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ADDICTION, GAME DESIGN, AND GAMING REVENUE
Kevin Harrigan, PhD
Gambling Research Lab
University of WaterlooJ u n e 7 , 2 0 1 4 , S a n D i e g o , N C L G S C o n f e r e n c e
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MY BACKGROUND
• Computer Science (BSc, MSc)• Teach computer game design
Computer/Internet/iPhone/Android/etc.
• Founding member of uWaterloo Gambling Research Lab
Focus on slot machine games
Why do the games cause harm for some?
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SLOT MACHINES IN ONTARIO
• 23,000 slot machines in Ontario• Slot machine revenue: $3 billion annually
$130,000 per machine
• Slot machine revenue larger than all other forms of gambling combined
• Casinos open 24/7• Only 27 facilities have slots
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PROBLEM GAMBLERS IN ONTARIO
• Population of Ontario: 10,000,000• 1% severe problem gamblers
100,000 individuals
• 3.75% moderate problem gamblers375,000 individuals
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M I D D L E - C L A S S B A N K R U P T H U S B A N D A N D W I F E .
M O N T H LY L O S S E S O N S L O T M A C H I N E S .
L O C AT I O N : O N T H E I R WAY H O M E F R O M W O R K .
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HOW ?
• $5/wager• $0.50 loss per wager• $300/hour• 20 hours/week $6,000• X4 weeks is $24,000/month• X2 players $48,000/month
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AWWW SHUCKS EFFECT (NEAR MISS)
– See two 7’s on the payline– The type below can appear 12 times more
often than by chance alone, on each reel– Accomplished by weighting the blanks
which are adjacent to 7’s
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SIZE OF SYMBOLS VS BLANKS
• Blanks are smaller but show up on the payline more often
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UNBALANCED REELS
• One reel is starved of the jackpot symbol• Aww Shucks effect (Near Miss)• See the Jacks in non-winning positions
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NEAR MISSES - RESEARCH RESULTS
• Research shows that near misses have an effect on the player (Clark et al, 2009)
Near Misses enhance motivation to gamble
Near misses activate areas of the brain associated with wins, even though it was not a win
Brain activity correlated with self-reported measures of gambling propensity
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LOSSES DISGUISED AS WINS
• Depending on the wager, approximately 60% of “wins” are really losses
• Wager $3,75 and “win” $2.25– Really a loss of $1.50– But the slot machine produces winning sounds
and winning graphics
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LOSSES DISGUISED AS WINS
• ‘“The perception is that you’re winning all the time, when you’re really not— you’re putting 25 in and winning 15 back, 45 in and 30 back, over and over.” Randy Adams of Anchor Gaming (Schull, 2005)
• “Positive reinforcement hides loss.” Nathan Leland of Silicon Gaming (Schull, 2005).
• One elderly slots player told me “If I keep winning I’m going to go broke.”
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LOSSES DISGUISED AS WINS: OUR RESEARCH RESULTS (PERSPIRATION)
Wins LDWs Losses0
0.1
0.2
0.3
0.4
0.5
0.6
Gal
vani
c Sk
in R
espo
nse
Am
plit
ude
(us)
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STOP BUTTON
• Stop ButtonsPlayer can stop the reels before 3-5 seconds
Doesn’t affect the outcome
Provides an “illusion of control”
Giving the player an “illusion of control” gives a player a sense of control even when the player fully understands that the outcome is random (Langer, 1975).
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CREDITS VS CURRENCY
• Usually your money is shown as credits• Ex: A five cent machines pays 150,000
creditsNot easy to convert to currency
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MULTIPLE VERSIONS OF THE SAME GAME
• Payback percentage is not disclosed to the player
• In Ontario, same game can payout between 85% to 98%
• All versions look identical to the player
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INDUCEMENTS FOR MAXIMUM WAGER• Various messages on the machine
“Play all 15 lines for maximum excitement”
“Play three credits”
• Some prizes can only be won with maximum wager
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HIGH STAKES ROOMS
• Maximum $ 750/spin• Average loss per spin ~ $ 40• A spin every 5 seconds• Average $480 loss per minute• Average $28,800 loss per hour• Average ~ $100,000 for an evening of play (4
hours approx)
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CURRENT INITIATIVES
• Educate players• Consider regulatory changes• Ontario Lottery and Gaming (OLG) is
interested in the ‘sustainable player’Aligns well with the mandate of our lab
• OLG is sincerely concerned with players ‘bottoming out’