Chapter 1: Why use SketchUp?
Roman classic triumphal Arch
The detailed model of triumphal Arc
Chapter 2: Tools that Grow on Trees
Time for action – research what's hot and what's not Step 2
Step 3
Step 5
Signing up to CGTextures.com Step 7
Grainy looking image
Folder tree stucture
Here's the download link for Meshlab Software
After you install the software and run it, you'll get the following screen
Time for action – learning about 3D meshes in MeshLab Step 2
Step 3
Step 4
Time for action – obtaining Unity 3D for free
The Documentation link for Unity 3D
Step 7
Resume graphics screen
The texture packs
Google SketchUp's installation wizard
Chapter 3: Wooden Pallet: Texture Creation
Time for action – selecting the photo texture Step 4
Time for action – cropping and enhancing Step 3
The blurry image output
Time for action – arranging multiple textures Step 4
Time for action – final touches Step 5
The wooden pallet's final image
Chapter 4: Wooden Pallet: Modeling
The wooden pallets
Time for action – importing a texture to scale Step 8
Time for action – basic 3D geometry Step 2
Step 10
Step 16
Time for action – Push/Pull, Move, and Copy Step 2
Time for action – multiple copies
Step 2
Step 4
Time for action – completing texturing Step 2
Step 5
Step 15
Step 16
Step 19
Time for action – recycling textures for use on non-vital faces
Step 4
Step 6
Step 9
Removing unseen images Step 4
Compressing and resizing textures Step 1
Chapter 5: Game Levels in SketchUp
The terrain texture
Time for action – creating a large seamless texture Step 2
Step 12
Time for action – creating a tiled texture Step 2
Step 5
Time for action – filling selected areas with textures Step 4
Time for action – creating a roadside kerb Step 6
Step 9
Time for action – removing white edges Step 4
Selecting the affected areas
Working with layers
Time for action – adding height to a flat terrain
Step 7
Time for action – stamping detail onto the terrain Step 4
Smooved terrain
Time for action – using the Drape tool Step 1
Uniting terrain geometry with texture Step 2
Chapter 6: Importing to a Professional Game application: Unity 3D]
Time for action – preparing a model for export Step 2
Time for action – SketchUp Pro export Step 4
Time for action – using the free Autodesk FBX converter Step 1
Step 6
Time for action – importing your terrain in to Unity
Step 17
Time for action – using a high-resolution terrain texture in Unity
Screenshot showing the preview of the texture image
Step 3
Time for action – creating Sunlight in Unity Step 2
Time for action – setting up a fi rst-person shooter style
controller Step 2
Step 5
Time for action – playing the level Step 3
Time for action – creating a web playable walkthrough Step 1
The 3D image of the wooden pallet
Time for action – copying and pasting the pallet multiple times Step 4
Chapter 7: Quick Standard Assets
Time for action – making fencing with SketchUp's materials Step 5
Time for action – making several unique variations Step 13
Step 16
Time for action – fencing large areas Step 3
The side view of the fence
Time for action – creating a building from two images Step 2
The modified building facade of an uglier one
The resultant building view
Time for action – cleaning up a Google Warehouse model Step 3
Fixing the origin and removing hidden geometry Step 10
Checking face alignment and textures Step 2
Step 6
The ten-minute oil barrel Step 2
Step 11
Time for action – modeling a low polygon wrench Step 1
Step 20 (image 1)
Step 20 (image 2)
The neatly-placed barrels
Chapter 8: Advanced Modeling: Create a Realistic Car in Easy Steps
A posh car!
Time for action – creating a car texture Step 2
Time for action – creating a 3D car outline Step 1
Step 2
Time for action – sitting on the hood Step 1
Step 3
Time for action – applying a car body fi ller with the pencil tool
Step 1
Step 3
Step 6
Have a go hero – reinvent the wheel
Time for action Step 6
Step 9
Layer pallet
The car image after applying textures
Time for action – painting over the rear view Step 4
Step 7
Time for action – creating blend areas Step 2
Step 7
\
Modified car geometry
UV unwrap plugins Bullet 1
Have a go hero – UV tools Image to be texture-fixed
The screenshot dislaying create texture options
The texture being edited in Gimp
The final car image
Chapter 9: The Main Building—Inside and Out
The main building
Step 2
Modeling the interior Step 3
Time for action – setting up a playable game level layout Step 3
Time for action – digging out a terrain Step 3
The neighborhood
Time for action – exporting buildings to Unity 3D Step 10
Time for action – creating see-through textures Step 4
Time for action – creating a backdrop Step 2
Time for action – enabling see-through materials (Alpha
Channel) Step 3
Time for action – enabling a skybox Step 1
Step 4
Render settings pallet
Time for action – ambient light Step 4
Time for action – who said you can't have your game and play it?
Step 1
Appendix A: MakeHuman
MakeHuman Software
Time for action – making a human Step 3