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Play Teaching Progression
Identity Plays
Play Variations Formations Drills For Teaching Level Introduced
Zone Fly/Zone Doubles Fly / Option Drill 7th
Slot Combo Drill
Ace Inside DrillTrips BeltTight
Counter QB Counter Doubles Belt 7thWingback Counter Slot Fly / Option DrillCriss Cross Ace Inside DrillCounter Read Trips
Counter Option Tight
Fly Toss Doubles Fly / Option Drill 7thSlot Live Fly and PassAceTight
Veer NOMO Doubles Fly / Option Drill 7thCounter Ace Live Fly and PassRocket / Laser Trips
Complimentary PlaysPlay Variations Formations Drills For Teaching Level Introduced
Trap Doubles Timing Belt 9thAce Inside Drill
Speed Option Load Doubles Timing Belt 9thRocket / Laser Trips Fly / Option Drill
SlotAceTight
High Percentage Throws: Quick GamePlay Variations Formations Drills For Teaching Level Introduced
Hitch Hitch and Go Doubles Individual Routes 7thTrips 7 on 7
Routes on AirLive Fly and Pass
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Sit / Arrow Slot Individual Routes 9th
Ace 7 on 7Routes on AirLive Fly and Pass
High Percentage Throws: Screen GamePlay Variations Formations Drills For Teaching Level Introduced
Silver 2 Jet Fly / Silver X Doubles Special Offense JVRocket / Laser Trips 7 on 7Counter / Silver 2 or 4 Live Fly and Pass
Dual Screen Doubles Special Offense 7th7 on 7Live Fly and Pass
Triple Screen Doubles Special Offense JVAce 7 on 7
Live Fly and Pass
Play Action FamilyPlay Variations Formations Drills For Teaching Level Introduced
Boot Fly Boot Doubles Individual Routes 7thSlot Boot Ace Routes on Air
Slot 7 on 7Tight Live Fly and Pass
Flood Doubles Individual Routes 9thAce Routes on AirTrips 7 on 7
Live Fly and Pass
Option Pass Doubles Individual Routes JVRoutes on Air7 on 7Live Fly and Pass
Stretch PackagePlay Variations Formations Drills For Teaching Level Introduced
Stretch Stretch Arrow Doubles Fly Drill 7th (Stretch)Stretch Curl Trips Individual Routes 9th for VariationsStretch Shallow Ace 7 on 7Stretch Smash Routes on AirFly StretchStretch Switch
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7th Grade
No Huddle Formations Run Plays Pass Plays Others Fundamentals
No Huddle Doubles Fly Hitch None Hole Numbers
Ace Zone Boot Position Names
Slot Veer Stretch CadenceCounter Dual Screen Blocking Fundamentals
8th GradeNo Huddle Formations Run Plays Pass Plays Others Fundamentals
No Huddle Same Same Same Same Zone Line Calls
Combo Blocks
Defensive Positions
Down and Distance
9th GradeNo Huddle Formations Run Plays Pass Plays Others Fundamentals
Simplified Trips Trap Sit / Arrow Teaching Smash Block
Wrist Bands Speed Option Flood Teaching Kick Out
Stretch Variations Perimeter Blocking
Junior Varsity
No Huddle Formations Run Plays Pass Plays Others Fundamentals
Varsity Bands Tight All Option Pass Triple Screen Front Recognition
Silver Coverage Recognition
Two Minute Rules
Varsity
No Huddle Formations Run Plays Pass Plays Others Fundamentals
Look Concept Fire Calls Criss Cross All Ball Security
Nascar Tempo Speed Reverse Offensive Goals
Turtle Tempo
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2009 Bulldog Team Drills
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Some Common Group and Team Drills used to teach our System
Fly / Option DrillWork on
1. Timing2. Blocking the edge, Different Looks
3. Get snaps with Center with Nose over him
4. Work half line to focus on technique
5. Move pieces to work on entire fly series
6. Running Backs bubbling around trash
7. Option Reads
8. Option Pitches and Pitch Relation
9. Play Action off of Fly and Option
Fly Drill Set Up Diagram
T E
B
BC
FS Scout TeamCoachwith tw o footballsWhistleServes as Referee
Offensive Coordinator Signals in PlayAlways have a Center to run drill
Fly / Option Drill
Can run the drill with or without the half line. Can use cones for landmarks earlyin the year for teaching purposes. Use several groups to make the dril l movequickly
WIll rep plays to one side and then flip the other side.The goal of the drill is reps, reps and more reps.
Will Rep:FlyFly ZoneBootFloodFly StretchCounter OptionOption PassVeerCounter VeerSpeed Option
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No Huddle DrillTeam No Huddle vs Air
y Do it for 10 minutes right before conditioning, becomes part of conditioning and teaches tempo.
y Scout Team Coach acts as referee, has two footballs, and whistle.y
Up Tempo Drill, Go as fast as we can go.y Plays signaled in during drill. On game night, signal caller may where different color shirt. On
game night, O-Line coach responsible for how many are in box and where blitzes are comingfrom.
y QB echoes calls as normal. Will not practice Look during this period.
y Teach the signals to everyone on the team so that you can run offense without verbal from timeto time. Comes in handy if you think the defense is stealing your calls or loud crowd noise.
y After you get good at drill add scout team element with scout in base defensey Hockey type substitution during drill.
y Always run the ball back to the official. Do not chase incomplete passes, have designated playerto retrieve them.
y Center is key to Tempo.
Inside Run Drill
y Running back runs the ball to the referee or Scout Team Coach He throws other ball to Center The goal is Tempo, Tempo, Tempo.
y Scout Team in beanies or scrimmage vesty Can run Zone, Option, Deuce and Tight Run Gamey Scout Team Coach blows the whistle and keeps the drill moving.
T ET
B
B B
B
E
Scout TeamCoach with Two Footballs andWhistle
Offens ive CoordinatorSignals in Plays
Inside Drill
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Timing BeltWe will use the timing belt to practice our run game. We will use a Center on this drill to time up the
snap. This is the drill we will use to drill and rep the footwork and timing of all our run game.
T G C G T
7on 7Drill
y As soon as the play is over, all the players run back to the spot of the ball and wait on theformation call.
B
B B
B
C
C
FS
Scout TeamCoachwith two footballsWhistleServes as Referee
Offensive Coordinator Signals in PlayAlw ays have a Center to r un drill
7 on 7 Drill
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y Up tempo drill, as fast as we possibly can go.
y QB just needs to make sure everyone is set before he snaps the ball.y If a pass is incomplete, a designated extra player goes and gets the ball so as to not slow down
the drill.y Defensive scout team uses beanies or scrimmage vest.
y
Monday work verses Cover 3, On Tuesdays Work Cover 2 or 4, and Wednesday work Man toManDuring Inside and 7 on 7 Periods, The Offensive Coordinator works with the # 1s.
Live Fly and PassThis is an 11 on 11 team period in which we only throw the football, including our screen game, and run
Fly Sweeps. The period is designed to make it hard on the Offense, since the defense is expecting pass.
During this period, we will work our blitz pick up as well.
Routes on AirThis drill is used to teach the passing game. There are no lineman involved in the drill. To run the drill,the offense will set up in a base formation. All 5 receivers/backs will be involved with 3 to 5 QBs involved
in the drill. The QBs will line up side byside in their pre-snap position. The five receivers are lined up in
their relative positions within the formation. Across from the offense, we align large stand up dummies
to represent defenders. The dummies are positioned to the area where the defensive backs and
linebackers would be after they have taken their zone drops. The dummies are set up to represent two-
deep zone coverage. We adjust the dummies to represent whichever coverage we are going to face that
week: three-deep zone, four-deep zone, etc. We will use coaches managers, whoever to make sure that on
every route, all 4-5 receivers will catch a pass. The extra receivers lined up in the formation wait behind
the their respective formations. The coach calls a play. The QB will take turns echoing the coaches call
and calling the cadence. All the QBs will take the snap or drop back to pass at the same time. The firstQB will throw the primary read, the second QB will throw the secondary read, and so forth. The receivers
catch the ball that is thrown to them, tuck the ball, and turn and go straight up field. All the receivers
should score every time they catch the ball.
After the first group goes, the second group of receivers line up to run the same play. The QBs rotate
positions so that they are not throwing the same route. Run each play at least 5 times, so that each QB
throws at least once to each route in the designated plays. Coach the QBs to never throw over a dummy
since dummies represent defenders. This reinforces the principle of throwing to open windows. QBs are
taught to throw to open windows and the receivers learn how to settle in open spots between two
defenders. The receivers will be taught to never settle behind dummies. If the drill is run right, all the
QBs and WRs get a high number of reps, and you can go throw all of your pass game in about 15
minutes. Plus, the receivers receive a ball thrown to them every play.
If the coach calls scramble during routes on air the QBs will scramble the direction the coach points
and the receivers will break off their route and work back to the football based on our scramble rules.
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Special OffenseThis drill will be used to practice any part of offense that we want to emphasize. It will commonly be
used to practice screens or install new plays. It is an 11 on 11 drill with a teaching tempo.
UUnnccoovveerreeddRReecceeiivveerrDDrriillll
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2009 Bulldog QB Curriculum
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Qualities We Look for in our QB
Bruce BrownAthletes have a Choice
Teachable Spiritwelcomes correction, no excuses
P.r.i.d.e.--in the shared joy of the inner circle
Discipline--accept & embrace itfocused attention and effort
Integrityyes means yes, character, walk your talk
Servant Leader--put team first
1 Rule Dont let your Teammates down
Mental Preparation of QB1. Play Calling System
a. Formation, Motion, Play Number or Pass Protection, Play Conceptb. Understanding how to call No Huddlec. Calling the Cadenced. Reference is the playbooke. Drill Through
i. Classroom Explanationii. Field Introduction and Reps
2. Teaching Frontsa. Techniques and Gapsb. Reference is the Defensive Recognitionc. Drill Through
i. Classroom Explanation3. Teaching Coverages
a. Single High Safetyb. Two High Safetyc. Reference is the Defensive Recognitiond. Drill Through
i. Classroom Explanation
Physical Preparation of QB1. Taking a Snap
a. Narrow stance to not get stepped onb. Right hand QB has left foot slightly staggered in heel to toe ratio. He will pivot
off this foot on his foot step to create separationc. Use bottom hand pressure to keep hands together and with the Center as the
snap is made.
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d. Drill through 25 pre-practice snaps with Center everyday.2. Snap of Gun
a. Knees bent in athletic positionb. Hands chest level and in ready positionc. Drill through 25 pre-practice snaps with Center everyday
3. Hand off mechanicsa. Two hands and seat the ball in the running backs pocketb. Hand the ball off with the eyes and watch the back as he passes to make sure
there is no fumble. This also helps when you carry out fakes to fake with youreyes.
c. Carry out all fakes!d. Drill through Fly Drill and Timing Belt.
4. Run Game Footworka. We will practice the run game footwork for all our plays from both under center
and in gun.i. Zone
ii. Flyiii. Veeriv. Counterv. Trap
vi. Speedb. Drill through Timing Belt, Fly Drill, and Inside Run
5. Executing Mesh on Zone and Flya. Deception comes from the Mesh
b. Catch the snap firstc. Place the ball on the sweep track. The tip of the football is slightly down.d. 3 aspects of the mesh give the fly, hand zone, keep ball
e. Keep the ball on the track until the sweeper takes it offf. The sweeper helps deception by turning back to defense show the LB your numbers on
back of your jersey.g. The Sweeper should have soft hands / armsh. The Sweeper should allow the ball to be taken from youi. If we are giving the zone, the QB should pull the ball to the belt so that the sweeper does
not knock it out of the hands, then ride zone from back hip to front knee taking step intoline, then carry out the fake.
j. The QB makes a turn after the fake after sweeper passes to execute the inside handoff.k. If you are going to keep the ball, bring the snap to the belt and let the sweeper clear. If
faking the zone, ride the zone fake before pulling the ball out. Take a ride step into theline on zone.
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ii.. RReeaaddiinngg tthhee SSEECCOONNDD RREEAADD,, tthhee QQBB wwiillll rruunn aatt tthhee kkeeyyss oouuttssiiddee sshhoouullddeerr,, iifftthhee
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9. Speed Option -- QB - will attackand pitch off C-gap defender. Aim atthe outsideshoulder. "Capture the shoulder, sinkthe hips, and pitch ball to the back, then follow"
10. Pass Dropsa. Catch and Throw
i. Right foot up, left foot slightly back and Pigeon Toed
ii. Push off your left foot as you step directly back with your right,perpendicular to LOS
iii. Quickly get ball to Center of your body and in position. Front handpressure.
iv. Weight should be on the inside of the right knee and foot.v. As you land on your right foot, be prepared to start your throwing
motion.b. Catch and 3 Step
i. Appropriate Shot Gun Stance. Right foot slightly up. Left foot slightlypigeon- toed. Weight on the inside of left foot.
ii. Pivot and push off left foot and step back perpendicular to the LOS with
your right foot.iii. Head erect and looking down field. Eyes up.iv. Second step is a crossover with left.v. Third is an extension step with right. Land with weight on inside of right
knee and foot. Stick the plant foot. If rhythm route is open throw thefootball now, if not continue to hitch and throw.
vi. Slide with front foot in direction of throw. Shifting your weight forward.vii. Now gather your back foot under yourself.
viii. As you move back in position, establish your weight on the inside of backknee and back of foot.
c. Sprint Out Pass
i. Whether under Center or under gun we will sprint to a depth of 8-10yards.ii. You will sprint to depth and then flatten for width.
iii. Once the routes develop you will work toward the throw.iv. You throw on the run off of the front foot with a high release.
d. Boot Passi. Whether under Center or under gun we will sprint to a depth of 8-10
yards.
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ii. You will sprint to depth and then flatten for width.iii. Always be prepared on the boot to stop and set underneath the block of
the Guard and throw the footballiv. Once the routes develop you will work toward the throw.v. You throw on the run off of the front foot with a high release
11. Ball Security
How to Hold the Football:
In the pocket we want to make sure we are holding the ball the proper way. The ballshould always be held with two hands, pushed back on the throwing peck, chest high,and with the elbows nice and relaxed down by the sides of the ball. This is the mostprotected position the ball can be in. Quarterbacks must fight the desire to drop the balldown or to hold it with one hand.
Many times a QB will drop the ball down or hold it with one hand as he moves in the
pocket or scans the field. If properly held, the ball can not be knocked loose when he getshit from behind because the defender would have to go through his chest to get the ball.If we get hit from in front, then the ball is pinned to our chest. If somebody tries to punchthe ball up they can't get to it because our elbows are down and relaxed. If they try tochop the ball from over the top they should be unable to separate our hands from the ballbecause they can't pull on the elbow. This is the perfect pocket position for the footballbecause it is protected and we are ready to throw.
12. Keys to Passing Game
1. Get proper depth and throw the ball on time.
2. Understand that we will convert routes based on what the defense is doing. Route
Conversions- Why: To take advantage of what the defense is giving us. How: Pre-snap
recognition, WR's & QB's read on the move. Examples:
a. Slant: Adjust the release of the slants to create spacing and force the defender to
widen
b. Smash: Run the route off of the 2 high safety. Run to grass; flatten the route if
necessary to get open.
d. Box: We want the box to occur under the linebackers.
e. Stretch: Outside receivers run 10 yard comeback if the Corner bails. Bender must sell
outside to Bend underneath coverage.
3. QB should never pass up an open receiver to wait for another to get open.
4. Understand and know the Scramble Rules- In event of a scramble:
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1. The receiver on the outside or deep receiver to the scramble side should
break deep looking to get behind the secondary.
2. The second or short receiver to that side should work back to the QB looking to settle
into an open void in the defense.
3. The inside route to the far side should run an over coming back to the QB.
4. The farthest receiver away from the QB should turn his route into a backside
post
Note: The QB will never throw a ball late into the middle on a scramble.
5. The QB should throw balls that are easy to catch and also make it possible for Run After
Catch
6. Uncovered Principle- Forcing defenses to cover down on our slot and split receivers to
help our inside run game.
Rules for throwing uncovered
a. Can only be used in our Look Tempo and called from the sideline
b. Any receiver who can catch the ball and gain 4 yards is uncovered.
c. Only throw on first or second down or 3rd and less than 5 yards to go.
Throwing UncoveredSilver Call
The receiver may widen his alignment or switch his stance. The QB will catch the snap and get the ball to receiver as quick as possible The receiver shows his numbers to the QB, secure the ball, run to daylight. All other receivers will block the most dangerous man.
The call will be made Silver + where the ball is going. For example Silver X means we are
throwing to uncovered X and the 2 back would block most dangerous threat.
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Outside Receivers
operate in Cushion
Tubes which means
reads on are based on
the cushion of the DB
over them. We make a
pre snap read, but must
understand that on the
snap the cushion couldchange
Inside Receivers
operate in Collision
Tubes which means
reads are based on
whether or not
there is contact that
would knock the
receiver off ofhis
route.
Rea
QB thought process, did
the receiver get
collisioned? Ifhe did the
you come off of the rout
and go to the next step i
the progression. If there
no collision then you
check to make sure that
there is no help over the
top which would create
closure of the throwing
window.
Rush
Read
Release: Means that if you have
went through your progression and
nothing is open, you run or throw it
away
The Four Rs
Rhythm
Read
Rush
Release
Internal Clock Concept
Zone = 3 Options = 3 Seconds Rhythm, Read, Rush, Release
Man = 2 Option = 2 Seconds Rhythm, Rush, Release
Rush Rule: If ou feel the rush, throw the rush
Closure: Is the throwing lane or
open window open. If it is closed
then you have closure and you go to
the next read in our ro ression.
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Individual Drill CatalogDarin Slack Coaching Points and Drills
1. Throwing Mechanics2. Individual Drills
Extention Rope Drill
Take a rope and tie it to the goal post and hold it just below shoulder level.Have the QB throw the football working on extention and firing the tricep toget rotation, rather than downward pull.
Throwing MechanicsTeaching Buzz Words:
Carry the ball high ready to take a drink
Ball On the Back Shoulder
Drive Phase: This is the stride phase of the throwing motion. Use your legs ball stays on back
shoulder till the front foot hits the ground.
Separation: Do not separate till the lead foot hits the ground. If hand comes off early mechanics
breaks down. Straight to the L position and pour out the drink.
L Position: The arm makes the L from here you transition to the zero position.
Stay Vertical: Dont lean into the throw
Elevate the Elbow: Over the shoulder line, elbow in front of the ball (zero position). Keep the
nose of the ball up
Finish: Snap the wrist and extend. Finish inside the body frame The body frame is theHallway. Your throwing arm should finish inside the Hallway. The hallway concept
is simple, you want to pretend like you are throwing the ball down an 18 inch hallway.
When you are finished, your feet should be square. Turn the torso, start with knees bent
and finish tall.
Start with knees bent, finish tall.
Throwing motion for a baseball is down and around, when you throw a football it is up and out.
QB Throwing Progression
1. Warm-up: Easy Toss
QBs line up 10 yards or so apart and just begin to loosen up with some simple easy throws. This drill is
normally the first step in the warm-up progression. About 10 throws should be good.
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2. Warm-up: 1 Knee, High Release Drill
Once again the QBs line up 10 yards or so apart. QBs start with ball high over his head.. The QB takes
the ball straight up over head, keeping the arm locked. The QB will take the ball back by rotating the
shoulder, this will rotate chest. Front arm up and elbow bent and rip it through to throw the ball, this
creates velocity. Maintain a high release.
3. Warm up: Push / Pull
The QBs line up 10 yards or so apart standing with feet square. They push the torso back with ball as
they turn the shoulders. Then they pull the ball forward by ripping the front arm through and force hip
rotation.
4. Warm up: 1 Step, Pivot, Plant, Throw
Using the proper stance out of the gun for the QB will pivot on the offset foot, take a 1 step drop plant
and throw the football using proper mechanics. Key coaching points is to drive front arm through, keep
high release, open up hips, and finish throw, with thumbs down.
5. Warm up: Throwing on Run:
QBs will line up about 20 yards apart. The QB will backpedal for a few yards and then jog forward
working on throwing on run footwork. Throw off the front foot with a high release.
6. Settle Up and Noose
Warm Up Drill for QBs and WRs
QB will make easy throws just warm up arm, accuracy is important.
Skill Players Good Stances and Starts at the outside cone stick it and work out, show the QBs your
#s Catch with your hands, tuck it, and get upfield
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Q
C
NG
All Skill Player who catch the ball
Movement and Throwing Drills
1. TargetNet Drills: Use nets or tarp for the QBs to throw into. The targets need to havespecific targets for the QBs to throw to. The nets allow the QBs to practice without aWR and prevent the unnecessary need to constantly chase footballs. Key coaching pointon all drills is accuracy not velocity.
2. Simple command drills where the coach calls out the area of the net and desired dropand the QB executes the command. Drill can be done with net in front of QB to eitherside or directly to left or right to simulate screen throws.
3. Snap and throw drills. These drills will be just like the simple command drills but will
utilize a snap with the drill. Will be used to simulate all the throws you would make inthe offense.
4. Side step and throw drills. Using a hand shield or agile dummy have the QB take hisdrop and then side step around the hand shield or agile dummy reset his feet and throwto target. When working in the pocket, work back foot to slide in pocket. The ballshould stay up and be ready to deliver at all times. Coaching point is, poor feet makepoor throws.
5. Box Drill: is designed to get the QB used to throwing while on the move. At the end ofthe drill, you will throw the ball to the net working on accuracy. This is a good warm updrill.
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6. Agile Bag Drill: will be used to get the QB used to throwing on the move while being
distracted and keeping his eyes downfield.
Concept Drills
1. Quick Game Throws: The QBs will work on catching the gun snap and getting rid of thefootball. We will throw the routes to the receivers who are working on getting repetitionson the routes. Quick route throwing timing is 1.3 on throws under Center and 1.6 on throwsfrom the gun, We will throw:
QB Drop
Step up and
over bags
Slide through and over
bags
QB takes 3
Step Drop
QB slides
forward
QB steps up
in pocket
QB Back
pedals
QB Throws
to NetNet
Move in Pocket
Finish drill
with throw
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a. Now Screensb. Bubblesc. WR Screensd. Hitchese. Slants
2
.
Gun and 3 Step Throws: The QBs will work on throwing Gun and 3 Step passing game.We will throw routes to other QBs, receivers who are working on routes, or in the Finishesdrill. We will throw:
a. Stretchb. Smashc. Box
3. Boot and Sprint Throws: The QBs will work on throwing on the run in our Boot andSprint Out Package. We will throw routes to other QBs, receivers who are working onroutes, or in the Finishes drill. We will throw:
a. Bootb. Flood
4. Finishes: QBs and WRs drill to work on the end of the route and the QBs throws. PutWRs at the top of the route and have them finish the last 3 steps of the route while the QBtakes his drop. You can do the drill on air or verses a DB focusing on the QB throwing theball away from the defense.
5. Target Net and Accuracy Concept Drill: will be used to practice throws in offense andteach progressions.
Net
Trash Can
Defender tomake read
off of
Hand shield used to distract QB and
force him to move in pocket
This is an example of teaching
the Smash Concept. The net
and trash can represent the end
of the route
QB
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2009 Bulldog Running Back Curriculum
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PHILOSOPHY1. Be a PLAYMAKER. In order for the offense to go, we must be the playmakers. The bottom
line is that when the ball is snapped can you make plays.
2.EFFORT. Bulldog Running Back always gives great effort whistle to whistle, whether carrying theball or not. If you cannot go 100% from snap to whistle then you cannot play running back at Sikeston
High School.Vertical in a hurryd. Only go east and west only when necessary
e. Get 3. DOMINATE. Run hard, be elusive, get the tough yard.a. IT IS UNACCEPTABLE TO BE TACKLED OR BROUGHT DOWN BY ONE GUY.b. Run through all armsc. Get shoulder lower than man tackling you and keep feet movingf. Exaggerate your legs on contact
4. Know your assignment. If you dont know what you are doing you cannot play. Our playersmust study their playbooks and know their assignments.
5. DO NOT PUT THE BALLON THE GROUND. Ball security is of utmost importance.
Take pride in not fumbling. When in traffic, cover the ball with two hands. FOUR POINTS OFCONTACT at all times
6.No missed blocks. Selfish running backs only go hard when they have the ball. The completerunning back gives as much effort when blocking as they do when they have the football
7.No penalties. Penalties are due to loss of focus. They also put the offense in a bad position. Playsmart and do not commit any penalties.
There are three characteristics that separate a good running back from a great running back:
1. Mental Preparation - Leads to successful play with no missed assignments.2. Ball Security - Eliminate turnovers.3. Yards After Contact - Toughness and character wins
THE HAND-OFF
1. As you take your first step (proper footwork), focus your eyes on the blocking at the hole so that youcan run for daylight. DoNot look for the football.
2. Your elbow to the side of the QB must be shoulder high, the forearm parallel to the ground and yourthumb pointed down the middle of the sternum to keep the elbow up.
3. The far arm should be placed across the belt, with palm up to act as a shelf. The elbow should beslightly raised away from hip to act as backstop.
4. Let the QB put the ball in the pocket. Keep running at when you receive the ball, accelerate throughthe hole.
5. Take the ball by feel. Cover over the ball as you feel it, by bringing the upper hand down to cover theoutside portion of the ball and lower shelf hand over the front point of the ball, putting the ball in theproper top-security position.
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CARRYING THE BALL- BALLSECURITY
The nose of the ball rests in your hand with the forward point of the ball resting against the tips of thefingers. All of the fingers are gripped tightly around the ball. The rear of the football rests near the crookof the elbow. Put a lot of pressure on the rear of the ball with the elbow and the arm. This keeps the ball
against your body and in a vice grip caused by the FIVE (5) PRESSURE POINTS applied by:
1. Fingers wrapped around the nose of the ball.2. The palm of the hand.3. Inside portion of the forearm.4. Inside portion of the biceps.5. The rib area.
After every handoff or catch, in practice or game, the ball should be locked away immediately in thisposition. The ball is held high on the chest, not in the stomach. The off-hand/arm is used to attackdefenders or for balance purposes. Keep the ball like this while running with it and you will not fumble.This will be referred to as running with good ball security.
When running to the right - the ball is in the right hand. When running to the left - the ball is in the lefthand. Never switch hands with the football. Once the ball is secure, it stays in the same arm.
BLOCKING
A. Philosophy:Your blocking ability, as a running back, plays a very big part in our attack. For us to consistently movethe football, we must be willing to block whenever the other back is carrying the ball.
You will not be a complete player, nor in most cases, a starter, unless; you are a good blocker. The mostimportant ingredient is that you must WANT to make your block on every play. It makes very little
difference how you get the job done, but what will be discussed in your playbook, meetings, and duringpractice are the best ways to accomplish your goal. OUR GOAL IS PERFECTION!
B. Fundamentals Common to all Blocks:Pre-Snap Look (PSL): Always take a PSL to locate your blocking assignment prior to the snap. On yourfirst step, get your eyes on your man immediately. (Shoot your eyes) Vision is the most important aspectin blocking. You must locate the man and keep your eyes on him, as he is not going to stand in one spot.Concentrate on your target.
Stance: You must assume a good stance. You need to have a stance that will allow you to take the properstep in correlation with the proper approach and block being used.
Start: Lead step directly at the aiming point. Lead arm is thrown low and hard. Head is up, eyes focusedon the point of aim. Body Pitch is low. Flex in the legs and ankles rather than the waist.
Approach: Each block has an initial approach and you must concentrate on this angle of departure. Oncethe ball is snapped, and your man moves to play his responsibility, now your approach mustautomatically adjust.
Bend the Knees: Get in a hitting position by lowering the center of gravity by bending the knees andankles.
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Contact: Be a hitter. Block through the man. Keep your head up and eyes on the target and hit on the rise!Accelerate your feet on contact and keep a good base.
Base: To hit as you have to, you must have and maintain a good base under you. Keep your feet apart,approximately shoulder width. Step on his toes before you make your block.
Finish: Finish your block by running through the man. In order to maintain contact you must keep yourknees bent, head up, back at proper angle and your feet moving until the whistle blows.
Pride: To be a good blocker, you must take pride in the little details of the fundamentals involved.
PASS PROTECTION TECHNIQUES
A. Position:Proper position is broken down into 3 elements, all of which must be achieved to execute a good passprotection block.
1. Body Position:a. Head up eyes focused on the numbers of the rusher.b. Back straight.c. Feet shoulder width apart.d. Knees will bend in power producing angles, never straightened.e. Weight balanced on balls of feet.f. Tail tucked and down.g. Hands held in flat, arms almost to full extension, palms facing rusher.
2. Position relative to the QB: visualize a camera in your crotch facing behind you. The camera shouldalways have the QB in sight while maintaining proper relationship to the man you are blocking.
3. Position relative to the rusher:a. Maintain inside leverage on the rusher; never allow him to head up on you. Establish outside foot in
the crotch position.b. Slide with the rusher, maintaining inside leverage as you go.
B. Approach:1. Spring at your rusher and close the gap.2. Breakdown when at arms length away.3. Take a course that places your outside foot in his crotch with inside leverage.
C. The Set:1. Accept the initial charge of the rusher by delivering a blow with your hands yet keeping arms and legs
at power angles not extended.2. Arms act as coils, accept, then extend once again.3. Legs stay bent, back flat, head and eyes up.4. Move feet and maintain leverage.
D. Handling The Rush:1. General:
a. Be patient. Do not be over-anxious; never make an aggressive mistake if the rusher is not threateningthe QB.
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2. Inside Rush:
a. As rusher starts to inside, slide with him and maintain leverage.b. If he continues inside use his movement and lock on and drive him down.
3. Outside Rush:
Be careful not to commit to the outside rush too soon and get beaten inside.a. As rusher starts outside, maintain inside leverage make him rush in as wide an arc as possible.b. If rusher continues to rush past depth of QB: Drive across his numbers making contact with inside
shoulder and drive defender out and around the QB.
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In Our Offense, Lineman Have Rules, WRs Have Concepts, and Backs Have
Paths:Back Paths in Our Offense
BackPaths inDoubles
2Backand4 Back Li Fl
3Back
QBBackPathQ
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2 4
3
Q P t
P t i D
PowerCounter
one
Zone ea
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Back aths S t
3Backand 4Back
2Back
ZCounter
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2 ackand 4 ack
3 ack
Backath in pt
ounter
ounter
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2 4
3 ounter
Back at i i t
ounterPow
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The Primary Routes in the Passing Game
All receivers will line up with the inside foot up except for the slots in Deuce and Slots and they will line
up square to the line of scrimmage. Hands should be up in a sprinters stance; weight should be over the
toes. Knees should be slightly bent. Eyes should be looking in at the ball to know when it is snapped.
The Slant:
4 Back: Push vertical to 4 yards, then aim to 12 yards on the hash. Settle in Window vs Zone. Expect
the ball immediately.
X Receiver: Three step slant, gain width on first 3 steps, head bob, 4 Step plant and cut in, stop on
alignment of # 2
2 Back: Skinny post type slant, get over the # 2 defender @ 6 Yards
The Arrow:
On the first step take a 45 degree angle step to the outside, crossover, look over the outside shoulder andexpect the football. Gain 2 3 yards of depth. When you catch the ball tuck it and get up field.
Walk Out:
On the snap you need to turn and face the QB slowing backing out away from him toward the sideline.
Expect the football now if soft coverage.
Vertical:
Get up field now!! Try to sprint past the defender. Release will depend on landmark you are attempting
to fill. The fade is the same as the Go route except that the release is on the outside and that you fade
slowly to the sideline as you work up field. If you can not get over the top of the defender, then you break
off the route and run a 10 yard comeback.
The Smash:
Take 7 steps up field, on the seventh step plant hard (stick) on the outside foot take a hard step to the
inside as if running a post, then plant and sprint to the corner pylon at a 45 degree angle. Look for the
ball over your outside shoulder.
The Dig:
Take and inside release and get up field at 8 yards, cut on a post route, two steps into the post plant hard
and sprint across the field which should get you to a depth of 10- 12 yards.
Under:
Release to the inside and sprint across the field under the LBs. Look for the ball at any time. Do not gain
more than 4-6 yards of depth. When we are running the box route, you will slap hands with the Drag
route. We would like for the box to occur underneath the linebackers.
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Drag:The over is the same as the under except you go over the LBs and gain depth as you cross the field. Onthe over you should gain about 6-8 yards of depth. Run at the heels of the LBs. . If running box, you willslap hands with the Under route. We would like for the box to occur underneath the linebackers.
Wheel
Same route as arrow except you gain width, turn up field, accelerate, and run up sideline.
Route Conversions-
Why: To take advantage of what the defense is giving us.
How: Pre-snap recognition, WRs & QBs read on the move.
Examples:
1. Slant:: Adjust the release of the slants to create spacing and force the defender to widen
2. Smash: Run the route off of the 2 high safety. Run to grass, flatten the route if necessary to
get open.
3. Box: Gain depth as needed to clear the linebackers on the over/under combination.
4. Stretch: Outside receivers run 10 yard comeback if the Corner bails. Bender must sell outsideto Bend underneath coverage
Running Back Drill Catalog
Four Corners Drill
Purpose of the Drill:
1. Warm Up2. Improve Footwork
3. Loosen up Hips
Run the through the drill twice, starting on opposite sides so that you carioca both directions.
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Break Away Runner
Purpose of the Drill
To simulate running through tackles and traffic
The drill is set up with one running back with the football and a second running back behindhim without the ball. The running back without the football will grab the back of the practice jersey andhold tight. The running back with the ball will then try to run with the ball. The back without the ballwill run with high knees, good arm swing, and pound the ground with the ball of the feet. After about 5yards, the running back without the ball will let go. At that point, the running back with the ball willaccelerate and sprint. The drill simulates running through arm tackles and then sprinting to open field.
The drill should be run across the game field with the running back carrying the football sprintingthrough the far sideline. The back without the ball will job behind and will then trade and become theball carrier.
Key Coaching Point:
Finish the Drill
Qui k t ri
R
I
N
Hi K ri
B
A
K
E
A
L
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Inside Zone / Combo Cut Drill
Drill designed to teach the cuts off the combo blocks in Zone GameAlways run from 10 yard line in and scoreCoaching Point for the RB is press, press, and 1 cutLineman Coaching Points are footwork, tracks, climb to second level
RB
OL OL
DL
LB
Cut Drill50 Yard DrillTeaches cutting off blocks, all RBs and QBs should do this drill.
QB RB, RB, RB, QB, RB
WR
DB
WRDB
WRDB
WRDB
Wide Receiver works on Stalk Block vsthe DB and the RB cuts off the blocks.
The DB can go any direction and the
WR mirrors him. The RB needs to
make tight cuts. RB should cut inside
dummies.
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