SelfComponents V, SDuration 1 round
An invisible barrier of magical forceappears and protects you. Until the startof your next turn you have a +5 bonus toyour AC, including against the triggeringattack, and take no damage from MagicMissile.
SHIELD OF FAITH
1st-level abjuration [PHB 275]
Casting time 1 bonus actionRange 60 feetComponents V, S, M (a small parchmentwith a bit of holy text written on it)
Duration Concentration, up to 10minutes
A shimmering force surrounds a creatureof your choice within range, granting +2AC for the duration.
SHILLELAGH
Transmutation cantrip [PHB 275]
Casting time 1 bonus actionRange TouchComponents V, S, M (mistletoe, ashamrock leaf, and a club)
Duration 1 minute
The club or quarterstaff becomes magicalfor the duration. You can use yourspellcasting modifier instead of Strengthfor attack and damage rolls with theweapon for the duration, and the damagedie becomes 1d8.
SHOCKING GRASP
Evocation cantrip [PHB 275]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
Make a melee spell attack. On a hit, thetarget takes 1d8 lightning damage andcan't take reactions until its next turn.This damage increases to 2d8 at 5th level,3d8 at 11th level, and 4d8 at 17th level.
SILENCE
2nd-level illusion [PHB 275]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 10minutes
For the duration, no sound can enter orpass trough a 20-foot radius spherecentered on a point you designate withinrange. Any creature or object entirelyinside the sphere is immune to thunderdamage, and are deafened while inside.Spells that require verbal components areimpossible in the sphere.
SILENT IMAGE
1st-level illusion [PHB 276]
Casting time 1 actionRange 60 feetComponents V, S, M (a bit of fleece)Duration Concentration, up to 10minutes
You create an image of an object orcreature that is no larger than a 15-footcube. The image gives off no sound,smells, or any other sensory effects. Youcan move the image as an action to anyspot within range, and can manipulate itso that the movement appears normal,like a humanoid walking.Creatures can make an Investigationcheck to discern the illusion.
SIMULACRUM
7th-level illusion [PHB 276]
Casting time 12 hoursRange TouchComponents V, S, M (snow or ice in largequantity, and ruby dust worth 1,500 gp)
Duration Until dispelled
You duplicate any creature that is withinrange for the duration of casting. Theduplicate appears to be a double of theoriginal creature, but has half hit pointsand can never get stronger or learn newabilities. The simulacrum is friendlytoward you and anyone you designateand obeys your spoken commands. If it isdropped to 0 HP, it melts away.
SLEEP
1st-level enchantment [PHB 276]
Casting time 1 actionRange 90 feetComponents V, S, M (a pinch of fine sand,rose petals)
Duration 1 minute
Roll 5d8 to determine how many hitpoints in creatures you can affect withthis spell. Starting with the creature withthe lowest hit points within 20 feet of aspot you designate within range,creatures fall asleep until all of the hitpoints rolled are used up.
AT HIGHER LEVELSIncrease the hit points put to sleep by 2d8for each slot level above 1st used to castthis spell.
SLEET STORM
3rd-level conjuration [PHB 276]
Casting time 1 actionRange 150 feetComponents V, S, M (a pinch of dust anda few drops of water)
Duration Concentration, up to 1 minute
For the duration, a 20-foot radius, 40-foottall cylinder area within range is heavilyobscured and flames are doused. Theground becomes difficult terrain and allcreatures who start their turn in or enterthe area make a Dexterity saving throw orfall prone. Creatures attempting to cast aspell in the area must make aConstitution saving throw or loseconcentration.
SLOW
3rd-level transmutation [PHB 277]
Casting time 1 actionRange 120 feetComponents V, S, M (a drop of molasses)Duration Concentration, up to 1 minute
Up to six creatures within a 40-foot cubewithin range must make a Wisdom savingthrow of be affected by this spell.Affected creatures have their speedhalved, -2 to AC and Dexterity savingthrows, can use either an action or bonusaction on its turn (not both). Spellcastershave a chance to have the spell delayedfor one turn. Affected creatures can makea Wisdom save every round to end thiseffect.
SPARE THE DYING
Necromancy cantrip [PHB 277]
Casting time 1 actionRange TouchComponents V, SDuration Instantaneous
You touch a living creature that has 0 hitpoints. The creature be comes stable. Thishas no effect on undead or constructs.
SPEAK WITH ANIMALS
1st-level divination [PHB 277]
Casting time 1 actionRange SelfComponents V, SDuration 10 minutes
You gain the ability to speak andunderstand beasts for the duration.
SPEAK WITH DEAD
3rd-level necromancy [PHB 277]
Casting time 1 actionRange 10 feetComponents V, S, M (burning incense)Duration 10 minutes
A corpse within range that has not beenthe target of this spell in the last 10 daysanswers up to five questions over theduration. The corpse knows only what itknew in life.
SPEAK WITH PLANTS
3rd-level transmutation [PHB 277]
Casting time 1 actionRange Self (30-foot radius)Components V, SDuration 10 minutes
You grant plants within 30 feet of yousentience and the ability to communicatewith you.
SPIDER CLIMB
2nd-level transmutation [PHB 277]
Casting time 1 actionRange TouchComponents V, S, M (a drop of bitumenand a spider)
Duration Concentration, up to 1 hour
Until the spell ends, one willing creatureyou touch has the ability to move up,down, and across vertical surfaces andhand upside down along ceilings, whileleaving its hands free. The target gains aclimb speed equal to its walking speed.
SPIKE GROWTH
2nd-level transmutation [PHB 277]
Casting time 1 actionRange 150 feetComponents V, S, M (seven sharp thorns)Duration Concentration, up to 10minutes
A 20-foot radius area of ground is coveredwith spikes and thorns. Creatures withinthe area and entering it take 2d4 piercingdamage for every 5 feet they travelthrough the area.
The area is camouflaged to look natural.Creatures must make a Perception checkto notice the thorns beforeentering/avoiding the area.
SPIRIT GUARDIANS
3rd-level conjuration [PHB 278]
Casting time 1 actionRange Self (15-foot radius)Components V, S, M (a holy symbol)Duration Concentration, up to 10minutes
Spirits form a 15-foot radius ring ofprotection around you. Creaturesentering or starting their turn in the areatake 3d8 radiant (good) or necrotic (evil)damage, Wisdom save for half damage,and have their movement halved.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 3rd used to cast this spell.
SPIRITUAL WEAPON
2nd-level evocation [PHB 278]
Casting time 1 bonus actionRange 60 feetComponents V. SDuration 1 minute
A floating, spectral weapon appearswithin range. When you cast this spell,make a melee spell attack against acreature within range. On a hit, thecreature takes 1d8 + your spellcastingability modifier force damage. As a bonusaction on your turn, you can move theweapon up to 20 feet and attack with it.
AT HIGHER LEVELSThe damage dealt by the weaponincreases by 1d8 for every two slot levelsabove 2nd used to cast this spell.
STAGGERING SMITE
4th-level evocation [PHB 278]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
The next time you hit a creature with amelee weapon, the attack deals an extra4d6 psychic damage and the targetmakes a Wisdom saving throw. On failure,the target has disadvantage on attackrolls and ability checks, and cannot takereactions until after its next turn.
STINKING CLOUD
3rd-level conjuration [PHB 278]
Casting time 1 actionRange 90 feetComponents V, S, M (a rotten egg orseveral skunk cabbage leaves)
Duration Concentration, up to 1 minute
You create a 20-foot radius cloud ofyellow gas centered on a spot withinrange. Creatures that start completelywithin the cloud must make aConstitution saving throw or spend theirturn retching and reeling. Creatures thatdo not need to breathe are immune tothis effect.
STONE SHAPE
4th-level transmutation [PHB 278]
Casting time 1 actionRange TouchComponents V, S, M (soft clay)Duration Instantaneous
You touch a stone object of medium sizeor smaller or a section of stone no morethan 5 feet in any dimension and form itinto any shape that suits your purpose.The object can have up to 2 hinges and alatch, but nothing more mechanicallycomplicated than that.
STONESKIN
4th-level abjuration [PHB 278]
Casting time 1 actionRange TouchComponents V, S, M (diamond dustworth 100 gp)
Duration Concentration, up to 1 hour
The spell turns the flesh of a willingcreature you touch as hard as stone. Forthe duration, the creature has resistanceto nonmagical bludgeoning, piercing andslashing damage.
STORM OF VENGEANCE
9th-level conjuration [PHB 279]
Casting time 1 actionRange SightComponents V, SDuration Concentration, up to 1 minute
Creatures in the area when the stormforms make a Constitution saving throwor takes 2d6 thunder damage and isdeafened for 5 minutes.Round 2: creatures under the cloud take1d6 acid damageRound 3: bolts of lightning strike 6creatures under the cloud, dealing 10d6damage (Dex save for half)Round 4: Hail deals 2d6 bludgeoningdamageRound 5-10: creatures take 1d6 colddamage, ranged attacks are impossible.
SUGGESTION
2nd-level enchantment [PHB 279]
Casting time 1 actionRange 30 feetComponents V, M (a snake's tongue andhoneycomb or sweet oil)
Duration Concentration, up to 8 hours
You suggest a course of action for atarget within range. The target makes aWisdom saving throw. On a failure, itperforms the suggested course of actionto the best of its ability.
SUNBEAM
6th-level evocation [PHB 279]
Casting time 1 actionRange Self (60-foot line)Components V, S, M (a magnifying glass)Duration Concentration, up to 1 minute
An intense beam of light shines from yourhands in a 60-foot long by 5-foot wideline. Creatures in the effect take 6d8radiant damage and are blinded untilyour next turn. A successful Constitutionsaving throw halves the damage andnegates the blindness. Undead and oozeshave disadvantage on the saving throw.You can create a new line of radiance asan action on each of your turns for theduration.
SUNBURST
8th-level evocation [PHB 279]
Casting time 1 actionRange 150 feetComponents V, S, M (fire and a piece ofsunstone)
Duration Instantaneous
Brilliant sunlight fills a 60-foot radius areawithin range. Creatures within the areatake 12d6 radiant damage and areblinded for 1 minute. A successfulConstitution saving throw halves thedamage and negates the blind. Undeadand oozes have disadvantage on thesave.Blinded creatures can make aConstitution saving throw on each of theirturns to end the condition.
SWIFT QUIVER
5th-level transmutation [PHB 279]
Casting time 1 bonus actionRange TouchComponents V, S, M (a quiver containingat least one piece of ammo)
Duration Concentration, up to 1 minute
You transmute your quiver so that itsupplies an endless supply of ammunitionfor the duration. On each of your turnsyou can use a bonus action to make twoattacks with a weapon that usesammunition from the quiver. Each timeyou fire, the quiver magically replaces theammunition back in the quiver.
SYMBOL
7th-level abjuration [PHB 280]
Casting time 1 minuteRange TouchComponents V, S, M (mercury,phosphorous, and powdered diamondand opal worth 1,000 gp)
Duration Until dispelled or triggered
You transcribe a glyph or rune thattriggers on a condition you set and cancause: death; discord; fear; hopelessness;insanity; pain; sleep; or stunning
TASHA'S HIDEOUS LAUGHTER
1st-level enchantment [PHB 280]
Casting time 1 actionRange 30 feetComponents V, S, M (tiny tarts and afeather)
Duration Concentration, up to 1 minute
A creature you can see within range mustmake a Wisdom saving throw or fallsprone in laughter and is incapacitated forthe duration. Each round, and each time ittakes damage, the creature can make anew Wisdom saving throw to end thiseffect. The target has advantage on thissave if it is triggered by damage.
TELEKINESIS
5th-level transmutation [PHB 280]
Casting time 1 actionRange 60 feetComponents V, SDuration Concentration, up to 10minutes
You can manipulate creatures or objectswithin range with your mind. Ifattempting to move a creature, make anability check with your spellcasting abilityopposed by the creature's Strengthcheck. If you win you can move thecreature up to 30 feet and the creature isrestrained. You can move an unattendedobject up to 1,000 pounds up to 30 feetwithin the range of this spell.
TELEPATHY
8th-level evocation [PHB 281]
Casting time 1 actionRange UnlimitedComponents V, S, M (a pair of linkedsilver rings)
Duration 24 hours
You create a telepathic link to anycreature with which you are familiar onthe same plane of existence. For theduration of the spell you and the linkedcreature can instantaneously sharemental images and thoughts.
TELEPORT
7th-level conjuration [PHB 281]
Casting time 1 actionRange 10 feetComponents VDuration Instantaneous
You transport yourself and up to eightwilling creatures or a 10-foot cube to adestination on the same plane ofexistence that is known to you.
TELEPORTATION CIRCLE
5th-level conjuration [PHB 282]
Casting time 1 minuteRange 10 feetComponents V, M (rare chalks and inksworth 50 gp)
Duration 1 round
You draw a 10-foot diameter circle on theground, linking that location with apermanent teleportation circlesomewhere else on the same plane ofexistence. You can create a permanentteleportation circle by casting this spellevery day for one year.
TENSER'S FLOATING DISK
1st-level conjuration [PHB 282]
Casting time 1 actionRange 30 feetComponents V, S, M (a drop of mercury)Duration 1 hour
You create a 3-foot wide disk of force thatcan hold up to 500 pounds. While this iswithin 20 feet of you it does not move, butwill move to stay within 20 feet of you ifyou are traveling.
THAUMATURGY
Transmutation cantrip [PHB 282]
Casting time 1 actionRange 30 feetComponents VDuration Up to 1 minute
You create one of the following effects:
your voice booms three times as loud;you cause flames to flicker and changefor 1 minute; you cause harmless tremorsfor 1 minute; you create a harmlesssound within range; you cause anunlocked door or window to fly open; oryou alter the appearance of your eyes for1 minuteYou can have up to three of these 1-minute effects active at once.
THORN WHIP
Transmutation cantrip [PHB 282]
Casting time 1 actionRange 30 feetComponents V, S, M (the stem of a plantwith thorns)
Duration Instantaneous
A large, vine-like whip attacks a creaturewithin range. Make a melee spell attack.On a hit the creature takes 1d6 piercingdamage. If the target is Large or smaller,pull it 10 feet closer to you. The damageincreases to 2d6 at 5th level, 3d6 at 11thlevel, and 4d6 at 17th level.
THUNDEROUS SMITE
1st-level evocation [PHB 282]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
The first time you hit with a meleeweapon during this spell's duration, yourweapon deals an extra 2d6 thunderdamage. The target must also make aStrength saving throw or be pushed 10feet away from you.
THUNDERWAVE
1st-level evocation [PHB 282]
Casting time 1 actionRange Self (15-foot cube)Components V, SDuration Instantaneous
Creatures within a 15-foot cube of youtake 2d8 thunder damage and arepushed 10 feet away. If they make aConstitution saving throw they take halfdamage and are not pushed.
AT HIGHER LEVELSThe damage increases by 1d8 for eachslot level above 1st used to cast this spell.
TIME STOP
9th-level transmutation [PHB 283]
Casting time 1 actionRange SelfComponents VDuration Instantaneous
You briefly stop time for everyone butyourself. You take 1d4 +1 turns in a row,during which you can move and takeactions as normal.The spell ends if any of the actions youtake affect another creature or an objectworn by another creature, or if you movemore than 1,000 feet away from whereyou case the spell.
TONGUES
3rd-level divination [PHB 283]
Casting time 1 actionRange TouchComponents V, M (a small clay model ofa ziggurat)
Duration 1 hour
The touched creature gains the ability tospeak and understand any language forthe duration.
TRANSPORT VIA PLANTS
6th-level conjuration [PHB 283]
Casting time 1 actionRange 10 feetComponents V, SDuration 1 round
This creates a link between a Large orlarger inanimate plant within range andanother plant on the same plane ofexistence. For the duration, creatures canstep into the target plant and exit fromthe destination plant using 5 feet ofmovement.
TREE STRIDE
5th-level conjuration [PHB 283]
Casting time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute
You gain the ability to enter a tree andmove inside it to inside another tree ofthe same type within 500 feet. You canuse this mode of transportation once perround for the duration, and must endeach round outside of a tree.
TRUE POLYMORPH
9th-level transmutation [PHB 283]
Casting time 1 actionRange 30 feetComponents V, S, M (1 drop of mercury,a dollop of gum arabic, and a wisp ofsmoke)
Duration Concentration, up to 1 hour
You choose one creature or object withinrange to transform into another creatureor object for the duration. Creatures get aWisdom saving throw to resist this effect.
TRUE RESURRECTION
9th-level necromancy [PHB 284]
Casting time 1 hourRange TouchComponents V, S, M (a sprinkle of holywater and diamonds worth 25,000 gp)
Duration Instantaneous
You touch a creature that has been deadfor no longer than 200 years and thatdied of something other than old age.This spell brings the creature back to life,even creating a new body if the old one isnot available, in which case you mustspeak the creature's name to perform thespell.
TRUE SEEING
6th-level divination [PHB 284]
Casting time 1 actionRange TouchComponents V, S, M (an ointment for theeyes that costs 25 gp)
Duration 1 hour
For the duration, a willing creature youtouched has truesight, notices secretdoors hidden by magic, and can see intothe Ethereal Plane, all out to a range of120 feet.
TRUE STIRKE
Divination cantrip [PHB 284]
Casting time 1 actionRange 30 feetComponents SDuration Concentration, up to 1 round
You have advantage on the next attackroll you make against the target creaturebefore the end of your next turn.
TSUNAMI
8th-level conjuration [PHB 284]
Casting time 1 actionRange SightComponents V, SDuration Concentration, up to 6 rounds
A wall of water up to 300 feet tall, 300 feetwide, and 50 feet thick appears starting ata point you choose. Creatures within thearea take 6d10 bludgeoning damage,halved with a Strength saving throw.Every round, on your turn, the wavemoves 80 feet directly away from you. Anycreature caught by the wave takesbludgeoning damage that decreases by1d10 each round until the duration ends.Creatures caught in the wall can move byswimming if they make an Athleticscheck.
UNSEEN SERVANT
1st-level conjuration [PHB 284]
Casting time 1 actionRange 60 feetComponents V, S, M (a piece of stringand a piece of wood)
Duration 1 hour
An invisible force appears and followsyour commands and performs mundanetasks for you for the duration. The forcecannot attack and has 1 hit point. Itdisappears if it is more than 60 feet awayfrom you at any point for the duration.
VAMPIRIC TOUCH
3rd-level necromancy [PHB 285]
Casting time 1 actionRange SelfComponents V, SDuration Concentration, up to 1 minute
As an action each turn for the duration,make a melee spell attack. On a hit, deal3d6 necrotic damage to the target, andyou regain hit points equal to half thedamage done.
AT HIGHER LEVELSThe damage increases by 1d6 for eachslot level above 3rd used to cast this spell.
VICIOUS MOCKERY
Enchantment cantrip [PHB 285]
Casting time 1 actionRange 60 feetComponents VDuration Instantaneous
A target within range that can hear youmust make a Wisdom saving throw ortake 1d4 psychic damage and havedisadvantage on the next attack it makesbefore the end of its next turn. Thisdamage increases to 2d4 at 5th level, 3d4at 11th level, and 4d4 at 17th level.
WALL OF FIRE
4th-level evocation [PHB 285]
Casting time 1 actionRange 120 feetComponents V, S, M (a small piece ofphosphorous)
Duration Concentration, up to 1 minute
A wall of fire up to 60 feet long, 20 feethigh and 1 foot thick appears withinrange. Creatures within the area take 5d8fire damage, halved with a successfulDexterity check. Upon casting, youchoose one side of the wall. Creature thatenter or start their turn with 10 feet ofthat side of the wall take 5d8 fire damage,and again if they pass through the wall.
WALL OF FORCE
5th-level evocation [PHB 285]
Casting time 1 actionRange 120 feetComponents V, S, M (powder from acrushed clear gem)
Duration Concentration, up to 10minutes
An invisible wall of force appears withinrange. It can be a sphere or hemisphere10 feet in radius, or a wall made of up toten 10-foot panels connected to eachother. The wall cannot be passed throughby any physical object or creature and isimpervious to damage. The only way toend this effect early is to dismiss it or if aDisintegrate spell hits the wall. The effecteven extends into the Ethereal Plane.
WALL OF ICE
6th-level evocation [PHB 285]
Casting time 1 actionRange 120 feetComponents V, S, M (a small piece ofquartz)
Duration Concentration, up to 10minutes
You form a solid wall of ice within rangeas a dome up to 10 feet in radius or a flatsurface up to ten 10-foot panelsconnected to each other. The wall canpush creatures out of its way, dealing10d6 cold damage, halved on a Dexteritysaving throw.AT HIGHER LEVELSThe damage dealt when the wall appearsincreases by 2d6 for each slot level above6th used to cast this spell.
WALL OF STONE
5th-level evocation [PHB 287]
Casting time 1 actionRange 120 feetComponents V, S, M (a small block ofgranite)
Duration Concentration, up to 10minutes
You create a nonmagical wall of stonethat can appear either as a sphere orhemisphere up to 10 feet in radius, or upto ten 10-foot slabs connected to at leastone other slab. If you maintain this spellfor the full duration, it becomespermanent, otherwise it disappears whenthe spell ends.
WALL OF THORNS
6th-level conjuration [PHB 287]
Casting time 1 actionRange 120 feetComponents V, S, M (a handful of thorns)Duration Concentration, up to 10minutes
You create a wall of tangled, thick thornybrush that can be circular up to a 20-footradius or a flat wall up to 60 feet long.Creatures in a space where you create thewall take 7d8 piercing damage, halved bya Dexterity saving throw. Creatures canpass through the wall, but must spend 4feet of movement to move 1 foot.Creatures entering or ending their turn inthe wall take 7d8 slashing damage,halved by a Dexterity saving throw.
WARDING BOND
2nd-level abjuration [PHB 287]
Casting time 1 actionRange TouchComponents V, S, M (A pair of platinumrings worth 50 gp)
Duration 1 hour
You touch a willing creature and create aconnection between you. For theduration, the creature has +1 AC and to allsaving throws, and has resistance to alldamage. Whenever the creature takesdamage, you take the same amount ofdamage. The spell ends if you drop to 0hit points or if the target moves fartherthan 60 feet from you.
WATER BREATHING
3rd-level transmutation [PHB 287]
Casting time 1 actionRange 30 feetComponents V, S, M (a short reed orpiece of straw)
Duration 24 hours
This spell grants you and up to tencreatures within range the ability tobreath underwater until the spell ends. Allaffected creatures also retain theirnatural mode of respiration.
WATER WALK
3rd-level transmutation [PHB 287]
Casting time 1 actionRange 30 feetComponents V, S, M ( a piece of cork)Duration 1 hour
This spell grants up to 10 creatures withinrange the ability to walk on water, acid,mud, snow, quicksand, or lava as if it werea solid surface, though those walking onlava still take damage from the heat. If anaffected creature is submerged, they floattoward the surface at a pace of 60 feetper round.
WEB
2nd-level conjuration [PHB 287]
Casting time 1 actionRange 60 feetComponents V, S, M (a bit of spiderweb)Duration Concentration, up to 1 hour
You conjure a 20-foot cube of webbingcentered on a spot within range. If theweb is not anchored between two points,it collapses in on itself and ends on ournext turn. Any creature that enters orends its turn in the web must make aDexterity saving throw or be restrainedeither for the duration or until it breaksfree. Restrained creature make a Strengthcheck to break free of the web.
WEIRD
9th-level illusion [PHB 288]
Casting time 1 actionRange 120 feetComponents V, SDuration Concentration, up to 1 minute
Each creature in a 30-foot radius areacentered on a spot you choose withinrange must make a Wisdom savingthrow. Creatures who fail are frightenedfor the duration. Each round, frightenedcreatures must make a Wisdom save ortake 4d10 psychic damage. The spell endsfor those that make the saving throw.
WIND WALK
6th-level transmutation [PHB 288]
Casting time 1 minuteRange 30 feetComponents V, S, M (fire and holy water)Duration 8 hours
Up to 10 willing creatures within rangeare turned into gaseous forms for theduration. While in this form creatureshave resistance to damage fromnonmagical weapons. Affected creaturescan revert to their normal form and backto gaseous form with a 1 minutetransformation process each. They areincapacitated during this process.
WIND WALL
3rd-level evocation [PHB 288]
Casting time 1 actionRange 120 feetComponents V, S, M (a tiny fan and afeather)
Duration Concentration, up to 1 minute
A wall of wind 50 feet long and 15 feet tallappears within range. Creatures in thewall's path when it appears take 3d8bludgeoning damage, halved with aDexterity saving throw. The wind wallkeeps small or smaller flying creaturesand ordinary projectiles away.
WISH
9th-level conjuration [PHB 288]
Casting time 1 actionRange SelfComponents VDuration Instantaneous
You can use this to create any spell effectof 8th level or lower; create a nonmagicalobject worth up to 25,000 gp appear; upto 20 creatures are fully healed; 10creatures get resistance to one damagetype; 10 creatures get immunity to asingle spell effect; or undo a single recentevent.Casting this spell takes a massive toll onthe caster. Each spell you cast before along rest deals 1d10 necrotic damage perlevel to you. Your Strength score alsodrops to 3 for 2d4 days.
WITCH BOLT
1st-level evocation [PHB 289]
Casting time 1 actionRange 30 feetComponents V, S, M (a twig from a treethat has been struck by lightning)
Duration Concentration, up to 1 minute
Make a ranged spell attack against atarget within range. On a hit, the targettakes 1d12 lightning damage. As anaction on each of your turns for theduration you can deal another 1d12lightning damage to the target as long asit stays within range.
AT HIGHER LEVELSThe damage increases by 1d12 for eachslot level above 1st used to cast this spell.
WORD OF RECALL
6th-level conjuration [PHB 289]
Casting time 1 actionRange 5 feetComponents VDuration Instantaneous
You and up to five willing creatures within5 feet of you are instantly teleported to apreviously designated sanctuary. Youdesignate a sanctuary by casting this spellin a location strongly linked to your deity.
WRATHFUL SMITE
1st-level evocation [PHB 289]
Casting time 1 bonus actionRange SelfComponents VDuration Concentration, up to 1 minute
Your next attack deals an extra 1d6psychic damage and the target mustmake a Wisdom saving throw or befrightened for the duration. If frightened,the creature can use an action to make aWisdom saving throw to end this effect.
ZONE OF TRUTH
2nd-level enchantment [PHB 289]
Casting time 1 actionRange 60 feetComponents V, SDuration 10 minutes
You create a 15-foot radius area wherecreature can only speak truth. Creatureswithin this area make a Charisma savingthrow. On a failure, they cannot willinglytell a lie. You know whether each creaturein the area succeeds or fails its save.Creatures in the area also know they areunder the effects of this spell and canthus refuse to answer a question theywould normally lie in response to.
BANISHMENT
4th-level abjuration [PHB 217]
Casting time 1 actionRange 60 feetComponents V, S, M (an item distastefulto the target)
Duration Concentration, up to 1 minute
The target must make a Charisma save orbe banished. If the target is native to yourcurrent plane, it is banished for theduration, but returns at the end of it. If itis native to another plane it is returnedthere and does not return ifconcentration is maintained for theduration.
AT HIGHER LEVELSTarget an additional creature for each slotlevel above 4th used to cast this spell.
CONTAGION EFFECTS
Subject is blinded and has disadvantageon Wisdom saves and checks;Subject has disadvantage on Strengthchecks, saves, and attacks;Subject has disadvantage on Charismachecks and vulnerability to all types ofdamage;
Subject has disadvantage on Intelligencesaves and checks and acts as if Confusedin combat;Subject has disadvantage on Dexteritychecks, saves, and attacks; orSubject has disadvantage on Constitutionsaves and checks and starts to bleed fromany type of damage.