Download - Context presentation for my ITP thesis
Thesis ContextsAdam Simon
Feb 6, 2008
Exterior Contexts
SFZero
Your character looks exactly the same as you. Your character will have all the same skills and attributes as you, and even the same memories and feelings... most importantly, your character is able to do things that you may be unable or unwilling to do yourself. Your character doesn't recognize the artificial boundaries that prevent non-players from doing what they want to do. Things like fear, lethargy and the police don't deter your character from achieving his or her goals.
Any material displayed as part of the Game should be considered fictive until and unless proven otherwise.
SFZero: An interface for San Francisco. That is to say, a new representation for the data that's already there. Your mind is full of /inaccurate/ representations that are affecting the way you use the San Francisco dataflow.
McGonigal, “This Might Be a Game”
Ehrenreich, Dancing in the Streets
Davidson, Space Time Play: Computer Games, Architecture and Urbanism: the Next Level
Jacobs, The Death and Life of Great American Cities
The User Illusionby Tor Norretranders
information versus exformation
bandwidth of consciousness
communication & the tree of talking
unconscious simulation
Debord, Society of the Spectacle
Baudrillard, Simulacra and Simulation
Johnson, Emergence
game state = social state
conscious unconscious
games
brains cities
big games
s c a l e
social effects
denser processing,cultural storage, and retrieval
Roger Callois, Man, Play, and Games
Juul, Half-Real: Video Games between Real Rules and Fictional Worlds
Interior Contexts
modeling quantified reputation with real-time feedback
Three Houses Rumplestiltskin Sneaker Seed
unconscious
social state
conscious
game state quantifying+
modelling+
reflecting
social behavior
Bring social state into consciousness through game state
A social interface to the game
Groups of choice, groups of compulsion
Situationism - the city bears the scars of gameplay