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Chapter 1: Why use SketchUp?

Roman classic triumphal Arch

The detailed model of triumphal Arc

Chapter 2: Tools that Grow on Trees

Time for action – research what's hot and what's not Step 2

Step 3

Step 5

Step 6

Step 10

Step 12

Signing up to CGTextures.com Step 7

Grainy looking image

Folder tree stucture

Here's the download link for Meshlab Software

After you install the software and run it, you'll get the following screen

Time for action – learning about 3D meshes in MeshLab Step 2

Step 3

Step 4

Step 8

Step 2

Time for action – obtaining Unity 3D for free

The Documentation link for Unity 3D

Step 7

Step 14

Step 16

Step 18

Resume graphics screen

The final image

The texture packs

Google SketchUp's installation wizard

Materials pallet

Chapter 3: Wooden Pallet: Texture Creation

Time for action – selecting the photo texture Step 4

Step 9

Time for action – cropping and enhancing Step 3

Step 10

Step 17

The blurry image output

1024x1024 image

Time for action – arranging multiple textures Step 4

Step 6

Step 8

Step 17

Step 21

Time for action – final touches Step 5

The wooden pallet's final image

Chapter 4: Wooden Pallet: Modeling

The wooden pallets

Time for action – importing a texture to scale Step 8

Time for action – basic 3D geometry Step 2

Step 10

Step 14

Step 16

Time for action – Push/Pull, Move, and Copy Step 2

Step 8

Step 12

Step 13

Time for action – multiple copies

Step 2

Step 4

Step 5

Step 8

Time for action – completing texturing Step 2

Step 5

Step 9

Step 12

Step 15

Step 16

Step 19

Time for action – recycling textures for use on non-vital faces

Step 4

Step 6

Step 9

Removing unseen images Step 4

Step 5

Step 7

Compressing and resizing textures Step 1

Chapter 5: Game Levels in SketchUp

The terrain texture

Time for action – creating a large seamless texture Step 2

Step 6

Step 8

Step 10

Step 12

Time for action – creating a tiled texture Step 2

Step 5

Step 6

Step 11

Time for action – filling selected areas with textures Step 4

Step 8

Time for action – creating a roadside kerb Step 6

Step 9

Step 11

Step 18

Time for action – removing white edges Step 4

Selecting the affected areas

Working with layers

Time for action – adding height to a flat terrain

Step 7

Step 9

Step 12

Step 13

Step 15

Time for action – stamping detail onto the terrain Step 4

Step 6

Step 7

Step 8

Step 9

Step 11

Step 12

Smooved terrain

Time for action – using the Drape tool Step 1

Uniting terrain geometry with texture Step 2

Step 7

Chapter 6: Importing to a Professional Game application: Unity 3D]

Time for action – preparing a model for export Step 2

Time for action – SketchUp Pro export Step 4

Time for action – using the free Autodesk FBX converter Step 1

Step 6

Time for action – importing your terrain in to Unity

Step 2

Step 12

Step 13

Step 15

Step 17

Time for action – using a high-resolution terrain texture in Unity

Screenshot showing the preview of the texture image

Step 3

Time for action – creating Sunlight in Unity Step 2

Step 3

Step 4

Step 7

Step 8

Step 13

Time for action – setting up a fi rst-person shooter style

controller Step 2

Step 5

Time for action – playing the level Step 3

Time for action – creating a web playable walkthrough Step 1

The 3D image of the wooden pallet

Time for action – copying and pasting the pallet multiple times Step 4

Step 7

Step 10

Step 12

Chapter 7: Quick Standard Assets

Time for action – making fencing with SketchUp's materials Step 5

Step 12

Step 13

Time for action – making several unique variations Step 13

Step 16

Time for action – fencing large areas Step 3

Step 4

Step 6

Step 8

Step 10

Step 13

The side view of the fence

Time for action – creating a building from two images Step 2

Step 3

Step 5

Step 9

Step 12

The modified building facade of an uglier one

The resultant building view

Time for action – cleaning up a Google Warehouse model Step 3

Fixing the origin and removing hidden geometry Step 10

Checking face alignment and textures Step 2

Step 6

The ten-minute oil barrel Step 2

Step 6

Step 9

Step 11

Time for action – modeling a low polygon wrench Step 1

Step 4

Step 5

Step 8

Step 9

Step 11

Step 12

Step 14

Step 15

Step 19

Step 20 (image 1)

Step 20 (image 2)

The neatly-placed barrels

Chapter 8: Advanced Modeling: Create a Realistic Car in Easy Steps

A posh car!

Time for action – creating a car texture Step 2

Step 9

Step 11

Step 12

Step 15

Step 17

Time for action – creating a 3D car outline Step 1

Step 2

Step 3

Step 4

Step 6

Step 7

Time for action – sitting on the hood Step 1

Step 3

Step 4

Step 6

Step 7

Step 9

Step 10

Step 15

Step 16

Time for action – applying a car body fi ller with the pencil tool

Step 1

Step 3

Step 5

Step 6

Have a go hero – reinvent the wheel

Step 5

Time for action Step 6

Step 9

Step 12

Step 15

Step 17

Step 19

Layer pallet

The car image after applying textures

Time for action – painting over the rear view Step 4

Step 7

Step 8

Step 11

Time for action – creating blend areas Step 2

Step 7

\

Step 9

Step 10

A car section

Modified car geometry

UV unwrap plugins Bullet 1

Have a go hero – UV tools Image to be texture-fixed

The screenshot dislaying create texture options

The texture being edited in Gimp

The final car image

Chapter 9: The Main Building—Inside and Out

The main building

Step 2

Step 4

Step 5

Step 8

Step 10

Step 15

Step 20

Step 23

Step 26

Step 28

Step 30

Modeling the interior Step 3

Step 4

Time for action – setting up a playable game level layout Step 3

Step 4

Step 5

Step 6

Step 8

Step 10

Step 12

Time for action – digging out a terrain Step 3

Step 5

Step 6

The neighborhood

Time for action – exporting buildings to Unity 3D Step 10

Time for action – creating see-through textures Step 4

Step 5

Step 7

Time for action – creating a backdrop Step 2

Step 8

Time for action – enabling see-through materials (Alpha

Channel) Step 3

Time for action – enabling a skybox Step 1

Step 2

Step 4

Render settings pallet

Time for action – ambient light Step 4

The final view

Time for action – who said you can't have your game and play it?

Step 1

Step 3

Appendix A: MakeHuman

MakeHuman Software

Time for action – making a human Step 3

Step 5

Step 7

Step 8

Step 9

Step 11

The final image