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2000 Pts - Imperial GuardName # Grp WS BS S T Wo I A Ld Save Cost
HQ: Company Command Squad (7 , 180 pts) Company Command
Squad4 3 4 3 3 1 3 1 7 4+ 180
Infantry; Frag Grenades; Close Combat Weapon (x4); Lasgun (x4); Carapace Armour;Krak Grenades; Regimental Standard; Vox Caster; Officer of the Fleet
Company Commander 1 4 4 3 3 3 3 3/4 9 4+/5(i) [26]Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Carapace Armour;Krak Grenades; Senior Officer
Officer of the Fleet 1 3 4 3 3 1 3 1/2 7 4+ [30]Frag Grenades; Close Combat Weapon; Laspistol; Carapace Armour; Krak Grenades;Intercept Reserves
Chimera 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 [55]Vehicle (Tank, Transport); Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser; Amphibious; Mobile Command Vehicle
Troops: Veteran Squad (10 , 150 pts) Veteran Squad 9 3 4 3 3 1 3 1 7 5+ 150
Infantry; Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon (x9);Lasgun (x7); Meltagun (x1); Plasma gun (x1); Gunnery Sergeant Harker
Gunnery Sergeant Harker 1 4 4 4 3 1 3 2 8 5+ [55]'Payback' (Heavy Bolter); Close Combat Weapon; Flak Armour; Frag Grenades; KrakGrenades; Catachan Devils; Feel No Pain; Relentless
Troops: Veteran Squad (10 , 185 pts) Veteran Squad 9 3 4 3 3 1 3 1 7 4+ 185
Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon(x9); Lasgun (x7); Meltagun (x1); Plasma gun (x1); Sergeant Bastonne; Grenadiers
Sergeant Bastonne 1 4 4 3 3 1 3 2/3 10 4+ [60]Never Give Up, Never Surrender!; Carapace Armour; Frag Grenades; Hot-shot Laspistol;Krak Grenades; Power Sword; Carapace Armour; It's Up to Us, Lads
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Name # Grp WS BS S T Wo I A Ld Save CostTroops: Infantry Platoon (48 , 400 pts)
Infantry Platoon 1 400 Platoon Command Squad 4 3 3 3 3 1 3 1 7 5+ [100]
Infantry; Flak Armour; Frag Grenades; Close Combat Weapon (x4); Lasgun (x2);Meltagun (x1); Plasma gun (x1)
Commissar 1 4 4 3 3 1 3 2/3 9 5+ [45]Flak Armour; Frag Grenades; Bolt Pistol; Power Weapon; Summary Execution; Stubborn
Platoon Commander 1 4 4 3 3 1 3 2/3 8 5+ [6]Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [100]Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); KrakGrenades; Flamer (x1); Commissar; Combined Squad
Commissar 1 4 4 3 3 1 3 2/3 9 5+ [35]Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Krak Grenades;Summary Execution; Stubborn
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Krak Grenades
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [100]Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x8); KrakGrenades; Flamer (x1); Commissar; Combined Squad
Commissar 1 4 4 3 3 1 3 2/3 9 5+ [35]Flak Armour; Frag Grenades; Bolt Pistol; Close Combat Weapon; Krak Grenades;Summary Execution; Stubborn
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Krak Grenades
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [50]Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x9);Combined Squad
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [50]Infantry; Frag Grenades; Close Combat Weapon (x9); Flak Armour; Lasgun (x9);Combined Squad
Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [5]Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon
Heavy Support: Ordnance Battery (2 , 250 pts) Ordnance Battery 1 250
Basilisk 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 [125]Vehicle (Open-topped, Tank); Earthshaker Cannon; Heavy Bolter; Searchlight; SmokeLaunchers
Basilisk 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 [125]Vehicle (Open-topped, Tank); Earthshaker Cannon; Heavy Bolter; Searchlight; SmokeLaunchers
Heavy Support: Hydra Flak Tank Battery (2 , 150 pts) Hydra Flak Tank Battery 1 150
Hydra Flak Tank 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 [75]Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers;Twin-Linked Hydra Autocannons (x2)
Hydra Flak Tank 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 [75]Vehicle (Tank); Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers;Twin-Linked Hydra Autocannons (x2)
Heavy Support: Manticore Rocket Launcher (1 , 160 pts) Manticore Rocket Launcher 1 Grp: BS: 3 FA: 12 SA: 10 RA: 10 HP: 3 160
Vehicle (Tank); Storm Eagle Rockets; Heavy Bolter; Searchlight; Smoke Launchers;Limited Ammunition
Fast Attack: Hellhound Squadron (2 , 260 pts) Hellhound Squadron 1 260
Hellhound 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3 [130]Inferno Cannon; Heavy Flamer; Vehicle (Fast, Tank)
Bane Wolf 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3 [130]Chem Cannon; Heavy Flamer; Vehicle (Fast, Tank)
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Name # Grp WS BS S T Wo I A Ld Save CostFast Attack: Vendetta Gunship Squadron (1 , 130 pts)
Vendetta Gunship Squadron 1 130Deep Strike; Grav Chute Insertion; Scout
Vendetta 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 HP: 3 [130]Transport Capacity: 12 Models; Vehicle (Flyer w/Hover mode, Transport); Extra Armor;Searchlight; Twin-linked Lascannon (x3)
Elite: Storm Trooper Squad (5 , 85 pts) Storm Trooper Squad 4 3 4 3 3 1 3 1/2 7 4+ 85
Infantry; Carapace Armour; Frag Grenades; Krak Grenades; Close Combat Weapon(x4); Hot-shot Lasgun (x4); Hot-shot Laspistol (x4); Special Operations: Beforedeployment select one of the following Doctrines for the unit: Airborne Assault, BehindEnemy Lines or Reconnaissance.
Storm Trooper Sergeant 1 3 4 3 3 1 3 2/3 8 4+ [0]Carapace Armour; Close Combat Weapon; Frag Grenades; Hot-shot Lasgun (x1); Hot-shot Laspistol (x1); Krak Grenades
: Aegis Defence Lines (1 , 50 pts) Aegis Defence Lines 1 50
Battlefield Debris (Defence Lines)Total Cost: 2000
Option FootnotesDoctrines
Airborne Assault Re-roll scatter dice when the unit Deep Strikes (see C: IG, pg. 46).Behind Enemy Lines Grants the unit Infiltrate and the unit's weapons count as pinning the first time it fires (see C: IG, pg.
46).Grenadiers Squad replaces its Flak Armour with Carapace Armour.Reconnaissance Grants the unit Scouts and Move Through Cover (see C: IG, pg. 46).
OrdersBring It Down! Choose one enemy unit, the weapons the ordered unit fires at this unit count as twin-linked (see C:IG,
pg. 30).Fire on my Target! Choose one enemy unit, successful cover saves against firing by the ordered unit at this unit must be re-
rolled (see C:IG, pg. 30).First Rank, FIRE! SecondRank, FIRE!
Lasguns in the ordered unit have plus 1 shots, so 3 at up to 12" and 2 at up to 24" with normal RapidFire restrictions (see C:IG, pg. 36).
Get Back in the Fight! The ordered unit immediately regroups or returns to normal. It may shoot and assault normally (see C:IG, pg. 30).
Incoming! The ordered unit may immediately go to ground, with an additional +1 bonus to cover saves (see C:IG,pg. 36).
Move! Move! Move! The ordered unit immediately runs, rolling three dice and choosing the highest (see C:IG, pg. 36).Special Rules
Amphibious Ignores water features (see C: IG, pg. 39).Catachan Devils Harker and his squad have Infiltrate, Move Through Cover and Stealth (see C: IG, pg. 62).Combined Squad Infantry squads may combine during deployment (see C:IG, pg. 37).Deep Strike Deep Strike (see WH40k, pg. 36).Feel No Pain Feel No Pain (see WH40k, pg. 35).Grav Chute Insertion Special passenger deployment (see C:IG, pg. 56).Infiltrate Infiltrate (see WH40k, pg. 38).Intercept Reserves -1 to enemy Reserve rolls and enemy units can be made to re-roll sides when outflanking (see C:IG, pg.
31).It's Up to Us, Lads After the last officer's orders, Bastonne can attempt one order to his squad: Bring It Down!, Fire on my
Target!, First Rank, FIRE! Second Rank, FIRE! or Move! Move! Move! (see C: IG, pg. 59).Junior Officer The Junior Officer may issue 1 order per turn with a 6" command radius: First Rank, FIRE! Second
Rank, FIRE!, Incoming! and Move! Move! Move! (see C:IG, pg. 36).Limited Ammunition May only fire four times (see C: IG, pg. 54).Mobile CommandVehicle
Embarked Officers may still issue orders (see C: IG, pg. 39).
Move Through Cover Move Through Cover (see WH40k, pg. 40).Never Give Up, NeverSurrender!
Bastonne and his squad may always regroup (see C:IG, pg. 59).
Relentless Relentless (see WH40k, pg. 41).Scout Reserves (see WH40k, pg. 41).Senior Officer The Senior Officer may issue 2 orders per turn with a 12" command radius: Bring it Down, Fire on my
Target!, Get Back in the Fight!, First Rank, FIRE! Second Rank, FIRE!, Incoming! and Move! Move!Move! (see C:IG, pg. 30).
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Stealth Stealth (see WH40k, pg. 42).Stubborn Stubborn (see WH40k, pg. 43).Summary Execution If Morale if failed, remove the highest Ld model, other than the Commissar, and re-roll (see C: IG, pg.
32).Terrain Type
Battlefield Debris(Defence Lines)
Battlefield Debris (Defence Lines) (See WH40K, pg. 104-105)
Unit TypeInfantry Infantry (see WH40k, pg. 44).Vehicle (Fast, Tank) Vehicle (Fast, Tank) (see WH40k, pgs. 83, 85-86).Vehicle (Flyer w/Hovermode, Transport)
Vehicle (Flyer w/Hover mode, Transport) (see WH40k, pgs. 80-81)
Vehicle (Open-topped,Tank)
Vehicle (Open-topped, Tank) (see WH40k, pgs. 82, 85-86).
Vehicle (Tank) Vehicle (Tank) (see WH40k, pg. 85-86).Vehicle (Tank,Transport)
Vehicle (Tank, Transport) (see WH40k, pg. 78-80, 85-86).
Wargear'Payback' (Heavy Bolter) Range 36"; S5; AP4; Heavy 3.Auto-targeting System Skimmers cannot claim the cover save from moving flat out against shots fired by the Hydra. Bikes
cannot claim the cover save due to turbo-boosting against shots fired by the Hydra (see C:IG, pg. 51).Bolt Pistol Range 12"; S 4; AP 5; Pistol.Carapace Armour Confers a 4+ Armour Save.Chem Cannon Template; S1; AP3; Heavy 1, Poisoned (2+) (see C:IG, pg 50).Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.Earthshaker Cannon 36" to 240" Range; S9; AP3; Ordnance Barrage 1, Large Blast.Extra Armor (see WH40k, pg. 87).Flak Armour Confers a 5+ Armour Save.Flamer Template; S 4; AP 5; Assault 1.Frag Grenades Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K
5E).Heavy Bolter Range 36"; S5; AP4; Heavy 3.Heavy Flamer Template; S 5; AP 4; Assault 1.Hot-shot Lasgun 18" Range; S3; AP3; Rapid Fire.Hot-shot Laspistol 6" Range; S3; AP3; PistolInferno Cannon Template*; S6; AP4; Heavy 1 (*12" Range, see C:IG, pg 50).Krak Grenades Range 8"; S 6; AP 4; Assault 1.Lasgun Range: 24"; S 3; AP -; Rapid Fire.Laspistol Range: 12"; S 3; AP -; Pistol.Meltagun Range 12"; S 8; AP 1; Assault 1, Melta.Plasma gun Range 24"; S 7; AP 2; Rapid Fire, Gets Hot!Power Sword S User; AP 3; Melee.Power Weapon S User; AP 3; Melee.Refractor Field Confers a 5+ Invulnerable save (see C:IG, pg. 35).Regimental Standard Counts as scoring one additional wound for purposes of close combat results. Any friendly units within
12" re-roll failed Morale and Pinning tests (see C:IG, pp. 71).Searchlight (see WH40k, pg. 87).Smoke Launchers (see WH40k, pg. 87).Storm Eagle Rockets 24" to 120" Range; S10; AP4; Ordnance Barrage D3, Large Blast.Turret Multi-Laser Range: 36"; S 6; AP -; Heavy 3.Twin-Linked HydraAutocannons
72" Range; S7; AP4; Heavy 2, Twin-linked.
Twin-linked Lascannon 48" Range; S9; AP2; Heavy 1 LinkedVox Caster If an officer is attempting to issue an order to a friendly unit and both the officer's Command Squad and
the chosen unit contain a model with a vox caster, the Leadership test to see if the order has beenunderstood can be re-rolled if failed (see C:IG, pg. 71).
Validation Reportc-1. File Version: 1.01 For Bug Reports/www.ab40k.org; 1. Guard Regiments: Imperial Guard (5th); b-1. Roster Options: Namedor Special Characters; a-1. Scenario: Normal Mission; b-2. Levels of Alliance: Battle BrothersRoster satisfies all enforced validation rules
Roster Statistics% HQ: 9
Faith Points: 0% Elite: 4.3% Troops: 36.8
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% Fast: 19.5% Heavy: 28% Fortification: 2.5% Wargear: 0
Model Count: 89Files version: 1.01
Group Min Max Used1 2 10 3 12 6 30 3 20 3 30 1 1