rip+mix sr project "conceiving design" case transfer

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T-3 Book version 009.indd 1 11/6/09 20:20:49

2

CREDITS

Rip+Mix

SR Project: Conceiving Design - Case Transfer

Dr Rosan Chow

Dipl. Des. Katharina Bredies

Professor Mike Press

Hazel White MA(RCA)

Fraser Bruce

Rob Black MDes

Lauren Currie MDes

Gio Giove MDes

Kate Pickering MDes

Jonathan Baldwin MA (booklet design)

© Deutsche Telekom Laboratories/Chow 2009

Printed in Berlin

Contact: Ernst-Reuter-Platz 7, 10587 Berlin, Germany ([email protected])

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FOREWORD

Ours is a “remix culture” – so claims Stanford

University’s Professor of Law Lawrence Lessig. He cites

the increasing use of digital sampling technologies that

enable content to be reappropriated, reconfigured and

remade. This, he argues, is not piracy but a new cultural

approach to creative production in which the legal and

corporate systems have some serious catching up to

do. The 21st century is the age of the mash up and the

hacked technology. According to Jonathan Boutelle,

Web 2.0 entrepreneur and user interface specialist “Web

2.0 is all about remixing, not about designing. The best

metaphor for web 2.0 is the DJ, not the composer.”

Six months after commencing the Transferability-3

research project, which further explores the Case

Transfer approach developed by Rosan Chow, we

realise that we have been acting as much as DJs

as designers – ripping and sampling technologies,

concepts and contexts, and remixing them in new

ways. This Rip+Mix method has resulted in creative

processes, insights and outcomes that are effective,

productive and culturally relevant, offering considerable

scope for further development and application

In summary, Rip+Mix has provided us with the

following advantages over other design approaches:

Provides a method of making design • knowledge visible and usable.

Highly productive in terms of generating ideas.•

Counterpoints and complements • User Centred Design.

Offers scope for the involvement of non-• designers – because the initial stages do not assume prior design knowledge.

Takes design away from the computer, • emphasising physical recording, sketching and collaborative working.

Next we detail the background, methods

and lessons learned from our research.

RIP+MIXA design method emerging from Case Transfer

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INTRODUCTION

Rosan Chow and the T-Labs team have been

investigating the concept of transferability and the

Case Transfer approach since 2007. The investigation

is based on and supported by a set of arguments

that have been advanced over this time:

The default design process which starts with • studying users to find out their needs and wants is not the only approach to innovation. A design project might begin and focus on projecting new possible alternatives instead of analysing the user context (Chow 2005 & Chow 2009b).

To aid projecting the new, we might not rely on • establishing and following general principles because that will only lead to a variation of the past (Chow 2008, Chow & Jonas 2008).

Existing artefacts are sources of design • knowledge and it is proposed that transfer through abduction is a creative way to capitalize it (Chow 2009a, Chow et al 2009).

Three different types of transfer are proposed - • Local, Regional and Long-Distance. It is assumed that in Local Transfer, knowledge is transferred within same domain; in Regional, across similar domains; and in Long-Distance, across different domains (Chow 2008, Chow et al 2009).

In an early study in late 2007, two designers (K&J)

collected and analyzed mobile phones (local),

mobile objects (regional) and avant-garde objects

(long-distance) and used them to conceive new

mobile communication devices. That study had

showed that analysis and transfer were piecemeal.

Certain elements were transferable, including

physical and sensual form, function and feature,

character, context of use, condition created.

Also, Regional Transfer was most productive.

To verify the results, in early 2008 three quasi-

experiments were established to examine Local,

Regional and Long-Distance transfer in service

design. Each experiment had the same three steps:

collecting existing designs1.

analysing the designs2.

transferring the designs to the target3.

The target of transfer was mobile internet services. For

Local Transfer, existing mobile internet services were

used as sources; for Regional Transfer, non internet

based services; and for Long-Distance Transfer,

performing art practices. Two design students (I&T)

carried out all the experiments which lasted three

months. During the whole process, regular meetings

were held to discuss the results of the experiments.

The basic techniques of Grounded Theory were

followed to analyse the research results. A log book

was held using the Excel program, which recorded:

1 Date / Author, 2 Content of Note, 3 Types of Note,

4 Keyword/Concept, 5 Sub-Keyword/concept,

and 6 Comments. Comparative coding, memoing,

and conceptualizing were performed as well as

concurrent literature review as the core concepts

were constructed. The research results were similar

to the experiments done in product design transfer.

Formal aspects of the service were transferable and

Regional Transfer was the most productive. Peirce’s

abduction and his semiotics were used to illuminate

design transfer (Chow et al 2009 & Chow 2009).

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RESEARCH QUESTIONS

The current project Rip+Mix is built on these previous

studies and aimed to further develop and test the Case

Transfer approach in a ‘real-life’ design context. The

design research team is composed of Hazel White,

Fraser Bruce, Prof. Mike Press and four Master of

Design Students from Duncan of Jordanstone College

of Art and Design at the University of Dundee, UK.

The design task is to project information and

communication products and services for elderly

people. The research question is: how effective is

Case Transfer in projecting these new designs. We

must emphasise that we are not observing and

inquiring into a natural phenomenon to find out its

regular pattern, but rather we are testing a method

under development. The current project should be

regarded as a form of prototype testing. The team

is using Case Transfer (as a prototype) for a specific

design project, their experiences and feedbacks

form the basis for reflection and refinement of Case

Transfer. Below we report on what the team has done

and what we have learned during the process.

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RESEARCH PROCESS

Stage 1 Collect existing ICPS for elderly – “Rip 1”

Transferring between the same domains does not result

in the most creative design solutions, so the focus

was not on existing ICPS. However, knowing what

already exists created a baseline for comparison with

the new designs. The key aims of stage 1 were to:

Collect existing IC products and services for elderly•

Intuitively sort the collection into groups •

Choose an archetype from each • group as representative

Analyse (in words and in sketches) these ‘prototypes’ • in terms of ‘form’ and ‘material’. Analyze them also in terms of the context, function and purpose.

Describe the design principles that • underlie each ‘archetype’

Reflection and lessons learned

We learned early on that it was necessary to define

how we perceived ‘the elderly’ – giving us a clear

understanding of the people we were designing for

(eg: younger old, older old, etc.), exploring some

relevant literature and talking with specialists in the

field. This was a short but intensive exploration of

cultural perspectives that grounded the study.

This was followed by a refinement of quick and

workable analytical methods. Using the archetype

was an effective way to filter the knowledge swatches

(new visual communication and design research

strategies developed by White) we collected

to create a visual hierarchy of information and

present a summary. The use of rapid ethnography

methods, drawing on IDEO method cards

improved our ability to gather and sort data.

Analysing in words and sketches made the team

aware of the components of a product and a service.

This learning and understanding revealed its full value

as we entered the second phase of the project, as

did abstracting the design principles we learned.

Photographs of products taken in context were very

rich and powerful. Although the context could not be

transferred, it enabled the team to view the swatches

holistically. The knowledge swatch method was a

form of visual referencing that enabled the team to

be immersed in the design culture and use context.

During this phase team members went through

periods of boredom and frustration that we were

analysing and documenting, rather than “creating”.

In retrospect this was an invaluable experience

and process that enabled us to assemble or rip

archetypes that could be remixed later in the project.

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RESEARCH PROCESS

Stage 2 Collect existing ICPS for people

who are similar to the elderly – “Rip 2”

Previous Case Transfer projects highlighted

that Regional Transfer was the most productive

means of transferring. Therefore the focus of

stage 2 was to collect products and services

for people who were similar to the elderly. The

key aims of the second stage were to:

Collect existing products and services for people • who are similar to elderly. For example, taxi drivers because of the time spent in isolation and children because of their developing cognitive abilities.

Choose products and services that are different from • existing IC products and services for elderly, using the information produced in stage 1 as a baseline.

Analyse, in words and in sketches, these products • and services in terms of ‘form’, ‘material’, ‘context’, ‘function’, ‘purpose’ and service design descriptors: 1. category - type of service, 2.function - purpose of service, 3.stakeholders involved, 4.infrastructure / resources needed, 5.steps / components of service process, 6.medium of communication / channels, 7.type of interaction, 8.touch-points, tangible interactions and 9.unique characteristics (Jonas et al 2009).

Reflection and lessons learned

We learned the need to look outward, challenge

preconceptions and shift our thinking regarding the

needs of different user groups. This phase revealed

the limitations of our ‘designerly’ ways of thinking

and analysing – a tacit assumption that we had an

agreed set of principles, that were understandable

and communicable. The transfer framework

exposed the biases and prejudices, and created

a framework where we could set these aside and

work together. By articulating design principles,

tacit knowledge became far more explicit.

Stage 3 Transfer - “Mix”

Transfer the formal and the material elements

to serve the different context, function and

purpose. Mix and transfer. This is the most

important step to create something new.

Reflection and lessons learned

We learned a wholly new way of designing that was at

first highly challenging, but ultimately very liberating. In

short, we learned how to ‘let go and riff’. The method

we were using challenged the accepted approach to

design that we had been taught to follow and adopt.

Rather than find a problem, research requirements

and generate ideas, we were colliding ideas and

possibilities, at times seemingly randomly. This led

to some initial scepticism as to the value of what

we were doing. However, as the process developed

we realised that we were generating a large number

of ideas in a short period of time using an intensive

approach. This placed demands on us to sketch and

visualise very quickly and intuitively. The collective

nature of the group enabled ideas to be generated,

discussed and refined at a rapid rate, seemingly

raising our confidence to make judgements.

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CONCLUSIONS

You’re not supposed to design like this – really, you’re

not! It runs counter to the current orthodoxy of User

Centred Design which emphasises the requirement

to place the needs of users at the centre of the

process, to involve them where possible in the creative

process (and certainly in the research process) and

establish the validity of design propositions on the

basis of robust initial research and user evaluation.

Rip+Mix places the focus of the process on

existing design knowledge, objectified in the form of

existing products and services. While we certainly

need to understand the user, this is foregrounding

knowledge that acts as an intuitive filter for the

analysis and ideas generated later in the project.

The expertise we are required to develop is an acute

sense of judgement on what design knowledge

is worth ‘ripping’ and what recontextualisation,

reconfiguration or ‘mixing’ has relevance or potential.

The liberation this provides us with is a valuing

of the sensuous and creative qualities of design

knowledge, and the confidence to use this in new

and appropriate ways to develop new solutions.

It places a new respect on that knowledge.

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RECOMMENDATIONS AND REFERENCES

From the experience of undertaking this

project, we recommend the following:

The setting up of Rip+Mix pilot projects of • varied durations to explore the method’s application in a wider variety of design and problem solving contexts.

The further development and documentation of a • range of analytical and visualisation methods (such as knowledge swatches) to support these projects.

Establishing a Rip+Mix website to disseminate • tools and methods that arise from the projects, and to encourage the sharing of best practice.

Evaluating the use of refined methods • in a commercial context.

Developing educational and professional • development tools for use in Universities, design departments and the consultancy sector.

Chow, R. 2009a. “Abduction Revisit.” in

Communicating by Design. Brussels.

—. 2009b. “Projection before Analysis.”

Design Principles and Practices: An

International Journal 3:341-346.

Chow, Rosan. 2005. “For User Study. The

Implication of Design.” Dissertation Thesis, Design,

University of Arts Braunschweig, Braunschweig.

—. 2008. “Case Transfer Vs. Case Study. An Evaluation

of Case Study as a Method for Design Research.” in

Swiss Design Network Symposium ‘Focused’. . Bern.

Chow, Rosan, W. Jonas, and N Schaeffer. 2009.

“Pericean Abdcution, Signs & Design Transfer.” in 8th

European Academy of Design Conference. Aberdeen

Chow, Rosan and Wolfgang Jonas. 2008. “Beyond

Dualisms in Methodology. An Integrative Design

Research Medium “MAPS” and some Reflections “ in

DRS 2008 Conference ‘Undisciplined’. Shefield, UK.

Jonas, W., R. Chow, and N. Schaeffer. 2009.

“Service Design Descriptors: A Step toward Rigorous

Discourse.” in 8th European Academy of Design

Conference. Aberdeen, Robert Gorden University.

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TRANSFERS

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TRANSFERS

Record your route1 The parking ticket is written long hand and kept as a receipt of travels forming a travel journal. Mix: The sticker from the payment parking meter and the infrastructure of a cinema.

Indicate2 Using a remote control on your dashboard symbols are sent to the drivers of the cars behind you.Mix: The infrared technology from taxi drivers data box and the medium of communication from signage.

Driving Costs3 This is a visual indicator of current toll use.Mix: The monitoring purpose of a ‘telepass’ and the physical indication of a thermometer.

Where are we going? 4 Satnav is placed in the back seat of the taxi so passengers can view it.Mix: The function of a satnav and the purpose of a taxi.

Talk Travel5 This service calls you and reminds you of your travel deadlines.Mix: The category of EasyJet.com service and the purpose of a mobile phone.

Where’s my bus? 6 This service visually represents the position of the bus in real time.Mix: The form of digital signage at a bus stop and the interface and GPS function of a satnav.

Travel to go7 Product and service for storing personal travel informationMix: The material credit card and function of an airport info board.

Personal Travel Records8 This activity encourages older people to be conscious of their movements.Mix: The function of bus stop road markings and the form of paper.

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TRANSFERS

Musical Memories9 The photographs in this album have related songs integrated to trigger memories Mix: The medium of radio communication and the form of a photo album.

Music to our ears: Public music 10 performancesThis service offers a musician bring the community together at certain times of the week.Mix: The act of a public musical performance and the function of a clock.

Audio Mantle piece11 The volume is increased as objects are placed on the mantle piece.Mix: The audio element from a cassette player and the magnification purpose of a magnifying glass.

Random Wishes12 The piggy bank stores your wishes and thoughts and plays them back in the future.Mix: The function of piggy bank and the random element of a lottery ticket.

Touchable Tunes13 When a text is sent to bracelet is plays a musical melody.Mix: The purpose of a mobile phone and the medium of communication of music.

Grandparents to good health 14 Interactive bracelets send simultaneous exercise prompts to grandparent and grandchild.Mix: The fitness purpose of a drama class and the interaction of the ‘Glubble’ service.

Share Music15 Create and share music by SMS.Mix: The solid oak wooden material from a church pew and the musical function of a keyboard.

Piano Phone16 Dial numbers by playing different chords on the piano.Mix: The pressing of piano keys with the communication function of a mobile phone.

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TRANSFERS

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2023

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TRANSFERS

The Seashell: audio playing 17 device Mix: The purpose of a Dictaphone and the material of ceramic photo frame

Never-ending Story18 Physical interface for intergenerational communicationMix: The story telling purpose of a comic book and the physical interaction of praying.

Conversation Cards19 The card stores and documents conversation for a later date. Mix: The social interaction of conversation and the material and function of a visa card.

Advice in the window20 Mix: The information text from Health advice leaflets and the low cost nature of charity shops.

Compact communication: 21 Portable video messaging deviceMix: The form of powdered compact and the function of Skype

Symbolised Conversation22 Large symbols on the tableware act as prompts for conversations.Mix: The interaction of tea and toast and the touch points of the recycling service.

Talking Notes23 The user talks into this object and it then prints out what you say. Mix: The purpose of a post-it and the function of a Dictaphone.

Twitter Phone24 The phone signals when conversations are happening among contacts by a flashing light. Mix: The real time information exchange aspect of Twitter and the form and shape of a house phone.

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TRANSFERS

Tactile Transmit25 Mix: The physical form of an electronic bus timetable and the wireless mode characteristic of a mobile phone.

Interactive Bench26 By texting the bench the message appears and the benches become platforms for communication Mix: The physical form of a park benches and the medium of communication of a cheque book.

Park Life27 The board enables users to input information about areas of the park, pressing the buttons enables other people to listen.Mix: The function of an information board and the location and nature of a park.

Bluetooth Buddies28 Your network is visualised by locating your friends via Bluetooth.Mix: The form of a blackboard and the bluetooth function of a mobile phone.

Community Keys29 Mix: The function of a key hook and components of Homeless Support Service.

Play while you wait30 Mix: The purpose of a electronic bus timetable and the interaction of an electronic white board.

Community Wall 31 The wall is a platform where digital and physical content is displayed to the community. Mix: The emotional impermanent/ permanence of a tattoo and the medium of communication of a fridge door.

Chalked Messages32 Friends and families can write messages onto the coffin of their loved ones.Mix: The material and form of a chalkboard and the emotional attachments of a tombstone.

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TRANSFERS

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TRANSFERS

LOOK AT THIS RASH ON MY LEFT HAND. CAN YOU HELP ME, DOCTOR?

DON’T WORRYMRS SCOTT, I CAN PRESCRIBE YOU CREAM FOR THAT.

Telling Tales33 Pushing a button on the hearing aid allows wearer to listen to stories.Mix: The material from a hearing aid and the emotionally element of praying.

The Hub34 Communication service for health staff and patients. Older patients and visitors meet in the Hub to support each other and chat. Mix: The element of sharing from laptop sharing and the type of interaction of a hospital visit.

Prescription TV35 Mix: Function of glasses and interaction of subtitles from TV.

Measure your heart rate36 A wearable network health monitoring deviceMix: The function of a mobile phone and the purpose of a heart rate monitor.

Lookout service37 The service alerts family doctor when medicine is not taken. Mix: The value of ‘Alert a call’ service and the function of medicine bottles.

The Big Ring38 When the phone rings it triggers the volume of hearing aid loop to rise.Mix: The function of a house phone and the purpose of a hearing aid loop.

Hearts39 A heart shaped patch that changes colour depending on heart rate.Mix: The purpose of a heart rate monitor and the medium of communication of a tattoo.

Video Doctor40 Mix: The service of a Health Clinic and the online real time communication of Skype.

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TRANSFERS

microphone

Tom, do you remember whenAnne and I wenton our first date?

Can you believethat was 60 years ago?!

Tom, do you remember whenAnne and I wenton our first date? Can you believe

that was 60 years ago?!

Text the mirror41 Mix: The glass material of glasses and the SMS function of a mobile phone.

Think Stop42 As user walks past bus timetable his phone sends reminders to the visual display.Mix: The function of a mobile phone and the medium of communication of a bus timetable.

Print SMS43 Mix: The form of a toy till and the function of a printer.

Wear your info44 Pushing the button on watch displays remindersMix: The function of an Information Board and the purpose of a clock.

Easy read answer phone 45 messages. Mix: The tangible and visual form of books and the function of a house phone. Answering machine messages appear in the form of a book.

Emotional/ Devotional phone46 Mix: The body interaction of praying and the secrecy and security of online banking.

Valued Object47 This heirloom captures secrets, opinions and thoughts and is passed on to friends and families.Mix: The record and playback function of an intercom and the purpose of a funeral service.

See.Hear.Record.Remember48 Glasses record conversation to be played back later.Mix: The wearing of glasses and the audio function of mp3 player speakers.

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Recycle Me49 Mix: The value of the recycling service and the simplicity and form of stickers. These stickers mark every object clearly to convey their recycling status.

The Young Run Service50 Young people deliver fresh fruit and vegetables to care homes. Mix: The nutrition element of vegetables and the mobility and enthusiasm of a youth group.

Recycled Picnic Box51 Mix: The purpose of ‘healthy snack time’ at kindergarten and the form of mobile phone packaging. The packaging also functions as a guide to nutrition and encourages picnics.

Talk.Listen.Cook52 Creates recipes from spoken information about available ingredients.Mix: The purpose of an instruction manual and the interaction of a laptop track pad.

Nutrition Notes53 Mix: The material and form of receipts and the labelling information of food packaging. This receipt contains well explained nutrition information.

Track Your Recycling54 In scanning all your items the product tracks your recycling.Mix: The purpose of a journal and the value of the recycling service.

Network Nutrition55 The phone is linked to a network of other older people who are motivated to keep healthy. The phone also tracks personal food intake. Mix: The function of a pedometer and the labelling from vegetable packaging.

Recycled Object History56 Objects history can be accessed online. e.g. previous owners and location. Mix: The form of online videos and the function of reusing objects.

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TRANSFERS

Eye access57 Mix: the security function of an intercom and wearability of glasses

Head strong: audio safety service58 Mix: The wireless function of a headset and the warning signage featured at a petrol pump.

From time to time: A service where time 59 replaces money.Mix: The sharing function of laptop sharing and the material of a bankcard.

Signature Handbag60 The bag opens in response to the user signing the seal.Mix: The interaction of drawing and the function of a school bag.

Health Assurance61 Blood pressure readings are relayed to family members.Mix: The form of a taxi display box and the value of a prison documentary.

Lunch Trump Cards 62 Mix: The material of trump cards and function of recipes.

Play Prayer: prayer recorder63 Mix: The function of kids cassette recorder and personal interaction of Religious necklace.

Save a prayer64 Mix: The tactility of prayer beads and form of a sticker.

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TRANSFERS

Hook Up65 Hanging your keys switches TV on.Mix: The interaction of a light switch and the interaction of a key hook.

Face to face Banking: banking by 66 video callMix: The interaction of conversation and the form of home banking.

Be Friends: social networking 67 serviceChipped key ring for profile sharing.Mix: The form of a key ring and the stakeholders of over 50’s social networking site.

Skin Scan68 Mix: The form of a tattoo and the function of an ATM machine. The tattoo acts as personal identification.

Befriending Service69 A telephone service to befriend and build confidence of an older people who has been ill.Mix: The support element of jobseekers allowance and the form of a house telephone.

Be Together70 Bringing the two phones together completes the shape and creates a bigger screen for viewing pictures and videosMix: The interaction of a jigsaw puzzle and the function of an intercom system.

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TRANSFERS

Password Card71 Mix: The form of an Oyster card and the function of an ATM.

Text your letter box72 Mix: The function of an SMS and the door to door delivery service of a newspaper.

Listen in: wearable recording 73 device.Mix: Transfer the function of a Dictaphone and the interactive element of prayer beads.

Impression: tactile phone74 Mix: The Braille from the PDSA Intercom and the material from the ‘i-Dog’

Big Sound.75 Mix: The function of a mobile phone and the purpose of a hearing aid loop.

Bible News: product and service 76 for church membershipMix: The form of credit card and the sensual form of a bible.

Webwork : newsletter service77 Mix: The components of a social networking site for over 50’s and the infrastructure of Betterware catalogues.

Job Seeking Bible78 This is a bible for older people seeking employment.Mix: The form of the bible and the purpose of the job centre.

Family connections79 Wellbeing status transmitted by phone.Mix: The material of the Oyster card and the function of ‘Alert a Call’.

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Exploding Piggy Bank80 Mix: The interaction of a pedometer and the form of a piggy bank.

Quote a film81 Quotes from films worn as stickers act as conversation promptsMix: The sticker from the payment parking meter and the infrastructure of a cinema.

Mobile Workout82 A service that offers a personal trainer through mobile phone technology.Mix: The interaction of an interview and the type of service from ‘Card guard’s ITV healthcare system’.

Readings Remotely83 Mix: The medium of communication of church bells and the purpose of the healthcare service. The monitor sends data to a central health provider.

Squeeze: tactile interaction for 84 mobile communicationMix: The form of the mp3 player headphones and the soft material of the bible.

Hang to hear85 Mix: The function of Hearing aid loop and interaction of the keys. Hanging up keys activates induction loop.

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TRANSFERS

to granpa!

Sticky Trolley86 Mix: The form of a shopping trolley and the purpose of a sticky note.

Draw on the Mouse: mouse used 87 as input tabletMix: The form of a ‘Ladybird mouse’ and the function of writing paper.

Sketch the gap: tactile SMS input 88 onto familiar objectsMix: The value of relationship building from the ‘Glubble’ service and the interaction of drawing.

Post-It Pen89 Mix: The communication interaction of a pen and the value of organisation of a coat hook.

Handwritten Text: SMS by hand90 Mix: The interaction of the Post Office and the function of a mobile phone.

The write watch91 Mix: The wearability of a watch and the interaction of a pocket diary.

Tell the TV: Whiteboard integrated 92 into TVMix: The function of a TV and radio and the interaction of writing paper.

Floating Message93 Writing your message and contacts phone number on the balloon enables the balloon to deliver your message to the receiver. Mix: The function of an SMS and the form and material of a balloon.

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TRANSFERS

This is a fun way...

in building...

your very own...

conversations!

Chatter Channel 94 Mix: The category of Youtube, using videos to communicate to a wider audience, and the function of keeping in touch from ‘Storybook Dads’ service.

Memory bag95 Stitched threads contain digital memoriesMix: The function of a school bag and the visual indication of time passing on a clock.

The circle: circular phone96 Mix: The circular shape of coins and function of mp3player wheel.

RED Stories: shared SMS system97 Mix: The personal interaction of a chip and pin reader and the purpose of a community newsletter.

Tracing Steps: tracking device in a pen 98 formMix: The function of navigation from a tube map the material of a pen.

Slide and See99 The tiles are slid around to customize phone and provide entertainment.Mix: The interaction of board games and the form of an mp3 player.

Malleable Phone: send shape as a 100 messageMix: The function of a mobile phone and changing form of Lego.

Talking Blocks101 Building shapes with the bricks creates new conversations.Mix: The form and function of lego and the social interaction of conversation.

101

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TRANSFERS

108

102

103104

105

106

107

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TRANSFERS

Button Cam102 The camera records surroundings and is linked to a website that family can access.Mix: The wearability of prayer beads and the instant sharing aspect of Youtube.

Draw who you call: user drawn 103 identity icons for callersMix: The form of the shapes featured on TV remote control and the function of a house phone.

Picture Perfect: new lens 104 configuration for digital cameraMix: The transparent material from glasses and the function of a digital camera.

Share in Care 105 Service where volunteers work with people in care homes.Mix: The real time element of twitter and the component of YouTube service that enables content to be shared in real time.

Sharing over distance106 This service translates a real image into an abstract shape.Mix: The function to share experiences over distance from Skype and the wearability of a watch.

Automatic Addresses:107 Hovering mobile phone over address book updates mobile phone. Mix: The purpose of a mobile phone and the function of an address book.

Personal Pendant108 The camera is integrated into a pendant worn around the neck. It captures hand motions and translates them into voice modulations for older people with hearing impairment. Mix: The wearability of a watch and the social interaction of conversations.

Frame Capture109 The photo frame is a transparent frame that can take photos, capturing a moment in time and displaying it until another photo is taken. The frame can then be used as a normal photo frame.Mix: The function of a digital photo frame and the form of paintings on a wall.

109

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34

TRANSFERS

112

116

114

115

113

110

111

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35

YOUR BUS IS 9 STOPS AWAY AND WILL BE ARRIVING IN 12 MINUTES!

TRANSFERS

Cities Go Live110 Internet based weather forecast serviceMix: The function of a barometer and the medium of communication from a webcam.

My journey: public shared 111 message boardMix: The social element of conversation and the function of an information board in a train station.

Map it112 Inputting your mobile phone number into this machine prints out a map of your friends’ locations.Mix: The paper material of a map the dispense function of an ATM machine.

Smart Cash113 This card is an alternative to carrying cash. Mix: The automatic payment element from Telepass and the purpose of a purse.

Read the News of the Radio114 Mix: The visual display of a pay-meter and the form and function of a DAB radio. This radio displays news visually.

See Google Maps115 The binoculars record your viewing and when plugged into computer at a later date display views via Google Maps. Mix: The purpose of Google Maps and the image viewing function of binoculars.

Digital to Analogue116 Signage is written in long hand rather than modern digital format.Mix: The traditional value of coins and the form of an electronic billboard.

Personal Public Transport News: 117 The radio speaks to the user and lets them know when their bus is nearby.Mix: The broadcasting function of digital radio and the act of waiting at the bus stop.

117

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36

TRANSFERS

124 118

122

120 123

121

119

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TRANSFERS

Deliver Activities: exercise tokens 118 delivered regularlyMix: The function of a calendar and the delivery element of online shopping.

Zoom Zoom119 The camera acts as a magnifying glass to enable poor sighted users to see the label clearly.Mix: The function of the camera on a mobile phone and the labelling on a medicine bottle.

Spectacle: A magnifying digital 120 screenMix: Form and material of digital photoframe and purpose of glasses.

Simplified remote control121 Mix: The material and form of a kid’s audio recorder and the function of a TV remote control.

Big News122 This newspaper has enlarged print for poor sighted readers. Mix: The zoom function of a digital camera and the function of a newspaper.

Green guidelines123 This bill is personalised for the community offering advice for living a greener life. Mix: The visual nature of a tattoo and the purpose and form of a utilities bill.

Fridge Colours124 The red door indicates to do list and the green door indicates jobs done.Mix: Physical interaction of table football and shape of fridge documents.

Shake n’ News125 When the e-paper is physically shaken the content changes.Mix: The playful interaction of an ‘Etch a’ Sketch’ and the material and form of a newspaper.

125

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38

TRANSFERS

126

131

130

128132

129

127

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TRANSFERS

Co-Design Tower126 Inserting a coin into the Tower allows community members to contribute to the community map.Mix: The guidance purpose of a map and the payment interaction of a petrol pump.

Interactive Appointment Board127 Interactive board with child friendly aesthetics and functionMix: The purpose of a notice board and the interaction of a toy cash register.

Together with Photos128 Mix: The social activity of playing bingo and the emotional form of laptop sharing.

Call to mind129 The address book verbally reminds the owner of the last time they visited each address.Mix: The function of an address book and the emotional form of a clock.

iPod Family News130 This mp3 player delivers family news directly to your mp3 player screen.Mix: The function of Teletext and the form of an mp3 player.

Creative Calendar131 Each day is illustrated with prompts and advice for older people to live a happier life.Mix: The form of a calendar and the physical interaction of a drama class.

Address Bed Sheet132 Mix: Stakeholders of care home and purpose of address book.

Heirloom Forest133 Older people use the small forests in their communities to scribe messages into the trees for their grandchildren to see.Mix: The permanence of a tattoo and message bearing of balloons.

133

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40

TRANSFERS

139

134

138

135

136

140137

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41

TRANSFERS

Onlinewill.com: service for 134 completing wills.Mix: The medium of communication of Skype and the value of coins.

Roll Up Phone: electronic paper 135 phoneMix: The material from a ‘homeless sign’ and the electronic interaction of a smart board.

The Ruler Phone136 Written dialing input for mobile communicationMix: The form of a thermometer and interaction of drawing.

Addresses on the wall137 The diary projects names and addresses onto a larger surface to improve visibilityMix: The form of road markings and the purpose of a diary.

Watching138 The user wears a watch that films surroundings. This can be viewed by friends or family via computer from another location.Mix: The form of a watch and the function of a webcam.

Dyspace: social network for 139 bereavedMix: The real time interaction of twitter and the function of a gravestone.

Favourite Choice140 This service tells the user what is on their favourite channel. Mix: The position of the VCR and the online element of the pension service.

Draw to Control141 Drawing commands in the air controls the TV.Mix: The physical interaction of writing on a chalkboard and the function of a TV remote.

141

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42

TRANSFERS

146

143

148

147

149

144

145

142

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43

TRANSFERS

Make a smile: In bending this 142 shape it immediately sends a smile to your contacts phone.Mix: The smiley faces from the message board at a primary school and the form of a pencil.

Communication Card143 The card stores all communication informationMix: The value of ‘Free Soup Afternoon’ and the visual touch point of a petrol pump.

Write anywhere or anything144 Messages are transmitted wirelesslyMix: The interaction of drawing with a pen and the mobility of a shopping trolley.

Remote reassurance: presence 145 monitoring device Mix: The interaction from TV remote control and the purpose of ‘Alert a Call’ service.

Letter writing meet up146 Mix: The opportunity for networking and information gathering of ‘The Retirement Show’ (expo for older people) and the purpose of a letterbox.

Me and You147 Sharing power between mobile phones: need indicated by lightMix: The sharing element of laptop sharing and visual signal of a thermometer.

Write letters148 Pre-printed address book encourages letter writing. Mix: The pre-printed form of a chequebook and the trusted communication service of the post box.

Turn up: vessel to amplify sound149 Mix: Transfer of form of milk carton and function of mp3 player headphones.

Talking Aeroplanes150 The sender writes a message on a paper aeroplane and this is then folded into a shape which prompts a voice message. Mix: form and material of a newspaper and the function of SMS.

150

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