Transcript
Page 1: A gaming approach to the comprehensive approach

Anja van der Hulst

Rudy Boonekamp

Marc van den Homberg

Third World Conference on Humanitarian Studies,

24th of October 2013

Page 2: A gaming approach to the comprehensive approach

Applied (Serious) Games“Designed for a primary purpose other than pure entertainment”

It’s not the Game, it’s the Value, stupid!

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Serious Gaming: a powerful intervention method

Playing is LearningInteraction - Collaborate and competeFeedback - Trial and error Motivation - Intrinsic motivationRetention - Experience and rememberEmpathy – Role changeComplexity – Strategies, scenario’s

Flow: The mental state of being fully immersed in an activity

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Design for use

Design for purpose

Fidelity/Evidence based models Validate for use

Validate for purpose

Making sure the game does what it should do

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Openbare orde Game

Levee Patrol: train dike monitoring staff

Engagement Game

Virtual Tactical Trainer Counter-IED

Mayor game: effective crisismanagement Self-directed e-learning

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In international missions to conflict zones safety, development and diplomacy must go hand in hand Dutch coalition agreement 2012

“The concept of cooperation between civilian and military partners is the most promising approach to dealing with contemporary crisis. We believe cooperation should start before we meet abroad in a crisis and should include all elements of mission preparation, including common exercises and training.” 1 German Netherlands Corps

Comprehensive Aproach

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“Comprehensive approach” mostly trained through large scale exercises or more formal curricula

A gaming approach?

Key CompetenciesSituation AssessmentSituational Decision makingLiaising and negotiating

Objectives Game Go4it (GCAM)

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Location: Xona: Sub-Saharan AfricaConflict: Eruption of violence after a bomb-attack on the alternative government, militias on the loose;Present situation:

Humanitarian crisis; displaced persons, no functioning camps;No functioning government, agriculture nor economy;Violence against population, recruitment of child soldiers;

Aim : Clear, Hold, Build and Transfer

Scenario

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OPFORTask ForceNGOsLocal Government

The game: Four Roles

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For all SyndicatesTargets

Assessments (60)Interventions (240)

Defined and derived effects (quantitative and qualitative)PreconditionsCostsDelay

Game leaderEvents

Defined and derived effects (quantitative and qualitative)

Domain model: Actions

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Reconstruction areasSafety Displaced personsBasic living conditionsAgricultureHealthcareSecurity ApparatusGovernance Rule of LawEducationEconomic development

Political support

‘Hearts and minds’

Domain model: Effect Parameters

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Domain model: Simulation

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Questions:Fidelity

Realism of the model?

ValidationAwareness?Deeper understanding?

Field Tests:Five groups (12-16 pp) of novices Four groups of experienced users

Field tests

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Realism model

Sufficient

Awareness

Yes

Deeper understanding

In competitive setting: no

In collaborative setting: yes

Outcomes

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Go4it board game with computer-based GCAM for:

Awareness of the comprehensive approach

Strategic Decision Making in the comprehensive approach

Leadership training

Influencing (Netherlands Defense Academy)

To conclude: applications of Go4it

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Adaptive and flexible formats:

Board game (resource-less environments)

Board game with computer-based GCAM simulation

On line game with GCAM simulation (distributed teams)

For new context: disaster management?

Current and future developments of Go4it

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Questions

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Transfer of GamingContact details:

Marc van den Homberg

[email protected]

+31651069884


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