responsive e-textiles for dance

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1 Proceedings of the 1 st International Conference on Digital Technologies for the Textile Industries Manchester, UK, 5-6 September 2013 Responsive e-textiles for dance. Lyle Reilly, School of Art and Design, AUT University, Auckland 1020 New Zealand [email protected] ABSTRACT. The development of e-textiles requires a multidisciplinary approach, utilising a variety of technical and specialist disciplinary inputs. Such collaborative processes require a well focused coordinated approach to draw together both technical and aesthetic development considerations. This paper focuses on how such an approach was embraced for the development of an e-textiles project for interactive dance performance. The project team consisting of researchers from the Textile & Design lab (TDL) at AUT University worked closely with New Zealand Dance Company to create a smart dance costume that visually responded to both the emotive music and the physical movement of the performer. An iterative process of experimentation, analysis, prototyping, testing and review was undertaken by the research team. Importantly input and feedback from the costume and lighting designers, dancers and choreographer was pivotal to creating an aesthetic that responds naturally and in one with performer and audio for the piece. As a result the work took on a more creatively adventurous response than that of a traditional technical problem solving approach of imbedding existing computer functionality and thus demonstrates the potential of expressive e-textiles for further development and even commercial possibilities. Key words: e-textiles; dance; fibre optic; knitting.

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Proceedings of the 1st International Conference on Digital Technologies for the Textile Industries

Manchester, UK, 5-6 September 2013

Responsive e-textiles for dance.

Lyle Reilly,

School of Art and Design,

AUT University,

Auckland 1020

New Zealand

[email protected]

ABSTRACT.

The development of e-textiles requires a multidisciplinary approach, utilising a variety of

technical and specialist disciplinary inputs. Such collaborative processes require a well

focused coordinated approach to draw together both technical and aesthetic development

considerations. This paper focuses on how such an approach was embraced for the

development of an e-textiles project for interactive dance performance. The project team

consisting of researchers from the Textile & Design lab (TDL) at AUT University worked

closely with New Zealand Dance Company to create a smart dance costume that visually

responded to both the emotive music and the physical movement of the performer. An

iterative process of experimentation, analysis, prototyping, testing and review was undertaken

by the research team. Importantly input and feedback from the costume and lighting

designers, dancers and choreographer was pivotal to creating an aesthetic that responds

naturally and in one with performer and audio for the piece. As a result the work took on a

more creatively adventurous response than that of a traditional technical problem solving

approach of imbedding existing computer functionality and thus demonstrates the potential of

expressive e-textiles for further development and even commercial possibilities.

Key words: e-textiles; dance; fibre optic; knitting.

2

Introduction

Fresh developments in fabrications and yarns combined with the availability of accessible

technology to program and run small electronic devices present possibilities to how artists

and designers from non-scientific or engineering backgrounds can engage in the emerging

field of e-textiles. Dr. Patricia Wilson poses an optimistic view surrounding the potential of

smart textiles and wearable electronics, “No longer can we look at a piece of cloth and think

of it as technology as old as time. We must start to realize that it holds infinite possibilities

when put into the hands of a creative team who strive to answer the question, “What if?”

(Wilson, 2005 p209).

To date, a number of clothing and electronic interactions have resulted in innovative and

commercial product launches specifically for the sectors of healthcare, sportswear,

emergency response, safety and wellbeing, (Hurford, R.D 2009). In particular, the

development of smart textiles and sensor technology has allowed designers to integrate

physical Bio-monitoring signals for heart and respiratory rates, blood pressure, physical

movement and location. As such, the theory surrounding the field of smart clothing and

wearable technology has tended to focus on the techno functionality associated with

computing and product development. While individual research projects and commercial

direction may vary, there is common ground in so far as firstly a particular problem or a

physical need has been identified, secondly a targeted or “user centered” response is used to

develop appropriate solutions.

This paper takes a shift of emphasis from a scientific and functional perspective towards the

design considerations and processes to develop an e-textiles project for interactive dance

performance, placing emphasis on an expressive and artistic context. Birringer, J. & Danjoux,

M. (2009) discuss similar topics in relation to their “Emergent Dress” project. “ The research

connecting digital performance with new fabrication and interactive textiles requires not only

new fashion content for wearables, but perhaps place emphasis of design somewhere else

entirely, namely to different qualities of ‘performance’ addressing not functionality but

character, emotions, memory, fantasy and experimental or psychological dimensions along

with heightened kinetic awareness of bodies as intimate communicators” (p394)

Project Outline

In early 2012 the New Zealand Dance Company (NZDC) developed strong linkages with the

Design and Creative Technologies Faculty at AUT University, this included commissions for

the set and costume design for a forthcoming production “The language of living”. Andreas

Mikellis a successful menswear designer and educator took on the role of costume designer

for the five main performance pieces and invited the TDL Dynamic Textiles group to take

part in an exploratory research project to design an e-textiles dance costume for the opening

piece for the show. Past collaborative TDL e- textiles projects with industry partners, in

particular Zephyr Technology (Reilly, L; Fraser, G & Heslop, P. 2010) had predefined and

targeted outcomes that drove the research and application. However such emphasis on

functionality and accurate bio-monitoring readings would not be the priority for the Dynamic

Textiles group for this particular venture. A searching research question of “How might

expressive e-textiles be used to enrich the experience of dance performance?” would be used

to frame the project in an unrestricted manner to encourage experimental approaches.

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“In opera, theatre and dance the traditional costume design tends to support or illustrate

character, and character is expressed through voice, dialogue and movement. The intelligent

garment therefore, would have to considered as having a ‘voice’ of its own or participate

equally in the immanent expressive role play” (Birringer, J. & Danjoux, M. (2009). p397

While the intended outcome was to design and produce an e-textiles dance costume was

delivered, disappointingly technical issues prevented the piece actually being used in the

show. Nevertheless the research highlighted in this paper illustrates the considerations and

processes used in the development of such an engagement.

Stake Holders

The Textile and Design Lab (T+DL)

The Textile and Design Lab (TDL) was established at AUT University in 2006 to establish a

cutting edge R&D centre at its Auckland City campus. One of the key aims of the TDL was

to build capability and create value in the NZ apparel and textile sectors by encouraging

industry partners to engage with it and access its technologies and staff expertise for the

purposes of research and development, design innovation, product development, sampling

and small scale production.

A wide range of projects and working partnerships have since been developed including

e textile commercial collaborations with Zephyr Technology and Footfalls and Heartbeats,

both companies utilising Shima Seiki knit facilities and expertise for the development body

monitoring technology. Smart garment workshops and presentations by international guests

such as Dr Leah Beachley developer of the Arduino LilyPad system and Dianna Eng author

of “Fashion Geek” have also helped to galvanize a small group of staff and student

researchers into forming the ‘Dynamic Textiles’ group.

The core team of four for this project included Dr Frances Joseph, Associate Professor,

Director of (TDL) and co-Director of Colab, (AUT's Creative Technologies Research

Centre); Lyle Reilly, Senior Lecturer in Fashion and Product Design; Post graduate students

Hyun Jin Yun who’s research investigates the relationship of knitted composite materials to

light and finally Charlotte Alexander who explores creative technologies interactions. The

strength of the team lay in the diverse skill set and expertise in a variety of associated areas

such as computer programming, development of knitted structures and wearable technology

integration.

The New Zealand Dance Company (NZDC)

The New Zealand Dance Company (NZDC) are a new and ambitious company who have

built a strong reputation for creative and artistically brave collaborations over the past couple

of years. Their vision is to take contemporary dance to a wide audience and in doing so

adding to New Zealand’s cultural and creative identity both locally and internationally. One

of their strategies to reach a wider audience is to make their shows a more accessible and

inclusive experience for the audience. The director Shona McCulloch’s attempt to shift the

public perception of contemporary dance from an elitist arts based activity included the rather

unconventional step to invite a number of creative designers with no prior experience of

dance production to collaborate in the audio and visual aspects of “The language of living”

show.

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Project Methodology

The methodology used could best be described as practice based research with an

experimental approach towards concept development. Prototyping using an iterative process

for analysis, testing and review was undertaken to guide the research team throughout the

project. Clear communication with the dance company and within the multidisciplinary

dynamic textiles group was a crucial to ensure that progress was being made, so weekly

meetings and blog updates were used to record and critique individual developments and

group workshop activities. The project would include three main development phases:

Phase 1. Started with the identification of available fabrications and yarns as well as suitable

electronic componentry. This lead to initial concept experimentation to identify a range of

aesthetics responses to be presented to NZ dance company choreographer.

Phase 2. Further experimentation and testing leading to iterative developments based on

collaborative feedback and reflective analysis.

Phase 3. Confirmation of final piece for trials with choreographer, dancer and lighting

technician etc. leading to final implementation.

The methods and approaches employed specifically for electronic prototyping are largely

thanks to the technological development and accessibility of low tech packages such as

Arduino and Processing and the LilyPad wearable electronics system developed by Leah

Beachley. The man advantages are access to simplified computer programming and

connectivity processes normally associated with electronics expertise. The free software and

relatively inexpensive componentry has empowered enthusiasts with little electronic engineer

or computer science experience to develop new DIY technological advances. Buechley calls

this the “High-Low Tech: Democratizing Engineering and Design” she argues that

technology is no longer only in the hands of large companies and that with the advent of the

internet “Online communities devoted to hobbies from crafting to electronics tinkering-where

people share designs and construction tips-are flourishing” (Bueachly,2009)

Fellow project researcher Charlotte Alexander describes these developments as liberating

the way she is able to engage with technology beyond simply being useful. “Technology is

now used amongst artists as a means of creating narrative, exploring concepts and making

statements. Technology has taken on a new aesthetic; it is becoming expressive, meaningful

and responsive.” (Alexander, C. 2012)

While the user-friendliness and accessibility of the electronic componentry was advantages,

there were some doubts relating to power limitation, robustness and reliability to meet the

rigors of a commercial dance performance. These doubts would later resurface and

unfortunately lead to the late withdrawal of the finalized e-textile piece from the show.

Prototyping

The value of prototyping cannot be underestimated particularly within a collaborative

framework, it enabled the team to communicate activities of creative development, testing

and refinement in a visual and tactile manner, this was important as each member had

different background experience. “Time and energy that would be more usually spent

discussing and planning, gathering and analyzing reams of information, trying to express and

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accommodate multiple stakeholders’ often conflicting points of view, and making

frustratingly imperceptible progress is instead employed in the creative, collaborative, and

rewarding pursuit of learning together in forward-thinking and constructive activities.”

(Couglan, Fulton Suri and Canales, 2007)

Another benefit was the clear articulation of development ideas and progress to the “client” in

this case the Dance Company, without prototypes it would have been difficult to convey the

range of possibilities available, so the options presented for review were discussed

immediately. This allowed for a selection process to occur, omitting less successful

experiments and placing more focus on future development of the more favorable elements

“The visible changes brought about by prototyping represent indications of progress and even

when they result in small failures, are inherently motivating.” (Couglan, Fulton Suri and

Canales, 2007)

Phase 1 Concept Exploration

The Dynamic Textiles group members had a range of relevant technical skills and

experiences to bring to the project including knowledge of material, componentry, integration

and application. This was particularly valuable as the planning stage strategizing for e-textiles

is complex as there are so many variables to deal with such as:

Componentry: Power options; Software processing/ hardware and controllers.

Sensor options: location, tilt/compass, sound and light etc.

Textile properties : for support, conductivity and comfort.

Construction and integration: for aesthetics, comfort and safety.

All of which will influence the performance, look, feel and effectiveness of the artifact.

The intention at this stage was to generate possibilities for project discussion, this proved

advantageous as the team were able to build a catalogue of e- textiles resources for future

research. The following concepts were explored for consideration for the project.

A) Explore qualities of different lighting types:

LED's; Fibre optics; EL wire; UV lighting; Direct light source (reflection, shadow etc.)

B) Explore different applied surfaces/textures with different lighting effects: Including: Fabric Reflection and raised texture

C) Explore ways of activation and response:

Existing Sensors (accelerometers; compass/location; pressure, sound; other?)

Develop Knit sensor with smart yarn (stretch and compress)

D) Research different power sources and control systems:

Prototyping platforms, batteries, remote control

E) Explore integration methods:

Conductive thread; UV thread; embroidery

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Phase 1 Reflection

Choreographer Shona McCulloch was invited to review a series of short and basic

demonstrations to highlight possible technologies available and clarify direction for further

investigation. Considerations included the dancer’s movement/ restrictions for a full piece

costume and importantly could the lighting effects be controlled under varying lighting

conditions such as ambient light in theatre conditions. Figures 1-4 show a cross section of

some of the experimental concepts and effects presented for this phase of research.

The key insights were that electro luminescent wire was striking yet quite predictable in

regards to colour and brightness. The effectiveness of ultra violet yarn was also limited; the

combination of needing direct external lighting and the inability to respond directly to music

or movement stimuli meant that it was not considered appropriate.

Visually, the project direction should proceed using a combination of the more successful and

inspiring tests which included a combination of reflective yarns, fibre optics lit by RGB

LED’s, with further sensor investigation to enable more spontaneous interaction with the

dancers movements.

fig 1. EL wire imbedded into knitted structure. fig2. Fibre optic strands held in knitted structure.

fig 3. Arduino LilyPad with tilt sensor and wireless signal. fig 4. Fibre optic structure

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Phase 2 Experimentation and development

To help generate further concept developments the Dynamic Textiles group were given a

sound-score entitled “Evolve” by NZ composer John Elmsly to be used for the short opening

sequence. The nature inspired ambient music / sounds had no repeat melody or rhythm

pattern and created an atmospheric backdrop to base the piece around. The choreographer had

suggested that the movement might evoke a sense of evolution such as the morphing of a

prehistoric sea creature to some other life form. The Evolve piece would be performed by

Kiwi dancer Ursula Robb internationally known for her work with the Belgian dance

company Rosas and Paris Opera Ballet. With clearer identification of music, dancer and

choreographer direction allowed for a targeted approach for the following developments.

Imbedded Fibre optics in knitted base garment.

This development involved the hand flat knitting of a simple garment top that utilised a

combination of transparent and reflective yarns to support fibre optic strands. The main

considerations were to establish if the knit structure would restrict dance movement and

explore the aesthetic effects in darkness or with exposure to stage lighting.

Reflective yarn “Spine”garment.

This concept focused on the use of reflective yarn to be knitted into strips and then

incorporated into a dancers costume such as a leotard. The main theme would be the position

of a reflective spinal section against a more translucent fabric to give the effect of the

movement of an electric eel. Considerations involved the limitations of the dancers

positioning and movement to audience and direct light source.

External RGB Fibre optics on wrist band controlled by Tilt/ Compass Sensor.

The concept was to use 2mt fibre optic strips that utilised an RGB LED light source. One end

of the fibre optics were mounted on the wrist/glove and the RGB lighting control was

controlled by tilt/ compass sensor, essentially this meant that the fibre optics would change

colour in response to the dancers movement. The red led was linked to the compass heading,

blue for horizontal and green for vertical tilt movement. Considerations included the dancers

ability to engage with the piece, On/Off functionality, power and quality of light source.

fig 5. Fibre optics in knitted base garment. Fig 6. Reflective yarn “Spine” garment.

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Phase 3 Project development

NZDC lead dancer and choreographer were invited to review the phase 2 developments and

decided that the knitted base garments were somewhat restricting for the particular dance

sequence that involved extensive torso movement. However if the supported fibre optic knit

structure could be combined with the external wrist band sensor perhaps a compromise could

be met. A smart wearable piece to be known as the “knitted e-sleeve” was proposed (fig 9), it

consisted of 2 meter long knit structure positioned on the shoulder but would be controlled by

the dancers arm. Importantly, it did not inhibit movement and could be programmed to work

in harmony with the music or movement in conjunction with the mood of the opening piece.

The challenges facing the dynamic textiles team at this point fell into a three categories:

firstly the practical application of the main construct of the responsive e-textile, secondly the

computer programming to support the responsive lighting effects and finally the design and

full working integration of the “knitted e-sleeve” with the dancer.

A key development for the successful integration of fibre optics strands into a knit structure,

was the choice of a monofilament yarn (essentially fishing line), visually the advantage of

this was the visual translucent appearance that does not obscure the colour of the illuminated

fibre optics. The normal lighting transmission of fibre optic is to send the light source through

the length of the strands so the finished end becomes the main focal point; however it was

discovered through experimentation that by carefully sanding the side walls of the strands

that sections of light could be displayed at a variety of points. The combination of fibre

movement and light diffusion helped to create an effect similar to that of an underwater sea

anemone; this was in keeping with the desired evolutionary themes for the dance piece.

The knit structure was developed using an industrial hand flat machine, with fibre optic

strands inserted laterally through the monofilament knit configuration. The physical

properties of strength to support the fibre optics and the lightweight structure ensured the

flexibility suitable for dance movement. The fibre optics were supported by the monofilament

knit, this gives it structure and shape particularly for torso movement yet when the dancer

evokes more subtle expressive hand movements the fibre optic tips spread out to opens as in a

fan like effect.

fig 7. Fibre optic encased in monofilament yarn knitting structure. Fig 8. “Knitted e-sleeve” componentry shoulder bag

The computer programming of the fibre optic lighting effects were done using a combination

of Arduino Processing, LilyPad sensors and Isadora (an interactive media software package)

that would be used by the NZDC sound and lighting engineers. The initial idea of having the

dancer’s movements influence the lighting effects had been explored earlier in the project,

essentially if the dancer were to put her hand in the air there would be a colour response via

the RGB fibre optics. However at studio rehearsals the dancer felt that the lighting changes

were somewhat predictable for large body movements but at the same time subtle body

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movements hardly altered the lighting effect at all. An alternative approach was to program

the lighting response to combine with the ambient frequencies of the “Evolve” sound-score,

the sporadic nature of the music meant that the RGB lighting could alter in both density and

color in accordance with frequency changes. A WIFI transmitter was used to directly link the

microprocessor and the music; this alleviated any concerns that additional live theatre sounds

may create signal disturbance.

A further challenge was to ensure that the “knitted e-sleeve” control unit would be robust

enough to meet the rigors of the dancers movement yet at the same time be mindful of any

physical restrictions that the integration of the technology could cause. Dr Patricia Wilson

poses a straightforward question, “Why do electronics have to be hard?” (Wilson. P 2005)

while there has been development particularly in the size of componentry, smart clothing

integration continues to deal with the complexity of hard electronics and soft fabrics. An

important consideration when integrating electronics is to minimize and disguise the

technology in a way that feels both natural and comfortable to the wearer, a small close

fitting shoulder bag would not impede the dancers movement and would be simple to remove

immediately after the dance sequence.

The bag was padded for both comfort and support, was flexible enough to bend over the

shoulder area to ensure the position of the fibre optics and the integration of a simple

strapping configuration allowed for easy on/off access during the performance.

Rechargeable battery unit, RGB LED’s, fibre optic connector, the LilyPad micro controller

and Xbee wireless radio transceiver were positioned in routed channels to secure

componentry. While conductive thread was a consideration, tests lead us to believe that

soldered electrical connections were stronger and more reliable for this particular application.

fig 9 .The “knitted e-textile sleeve” during tests fig 10. The “knitted e-textile sleeve” during tests

Three iterations of the fibre optic/ monofilament “knitted e-sleeve” were trialed to establish

the optimum length and width for the performance, an additional shoulder bag containing

back- up componentry was also made.

While there had been some doubts about the strength of the power source it was not until the

move from studio rehearsals to the much larger ASB theatre that we fully recognized that the

light intensity was not strong enough to be seen by all members of an audience. Perhaps the

importance of space had been underestimated, the visual impact for a live audience in a small

intimate venue in regards to costume, make up and set design can be subtle while a larger

venue requires a more dramatic effects and clever use of lighting. The fact that the project

visual effects worked best in relative darkness precluded any additional stage lighting, this

would have actually detracted not enhanced the piece.

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Reflection and conclusion

Interpretations of what act of designing consists of may vary, but it is generally agreed that

the designer exercises a considerable amount of control to plan, formulate, create and execute

a particular project. Learning Experiences gained from this venture suggest that the

unpredictable nature of smart and interactive textiles with a focus on the performing arts

sector poses a shift in our expectations from a pre-conceived result to something quite

different all together, certainly no member of the team would have predicted the final work.

Perhaps a shift of thinking is merited, from human control that dictates what an object should

be to what an object can by allowing technology have a say in the process.

The evolution of this project had many unpredictable outcomes none more so than the late

withdrawal of the “knitted e-sleeve” from the show. While bitterly disappointing for all

members of the Dynamic textiles group, the team could accept that limitations to integrate a

stronger power source to deal with the sheer scale of the ASB theatre Auckland was the main

drawback. Nevertheless the original and creative approach displayed throughout the project

was warmly recognized from the production team and cast of the New Zealand Dance

Company, paving the way for possible future collaborations.

The original research question of “How might expressive e-textiles be used to enrich the

experience of dance performance?” is partly answered in the paper as it illustrates the creative

journey and the unique challenges for work with the performing arts area. There is no doubt

that e-textiles projects such as this one can be complex, the creative exploration, design and

technical issues require input from a range of disciplines. The value of using a collaborative

approach cannot be underestimated. Through the implementation of technology and e-textile

development the Dynamic textiles group were able to develop a final piece that worked in

harmony with the dance performance, the combination of responsive light, music and

movement evoked the spirit of the appropriately named titled section “Evolve”.

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References and Bibliography:

Alexander, C. http://experimentaltextiles.tumblr.com (2012)

Bueachly,L . Democratization of Technology. New Zealand, WP press. (2009)

Birringer, J. & Danjoux, M. Wearable performance. Digital Creativity, 20(1-2), 95–113.

doi:10.1080/14626260902868095 (2009)

Birringer, J. & Danjoux, M. Wearable technology for the performing arts. In Smart clothes

and wearable technology. Woodhead Publishing 388-419(2009)

Braddock, S. Techno textiles 2 (Rev. ed.). New York: Thames & Hudson. (2006)

Couglan,P. Fulton Suri,J & Canales,K. Prototypes as (Design) Tools for Behavioral and

Organizational Change. THE JOURNAL OF APPLIED BEHAVIORAL SCIENCE, Vol. 43

No. 1,1-13DOI: 10.1177/0021886306297722(2007)

Eng, D. Fashion Geek: Clothes Accessories Tech. USA. North Light Books (2009)

Marculescu, D. E-textiles: toward computational clothing. Pervasive Computing, IEEE, 2(1),

89 –95. doi:10.1109/MPRV.2003.1274025(2003)

Reilly, L; Fraser, G & Heslop, P. A wearable technology cross disciplinary research

partnership. The textile Institute Centenery conference proceedings/cd, Manchester, U.K

(2010)

Wilson, P. in McQuaid,M.(Ed) (2005). ExtremeTextiles: Designing for high performance.

Thames & Hudson (2005)

Terminology

EL: Electro luminescent lighting.

E-textiles, fabrics that enable digital components (including small computers) and electronics to be embedded in

them.

Fibre Optic: A flexible, transparent fiber made of high quality extruded glass or plastic.

LED’s (light emitting diodes): A semiconductor diode that converts applied voltage to light and is used in lamps

and digital displays.

RGB: is an additive color model in which red, green, and blue light are added together in various ways to

reproduce a broad array of colours.

Smart Fabrics: Textiles capable of sensing and responding to external stimuli, such as changes in the lighting

or temperature.

Solder: Joining two metals together by using a soldering iron.