![Page 1: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/1.jpg)
Creating meaning and
authenticity with
mobile serious learning games
Dr. Marco Kalz
Associate Professor
5 March [email protected]
http://www.linkedin.com/in/mkalz
http://twitter.com/mkalz
![Page 2: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/2.jpg)
Challenges for
educationThe most significant problem with education
today is the problem of significance itself.
Students – our most important critics – are
struggling to find meaning and significance in
their education.M. Wesch
![Page 3: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/3.jpg)
Challenges for
education
some rights reserved by
Alexander Baxevanis@Flick
artificial learning contexts
meaningless tasks
no cultural and social context
theory-practice gap
![Page 4: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/4.jpg)
Inert knowledgeAlfred North Whitehead (1929)
Knowledge that can be
recalled when asked for,
but not when needed
for problem solving.
![Page 5: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/5.jpg)
Game patternsSimulation
Location-based
learning
MSLG: A new
education format?
![Page 6: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/6.jpg)
Case study 1: UNHCR• Context: Kidnapping of UNHCR staff
increased
• Goal: Decreasing costs while
maintaining real-life training scenarios
• Development of flexible and portable
training scenario
![Page 7: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/7.jpg)
7
• Decision-making
game
• Events (media)
trigger actions
![Page 8: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/8.jpg)
![Page 9: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/9.jpg)
Case study 1: Results• Iterative development to make the game fit to
the future application context
• Besides lower costs, other advantages
(flexibility and portability) have lead to an
extension of training portfolio of UNHCR
![Page 10: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/10.jpg)
Case study II:
HeartRun• Context: Cardiac arrest as serious problem for
society (approx. 350 000 deaths per year in
Europe)
• A lot of training, but very little help in case of
incidents
• Huge gap between training and real-life situation
• Target group: School children in secondary
schools
![Page 11: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/11.jpg)
Case study II:
HeartRun
![Page 12: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/12.jpg)
Case study II:
HeartRun• Player take in different roles
in the game
• Application of knowledge not
acquisition of knowledge
• Transfer in a “realistic”
scenario
• Effects on attitude
![Page 13: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/13.jpg)
Case study III:
Mindergie• Context: Gamification at the workplace
• Serious learning game to decrease energy
consumption at the workplace
• Use of technologies of learners
• Implementation in the working contexts
![Page 14: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/14.jpg)
ARLearn
![Page 15: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/15.jpg)
15
Usage statistics
![Page 16: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/16.jpg)
idea collection
![Page 17: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/17.jpg)
reflection about ecological footprint
![Page 18: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/18.jpg)
prizes
badges
![Page 19: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/19.jpg)
Case study III: Results
Kalz, M., Börner, D., Ternier, S., & Specht, M. (2014)
![Page 20: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/20.jpg)
“The ability to extend what
has been learned in one
context to new contexts”
Design for transfer
(Bransford, Brown, & Cocking, 1999, p. 39)
![Page 21: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/21.jpg)
Research challenges
(Barnett & Ceci, 2002)
![Page 22: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/22.jpg)
Research challenges
![Page 23: Creating meaning and authenticity with mobile serious learning games](https://reader030.vdocuments.mx/reader030/viewer/2022032714/55aa40a21a28ab9d018b47c8/html5/thumbnails/23.jpg)
Thanks!
http://www.linkedin.com/in/mkalz
http://www.twitter.com/mkalz