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By: Melissa Palanca Period 4 APUSH
Video Game Consoles
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What is a video game console?
It is an “interactive entertainment computer” that produces a video display (television) which is used to display a video game.
(Encyclopedia)
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Timeline of video game consoles:
1967: 1st console, the Brown
BoxRalph Baer, worked for
Magnavox Company
1972:The Odyssey Ralph Baer, worked for
Magnavox Company
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1975 Pong Magnavox
Company
1977 Atari 2600 VCS Magnavox
Company
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1980 Intellivision Mattel Electronics
1985 Nintendo
Entertainment System
Masayuki Uemura, worked for Nintendo Company
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1989 Game boy Nintendo Company
1990 Neo-Geo SNK Manufacturers
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1991 Super NES Nintendo Company
1995 Playstation Sony Computer
Entertainment
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1996 Nintendo 64 Nintendo Company
2000 Playstation 2 Sony Computer
Entertainment
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2001Xbox Microsoft
Entertainment
2002Game Boy
Advance Nintendo Company
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2005Xbox 360 Microsoft
Entertainments
2006 Wii Nintendo Company
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2006 PS3Sony Computer
Entertainment
http://www.time.com/time/interactive/0,31813,2029221,00.html
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New Uses for Video Game Consoles:
Be able to surf the internet.
Watch movies: Netflix. Blue-ray DVD’s.
Online multi-players.
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Causes: Ralph Baer “Father of Video
Games”. Worked for a company called
Magnavox. Given an assignment to
build a better television set.Went beyond and
incorporated some kind of game into it.
Competition with other countries to have a better television.
To gain more money and popularity in their company.
http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.089
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Impacts on the U.S: At least three-quarters of the American youth population
have video game consoles at home. Video game consoles/video games make kids socially
isolated from people.Less experience in working with people and less creativity.
Violent behavior from these video games. The need for having the latest technology.
In the last 10 years video game consoles/games sales have tripled.
The increasing need for teenagers to have these latest improved consoles.
http://library.cqpress.com/cqresearcher/document.php?id=cqresrre2006111000&type=hitlist&num=0
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Relation to pre-21st century America:
The development of technology and entertainment.
Development of a source of entertainment: Americans entertainment at first was movies. The outdoor and interactive games.Home televisions had been another source of
entertainment.
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4 developed questions:
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Answer: Microsoft, Nintendo, and Sony.
What are the top three companies that create video game consoles?
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Answer: Ralph Baer.
Who is the “Father of Video Games”?
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Answer: The development of video game consoles has affected the need for buying them amongst the youth
because consoles have become more compact and portable which results in teenagers buying them to be able to use them anywhere and everywhere.
How has the development of video game consoles affected the need for buying
them amongst the youth?
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Answer: It has become their priority, and had transformed their lives into
laziness, and lack creativity.
What has video games/consoles transformed game users lives to?
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Citations: Primary:
http://www.time.com/time/interactive/0,31813,2029221,00.html
http://library.cqpress.com/cqresearcher/document.php?id=cqresrre2006111000&type=hitlist&num=0These are my primary sources, and I used them to
find my statistics, and also the causes and effects of video game consoles. These sources helped me because it really gave me an insight to the shift of community entertainment, and shifted to individualistic entertainment. They give you insight on experiments and research that professors have done, especially in the CQ researcher.
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More… http://www.smh.com.au/news/national/mov
e-baby-move/2006/04/14/1144521509530.html
http://www.manufacturer.com/company/i5471790-pt.calculate.html
http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.089
http://www.helium.com/items/388566-the-impact-of-video-games-on-society
Wikipedia for all console pictures.