Download - Cube1
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Given, the elevation and plan of a cube.
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Locate the spectator point and the picture plane.
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Join each of the corners in plan to SP, these lines are called lines of sight.
![Page 4: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/4.jpg)
Insert ground line and horizon line, horizon line is the height of the spectator from the ground.
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Where the lines of sight intersect the picture plane draw perpindicular lines to locate the corners in perspective.
![Page 6: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/6.jpg)
Draw in the front face of the cube in perspective, taking the height from the elevation.
![Page 7: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/7.jpg)
Locate the vanishing point by drawing a line from spectator point onto the horizon line.
![Page 8: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/8.jpg)
Join the corners of the cube in perspective back to the vanishing point.
![Page 9: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/9.jpg)
Where the lines of sight intersect the picture plane draw perpindicular lines to locate the corners in perspective.
![Page 10: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/10.jpg)
Complete perspective projection by joining the corners together.
![Page 11: Cube1](https://reader036.vdocuments.mx/reader036/viewer/2022082916/54b84c6a4a7959e11c8b475a/html5/thumbnails/11.jpg)