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The Book of

Icebreakers

ISKCONCongregational Development Ministry

The Book of IcebreakersSecond Edi�on

Publisher : ISKCON Congrega�onal Ministry

Compiled by : Kaunteya Das

Cover Design : Balaram Jeppesen

Proof Reading : Daru Brahman Das

Many Thanks to : Advaita Chandra Das, Hemagopi Devi Dasi,

Anu�ama Radhika Devi Dasi, Ganatosita Devi Dasi,

Suresh Aswani and Madhava Candra Das

For more informa�on, contact us at:

[email protected]

Visit our website at

www.iskconcongrega�on.com

ContentsIntroduc�on ............................................................... 3Who is this book for? ….................................................. 3

What is an icebreaker? .................................................. 4

The icebreaker in the Bhak�-vrksa group mee�ng ......... 5

Star�ng on �me ............................................................. 7

Types of icebreakers ...................................................... 8

Points on icebreakers .................................................... 9

Giving the choice to par�cipate (contrac�ng) .............. 11

Physical safety ............................................................. 13

Is it appropriate? ......................................................... 14

Length ......................................................................... 15

Debriefing and teaching points .................................... 16

The approach ............................................................... 17

Request ....................................................................... 17

Ques�ons .................................................................. 21

Standard Ques�ons ..................................................... 24

Light-hearted & Welcoming ......................................... 26

Some for Children ........................................................ 35

lf .................................................................................. 38

A Glance at the Past ..................................................... 42

Goals, Dreams & Desires .............................................. 46

Going Deeper ............................................................... 48

The Spiritual Side ......................................................... 57

For the Beginning of a Group Cycle (a�er Mul�plica�on)

……………………………………………………………………………... 65

When the Group is about to Mul�ply ........................... 67

Warning: Don't use these “Icebreakers”! ..................... 71

Ge�ng to Know You Be�er .................................. 75

You Are in the Newspaper Today! ................................ 75

String of Facts .............................................................. 77

Secrets ......................................................................... 78

“I Offer my Respec�ul Obeisances to Whoever...” ....... 79

Birth-months & Birthdays ............................................ 80

Birth Right ................................................................... 81

Missing Links ............................................................... 83

Guess Who .................................................................. 85

Toss the Ball ............................................................... 86

Save Me! ..................................................................... 87

Introduce Your Partner ................................................ 88

My most Precious Possession ...................................... 88

Find the Iden�ty .......................................................... 89

What Do You Like Most in ............................................ 90

True or False? .............................................................. 92

Common Denominators ............................................... 93

Personal Mandala ........................................................ 94

Games ...................................................................... 101

Group Poetry ............................................................. 103

Blinded by money ...................................................... 105

Shape Makers ............................................................ 106

Will You Please Smile for Me? .................................... 107

Posi�ve Thinking ........................................................ 108

Ways of Caring ........................................................... 109

Filling the Blanks ........................................................ 111

White and Offerable .................................................. 115

Anagrams .................................................................. 116

Can You Follow Instruc�ons? ..................................... 117

Do This and Add Something ....................................... 119

Funny Faces ............................................................... 120

Journalists ................................................................. 121

Object in Ques�on ..................................................... 122

Stand Up .................................................................... 123

The Eyes of Knowledge .............................................. 124

Hand-shi� .................................................................. 126

A Bag of Fun............................................................... 127

Pass the Orange ......................................................... 128

Original Step .............................................................. 129

Alphabet Search ........................................................ 130

Posi�ve Messages ...................................................... 131

Maha-mantra Sequence ............................................. 132

Simple Physical Energizers …....................................... 133

Circle Massage ........................................................... 134

Living Sculptures ........................................................ 135

Lap Link ..................................................................... 136

Going on a Picnic ....................................................... 137

Gita Details ................................................................ 139

Bhagavad-gita Analogies ............................................ 141

Untangling the Knot ................................................... 143

Hanging Bucket .......................................................... 144

Marginal Energy ...............,......................................... 145

“Blind Faith” in Chan�ng and Prasadam ..................... 146

Compliments ............................................................. 149

Blind Numbers ........................................................... 151

Balloon Dress Up ....................................................... 152

Theatrical Improvisa�ons .......................................... 153

Ge�ng in the Group at any Cost ................................ 154

Team Towers ............................................................. 155

How Many Are There? ............................................... 155

E-mail Addresses ........................................................ 156

Being Part of the Group ............................................. 157

The Color of Influence ................................................ 159

One Problem, Many Solu�ons ................................... 162

Sharing Solu�ons ....................................................... 164

Sastra Mime .............................................................. 165

Who Am I? ................................................................. 166

Search for Someone ................................................... 167

What Changed ........................................................... 168

Animals ..................................................................... 169

Paper Plate Heads ...................................................... 170

Story of My Life ......................................................... 171

What's Cooking .......................................................... 173

I Remember ............................................................... 174

Six Degrees of Separa�on .......................................... 176

Storyteller .................................................................. 177

Race for the Truth ...................................................... 179

Candy Confessions ..................................................... 180

That Rhymes .............................................................. 181

Pranks ...................................................................... 185

Co�on Balls ............................................................... 185

Mine Field .................................................................. 187

Water Waiter ............................................................. 188

Sports and Other Compe��ons .......................... 191

Balloons in the Air ..................................................... 192

Lemonade Makers ..................................................... 193

Devas and Asuras Aluminum-ball War ....................... 194

Survival of the Fi�est ................................................. 195

Knock the Pole Down ................................................. 196

No-snow Sled Race .................................................... 197

Electric Fence ............................................................. 198

Moving Circles ........................................................... 199

Crossing the River ...................................................... 200

Classic Musical Chairs ................................................ 201

Body Part Musical Chairs ........................................... 202

Musical Chairs with Balloons ..................................... 203

Bird on the Perch ....................................................... 203

Body Change .............................................................. 204

Balloon Game ............................................................ 206

Dodge the Sponge ...................................................... 206

Killing Snakes ............................................................. 208

Newspaper Hockey .................................................... 210

Four Squares .............................................................. 211

Snatching the Tail ...................................................... 212

Vimana Ba�le ............................................................ 213

Collec�ve Ski Race ..................................................... 214

Mummy Race ............................................................. 215

Rakshasa ................................................................ 217

Water Balloon Volleyball ........................................... 218

Living Net .................................................................. 219

Assist Lord Caitanya to Capture Them All! .................. 220

Hari-ball ..................................................................... 222

Introduction

Introduc�on

Who is this book for?

The main target audience of this book is the servant leaders of

Bhak�-vrksa groups. We wish to assist them in enriching their

repertoire of ac�vi�es for breaking the ice at the beginning of

mee�ngs. Of course the ac�vi�es presented in this book can also be

successfully used by devotees who might not be involved with the

Bhak�-vrksa Program: leaders of other types of congrega�onal

gatherings (Nama-ha�as, home-programs, study groups, etc.),

conductors of Sunday Programs, organizers of re-treats, teachers of

Gurukula or Sunday School, facilitators of training courses and

chairpersons of various types of mee�ngs: they can all benefit by

using the icebreakers, group-mixers, games and pranks presented

in this book. So, whoever works with groups can find ideas here

3

to help people to know each other be�er, to energize them, to help

devotees open their mind on various topics (from light to important

ones), to inspire friendship, to create a more relaxed atmosphere

and to simply have some clean fun and a good laugh together.

What is an icebreaker?

� I c e b re a ke rs a re to o l s to fo ste r i n te ra c �o n a n d

communica�on, to s�mulate crea�ve thinking and analysis, to

relieve mutual shyness, to challenge basic assump�ons, to

illustrate new concepts, to introduce specific material, to enable

people to get to know each other be�er (in both ini�al and deeper

interac�ons) and to help people to have a good �me together.

Icebreakers can be used nearly any �me a facilitator has the need to

gather a group of people and help them move forward.

4

When a group comes together there is some coldness in the air,

especially if people are away from each other for a few days or don't

know each other. An icebreaker just does what its name implies: it

breaks the ice. Each icebreaker should be a team-builder or should

be something that connects us more to Lord Sri Krishna or Lord Sri

Krishna Caitanya Mahaprabhu.

The icebreaker in the Bhak�-vrksa group mee�ng

� Bhak�-vrksa groups meet once a week, following the

standard format of six parts:

1. Icebreaker: an ac�vity to warm up the atmosphere and help

the devotees relate with each other in a more relaxed and

focused way.

2. Kirtan or bhajan: singing the holy names and songs glorifying

the Lord and His devotees.

5

3. Japa: prac�cing and discussing the chan�ng of the Hare Krishna

maha-mantra on beads.

4. Discussion, or Krishna-katha: talking about a verse and a

purport from Srila Prabhupada's books. A dialogue centered

on Krishna, His teachings and the applica�on of the science

of bhak�-yoga in one's daily life.

5. Preaching: discussing about sharing Krishna consciousness

with others. A �me for understanding the missionary aspect

Vaisnavism, repor�ng on the preaching ac�vi�es, for

reviewing the progress in cul�va�ng interested people, for

learning new techniques and for chalking out future plans.

6. Prasadam: honoring sanc�fied food together.

Group members and guests arrive at the weekly mee�ng

from different situa�ons (work, studying, home, etc.). Some might

have had a good day; others might have faced some struggle.

6

Since everyone is in their own par�cular mood, it is beneficial to

start with something that helps people to connect, something that

rekindles the group spirit and helps par�cipants to feel comfortable

with each other. Without the icebreaker people may tend to

remain “in their minds”, in their own private world, and be unable

to fully par�cipate and absorb themselves in the various spiritual

ac�vi�es.

Star�ng on �me

As a rule, mee�ngs should start right on �me. The group

members can thoroughly discuss what is realis�cally the best �me

to begin, but once the �me is fixed the leader should s�ck to the

schedule, and start on �me, even if only a few are present. Wai�ng

for the latecomers perpetuates a culture of lateness: those who

are late are rewarded (as everyone waits for them) and those

7

who are punctual are punished (they have to wait as if they did

something wrong by arriving on �me).

One advantage of regularly beginning with icebreakers is

that it inspires people to come on �me, because they don't want to

miss the fun.

Types of icebreakers

lcebreakers for ge�ng acquainted - They help to gain insight

into each other. They offer crea�ve ways of ge�ng to know

something basic or deeper about others: names, occupa�ons,

hobbies, talents, family backgrounds, likes and dislikes, value-

systems, realiza�ons, dreams, etc. These icebreakers serve as

spr ingboards for discovering common interests and

establishing closer rela�ons.

lcebreakers for mixing and ge�ng group par�cipa�on - They

8

generally require par�cipants to move around, mingling

together to complete a task. They o�en raise the energy level

of the group and promote interac�on.

lcebreakers to increase communica�on - They encourage

sharing and opening the mind. Sharing can be kept on the

surface or it can go much deeper.

Icebreakers for promo�ng teamwork and camaraderie - They

help group members develop a greater level of co-opera�on.

These icebreakers might engage smaller teams to complete a

task within a �me frame or to compete.

Points on icebreakers

Icebreakers help people to take the focus off themselves to feel

at ease with one another.

9

Icebreakers gently prick the mental bubble that prevents

people from ge�ng fully absorbed in the mee�ng.

lcebreakers assist in building rela�onships.

lcebreakers bring everyone to a common focus.

lcebreakers mi�gate social uneasiness.

lcebreakers help people bind together.

Icebreakers melt the crust of ice formed by being absent from

each other for several days.

lcebreakers ease the discomfort of being among strangers.

lcebreakers slacken, mollify the ini�al re�cence to par�cipate.

Icebreakers are useful for groups where members are

beginning to know each other, and for groups together for a

long �me.

lcebreakers help devotees to enter into each others' lives.

lcebreakers achieve the vital step of focusing the group at the

10

start of the mee�ng.

Icebreakers should be used in every Bhak�-vrksa group

mee�ng.

lcebreakers can be high-energy (physically involving and

requiring movement) and low-energy (needing minimum

physical ac�vity).

Giving the choice to par�cipate (contrac�ng)

� Icebreakers at �mes might work best when the leader

gives the par�cipants:

1. The reason of the ac�vity.

2. The objec�ves of the ac�vity.

3. The structure of the ac�vity.

4. The opportunity to ask ques�ons.

5. The choice to par�cipate or not.

11

This last point is cri�cal, and is o�en missed. The group

leader can announce that par�cipants are not “bound” to par�-

cipate. Although par�cipants will not always speak their concerns

to the leader, any given ac�vity can place undue stress on people

for a variety of reasons. For instance the deeply introverted person

might feel out of place in high-energy group ac�vi�es, or the

person with a difficult childhood might feel uncomfortable in

sharing the past, or, simply, the person who is having a bad day,

might not want to take part. So, par�cipants vary in their degree of

comfort with icebreakers, energizers and games. When they

perceive a poor fit between their state of mind and the

requirements of the icebreaker, people will either publicly or

privately “opt out” of par�cipa�on. When given the freedom to

choose, people tend to take greater ownership of their

par�cipa�on and are less able to claim “they made me do it.”

12

Ironically, when given choice, the vast majority of people will

choose par�cipa�on over either public or private op�ng out. To

maximize genuine par�cipa�on in icebreakers, it is best to formally

say that people have the right to “pass” at any point. When given

this explicit op�on, par�cipants only rarely “opt out”.

One sugges�on could be to have two or three icebreakers

ready, so that if the group rebels against one, the leader can have an

alterna�ve ready. Some�mes one can present the alterna�ves

beforehand and let the group decide.

Physical safety

� Apart from the psychological safety described above, one

should carefully consider icebreakers and games that require

complicated or challenging physical exer�on. Again, though one

may carry the a�tude of “no one has to par�cipate,” such an

a�tude has li�le benefit if not shared publicly with par�cipants.

13

Is it appropriate?

� To be effec�ve, icebreakers need to be appropriate. Bhak�-

vrksa group servant-leaders and other facilitators need to judge

how suitable each icebreaker is (or isn't) for their circumstances.

Some ac�vi�es are more appropriate for when there are guests.

Some icebreakers are suitable for when the group is about to

mul�ply, while others are more indicated for when the members

are ge�ng to know each other. Be�er to have a serious icebreaker

or a “silly” one? Be�er a high-energy or a low-energy game? The

leader has to decide.

� A very important considera�on is to prevent careless

mixing of the genders. Some icebreakers are clearly for a single

gender group or at least for being performed separately by men

and women. By all means one should avoid promiscuity.

14

This book is intended for interna�onal use, for groups of all

ages and cultural backgrounds, and for different types of

gatherings. We are aware that some of the ac�vi�es we present

might raise a few eyebrows, especially if used indiscriminately-or

inexpertly without considering �me, place and par�cipants. In

selec�ng icebreakers one should keep in mind the local culture and

the flavor of the par�cular group. Something that works great for a

teenager gathering might not be the best for a middle-aged lot.

Length

� Some of the icebreakers in this compila�on are best for

short or standard-length mee�ngs. Others make most sense in

longer gatherings. Some training professionals, for instance, say

that an icebreaker that lasts more than 1/16th of the total �me for

15

a program is probably too long. But long icebreakers can be

acceptable if they provide in-depth learning experiences, or a much

needed release of tensions, or give the chance for building

meaningful rela�onships.

Debriefing and teaching points

� Generally an icebreaker is just that: a short ac�vity to break

the ice. But some�mes it can be useful to debrief the ac�vity using

the following or similar ques�ons:

How did you feel about this ac�vity?

Which answer did you like best? Why?

How did this ac�vity help us as a group?

Did you find anything surprising about the answers?

What are the common themes that surfaced? Did anybody

learn something from this ac�vity?

16

Some trainers and facilitators prefer to use icebreakers

that contain significant points that are part of the overall learning

objec�ves of the programs. Of course, icebreakers are dynamic and

can provide both intended and unplanned learning.

The approach

� We address the reader as if he or she will be the one to

facilitate the various ac�vi�es.

Request

� Please share with us any new icebreaker you might

encounter or invent, so that we might share it with other devotees

in future edi�ons of this booklet.

17

Questions

Ques�ons

� Perhaps the easiest type of icebreaker is asking a ques�on

that each person in the group answers. Ques�ons reveal

interes�ng details about people's history, life and values, and can

some�mes provide deep insights into their mentality. Some

ques�ons are very light. They help to make people comfortable and

can provoke smiles and a few laughs. Other ques�ons are more

serious and generate a more sober, introspec�ve atmosphere. You

should judge what is the best type for your environment. Make sure

that people don't feel threatened, interrogated, guilty or at fault.

Answer yourself the ques�ons you ask. In some cases it's be�er

that you start the sharing, especially with deeper, personal

ques�ons, to give the example and show that you are not there just

to probe into others' minds without opening up yourself.

21

If you feel that a ques�on might be inappropriate to your

situa�on, for your group, your cultural environment or the guests

a�ending–just don't use it. We are presen�ng these ques�ons and

the rest of the book as well, as ideas for you to consider, not as

something you have to do. So use your discrimina�on and don't

think that everything will be good for every situa�on because “it's

in the book.”

Some�mes you might choose to use more than one

ques�on, going around twice or thrice with different ques�ons or

going around once with two or more ques�ons, combined. In some

cases you will have to remind people to give brief answers or even

set a strict �me limit (for instance, one minute maximum of sharing

for each person), so that the icebreaker doesn't go on for too long.

� Keep in mind that ques�ons can be used in at least three

ways:

22

1) People speak one a�er another going around the circle. This is

the most common way.

2) People write their answer on a piece of paper and then speak

what they wrote one a�er another. This method has the

advantage of ac�vely involving everyone at the same �me and

it avoids the anxiety of thinking, “What will I say when I have to

speak?” lt also helps people to express themselves without

being influenced by what others have already said.

3) People write the answer on a piece of paper and then the

papers are mixed before reading them. In this way the writer

remains anonymous.

We have divided the ques�ons into categories, but some

ques�ons may fit into more than one category.

23

Standard Ques�ons

� In one sense you could ask these ques�ons at every

mee�ng (we are not sugges�ng that of course), because they refer

to the few days or hours before the mee�ng, and the answer will be

always different.

What is the most significant, important thing that happened to you

last week?

What is the most important thing/lesson that you learned last

week?

What has been the best moment for you in the last week?

Tell us what blessing/s you received from Krishna during last week.

24

Let's thank the Lord for something especially good/instruc�ve that

happened to us last week. Let's complete the following sentence:

“l thank Lord Krishna very much because during the last week...”

What has been the best moment for you today?

Share something good, or new, or interes�ng that you have

experienced in the last 24-hours.

If you could share something that happened to you since the last

�me we met, what would that be?

Describe your past week.

What did you learn this week?

25

Did you perceive the presence of the Lord in your life during the last

week? If yes, when and in what way?

Light-hearted & Welcoming

What is the most sa�sfactory job you've ever done?

What is the last thing you lent that never came back?

What is the last thing you borrowed that you never gave back?

Who was your first friend and for how long you were together?

Complete the following sentence: “People would be surprised to

know that I ..................................................”

26

What is your favorite prasadam. What prepara�on would you like

to cook for guru and Krishna?

What did you think the first �me you saw a Hare Krishna devotee

with shaved head and sikha?

What did you think the first �me you saw a devotee with �lak on his

forehead?

What did you think the first �me you saw a devotee dressed in a

dho� or sari?

Did you ever have a Krishna conscious dream? Which one inspired

you most? If not, which was the funniest dream you had.

27

What would you do if you could take a day off from work (or school)

next week?

If you could give any gi� to the person on your right (but just one

and within a value of 500 dollars) what would you give her/him?

What is the best thing that happened to you this year?

What is the best thing that happened to you last year?

What is your new year's resolu�on? (It can be done towards the

end of the year, at the beginning of the new year, and, for devotees,

before Gaura Pumima, the new Vaisnava year.)

28

Describe yourself u�lizing a symbol (for this each person needs a

pen and paper).

Tell us about your name: what is its meaning? How do you feel

about it?

Tell us about your surname: what is its meaning/history? How do

you feel about it?

When was the last �me you did something for the first �me?

If someone should ask you a ques�on, or bring up a topic, that

would certainly make you speak (in other words, about something

you have a lot to say), what would that be?

29

What do you do to relax a�er a busy day?

What do you do with gi�s that you don't like?

Were you ever caught lying? Tell us the story, and tell us how you

felt and what you learnt.

What did you do during your last vaca�on? What would you change

next �me?

If you could live on only three prepara�ons/types of food for the

rest of your life, which ones would you choose? (Example:

sandwiches, curd-rice and bananas).

30

If you could eat only two types of fruit for the rest of your life, which

two would you choose?

What quality do you appreciate most in a person?

Describe your last week in colors.

If you could learn any language, which one would you choose and

why?

What is the skill you possess that you like most?

What is your feeling about exercising regularly? Do you do it? Why

or why not?

31

Select one of the two following sentences and complete it:

“I am more like my mother because ........................................”

“I am more like my father because ..........................................”

Say something posi�ve about the person on your right.

When you were sick as a child, what did your parents do to make

you feel be�er?

What would be your ideal one-month vaca�on?

What is the book you enjoyed most reading?

What is your favorite �me of the day and why?

32

If the current (electricity) were to be cut for a week, what would

you miss most?

What is your most cherished, precious remembrance?

What is the best advice you ever got?

What is the best advice/teaching you ever got from your father?

What is the best advice/teaching you ever got from your mother?

What quality do you admire in your father?

What quality do you admire in your mother?

33

What is the best meal you ever had? What is the worst?

What is the most absurd thing you ever spent money on?

What is the most adventurous thing you ever did?

What is the most beau�ful thing someone told you?

What is the worst natural disaster/atmospheric upheaval you

found yourself in?

What did you not like about yourself when you were a teenager

that has changed?

What is the longest period you have been without sleep? Why?

What do you think you will be doing differently a�er ten years?

34

When you were small what did you think you would like to do as a

grown up?

Some for Children

Although these are intended mostly for children, some can

be also effec�vely used by grown-ups.

What causes most fights among your brothers and sisters? (Or in

your class at school.)

What is your favorite game? Why?

What is your favorite sport? Why?

How much do you watch TV every week? What is your favorite

program?

35

What would you like to be as a grown up?

Do you have some income? If yes, how do you spend it? If you are

saving, what are you saving for?

How do you speak with Krishna? What do you tell Him?

What home chores are you responsible for?

What is your home chore that you like least? Why? Which do you

like most? Why?

What is your favorite subject at school? Why?

36

How do you feel about giving your money to help others?

What is the most dangerous thing you have ever done?

If you could ask one thing to Krishna, what would that be?

What is the best birthday party you ever had? Why did you like it

most?

How do you feel when you come back home from school?

If you found a 100 dollars bill in the street, what would you do with

it?

37

What do you like most when you go to the temple?

What would you like to change in the temple?

When there is a quarrel in your family, how does it make you feel?

If…

If you could visit a demigod/demigoddess, which one would you

like to meet and what would you ask him/her?

If you received a big sum of money, say, one million dollars, what

would you do first?

If you could choose the theme or story-line of what will you dream

tonight, what would that be?

38

If your house caught fire, what three objects (not persons) would

you try to save?

Would you give up 75% of all your belongings for a pill that would

change you permanently so that one hour of sleep a day would be

totally sufficient for you? Why?

If you had to leave something (an object or whatever) to be handed

down in your family to help them in their Krishna consciousness,

what would you leave and why?

If you could take a pill that would allow you to live 100 years, would

you take it? Why or why not? What addi�onal Krishna conscious

ac�vi�es would you do?

39

Which would you prefer to do for Krsna if it were presented as a

sacrifice: having to leave the country permanently or never being

allowed to leave the country? Why?

If you had a web site on the internet that describes who you are and

what you do, how would it be? Describe it.

If you could spend a week with any person now living in the world,

who would you choose and why?

If you could travel right now to any place in the world, where would

you go and why?

If you could do anything you want, what would you like to do?

40

If you could spend the rest of your life doing exactly whatever you

like, what would you do?

If you had enough money to do whatever you like, what would you

do?

If you could wake up tomorrow morning having a quality or ability,

what would you like that to be?

If you had to do a television program of one hour, what would you

do and with who?

If you had to take a 12-hour flight to somewhere, who would you

like to have si�ng next to you? Why?

41

If you had a �me machine that you could only use once, to which

place and �me period – in the past or in the future – would you like

to go?

If you were at the point of death and you could be alone with only

one person, who would that person be?

A Glance at the Past

Where did you grow up?

How many people were in your family?

What is the most far-away place you have ever visited?

42

Name three successes you have had in your life.

What is the vision of God in your family?

Tell us about the place where you were born and something you

remember of the place where you lived with your family when you

were very young.

What are some of the tradi�ons in your family that helped you in

your spiritual growth?

What traits of your family have you inherited that you like? And

what traits have you inherited that you don't like?

43

Where did you go to school? Do you have any special story from

your school days?

What was your favorite subject in school?

What was your first job? What did you like about it and what did you

dislike about it?

Did you ever get the dust of the lotus feet of a devotee? Tell us

about it. If you haven't had it yet, whose dust would you want to

get?

What is the best thing that ever happened to you as a devotee?

Tell us about the greatest Krishna conscious fes�val you a�ended.

44

Where did you go to school? Do you have any special story from

your school days?

What was your favorite subject in school?

What was your first job? What did you like about it and what did you

dislike about it?

Did you ever get the dust of the lotus feet of a devotee? Tell us

about it. If you haven't had it yet, whose dust would you want to

get?

What is the best thing that ever happened to you as a devotee?

Tell us about the greatest Krishna conscious fes�val you a�ended.

45

What is the nicest thing that someone did for you in Krishna

consciousness?

What is the most daring thing you have ever done?

A set of ques�ons:

Where did you live when you were between 7 and 12 years old

and how many brothers and sister did you have?

What type of transport did your family use?

Who was the person you felt closest to?

When did God become more than a word to you?

Goals, Dreams & Desires

What would like to do or achieve next week?

46

47

Complete the sentence: “A skill/ability that I would like to

develop is: .................................”. Why?

Share a dream (a deeply felt desire) you have.

Share one of your goals in life.

What is your main goal/dream for the next year?

What would you like to accomplish in the next five years?

What would you like to do when you re�re?

What work (occupa�on) would you like to do?

Is there anything that you have dreamt about doing for a long �me?

Why have you not done it?

What is your greatest hope for the next year?

Going Deeper

Are you encountering some block in reaching the goals of your life?

What are you doing to remove the block/s?

Share one of your strengths (honestly, without ar�ficial humility).

Share an aspect of your character that you consider a gi� from the

Lord.

48

If you could tell anything to your boss (or to some superior) what

would that be?

What do you admire most in your parents?

What is the best compliment you ever received?

Describe an episode in which you lied to someone or someone lied

to you. How did you feel a�er the incident?

Who is the first person that comes to your mind that had a strong

impact on your life? (It doesn't necessarily have to be the person

who had the strongest impact.) How did he/she influence you?

49

Who is the first person that comes to your mind to whom you are

grateful? Why?

Who is the first person that comes to your mind to whom you

would like to apologize? Why?

When someone tells you that you are doing something wrong,

what is your usual reac�on?

Name an old habit that you successfully got rid of.

Tell us about one thing that you learned the hard way, through

direct experience.

Tell us of a situa�on in which you felt trapped.

50

What topic, if any, do you consider too serious to joke about?

What would you like to be remembered for?

What do you do or where do you go when life becomes stressful?

Share a recent moment of stress and how you overcame it.

Tell us something you learned about yourself this year.

If you could give any advice to all the members of this group, what

would that be?

What did you like most about going to school?

51

What did you did not like about going to school?

Do you have a closer rela�onship with your father or with your

mother? Say something about this.

Generally, do you feel comfortable talking about how you feel?

Why or why not?

Do you s�ll ask help from your parents when you are in trouble? If

the answer is “yes” give a recent example.

How do you feel about old people? What does being “old” mean to

you?

How do you think people describe you?

52

Tell us about a grudge you held or hold toward someone. How did

you solve it or how are you planning to solve the situa�on?

If you could ask people around you (family friends, colleagues)

what you lament or complain most about, what would they say?

Why do you complain about that?

Would you like to be rich? Why or why not?

How do you react when someone gives you a compliment?

What do you like most about/in your life? What do you like least?

53

Did you ever steal anything? What and why?

Do you speak with others about your past mistakes? Why or why

not?

When is the last �me you cried alone?

When is the last �me you cried in front of others?

What is the most difficult thing that you had to tell someone?

What makes you laugh more? How much of your laughter is in

Krishna consciousness?

54

What i s the most d ifficult th ing you ever d id in Kr i shna

consciousness? Why was it so difficult?

Did you ever get a Krishna conscious le�er or phone call that

inspired you? What was it? If not what kind of le�er or phone call

would you like to receive?

Why or why not? How important do you feel it is for your spiritual

life?

What animal best describes your personality? Why? What

aspect/characteris�c/mood of the animal could be helpful in

spiritual life?

(For this icebreaker the par�cipants could be asked to first draw the

animal and then speak.)

55

What animal best describes your present mood? Why? What in

your mood is posi�ve for your Krishna consciousness and what do

you think is not? (For this icebreaker the par�cipants could be

asked to first draw the animal and then describe it).

Tell us about the first �me you met a devotee.

Tell us about the day in your life that you consider the most

important.

What makes you most angry and what do you do with your anger?

Tell about the last �me you lost your temper. What happened and

what did you learn from the incident?

56

Would you like your family and friends to tell you what they really

think about you? Why or why not?

What does the word “hatred” mean for you? Tell us about

something or someone you “hate”.

Did you ever share with an in�mate friend about a deep internal

struggle? If yes, how did you feel a�erwards?

What are your feelings about death?

The Spiritual Side

If you could write an ar�cle for Back to Godhead or similar

magazine, what would you would you write about?

57

What ar�cle would you like to see in Back to Godhead or in some

other Krishna conscious magazine?

What is the most beau�ful dress you have ever seen a Deity wear?

Where was it and why did you like it most? Please describe it. (You

could ask them to bring a photo – if they have one – to the next

mee�ng).

What smell reminds you most of some Krishna conscious

experience?

What do you wish your parents would have done to make you more

Krishna conscious and happy?

What is your favorite devo�onal service? Why? How did you start?

58

From all the Puranas, who is your hero/heroin? How would you like

to emulate him/her?

Tell us about the meaning of your spiritual name: what is its

meaning/history. How do you feel about it. If you don't have a

spiritual name, what kind of spiritual name would you like and

why?

Which person (among those you know personally) you would like

to accept Krishna consciousness?

What would you say to someone who doesn't have faith, to

encourage her/him to chant the holy names?

What comes first to your mind if someone asks you:

“What do you get out of Krishna consciousness?”

59

Tell us of a �me when you felt the joy of serving someone else.

Tell us of a �me in which you felt blessed by the Lord.

Tell us of a �me you felt grateful to the Lord

Where were you the last �me you prayed deeply? Did the

environment help or impede your prayer?

What is the thing you like most about the local temple?

What does Ekadasi mean for you?

Who is the first person that comes to your mind who possesses the

quality of humility? Why? Share an episode which shows that

60

quality in ac�on. (You can ask this ques�on for other quali�es as

well: determina�on, pa�ence, intelligence, tac�ulness, scriptural

knowledge, wisdom, tolerance, joyfulness, simplicity, sobriety,

mercy, and so on.)

Share something about a person who contributed to your spiritual

advancement. What did she/he do for you?

Tell us about the person/devotee who introduced you to Krishna

consciousness.

Tell us about the first devotee you established a rela�onship with.

Who had the greatest influence in your accep�ng Krishna

consciousness?

61

Tell us one thing that you learned in your childhood that is now

useful in your spiritual life.

Tell us one recent episode in which you felt that Krishna used you as

His instrument.

Tell us about something you recently did to help someone else in

spiritual life.

Tell us something you recently did only out of duty.

If you could ask just one ques�on to Srila Prabhupada, what would

that be? (This is an example of ques�on that could be answered

individually on paper, before sharing, so that people are not

influenced by what others say.)

62

If you could ask just one ques�on to Arjuna, what would that be?

(or Lord Brahma, Lord Siva, Srila Bhak�siddhanta Sarasva� Thakura,

Srima� Saci Mata, Nanda Maharaja, or whoever - cosider the level

of knowledge of the group before asking: do they know who that

personality is?)

In which specific way did you grow in Krishna consciousness during

the last month?

Tell us something you learnt this year about Krishna, the person

Krishna.

If you could choose one famous person to become a devotee who

would you choose? Why him or her?

63

What part of your character/personality/understanding do you

feel is becoming spiritualized in this period?

If you were to ask Krishna to change one thing in the world of today,

what would that be?

Tell us something you are confiding in Krishna to do because you

feel that only He can do it.

What do you like most about sharing Krishna consciousness with

others?

What is the most major challenge you face in sharing Krishna

consciousness with others? What do you think could help you in

overcoming it?

64

Men�on a moment of joy in sharing Krishna consciousness with

someone.

What would you like to see changed about this group's a�tude to

preaching?

For the Beginning of a Group Cycle (a�er Mul�plica�on)

� We recommend that Bhak�-vrksa groups use the word

'mul�plica�on' when one group divides and becomes two. This is to

avoid the nega�ve connota�ons of words like 'divide' or 'split'.

Share something you did during the previous cycle that you would

like to do in a different way in this cycle.

In what way would you like to be different at the end of this cycle?

65

Tell us something you started doing in the previous cycle that you

want to con�nue doing, and doing it be�er.

What is your main goal for this cycle?

What should we do to make this group a happier, be�er group?

What could each of us do, individually, to make being in this group a

be�er experience for everyone?

Tell us what do you think is the main strength of this new group.

Who is the person from the other group that you miss the most and

why?

66

What did you like most about the previous group servant-leader?

(lf it is a different one).

What did you learn from the experience of mul�plying (dividing the

group)?

What are your expecta�ons from the group servant-leader?

What are your expecta�ons from the group as a whole?

When the Group is about to Mul�ply

You could use some of these ques�ons when the �me to

mul�ply the Bhak�-vrksa group (divide it into two groups) is ge�ng

closer.

67

How do you feel about the mul�plica�on? What are your hopes

and fears?

Tell us some posi�ve changes that you witnessed in any of the

group members during this last cycle of the group, some good

quality or behavior that he or she developed.

What did you learn in this cycle of the group?

Is there anything the Lord has done for you through a member of

this group? What and through whom?

What has been the most difficult thing to learn (or do) during this

cycle of the group?

68

What has been the biggest challenge for you in this group-cycle?

Describe in one word the period together as a group.

Is there something you fear about mul�plying? Why or why not?

What gives you joy in the idea of mul�plying?

Did you already experience mul�plying before? Is this�me the

same or different? If it is different, in what way is it different?

Which has been the most difficult phase for this group?

Which has been the easiest phase for this group?

69

What would you do differently in the next group?

Share something you learnt from a member of the group during

this cycle.

What did you learn from your servant-leader that impressed you

most?

What devo�onal service did you start/learn/prac�ce during this

cycle of the group?

Share a moment in the life of the group that had a big impact in your

personal life.

70

What did you learn about cul�va�ng new people during this cycle

of the group?

Did you bring any guests to visit the group in this cycle? Who would

you like to invite in the next group?

Warning: Don't Use these “Icebreakers”!

� Examples of the types of ques�ons that is be�er to avoid.

These ques�ons are actually “icemakers”!

What is your strongest material a�achment at present?

What do you hate most about the group leader?

Tell us a secret that you have never told to your wife/husband?

71

Tell us about the �me in your life when you felt a big failure.

With what event in the life of Maharaja Prithu can you relate most?

(Or any other ques�on based on detailed knowledge of the

scriptures that could make people feel inadequate, embarrassed

and ignorant).

What would you change in the person who is on your right?

What is the worst name/insult you have ever been called?

Tell us how the person on your right could be a be�er parent.

Tell us a sin you know that someone in this room has commi�ed, so

that we can pray for her/him.

72

Getting to know you better

Ge�ng to Know You Be�er

These ac�vi�es help devotees to know and be�er

understand each another. Some are especial ly useful as

introduc�ons for when there are new people, but you can also use

them effec�vely with groups that have been together for a long

�me. For some of these ac�vi�es you will need to prepare some

materials beforehand.

You Are in the Newspaper Today!

Materials: newspapers, pens (color markers and highlighters work

even be�er)

Get some old newspapers (in some countries Sunday newspapers

are be�er for this game because they have a few extra sec�ons).

75

Have everyone pick a big sheet (4 connected pages). Give the

par�cipants a few minutes to look for words, sentences and

pictures that:

a) Describe some of their characteris�cs; tell something about

them.

b) Remind them of something important for them.

Tell them to circle with a pen or marker what they selected. A�er

picking words, sentences and pictures, each person will share with

the rest of the group what they chose and why.

76

String of Facts

Materials: one yarn of string and scissors (or whatever can cut the

string)

Pass around the ball of string and the scissors, and have everyone

cut off a piece, without specifying anything. Some will take �ny

pieces, some long ones. A�er everyone has a piece, go around the

circle and have everyone say one thing about himself/herself for

each finger length of string. This usually gets a few laughs for the

person who cut off several feet!

77

Secrets

Materials: pens and paper

Divide the group into two, three or more teams (be�er if boys are

with boys and girls with girls). Give all the players a small piece of

paper and ask them to write one thing that no one knows about

them (you can ask them to write two or three things). Collect all the

papers, but keep them separated by team. Read one thing from the

first team: the other teams have to guess who wrote it. Each team

has only one chance and they can consult with each other before

answering. Who guesses correctly gets a point for the team. If no

one guesses, the team where the “secret” comes from gets a point.

Con�nue reading one fact at a �me (finishing all the secrets of one

team first or proceeding by reading one secret from each team).

The team that gets most points wins. Devotees get to learn some

78

curious facts about each other, some of which they might never

forget.

“I Offer my Respec�ul Obeisances to Whoever...”

Materials: chairs (one less than the total number of people)

Have the whole group sit in chairs in a circle. One person stands in

the middle while everyone else sits. The person in the middle says,

“I offer my respec�ul obeisances to whoever...” and adds

something like “wears �lak” or “has been to Vrindavana”, “chants

at least four rounds”, “likes sweets more than salty preps” or

whatever other aspect comes to mind. (Warn them to maintain

good taste and avoid grossness.) Whoever fits the descrip�on must

get up and run to a different chair, while also the person in the

middle tries to sit on a chair. If the thing applies

79

only to the person speaking, then automa�cally he/she will remain

standing. Whoever doesn't get a chair is now in the middle, and

says the same thing (“I offer my respec�ul obeisances to

whoever...”) adding something different. Everyone gets to know

everyone else be�er.

Birth-months & Birthdays

Materials: nothing

This is a high-energy ac�vity and it's especially suitable for big

groups. lt brings together people born in the same month, and

possibly on the same day. Ask par�cipants to walk around and find

others who share the same birth month. When all par�cipants are

in “birth-month groups”, ask them to share their exact birthdays.

You can then ask how many people discovered common birthdays.

Keep this ac�vity crisp, quick, light, and pleasant.

Varia�on: instead of months you can use astrological signs.

80

Birth Right

Materials: nothing

This ac�vity helps members get to know and relate with each other

and is a physical energizer.

Step one: explain that birth order (being the first child, the last or

whatever) plays a role in our personal development. There are

o�en common experiences, pa�erns of behavior and feelings

shared by people of the same birth order. This game is an

opportunity for the group to discover such common traits.

Step two: ask par�cipants to group themselves into the four

comets of the room by the following birth orders: oldest, youngest,

middle, and only child. Explain that middle means anyone who is

not an oldest, youngest, or only child.

Step three: a�er par�cipants are grouped, tell them they have a

couple of minutes to answer and record their agreed-upon

81

responses to the following ques�ons:

What were the advantages of being a ............... child?

What were the disadvantages of being a ................ child?

Step four: a�er the two minutes are over, ask the spokesperson of

each group to share their conclusions.

Varia�ons:

a. Before step two, ask everyone to individually list the advantages

of being a .......... child on a piece of paper and, on the other side,

the disadvantages of that situa�on. Then, when they group into

the corners, encourage them to share what they wrote and

come to agreement on a few of the advantages and

disadvantages.

b. Ask each group to demonstrate with a skit (short drama) one

advantage and one disadvantage.

82

c. Ask each group to perform a mime on one advantage and one

disadvantage and have the other groups guess what it is.

d. Rather than birth order, ask par�cipants to think of their order in

the organiza�on they work (or in ISKCON): new hire; been here

between six months and two years; been here between 2 and 5

years ; been here more than 5 years (or some s imi lar

categoriza�on).

Missing Links

Materials: nothing

This ac�vity gives the opportunity to discover connec�ons or

“missing links” with the other members of the group. It is a physical

energizer and it can be used with big groups. If your

83

group is so big you can just keep it as it is, if it is quite big divide it

into smaller groups of six to twelve people. Ask them to stand and

form a circle. Tell them to choose one person in each group who will

begin the ac�vity by telling things about himself/herself, such as

“places where I have lived, jobs I had, people I have known, schools

I have a�ended,” and so on. Of course, one can also share

experiences in Krishna consciousness. Tell them that the first to

recognize a connec�on with what the speaker say should iden�fy

himself/herself as a “missing link,” move to the le� of the speakers,

explain the link, and then proceed to tell things about themselves

un�l another group member makes a connec�on. Con�nue the

“missing l ink” process un�l al l members of the group are

connected.

84

Guess Who

Materials: pens and paper

Ask all the members of the group to write 3, 4 or 5 true less- known

facts about themselves. Then ask them to fold their paper and put it

in the middle of the circle. Mix all the papers and pick one. Read the

facts. Whoever is the first to guess who that person is gets a point.

Whoever scores more points wins. Members can try to guess even

before you finish reading the whole list of facts, but if the guess is

wrong he/she can't try again for that person.

85

Toss the Ball

Materials: one small, so� ball (or something else, like a teddy bear

or whatever can be tossed harmlessly around).

Sit in a circle and toss a small ball to one person, who then has to

tell, for instance, his/her name. That person tosses the ball to

someone else who says his/her name (in case everyone knows

everyone else's name, you can skip this step) and so on �ll finishing

one full round. The second round could be about telling one's

favorite food, the favorite color, something unusual about oneself

or whatever you choose. You can add whatever you want to the list

of informa�on they share and do as many rounds as you like.

86

Save Me!

Materials: nothing

Ask the players to imagine that they are all survivors of a shipwreck,

swimming for their lives in the ocean. There is only one life-belt,

and you have to decide who gets it. Only one survivor can receive it

and be saved. Each person must give reasons why he/she should be

the one who gets the life-belt. Whoever comes up with the most

convincing or amusing case wins. For added effect you can stand on

a chair (if possible holding a real life-belt) and have everyone stand

around you.

Varia�on: have everyone giving reasons why the person on their

le� (or their right) is the most worthy of being saved. This version

has the advantage of encouraging selflessness and glorifica�on of

others.

87

Introduce Your Partner

Materials: nothing

Divide the whole group in pairs and have each pair interview each

other. Give a �me limit. A�er that have everyone introduces their

partner to the whole group.

My most Precious Possession

Materials: colors and paper (or at least pens and paper) Ask people

to draw their most precious possession. This may be a person or an

object. Then have each share with the rest of the group, sharing

their most precious possession, while other listen a�en�vely

without speaking. This can be a powerful exercise and o�en brings

up strong feelings for all par�cipants.

88

Par�cularly useful for family groups as children usually enjoy it. You

can play some music in the background while people draw.

Varia�on: you can do this ac�vity without drawing, by having

people just speak about their most precious possession.

Find the Iden�ty

Materials: pens and paper

Have people write 4 or 5 adjec�ves or phrases to describe

themselves. Collect the sheets and hand them out randomly (but

make sure that nobody gets their own). Each person reads the

sheet he/she-gets and a�empts to guess who wrote it. If he/she

can't guess, ask the next person or the whole group to try to find

the iden�ty.

89

What Do You Like Most in...

Materials: pens and paper, a li�le bell

This icebreaker is especially good for the last mee�ng of a group,

before the group divides in two, but it can be used also in other

circumstances, like the end of a course or retreat. The idea is to

make the members feel appreciated and leave them something to

remember and cherish from being in the group. This icebreaker

also offers the chance to think posi�vely about the devotees, to

focus on their good quali�es. Make everyone sit in a circle. Give

everyone a blank sheet of paper, not too small – A4 size is ideal –

and a pen. Tell everyone to clearly write their name on top of their

sheet of paper. Tell them to give the sheet of paper to the person on

their right. Now tell everyone that they will have 45 seconds to

write what they like most about the person whose paper they hold.

90

They can write one or more quali�es or the way that person does

something, or whatever they appreciate about her/his character

and personality. Also tell them that a�er the 45 seconds you will

ring a bell (or a pair of karatalas) and everyone will hand the paper

to the person on her/his right. It is important to have a fixed �me. If

the group is not too big it could be a full minute. A�er everyone has

passed their paper and received a new one, have them repeat the

process and write what they like most about the person whose

paper they now hold. Have everyone handing over the paper to the

next person – at regular intervals – �ll everyone gets his/her paper

back. Give them some �me to read what people wrote about them.

Tell them that they can keep the sheet as a souvenir.

91

True or False?

For bigger groups it might be be�er to break up in smaller groups of

5 o r 6 p e o p l e e a c h . Ea c h p e rs o n s ays fo u r fa c t s a b o u t

himself/herself – three true and one false. Generally the three true

should be hard to believe and the one false should sound

believable. Others in the group try to guess the false “fact”. You can

give a point to whoever guesses correctly and who scores more

points wins.

Varia�ons:

a. Three false facts and one true (and have people guess which

one is true).

b. Two true facts and one false.

c. Four true and one false.

d. Two false and two true.

e. Whatever combina�on you like.

92

Common Denominators

Materials: nothing

Divide the group into pairs. Each pair will have 30 seconds to find 5

things they have in common. At the end of the 30 seconds, ask each

pair to join another pair and give the four people a minute to find 5

things they have in common. You can stop here and have each

group present what they have in common, or if you like you can

con�nue joining the groups, adding four to four and then eight to

eight, �ll everyone is together.

Varia�on: Compe��on by elimina�on: as each pair finds the 5

common things they raise their hand and say “Haribol!” The last

pair to complete is out. These apply to the successive stages also,

un�l only one team is le�.

93

Personal Mandala

Materials: large sheets of paper (A4 size would do, but bigger is

be�er) and color markers

This ac�vity promotes communica�on and rela�onship among

group members by visual expression. Explain that we will draw a

personal mandala (“circle” in Sanskrit), a visual representa�on of

different things about oneself. At this point people generally start

to complain and lament: “I don't know how to draw” etc,. But don't

worry: explain that it is not an ar�s�c compe��on, and even the

simplest drawings are acceptable. Give out the paper and a variety

of color markers. Show the example of the mandala (given on the

next page) and review the four quadrants with par�cipants:

1. What I am comfortable doing (something he/she is good at,

something the person feels to be especially efficient and

talented in, in any realm of personal or work life)

94

What I am

comfortable

doing

Gi�

I bring

to the group

Source of

fustra�on

with the

group

Group

be�erment

95

2. A gi� I bring to the team (a personal strength or skill).

3. A source of frustra�on with the group (an irrita�on or upset

that the person experiences or has experienced within this

group).

4. Group be�erment (what the person thinks the group should do

to become be�er).

Tell them to use only images, icons, or pictures that symbolize their

responses to each of the four quadrants. Ask them to put their

names at the top of their papers. Allow 10-15 minutes to complete

the mandalas (you can have background music while they draw).

You can use the completed mandalas in several ways: one is to

break into smaller groups and have everyone briefly explain to the

others what the pictures represent. Another is to ask volunteers to

share with the whole group. Or you could share just a couple of

mandalas, keeping the rest for future mee�ngs.

9696

Varia�on 1: (actually an extension) You can have a ribbon

displayed below the mandala, a space for wri�ng a personal credo,

or mo�o-an essen�al, guiding principle or perspec�ve that the

individual relies on as a guide for everyday life. This may be an

inspired thought, a verse, the �tle of a book, a line of a song,

whatever they like expressed in a phrase or short sentence (in the

ribbon they will write words; they won't draw pictures).

Varia�on 2: Ask them to represent, with pictures, 4 answers to the

following 7 ques�ons (you can have the ques�ons wri�en on a

board for everyone to see):

1. What are 3 things you are good at?

2. What do you like most about your family?

3. What do your friends like about you?

4. What do you think you can do be�er than almost anyone else

your age?

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5. What do you dream about doing one day?

6. What is something you have already done that makes you

feel really good?

7. What is one thing you are planning to change about yourself so

you will be be�er?

They select which 4 ques�ons they would like to answer (with their

drawings). You can debrief this ac�vity in smaller groups (faster) or

with the whole group.

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Games

Games

� Here we present two types of games: low-energy

(peaceful, mellow) and high-energy (physically or mentally very

involving, o�en involving compe��on). Some playful ac�vi�es are

offered especially for younger groups, who have lots of energy to

burn, but anybody might enjoy par�cipa�ng or watching.

� In using these games you must be very careful to prevent

indiscriminate mixing of the sexes. Some of these games are to be

played by only boys or only girls. Use your discrimina�on and

carefully avoid promiscuity.

� Think of a crea�ve Krishna conscious introduc�on for each

game. We give some ideas, but you can use your imagina�on.

Although we don't specify it for every game, you might give a

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reward to the winners. Prepare the prizes in advance (o�en a li�le

maha-prasadam does the job perfectly).

The games have different dura�ons, depending on the number of

players or how long you decide to con�nue. During many of these

games you can play some music to help create the atmosphere and

add to the experience (so�, medita�ve bhajans for low-energy

ac�vi�es, loud, lively kirtans for high-energy ones).

� Some games will provoke funny situa�ons and lots of

laughter and you might want to have a camera or video to

immortalize the players in the crucial moments.

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Group Poetry

Materials: pens and paper

Have the group sit in a circle, on the floor or around a table. Give

each person a sheet of paper and a pen. Give a common theme for a

poem (the subject could be “Krishna Li�ing Govardhana Hill” or

“ The Damodara-li la” or it could be “Book distribu�on” or

“Resolu�ons for the New Year”, “The Ratha-Yatra”, or whatever you

like, also according to the level of knowledge of all par�cipants).

Have everyone write the first line of the poem at the top of the

page, then have everyone pass the paper to the person on her or his

right. The person who receives the paper reads that first line and

then writes a second line to it (it could be a rhyme but it is not

essen�al). That person must then fold the paper to hide the first

line from view, so that only the second line – the one he just wrote-

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shows. The poets pass their papers again to their right. Each �me

they get the paper and write a new line, they should fold back the

previous line out of view so that only what they have wri�en shows.

Keep the pace brisk: they should just write whatever comes to mind

first without taking more than 30 or 40 seconds. You can fix a

number of passes, like 8 or 10. Inform people when it is �me to

write the last line of the poem so that they write some conclusive

line. The end result is a strip of folded paper. Have one a�er another

open the paper and read the poem.

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Blinded by money

Materials: coins and a bucket (or some other container)

Pair everyone up and form a big circle. Give each pair two coins.

One person in each pair �lts his head back and places a coin on each

eyelid while keeping the eyes closed (no peeping!). Put a container

in the center (a bucket, a box or something). The blinded players

must dump the coins into the container, while their partners will

direct them verbally, without touching or physically guiding them in

any way. If any coin drops, the person must pick it up and start all

over again. The biggest fun comes when all the pairs go at once,

crowding around the container, blinded by money, trying to hear

their partner's direc�ons. The first pair to complete the task wins.

The last pair could be asked to do some form of funny atonement.

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Shape Makers

Materials: nothing

This game is more interes�ng with larger groups, but you can also

play it in smaller ones. Divide the group into two teams and have

the members of each team stand close together. This is the star�ng

posi�on. Start by calling out a shape (you can begin with simple

shapes). The teams race to form a shape out of their bodies (on the

floor if the shape is two-dimensional or standing if it's a three-

dimensional form). They should signal that they have finished and

then go back to the standing posi�on. You can keep increasing the

complexity of the shapes to represent. A�er every round you (or

some other spectator) could judge which team made the best,

most resembling or original shape. The team that scores most wins

(but it could also be done without compe��on). Sample shapes :

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�laka, omkara, the number 108, India, Garuda, a peacock, a

temple, Hanuman, a bow and arrow, etc,.

Will You Please Smile for Me?

Materials: nothing

Have the group sit in a circle. One person will be in the center and

will have to make another smile. He/she goes around the circle,

kneels before a person and asks: “Will you please smile for me?" In

asking this, the person can make all sort of funny expressions,

gestures or use strange voices, but can't touch the person. The

person must respond with, “Sorry, I just can't smile for you,"

without smiling. If he/she smiles, that person replaces the first one

and has to make someone else smile, approaching one a�er

another un�l someone smiles. This is a circular game, in the sense

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that it doesn't have a fixed end. It is up to you to decide when to

stop, perhaps when everyone has smiled.

Posi�ve Thinking

Materials: safety pins

This game can con�nue throughout the mee�ng. Give out one

safety pin to each person. Everyone must wear it so that others can

see it. The idea is that whoever says the word “no” loses the pin and

gives it to the person who made him/her say “no”. To again get a pin

one has to get someone else to say “no”. Whoever ends with most

pins wins.

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Ways of Caring

Materials: pens and paper.

Divide players into two or more teams. Give them a specified

amount of �me (say, 5 minutes) and have them write down as many

ways of caring as they can think of. These should be prac�cal,

feasible, observable ways to show care, a�en�on, or love to other

devotees or people in general. At the end of the allo�ed �me have

each team read what they wrote while you and the rest of the

group judge if all the ideas are acceptable or not. The team that lists

most ways of caring wins.

Varia�on 1: have the teams list ways of pleasing Srila Prabhupada,

or things to avoid in preaching, or good advice for chan�ng japa or

animals men�oned in the Bhagavad-gita, or the names of avatars,

or names of spiritual masters in the Brahma-Madhva-Gaudiya

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Vaisnava Sampradaya, or places visited by Srila Prabhupada, or

divine quali�es, or holy places in India, or chapter �tles in the

Krishna Book, or whatever else you can think of.

Varia�on 2: Pick a category, for instance: devotees, objects

present in the temple, etc,. Give a le�er of the alphabet (an easy

one) and tell the teams to list as many items as possible belonging

to that category and star�ng with that le�er.

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Filling the Blanks

Materials: stories with blanks

This is a fun game with language. Have a short story ready. The story

will have blanks instead of various words (below you'll find two

samples with indica�ons of what words to ask for, but you can make

up as many as you want). To fill the blanks ask the group for nouns,

verbs (ac�on words such as swimming, singing or sleeping),

adjec�ves (words that describe nouns, such as beau�ful, slow or

peaceful), adverbs (words that describe the verb, such as slowly,

quickly or steadily) and other missing words (you should be specific

some�mes and ask for “a feeling", or “a smell”, or “a color”. But –

a�en�on – without reading the story to them. Just ask, for

instance: ”Give me a number.”, ”Tell me a place.” And so on. You can

go around the group and have each person provide a word.

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You will use what they say to fill the blanks. Encourage devotees to

use descrip�ve, exci�ng words. At the end you read the story, for

everyone's amusement.

”The Story of this Bhak�-vrksa Group”

This group started in a [adjec�ve] ___________ way, with [number]

_________ members. At first, the thing they liked most was [verb]

________, but a�er some�mes their favorite ac�vity became

[another verb]____________. One problem we faced in the

discussion is that some would [again a verb]___________ before

the other person finished speaking. The most beau�ful experience

has been when we all went to [place] __________ and we all [verb]

__________ in the grass.

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By leading this group I learned at least three things: first is that it is

be�er to [verb]_______ before [verb] _______; second, that when

a group member feels [a feeling]__________ I should ask others to

[verb] ________; third, that I should always use words that are

[adjec�ve]__________. I know that some group members are

[adjec�ve] _______ devotees, and it is a great opportunity for me to

serve them by [verb] ________. The last thing I want to tell you

about this group is that I will be very [feeling] _______ when we

mul�ply.

”First Visit to the Temple”

Once I went with my [a type of rela�ve] ___________ to visit the

Hare Krishna Temple. The garden outside was [adjec�ve]

_____________, full of [plural noun] _________________. Inside

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the door we immediately smelled a fragrant odor of [smell]

___________________ . The devotees looked very [adjec�ve]

__________________ with their clothes coming from [place]

___________. I felt immediately at home, especially with the

prasadam; we ate with great [feeling] _____________________

t h e d i v i n e f o o d , a n d t h e n w e a s k e d : [ a q u e s �o n ]

“____________________________?” ln the temple shop I bought

a [something to wear] ______________________, the price was

[adjec�ve] _____________________________ and the 'quality

was [adjec�ve] __________________. As soon as I reached home I

put it on and I looked at myself in the mirror, [exclama�on]

“_________________” I said.

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White and Offerable

Materials: pens and paper

Divide the group in two or more teams. Ask the teams to write a list

of things that are white and are food (and can be offerable to

Krishna!). Give them a fixed �me (3-5 minutes) and then find out

which team wrote the longest list. That team wins.

Varia�ons: have the teams wri�ng lists of: names of devotees in

the body of animals, animals men�oned in the Bhagavad-gita

(verses and purports), holy places, names of warriors in the Ba�le

of Kuruksetra, countries visited by Srila Prabhupada, or whatever.

115

Anagrams

Materials: pens and paper

Divide the group in teams of 3-4 people each. Give everyone a piece

of paper and ask them to write as many words as possible from the

le�ers in a word or a brief expression such as “Vrindavana”,

“Mayapuri”, “Srila Prabhupada”, “tree of devo�on”, “bhak�-yoga”,

etc,. Give them a fixed �me. The team who writes most words wins.

To make it more difficult (and more spiritual) accept only words

somehow related with Krishna consciousness.

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Can You Follow Instruc�ons?

Materials: copies of the ”Read and Do Test”, one for each person.

Tell everyone that they have to strictly follow the list of instruc�ons

on the sheet you are going to distribute. Stress that they have to do

whatever is wri�en there in maximum three minutes.

Hand out copies of the following

Read and Do Test – �me limit: 3 minutes

1. Read all that follows before doing anything.

2. Write your name in the upper right hand corner of this page.

3. Circle the word “corner” in sentence two.

4. Draw five small squares in the upper le� hand corner of this

page.

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5. Put an “X” on each square.

6. Put a circle around each square.

7. Sign your name under line 5.

8. A�er your name, write “Haribol, Haribol, Haribol.”.

9. Put a circle around number 7.

10. Put an “X” in the lower-le�-hand corner of this page.

11. Draw a triangle around the “X” you just made.

12. Call out “Hare Krishna” when you get to this point.

13. On the reverse side of this paper add 108108 and 10081008.

14. Put a circle around your answer.

15. Now that you have finished reading carefully, do only

number 2.

Be quiet and watch as everyone follows instruc�ons. People

o�en start doing all the weird things listed, neglec�ng the first

instruc�on: <<Read all that follows before doing anything.>>

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A�er the �me is up you can ask: “So, who completed the

assignment and followed the instruc�ons?” Then you should point

that some neglected the very first instruc�on.

Do This and Add Something

Materials: nothing

Get everyone in a circle. One person starts doing something, for

instance scratching the head. The person on the right must repeat

the same ac�on and add something else, say slapping the �e. The

game goes on with each having to repeat all the previous ac�ons in

order, then adding one. If a player misses an ac�on or gets fouled

up, he/she is out. The last one to remain in the game wins. You can

go around a few �mes.

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Funny Faces

Materials: nothing

Arrange the par�cipants in a circle. An appointed player turns to

the person next to him/her and makes a funny face or assumes a

funny posture. That person mimics the gesture, passing it on

quickly to the next person, and so on around the circle. When the

funny face has completed the circuit, another person begins, un�l

all or as many persons as possible have had a chance to ini�ate the

face-making. You can also establish the rule that whoever smiles or

laughs is out.

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Journalists

Materials: newspaper headlines

This exercise in impromptu (improvised) speech can be very funny

and it is also a good training for public speaking. Before the

mee�ng, cut some headlines from a newspaper and put them in a

paper bag or other container. Explain the game: you will ask

different people to randomly pick one headline, and then they will

have one minute to explain why they wrote that ar�cle (as if they

were the journalist who wrote it). O�en people don't have a clue

what the ar�cle is really about, even a�er hearing its �tle. You could

also use �tles from Back to Godhead or other devo�onal

publica�on. Keep track of what the original ar�cle was about so

that you can point that out at the end of their one-minute

explana�on.

Varia�on: you can also add the rule that in their speech they also

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have to include a word fixed in advance, for instance: compassion,

simplicity, wisdom, medita�on or whatever.

Object in Ques�on

Materials: nothing

Two players privately select an object in the room (it could be a

par�cular book or whatever). They then discuss it with each other –

it could also be in the form of ques�ons and answers – while the

others listen and try to guess what it is. Whoever guesses what the

object is, wins. When the object is discovered, another two players

select an object.

Varia�on: For an extra challenge, choose an object not in the

room, but somewhere else, like in the temple or in the rest of the

house.

122

Stand Up

Materials: nothing

Energizer: two people sit on the floor, backs together, feet in front

and arms linked. They have to stand up together. A�er they

succeed, add another one to the original pair and have all three of

them stand up together. Keep adding people un�l your whole

group (or rather all the people of the same gender) try to stand

together.

You can put some upbeat devo�onal music in the background.

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The Eyes of Knowledge

Materials: A large drawing of a face, two bu�ons for every

par�cipant.

Srila Prabhupada wrote: “In Bhagavad-gita it is said that one can

see the Supreme Personality of Godhead through jnana- caksusah,

eyes of knowledge. He who opens these eyes of knowledge is called

a spiritual master. Thus we offer our prayers to the spiritual master

with the following sloka:

om ajnana-�mirandhasya

jnananja na-salakaya

caksur unmilitam yena

tasmai sri-gurave namah

“I offer my respec�ul obeisances unto my spiritual master, who with

the torchlight of knowledge has opened my eyes, which were

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blinded by the darkness of ignorance".(Gautamiya Tantra).

“The guru's task is to open the disciple's eyes of knowledge”.

(Srimad-Bhagavatam 8.1.11, purport).

Place the large drawing of the face on the floor. Each player will

drop or throw (from an established distance) the pair of bu�ons to

form the eyes of the face. One who places the eyes most accurately

wins.

125

Hand shi�

Materials: pens and paper

This game has a surprise element. Have everyone ready with pen

and paper. Inform them that at the “go” signal, everyone will have

to write down a list of something (objects related to Deity worship,

names of Krishna, names of devotees, ci�es where there is a

temple, spiritual quali�es, names of spiritual places or whatever

you choose) in a �me limit of two minutes. When everyone is

poised and ready tell them to shi� the pen to the other hand: right-

handers become le�-handed and vice-versa The player who writes

the longest and/or the most legible list wins.

126

A Bag of Fun

Materials: several pairs of old stockings, two blindfolds, two pairs of

thick gloves and two paper bags.

Ask for two volunteers. They should be without shoes or at least

without one shoe. Have each put on a pair of gloves and give each

of them a bag containing several pairs of old nylon stockings.

Blindfold them. Whoever succeeds in first ge�ng all the stockings

in the bag over one foot wins. The fun thing is that the gloves make

it difficult to tell the top of the stocking from the foot. This produces

plenty of laughs for the spectators.

127

Pass the Orange

Materials: one orange (or other suitable fruit) for each team.

Form two or more teams (strictly same gender) and have them

stand in rows. Put an orange under the chin of the first person of

each team. The orange is kept there by lowering the chin towards

the chest. The person has to pass the orange – from chin to chin and

without touching it with the hands – to the next in line and so on.

The first team to complete wins.

128

Original Step

Materials: slips of paper

Write the names of the par�cipants on slips of paper and put them

into a hat or other container. Have everyone line up on one side of

the room. As each person's name is randomly pulled out of a hat,

that person must cross the room in a manner different than the

others. So, if the first person simply walks, everyone that follows

must get to the other end of the room differently, by hopping on

one leg, walking on their knees, rolling on the floor, or whatever

they like.

129

Alphabet Search

Materials: pens and paper

Divide the group into two or more teams. Have them search for

objects the team members have on them (as items of clothing or

things in their bags and pockets) that start with each of the le�ers

of the alphabet, from A to Z (you can specify that undergarments

don't count). Have teams write down all the items they iden�fy.

Give a �me limit. First team to get all the le�ers wins. If they can't

find an item for each of the le�ers, the team that gets most le�ers,

wins.

Varia�on: tell the teams to put all the items represen�ng the

le�ers, into a bucket.

130

Posi�ve Messages

Materials: pens and paper

This ac�vity helps in promo�ng trust in the group. Give a piece of

paper to each group member. Ask everyone to write a posi�ve

message about the group and the experience of interac�ng with

the other group members. Collect all the papers, shuffle them and

redistribute them. Then ask each person to read the message

aloud.

131

Maha-mantra Sequence

Materials: nothing

Going around the circle, have everyone say loud one of the holy

names of the maha-mantra: “Hare” “Krishna” “Hare” “Krishna”

“Krishna” “Krishna” and so on. Whoever says the “wrong” name

(not according to the right sequence of the maha-mantra) or

hesitates too long is out. The last remaining player wins. If nobody

makes a mistake or a few people remain playing for too long, you

can go to the second version:

Varia�on: Have each par�cipant call out two names: “Hare

Krishna”, “Hare Krishna”, “Krishna Krishna”, “Hare Hare” and so on.

Same rules as the first version above.

There is also a third version:

Varia�on: Have each person say three names in a row: “Hare

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Krishna Hare” “Krishna Krishna Krishna” “Hare Hare Hare” “Rama

Hare Rama” “Rama Rama Hare” “Hare Hare Krishna" and so on. The

last remaining player wins.

Simple Physical Energizers

Have the group stand and stretch, while shou�ng out loud

“Gauranga!”

Throw one, two or three balls around the group. You could add

– but it's not essen�al – that those who touch the ball but let it

fall on the floor are out.

Individual cross-body touching, right elbow to le� knee, le�

elbow to right knee, twenty �mes, fast.

Tap head and rub stomach simultaneously, then swap

movements.

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Circle Massage

Materials: nothing

Have everyone standing or si�ng in a circle, giving each other the

back and have everyone massage the head and shoulders of the

person in front. In these and similar ac�vi�es involving physical

contact in circles, you can have the men and the women forming

different circles.

134

Living Sculptures

Materials: nothing

This ac�vity helps in building trust, in�macy and awareness of

others. Have par�cipants pair up, one will be the sculptor, the other

the sculpture. The sculptor gently moves the other's body into a

sculpture using his/her imagina�on (if people can't come up with

an idea you can suggest that they sculpt Krishna, Arjuna,

Hanuman, Garuda or whoever). The sculpted allows the body to be

moved and keeps it where the sculptor places it. You can do this in

silence or with background music. Par�cipants don't speak. A�er a

few minutes have the pairs swap roles.

Varia�on: Group sculpture: one or two people do the sculp�ng

while everyone else becomes part of the sculpture. Sculptors move

par�cipants to create a group sculpture, making sure that

individuals can keep their balance. The mood of the ac�vity is

135

gentle and slow with both sculptors and sculpted being aware of

each other. At the end you can invite people to talk about the

experience.

Lap Link

Materials: nothing

A fun game that can be done with very large groups (once 1700

people did it in a stadium in Boston, USA). Have the players stand in

a circle with shoulders almost touching. Have them turn to the right

so that they are directly behind someone. As you count to three,

everyone slowly lowers to sit on the knees of the person behind,

while holding the waist of the person in front. The number three is

the signal for the moment of si�ng. Poor �ming can send the

whole group to the floor. If at first you don’t succeed, try again. You

136

can have everyone doing the coun�ng together. Suggest that those

with bad knees sit this one out.

Going on a Picnic

Materials: nothing

Tell the group that you are going on a picnic. Anyone can come,

provided they bring something appropriate with them. Tell them

that there is a rule but you can't explain it: they have to fi-gure it

out, and when they understand it they should not tell others. Then

you start by saying your name and one thing that you'll bring with

you. It has to be something star�ng with the same le�er as your

name (for instance: “I am Balarama das and I'll bring some

bananas.”) Going around the circle each person must do the same,

137

saying their name and what they are bringing. You will tell them if

they can come to the picnic or not: they can come only if the thing

they bring begins with the same le�er as their name. It might be

good to have in the group one or two people who know the rule of

the game. Go around the circle un�l everyone has understood or

people are too frustrated by not understanding the trick.

138

Gita Details

Materials: Bhagavad-gitas (ideally one for every devotee, but at

least one for every two or three devotees)

Divide the group into two or more teams. It's best to have teams of

3-4 people so that everyone can par�cipate in the excitement even

if they don't know a lot about the Gita. Ensure fair compe��on by

arranging that the 'scholars' are fairly distributed in the various

teams. You will ask the teams to find specific words and details in

the Bhagavad-gita. Specify that what they have to find could be

either in the transla�ons of the verses or in Srila Prabhupada's

purports. The first person (or team) that finds it and says aloud the

number of the verse and the chapter scores a point. Whoever

makes the most points wins (you can have them reach a fixed

number of points, like 5 or 10, or have a �me limit for playing).

139

Sample ques�ons: Find a place where the Gita men�ons a fish, a

monkey, the word “crea�on”, Ksirodaksayi Visnu, the word “fool”,

the conch of Krishna, the ocean, a scorpion, the sun, death, the

moon, birth, karma-yoga, Brahma, a chariot, the word “fruit”,

Avatara, Paramatma, reincarna�on, guru, jnana-yoga, a shark, the

word “bow”, the word “chariot”, Brahmaloka, spiritual world,

surrender, Upanisad or Upanisads, India, and so on.

Varia�on: Have them find the answer to par�cular ques�ons (if

they don't know it already). For instance: What is the name of

Krishna's conch? Who gave his chariot to Arjuna? Who among the

Daitya demons represents Krishna? Who is the last person who

speaks in the Gita? Who is the first person who speaks in the Gita?

In which chapter is the analogy of the well and the large reservoir of

water? In which chapter is the analogy of the sky and the wind? And

so on.

140

Bhagavad-gita Analogies

Materials: a large piece of paper (or a white board), markers

(preferably various colors). “

You can play this with every person playing by him/herself, or in

small teams. This very instruc�ve game is for devotees who are

already familiar with the Gita. New people should join someone

else, so that they can somehow par�cipate.

You draw analogies from the Gita (verses and purports) on the large

paper (ideally a flipchart) or the white board (black board would

also do). Whoever guesses the analogy first gets a point. But to

score they have to tell both aspects of the analogy (for instance:

just like the tortoise withdraws the limbs in the shell, the yogi

withdraws the senses from the sense objects). They can start

guessing at every stage of the drawing, but they have only one

141

chance for each drawing. If you feel totally incompetent at drawing,

have someone else draw.

Varia�on: you just read half the analogy and the players have to

complete it. For instance: “...as the mighty wind, blowing

everywhere, rests always in the sky...” (“...all created beings rest in

Me”, says Sri Krishna in chapter 9, text 6).

142

Untangling the Knot

Materials: nothing

Get 5-9 people in a circle and have them reach across and grab the

hand of two other people. They cannot grab their own hand, nor

can they hold both hands of the same person. Then they have to

untangle themselves without le�ng go.

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Hanging Bucket

Materials: big plas�c bucket (possibly 20 liters or so, but smaller will

also do)

This can be played in teams. Three, four or five players lie on their

back with their feet up in the middle. Their feet will form a “table”, a

pla�orm for holding the bucket. Put the bucket (full of water!) on

top of the “table”. The players have to remove all their shoes

(and/or their socks) without le�ng the bucket fall. If you play it in

teams, the team that completes the opera�on in the least �me

wins. You can make it easier or harder by increasing or decreasing

the amount of people or water.

144

Marginal Energy

Materials: nothing

Draw a long line on the floor (with chalk, yarn or tape, or use some

exis�ng dividing line or a carpet). One side will be the antaranga

sak� (internal energy) the other side of the line will be bahiranga

sak� ( external energy). Line all people up on one side: they

represent the tatashta sak� (marginal energy-which they are

anyway). When they are on the bahiranga side and you call

“Antaranga!” they will all jump from bahiranga to antaranga. When

they are on antaranga and you call “Bahiranga!” they will all jump

from antaranga to bahiranga. You might also call the name of the

side they are already in, and in that case they don't have to jump.

The last to jump when they have to jump is out of the game. Also

145

the first one who jumps when they don't have to jump is out. The

last remaining player wins. You will try to confuse them by poin�ng

to the wrong side or by changing the pace of the yelling.

“Blind Faith” in Chan�ng and Prasadam

Materials: some solid prasadam (gulab jamuns or cookies;

something that can be bi�en) and blindfolds.

You can introduce this game with the following words of Srila

Prabhupada:

“You can understand God” simply by service. There is no other way.

And the faith begins from the tongue. You see? Therefore it is

advised that you chant and take prasada. Then faith will come.

Sevonmukhe hi jihvadau. It begins... The faith begins from the

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tongue. “Why?” People will be surprised. "Faith must begin from

the mind, from the eyes, and why it is said tongue?” They do not

know. That is also faith, that “Simply engaging tongue in the service

of the Lord, I shall understand.” So this is also blind faith. But

actually it is happening. Chant Hare Krishna and take prasadam.

That's all.” (Morning Walk, San Francisco, 21 July 1975)

Several small teams (2-5 people per team) can play this game

simultaneously. Prepare some prasadam in separate plates or

bowls on a table, numbered or named for each team. Each team

selects a volunteer who gets blindfolded. The blindfolded person

must reach the prasadam and eat it, but without using his hands.

The rest of the team will give direc�ons, but can use only the holy

names:

“Gauranga” for “go forward”

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“Hare Krishna” for “go to the right”

“Hare Rama” for “go to the le�”

“Haribol” for “stop”

“Sarira Avidya Jal” for “Eat, the prasadam is here”. (You might want

to write these direc�ons on a large board for everyone to see).

Also they cannot touch the blindfolded person. The first one who

finishes ea�ng the prasadam wins.

148

Compliments

Materials: many small pieces of paper and envelopes (one

envelope for each par�cipant)

The whole group sits in a circle. Give everyone an envelope and

various pieces of paper (three, four or more). Tell them to write one

compliment on each piece of paper, possibly in readable

handwri�ng. For instance:

“You are a good listener”.

“You are very humble”.

“l like your sincerity”.

“The group mee�ng is more fun when you are here”.

“I like that you are so�ly-spoken”.

“You never lose your temper”.

and so on.

149

A�er a few minutes tell them to put the pieces of paper in

the center and mix them. Divide all the pieces of paper equally

among the group members. Then tell them to write their name on

the envelope they received at the beginning and put it in the center.

Now ask them to put each of the compliments in their hands in the

envelope of the person who deserves it. At the end they will all

receive their envelope. Give them a couple of minutes to check

what compliments they received.

150

Blind Numbers

Materials: small pieces of paper, blindfolds

Give everyone a small piece of paper with a number on. The

numbers will be sequen�al: 1, 2, 3, 4 and so on, as many numbers as

there are people playing. Nobody can tell, show or reveal the

number. Then the players get blindfolded and have to form a single

line in numerical order, with the number l in front. The only rule: no

talking permi�ed. The players can clap their number with their

hands, or they can tap others as many �mes as their number. For

added difficulty you can set a �me limit.

151

Balloon Dress Up

Materials: 2 sets of dresses, 2 large balloons

Get two volunteers (you can have more than two if you have

enough sets of clothes). The object of the game is to get fully

dressed while keeping a balloon in the air at all �mes. Obviously the

players must be already decently covered before they start pu�ng

on the extra clothes. Make sure that the two people have the same

or at least very similar items of clothing (for instance: dho�, kurta,

sweater and socks). The winner is whoever dresses up completely

without le�ng the balloon touch the ground.

152

Theatrical Improvisa�ons

Materials: li�le pieces of paper (drama costumes and accessories

could also be useful)

Write everyone's names on separate pieces of paper and place

them in a bag (or hat, or whatever). Beforehand you should have

thought of different situa�ons or lilas for the “actors” to play. Pick a

scene or story and draw out as many names as actors needed (for

instance: for the death of Hiranyakasipu you need at least three:

Hiranyakasipu, Prahlada, and Nrisimhadeva). Each cast of actors

could prepare their performances simultaneously and then

present them one a�er another.

153

Ge�ng in the Group at any Cost

Materials: nothing

This game helps us to recognize that some�mes we tend to keep

people out of our groups even without realizing it. Get a volunteer

and have the rest of the group arranged in a circle, standing. In front

of everyone tell the volunteer to do whatever it takes to get into the

group. Remember that you must not tell the group to try keep the

volunteer out. The volunteer can jump over, push or whatever it

takes. At the 'go' he/she starts to try to get into the group. A�er a

few minutes or a�er the volunteer succeeds in penetra�ng the

group ask him/her: “What did you have to do to get into' your

group?” “How did you feel about trying to get into the group?”

A�er listening carefully to the answers, tell the group: “I told the

volunteer to do whatever it took to get into the group, but I never

told you to keep him/her out!” They might suddenly realize that

this is true.

154

Team Towers

Materials: lots of drinking straws, rolls of tape

Form two or more teams of 5-7 players each. Give each team the

same number of drinking straws, 50 or 100 will do, and one or two

small rolls of s�cky tape. The team building the tallest self-

suppor�ng structure wins. Give them 10 or 15 minutes to complete

the task. This exercise manifests different teamwork dynamics:

who are the leaders, who are the followers, etc,.

How Many Are There?

Fill a bowl with peanuts, almonds, small sweets or whatever.

Whoever guesses the exact number or gets closest wins.

155

E-mail Addresses

Materials: enough small pieces of paper (the number of

par�cipants mul�plied by itself)

This is for groups in which everyone is familiar with email. This

ac�vity offers the opportunity to give posi�ve feedback to each

other. The group sits in a circle and you ask everyone to write an

email address for each of the other players. The addresses should

have some warmth and personality, reflec�ng only the most

posi�ve aspects of the person's style, character, role, skills or

experience.

A�er wri�ng all the addresses, each player gets all the addresses

wri�en for him/her.

156

Being Part of the Group

Materials: short messages wri�en on pieces of paper (one for each

par�cipant)

The goal of this game is to provide a vivid demonstra�on of the

sa�sfac�on of being included in a group, and the uneasiness of

being excluded. You will arrange that everyone will join in smaller

groups, except one who will be le� out (in larger groups you can

leave out even two or three people). Prepare in advance a series of

short messages (for instance: “Chant Hare Krishna and be happy”,

“Books are the basis” or whatever) and make 5 copies of each (If

your group is small you can make only 3 or 4 copies of each

message). Also write one different message, but don't make any

copy of it. Have people pick up the messages (the pieces of paper

could be folded) from a hat or box, one to each person. Then have

157

them read the message (silently, not loudly) and circulate around

the room, introduce themselves, and repeat the messages (so�ly).

Once they find someone with the same message they should stay

together. Tell them to con�nue this search un�l they all find their

companions. Tell them that a�er forming their groups each should

tell something confiden�al about himself/herself. When all but the

loner are in their groups, wait for a couple of minutes and lead

everyone in the following debriefing of the experience:

1. How does it feel to not be accepted into a group? Does this

ever happen to you in real life? How does it feel?

2. How did it feel when you found someone with the same

message?

3. Why didn't those persons already in a group reach out to the

excluded persons?

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4. What can we do to include others?

5. What lessons about team-building can we draw from this

experience?

The Color of Influence

Materials: a set of four small pieces of paper with four different

colors for each par�cipant (generally red, green, blue and yellow),

two envelopes for each par�cipant (one with the colored papers,

and one labeled “Response”), a couple of large pieces of paper (or

board).

This ac�vity helps in iden�fying the degree of influence the group

members feel they have within the team. It also helps to clarify

percep�ons of influence. Give two envelopes to each par�cipant

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(one with the four colors and one labeled “Response”). Explain that

in one envelope they will find four colors: red, green, blue and

yellow. Ask them to consider to what degree they feel they have

influence within the group and then select a color according to the

following scheme (which you will have wri�en on a large piece of

paper or a board):

Red - I have a great deal of influence

Green - I have quite a bit of influence

Blue - I have li�le influence

Yellow - I have no influence

Ensure that people sit far enough apart to be able to select a color

privately and explain that their selec�on is anonymous. Give them

enough �me to seriously consider their response and then

ask them to put the color they choose into the envelope

labeled “Response”. Collect the “Response” envelopes. Ask the

160

par�cipants what they considered when determining their degree

of influence. You can also record the responses on a board or

flipchart. Common responses are: “Whether my opinion is asked.”;

“Whether my ideas are listened to.”; “Whether outcomes are

influenced by my input.”

S�ck the colors to a board or flipchart sheet, pu�ng same colors

close together. Describe the pa�ern suggested, for instance, “Most

people feel they have a good deal of influence but a few feel they

have li�le influence.” You can also discuss the results asking

different ques�ons, for instance: “How does this affect the group?”

“Does this pa�ern and/or discussion suggest that we should be

doing something differently?”

161

One Problem, Many Solu�ons

Materials: pens and paper

Everyone sits in a circle, with pen and paper (to make the ac�vity

quicker, form sub-groups of 6-8 people each). Ask them to think of a

current problem, concern, perplexity or challenge they face and

write it down. Tell them to be specific (don't write “health

problems”, but rather “constant headache prevents me from

concentra�ng”). Allow one or two minutes to think and write, then

ask them to pass their problem to the right. That person reads the

problem just received and jots down the first thought or thoughts

that come to mind in addressing that problem. Allow one, minute

for wri�ng the solu�on. Repeat this process every minute, and keep

it going un�l everyone gets his/her own sheet back. If �me allows,

you can briefly discuss the experience:

162

1. Did anyone discover solu�ons or ideas not previously

considered?

2. Can you see any value in trying some of these sugges�ons?

3. Do some of these sugges�ons trigger other ideas or solu�ons

for you?

4. What lesson does this teach us about reaching out to others for

their assistance?

163

Sharing Solu�ons

Materials: pens and paper, container (hat, box, or tray)

Everyone sits in a circle, with pen and paper. Ask them to think of a

current problem, concern, perplexity or challenge they face and

write it down. Tell them to be specific (don't just write “envy”, but “I

feel bi�er because a Godbrother is being more successful than me

in his devo�onal service”). Allow a minute or so to think and write

(without pu�ng their name), then ask them to fold their paper and

place it in the container in the center of the circle. Pick one piece of

paper and read the contents, which remain anonymous. The rest of

the group will offer some words of advice and encouragement to

whoever wrote, even though they don't know who that is. Pick as

many pieces of paper as �me allows.

164

Sastra Mime

Materials: nothing

Divide the group into teams of three to six members. Every team

selects one event from the scriptures of from the Vaisnava tradi�on

in general and pantomimes for the rest of the group. The watchers

try to iden�fy the scene or story being enacted.

Varia�on: episodes from the scriptures are wri�en on slips of

paper and then drawn from a box for performance.

165

Who Am I?

One volunteer picks a personality from the scriptures (without

telling who that is). The rest of the group has to discover who that

personality is by asking ques�ons, but only “yes or no” ques�ons:

“Are you a man?”; “Are you in Lord Caitanya's lila?”; “Are you

alive?”; “Are you a demon?”; “Are you in the Ramayana?” and so

on. You can give a �me limit, for instance three minutes. Whoever

iden�fies the personality wins. If the personality is not discovered

within the �me limit, the volunteer wins.

166

Search for Someone

Materials: pens and paper

This game is ideal for a group whose members don't know one

another. At the beginning of your class or mee�ng, hand everyone a

sheet of paper with three or four categories. Include things like

favorite movie, favorite book, best dance song and favorite food.

A�er everyone has listed their favorites, members mingle with

others to find someone else with the same favorite. Members must

find a different person for each category. This rule keeps friends

from finishing the game without mee�ng anyone new.

167

What Changed?

Materials: nothing

In this observa�on game, everyone lines up in two lines facing each

other. A�er everyone is paired up, they are given 30 seconds to

study everything about the person in front of them. Then the

students in one line turn around and close their eyes. Meanwhile,

the students in the other line change something about themselves.

Changes could include taking off their glasses, reversing their shoes

or removing an earring or a barre�e. Once everyone has changed

something, the other kids turn around and try to guess what

changed. Then, switch roles and play again.

168

Animals

Materials: pens and paper

Write four animal names on several pieces of paper, such as a pig,

cow, dog and cat. Be sure you have at least three or four of the same

animal. Fold the pieces of paper and mix them in a bowl. Each

student draws one piece of paper out of the bowl (without le�ng

anyone see what it is). When you say, “Go,” the students crawl

around mimicking the sounds of the animal they picked. The

students cannot talk, but can make animal sounds as they try to

find the other animals just like them. The first group to have all their

animals together wins the game.

169

Paper Plate Heads

Materials: pens and paper plates (or paper)

A great game to put names with faces, this ice breaker is especially

suited for groups of 15 or less. Give each individual a paper plate

and a marker. Allot one minute and instruct every individual to

draw a self-portrait of his/her head onto the paper plate. Once the

minute is up, collect the paper plates, collate into random order,

and have everyone guess who is the subject of each self-portrait.

170

Story of My Life

Materials: paper, markers

You have just been given a contract to write your autobiography for

a major publishing company. Your agent Harry Hard-nose is

anxious to get to press. He has decided to help you get started with

a few probing ques�ons. First, take a piece of flipchart paper and

fold it in half and then in half again to form a book.

Choose the �tle of a popular song for the name of your book. Write

that �tle on the front cover. On the inside of the front cover (page

two), list a table of contents, name of the place where you were

born, descrip�on of your first job and number of years you have

been working for your company. On page three, draw a picture of

your family. On the back cover of the book, draw a picture of what

you plan to do when you re�re.

171

Where will you go? Who will you go with? Etc,.

Allow five to ten minutes for setup, and drawing. When all books

are complete, have people tell their story, using the book as a visual

aid. Depending on the size of the group, you may want to debrief in

smaller groups. If possible, leave the books in a central loca�on

during your training to encourage further introduc�ons and

discussions.

172

What's Cooking?

Materials: several small prizes for the winning team, cut recipes

(separate the �tle, ingredients, instruc�ons, etc,.)

Your family (group) just inherited a successful restaurant from Chef

Charlie, a long lost rela�ve. The only problem: Charlie was very

disorganized. The only recipes you have found are on torn strips of

paper. You have to make sense of it all and quickly! The restaurant

is opening tonight, and you have to have the food ready. Each

member of the group will be given part of recipe (an ingredient,

instruc�on, etc,.). Your job is to put yourselves in order as quickly as

possible. Your recipe must make sense. When your group is done,

loudly announce “bon appe�te” to signal the end of the game.

Allow 10 to 12 minutes for the game. Once a team calls “bon

appe�te,” have them introduce themselves and read their recipe in

order.

173

I Remember

Materials: coins, prize

You and the others in your group are about to revisit the past and

take a trip down “Memory Lane.”

First, get a coin. Next, look at the year on the coin. Take a minute to

think about what you were doing when that coin was minted.

Were you in school? Were you a child? Where did you work?

Were you married? Where did you live? What was going on in your

life at that �me? What was the music of the day? Etc,. (If you were

not yet born or prefer not to discuss your life during the year

selected, choose another coin). A�er you have had some �me to

remember where you were, you are ready to play the game. Your

goal is to find someone with a coin that was minted at least two

years before or a�er yours.

174

Ul�mately, your goal is to have the oldest coin in the room. Once

you have found a partner, take three minutes to tell each other

about your moments in �me. When you are finished, each of you

flip your coin. Reveal the results of your toss to your partner. If

they are alike (both are heads or tails) exchange coins. If they differ,

keep your original coin. Repeat the process up to three �mes as

designated by the facilitator.

Allow five minutes for setup. Allow five minutes for each round. At

the end of all rounds, call each year in order and ask each

par�cipant to stand and give his or her name. Award a prize to the

holder of the oldest coin.

175

Six Degrees of Separa�on

Materials: prizes

It happens all of the �me: we meet someone who knows someone

we know. It's a small world, that's for sure. The object of this game

is to see how small the world really is. First, find a partner. Introduce

yourselves and make a list of five to ten things that you have in

common with each other: where you went to school, year you were

born, number of years with the company, food likes, sports likes,

etc,. Once you have completed your first list, you must find

someone else in the room that also has one of those five to ten

things in common with you. When you have found that person,

repeat step one and develop a new list.

Repeat step two. Con�nue un�l you have met five other people

176

or �me is called by the facilitator. A prize will be given to the first

person able to complete the game. When you are done, let the

facilitator know that you have finished.

Storyteller

Materials: pen and paper.

You are about to stretch your storytelling skills with the help of

others in the group designated by the facilitator. You will

incorporate facts about yourself into a story that could just go

anywhere.

First, write down the name of:

something you would see in a store

something you would buy as a gi� for your mother

your favorite sport

your favorite celebrity

177

a crime

your favorite restaurant

a tourist a�rac�on

a profession

the name of someone in the room

The facilitator will begin the story with, “Once upon a �me, I found

the most unusual thing.” The next person is to fill in the next piece

of the story. The object of the game is to incorporate as many of the

items as you can from those listed above. No one can say more than

two sentences at a �me. Turns must be taken in order. To win, you

must incorporate all of your words and then conclude the story.

Everyone must get an opportunity to “write” from their

imagina�on at least twice before the story can end.

178

Race for the Truth

You and the other “runners” in the room are about to embark on a

race for the truth. Your goal is to cross the finish line as quickly as

possible, by truthfully answering ques�ons about yourself, as you

follow the facilitator's direc�ons. (1) Line up on the star�ng line as

directed by the facilitator. (2) In a moment you will hear a

statement. If it is true about you, move forward one step. If it is

false, remain at the finish line. (3) Once all first moves have been

made, the facilitator will make another statement. Again, if it is

true, move forward one step. If it is false, remain on the star�ng

line if you have not yet advanced. If you have advanced past the

star�ng line, take one step back. Repeat step three un�l the first

“runner” completes the race.

179

Candy Confessions

Materials: basket of candy

You have just taken a job as a candy tester in the Candy Confessions

factory. What makes this candy different from other candy is that

each flavor is associated with a fact about you. Your job is to select

and “test” four different candies from a bowl/box that will circulate

among all testers. Choose four candies from the bowl without

looking. In a moment, a key code will be revealed, indica�ng which

truths you should tell. Once the code has been revealed you may

begin your confession.

Key Code (e.g. Kit Kats = Favorite Movie, Favorite Magazine,

Favorite Song, or Favorite Book, Krackle = Favorite Vaca�on Spot,

Place You Would Like To Visit, Place You Would Least Like To Visit,

180

or Worst Vaca�on, Lollipop = Number of Years in Current Posi�on,

Where You Work, What You Do, or Brief Descrip�on of First Job,

Gum Drops = Something About Where You Live, Something About

Where You Grew Up, Something About Your Family, Something

About Your Town/City, Kisses = Wildcard [tell us anything])

That Rhymes

Arrange the group into rows, either horizontally or ver�cally. Give

each leader a piece of paper with an easily-rhymed word wri�en on

the top, such as bat or bee. Upon hearing the word “Go”, the first

person needs to come up with a word that rhymes with the top

word. Once they find a word, he passes the paper onto the next

person, who needs to do the same. This con�nues to the end of the

line. The first group to successfully complete the task wins.

181

Pranks

185

Pranks

� The main aim of these games is to have fun. Be careful to

choose “vic�ms” who can go through the experience without

feeling too bad a�erwards.

Co�on Balls

Materials: two pairs of gloves, many small co�on balls, and

blindfolds.

Pick two volunteers. Have them come and stand at the two ends of

a table (or kneel on the two ends of a low table).

Spread many co�on balls on the table and have each person put on

gloves (be�er if very thick gloves). Tell them they have to sweep all

the co�on balls off their own side of the table: who will have the

least co�on balls on their side of the table wins.

They are then blindfolded. Quietly remove all the co�on balls and

yell “Go!”. The two will wildly sweep an empty table while the rest

of the group keeps urging them on. Watch at their face when, a�er

a minute or so, you stop the game and they realize that they have

being sweeping air, not co�on balls.

186

Mine Field

Materials: many empty or full bo�les

Pick a volunteer. Put the many bo�les (empty and/or full) all

around the room and tell the volunteer that he will have to go,

blindfolded, from one side of the room to the other without

knocking down any of the bo�les (for more effect you can put other

valuable objects like crystal glasses). You will direct him on how to

move. Ask the volunteer to leave the room. While the volunteer is

out of the room, silently remove all the bo�les and then bring him

back, already blindfolded. Start direc�ng him: “Go right,”; “Go le� a

li�le bit,”; “A li�le step forward,”; “Stop!”; “Be very careful!”; “Now

jump”; etc,. Plenty of laughs while the volunteer goes with the

greatest cau�on through the empty floor, and especially at the end,

when he takes off the blindfold and sees the empty room and

everyone laughing!

187

Water Waiter

Materials: a plas�c cup and a chair

The scene is a Govinda's restaurant. One devotee is the customer,

another is the waiter (these two must know the game in advance).

Get a volunteer to be the table. Put the chair near the “table” and

start the play. The customer orders to eat (should act in the funniest

way possible) and then the waiter asks: “Anything to drink?” The

customer says, “Oh, just water”. The waiter brings the cup filled to

the brink and places on the table, right between the vic�m's

shoulder blades. Then everyone goes away, leaving the “table” to

try to take the cup off without spilling the water over him/herself –

it's almost impossible!

188

Sports andother

competitions

Sports and Other Compe��ons

Some of these games are obviously meant to be played in

open areas, gyms, large rooms (where there is nothing breakable)

and other specific environments (Hari-ball, for instance, is played

inside water). As a general recommenda�on, we do advise that the

Bhak�-vrksa groups do something completely different from the

standard weekly mee�ng once in a while. They can have a picnic or

some other form of ou�ng. Some of these games will add fun to

youth groups, retreat, summer camps and other special gatherings.

This selec�on is offered especially with youngsters in mind, but

anyone who is young at heart might also love to get involved!

191

Balloons in the Air

Materials: balloons, one for each player

Give everyone an inflated balloon. The balloons should be in

different colors, or should have iden�fiable marks or names. Every

par�cipant tosses the balloon in the air and tries to keep it off the

floor while simultaneously trying to get everyone else's' balloon to

touch the floor. When a player's balloon touches the floor, he/she is

out for the round. The last person to s�ll have their balloon in the

air wins.

192

Lemonade Makers

Materials: a table, lemons, sugar, paper cups, and water.

Divide the group in two teams having the same number of players.

Put three cups across on both ends of the table (how many rows as

team members). In the first row of cups put a slice of lemon, in the

second row put a teaspoon of sugar and in the third put water.

Make the two teams stand at some distance from the table, behind

a line. At the “Go!”, one player from each team starts: they have to

run to the table, pick up the first cup and eat the lemon. Then they

have to pick up the second cup and pour the sugar into their mouth,

and then they have to pick up the third cup and drink the water.

Then they have to jump up and down three �mes to shake the

lemonade. They must then run back and tag the next person in line.

The first team to complete the opera�on wins.

193

Devas and Asuras Aluminum-ball War

Materials: a roll of aluminum foil, a large room (it can be played

outside).

Divide your group (any size) in two teams: Devas and Asuras. Divide

the room in two territories. Each team has a “flag” they can place

anywhere in their territory, as long as there is direct access for the

other team (not inside cupboards, under beds, etc,.). Each team

can place tables, chairs, or other “defense objects” in their

territory. Supply each team with as many aluminum foil balls as

possible (or with whatever small, harmless balls you can arrange).

The objec�ve is to get the other team's flag to your side without

ge�ng hit by an aluminum foil ball thrown by the other team. On

the “Go!”, it's a firing frenzy. Whoever is hit with a ball must sit out

un�l the next round.

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When, the team members begin to dwindle, raids can be made on

the other team's flag. The first team to capture the other team's

flag scores a point. Everyone re-stocks with aluminum foil balls and

another round can begin. The game can played for as long as you

want. The winner could be the team who first wins 3 rounds, or

whatever you establish.

Survival of the Fi�est

Materials: a chair.

This game is especially for ac�ve youngsters who need to burn off

some extra energy. You can introduce it by saying that it's an

applica�on of the “survival of the fi�est” theory, in which only the

strongest remains. Put a chair in the middle and form a circle

around it, with everyone holding hands. The objec�ve of the game

is to make others touch the chair, by pulling, pushing, etc,.

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The circular link cannot be broken. Whoever touches the chair is

out of the game. If the circle breaks, the two people who broke the

link are both out of the game. The game is over when there is only

one person le�. This game gets very compe��ve and can get a li�le

rough on less aggressive people.

Knock the Pole Down

Materials: a pole or something about a meter long that will stand

up and is not hard to �p over.

Basically the same rules as “Survival of the Fi�est”. Get everyone in

a circle around the pole holding hands. The object is to get

someone else to knock down the central pole. Whoever knocks the

pole down leaves the circle. If the circle breaks the two people who

let go leave the circle. The last remaining person wins.

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No-snow Sled Race

Materials: carpet scraps or cardboard.

No snow? No problem! All you need are some carpet remnants (or

cardboard boxes, or burlap bags, or whatever) to serve as a “sled”

and the smooth floor of a large area. One par�cipant rides the

“sled” while the rest pull and push the sled around the race course

you set up. This works great as a relay with everyone taking a turn

as the rider, and two (or more) teams racing each other. For

hilarious slippage, have the players compete in socks on a �le floor.

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Electric Fence

Materials: rope.

This is a fun game and a teamwork exercise, mainly for outdoors.

Set up an area surrounded by a rope about 120- 150 cen�meters

high. The area could be triangular or square, with sides of

approximately 3-4 meters in length. Trees offer a natural support to

the rope. Divide the group into two teams. Place a team inside and

tell them they have to get out without touching the rope or the

imaginary electric fence from the rope to the ground. (they will

throw people out, so make sure you are not playing on broken

glass, etc,.) You can penalize the team every �me they touch the

rope (say, 10 seconds penaliza�on). The team that gets everyone

out in the shortest �me wins. This game gives you a chance to see

some problem-solving skills in ac�on and how people work

together.

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Moving Circles

Materials: nothing

This is a high-energy game, which requires team-coopera�on.

Divide the group in two or more teams. Fix a star�ng and a finishing

line. In each team the players lock arms in a circle and face outward,

with their backs inward. Stress the need to work together to win.

Teams line up at the star�ng line and at the “Go!” start to speed

walk. The first team to completely cross the finishing line wins.

Varia�on 1: During the race you yell “Turn!” and the team must

rotate clockwise by one player, and allow another person to face

the finishing line. You can say “Turn!” as many �mes as you like,

perhaps so that all players get one chance to face forward.

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Varia�on 2: Each team stands and walks from inside a hula-hoop,

facing the outside of the hoop and holding it with both of their

hands at hip level.

Crossing the River

Materials: newspapers, blindfold.

Place a number of folded newspapers on the floor, with spaces in

between. The newspapers represent rocks across a river, and the

players have to cross without ge�ng their feet “wet”, that is

without stepping outside the “rocks”. One by one, each player

carefully notes the posi�on of the rocks and then, a�er being

blindfolded, starts to cross the river. Whoever gets their feet wet

more than once (or twice, it is up to you to decide how difficult you

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want to make it) is out. Whoever crosses the river in the least �me

wins.

Varia�on: Divide the group into two teams and have each team

lead their blindfolded representa�ve across the river, instruc�ng

him on how far and in which direc�on he should step and so on.

Classic Musical Chairs

Materials: as many chairs as there are players, minus one, music

Set up the chairs in a circle, as many as there are players, minus one.

Start the music and have the players walk or dance around the

chairs. When you stop the music everyone tries to sit down on a

chair. Whoever remains without chair is out. Take one more chair

out, and start the music again. Con�nue like this un�l only one

person is le�: they're the winner.

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Body Part Musical Chairs

Materials: chairs, music

This game uses the same dynamics as in Classic Musical Chairs, but

when you stop the music, you call out a body part. Everyone races

to touch that body part to a chair - only one person per chair.

Whoever doesn't get a chair or is the last to touch their body part to

the chair is out. You can start in a simple way: nose, hair, le� elbow,

etc., and gradually get more complex: bare feet; one foot while

both hands touch the floor; standing on the chair; on one foot;

head and foot and so on.

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Musical Chairs with Balloons

Materials: chairs, balloons, music, shaving cream.

This game is played like Classic Musical Chairs, except that the

players must sit on the balloon on each chair. To add fun: when it's

down to the last two people, you put a balloon half-filled with

shaving cream on the chair, without the players knowing it. The

winner gets a surprise!

Bird on the Perch

Materials: music

Divide the group into pairs. Have each pair decide who the “bird” is

and who the “perch” is. Then form two circles, one inside the other

- the birds on the outside and the perches on the inside.

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Start the music and have one circle turn clockwise and the other

counter-clockwise, so that they are going in opposite direc�ons

When you stop the music, the perches kneel with one knee on the

floor and the birds must find their perches and sit on their leg. In

every round the last couple to pair up is out. The last remaining pair

wins.

Body Change

Materials: as many chairs as there are players, minus one

Line up two rows of chairs facing inward or place them in a circle.

Each chair should have the name of a species of life (it could be

names of animals, plants, demigods, etc,.). One person stands in

the middle and is “Death”, the rest of the players are embodied

beings. Death calls two or more species (Death can have a wri�en

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list of the species) and then says “Body change!”

The people whose species are called run to get to a different seat.

Death also tries to get a seat. Whoever is le� standing becomes the

next Death. People do sit pre�y hard on the chairs, so try to use

sturdy ones. Death can start by calling two species and then make it

more difficult (three, four, five species at a �me or “any species with

wings, etc,.) A�er switching chairs people have to remember what

their new species is (that is what species is wri�en on their chair).

Once in a while Death can yell, “Change of body for everyone!”, and

everyone must get up and try to sit in a different chair.

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Balloon Game

Materials: 4 balloons

Form two teams of equal numbers. Set them in two lines facing

each other, approximately two meters apart. Give two balloons to

each team. The object is to throw the balloons over the heads of

the other team - a goal. The team that scores most goals wins. One

person will be referee and scorekeeper. The referee's decision is

final.

Dodge the Sponge

Materials: sponges, buckets filled with water, various obstacles.

Begin by marking out a star�ng and a finishing line approximately

20 meters apart. Find five or six obstacles that are large enough to

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hide behind (for example tables or wheelbarrows) and place them

about three meters apart in a zigzag pa�ern between the start and

the finish mark. Pick two people to be the “bombers”. Set one

bomber halfway and the other near the finishing line, and give each

of them a bucket full of water and about 10 small sponges. (You

could cut big car sponges into three or four pieces and use those.

You could use water balloons but they are more expensive and hurt

more). The object of the game is for the rest of the players to get

from the start to the finish without ge�ng hit by a wet sponge. The

job of the bombers is to try to hit the runners, but the “halfway

bomber” is only allowed to hit un�l the runner has passed him. The

players will go from obstacle to obstacle and take cover. When a

player is hit he has to start all over again. The winner is whoever

crosses the finishing line most �mes in the given �me (say 5

minutes). At the end, everyone is soaking wet.

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Varia�on: form two teams. Same rules as before, but each team

tries to cross separately, while the bombers are members of the

other team. Each player that crosses the finishing line, without

being hit, scores a point. The team that scores most points wins.

Killing Snakes

Materials: a ball

Sri Prahlada Maharaja says in Srimad-Bhagavatam 7.9.15: “Even

saintly persons take pleasure in the killing of a scorpion or a snake.”

In this game players take pleasure in “killing snakes”.

Divide the whole group into two or more teams. Form a circle on

the floor (ideally by drawing a line so that the boundary is clear).

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The first team goes into the center of the circle and forms a line (the

snake) by a�aching their hands to the waist of the person in front of

them The rest of the group posi�on themselves around the circle

remaining behind the line. They will throw the ball trying to hit the

last person forming the snake, but only below the waist, on the legs

(so that he/she can jump and try to avoid being hit). Once hit, the

person is out. The players around the circle con�nue to try to hit the

new person at the end of the snake un�l the last person le� (the

head of the snake) is also hit and the snake is killed. A new team

then goes into the middle. The snake (team) that lasts the longest

wins.

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Newspaper Hockey

Materials: newspapers, li�le ball and large room.

Fold or roll the newspapers and use them as hockey s�cks (put

some s�cky tape around to make them more solid). As a puck, you

can use a ping-pong ball, or a golf ball or similar ball. Set up the two

goals (two iden�cal tables or some other crea�ve goals). Divide the

group into two teams and have them play hockey. Only the goalies

can touch the puck with anything other than the newspaper hockey

s�ck. The team who scores most goals wins.

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Four Squares

Materials: various balls, an empty room

Divide your group up into four teams and divide the room into four

areas (there should be no or almost no furniture). Throw the balls

to the team members (10-15 or more, they could be tennis balls,

basketballs, ping-pong balls, or any other type-they don't need to

be all of the same type or size) and tell them to hit or throw the balls

into the squares of the other teams. Play for 2 or 3 minutes (upbeat

music helps in crea�ng the mood) and stop when you blow the final

whistle (or stop the music, or hit the gong, or whatever other

ending signal you use). The team with the least amount of balls in

their area wins. Balls hit a�er the end signal go back to the team

that hit them in extra-�me.

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Varia�on: a li�le less energe�c version. Tell all teams to sit in their

assigned area. They should try to cover as much space as possible.

They can hit the balls with only their hands and head. They must

remain seated during the game and not get up (that's why they

must try to cover as much ground as possible).

Snatching the Tail

Materials: a piece of cloth (scarf, handkerchief, or something)

Divide the group into two teams and have each team form a chain:

each team-member holds the waist of the person in front with both

hands. Put a piece of cloth or a handkerchief in the back pocket (or

s�cking somehow out of the waist) of the last person of each team.

That's the “tail” of the team. The front person of each team should

try to get the “tail” of the other team. The first team to snatch the

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other's tail, wins. You can play several rounds with the teams having

to score, say three points, for winning or playing with a �me limit.

Vimana Ba�le

Materials: scrap paper or newspapers

Make lots of paper airplanes ('vimana' is the Sanskrit name for

'flying machine'). Make two teams and divide the room in half. The

taller the divider, the be�er. A couch works but a rolling chalkboard

would be be�er. Put a team on each side. Put half of the paper

vimanas on each side. Explain that each person can throw only one

plane at a �me (this is the most important rule) and everyone must

stop when you say “stop” (or you stop the music or blow a whistle

or whatever ending signal you use). At the “Go!”, players throw the

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Vimanas over the divider as fast as they can. Vimanas start flying in

both direc�ons. Let them go for about 3 minutes. Give them a ten

second warning before the end. Count how many vimanas are on

each side of the divider. The team with the least number on its side

wins.

Varia�on: Use a big bag of socks instead of the paper vimanas.

Collec�ve Ski Race

Materials: wood and rope

Prepare four skis (60cm X 120cm or larger) with ropes at each end

(drill one hole at both ends of each ski pass the rope through and

knot it). Have each team stand on a set of skis (put as many people

on as possible) and have them race (30 meters or more). A good

problem solving exercise they have to yell “Le�, right, le�, right.”

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as they go, but don't tell them. The team that crosses the finishing

line first wins.

Mummy Race

Materials: bed sheets or dho�s (of same length, one for each

team).

You can play this relay race with two or more teams. Establish a

star�ng and the finishing line. The first person in each team wraps

up in the bed sheet by laying down and rolling up into the sheet

(must have arms inside of sheet), then stands up (can get help from

team members to stand up) and runs – or rather hops – towards the

finishing line. Instead of a finishing line you could have a pole and

have mummies go around it before coming back (the “advantage”

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of having to go around a pole is that the hopping mummies could

bump into each other). The player arrives back and unrolls.

Another team member rolls up in the sheet (or dho�) and rushes to

the other side. First team to complete the race wins.

Varia�on: Have each team divide in two parts, each part will stand

on one side of the racetrack and as soon as the mummy crosses the

finishing line, one partner wraps up.

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Rakshasa

Materials: flashlight ba�eries

This is a special game to play on a dark night in a house with all the

lights turned off. Take the different pieces of a flashlight and hide

them on surfaces throughout the house (not inside drawers or

cupboards). One person is chosen to be the rakshasa. The players

the rakshasa touches, “die”. The rakshasa wins if all the other

players are dead simultaneously. The others win if they can find all

the pieces of the flashlight assemble it and shine the light in the

eyes of the rakshasa. The rakshasa is not allowed to touch any of

the pieces of the flashlight. When the rakshasa touches someone,

the touched player screams very loud and dies (lies down on the

floor). The scream lets everyone else know where the rakshasa and

the dead are. You can have the rule that if another player touches

the dead person the dead player comes back to life.

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Water Balloon Volleyball

Materials: water balloons, 2 bed sheets (or blankets), volleyball net

(or something similar)

This game gets teams to work closely together. Fill a few balloons

with water. Form two teams and give each a sheet. Tell them to

spread it out. Everyone in the team should par�cipate in holding it.

The object of the game is to volley the water balloons back and

forth from one team to the other using the sheet to catch and

launch the balloon to the other side of the net. If the balloon falls on

the floor (within boundaries), the team that launched it gets a

point.

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Living Net

Materials: a volleyball (or similar ball)

Play this game with the same rules as volleyball, but with three

teams. Two teams play against one another while the third acts as

the net. The net can take one step in any direc�on (only one step) to

grab or hit the ball. The net can change direc�on of play at any �me.

You can have each of the three teams be the net once, and at the

end calculate which team made most points (while playing as a

normal team).

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Assist Lord Caitanya to Capture Them All!

Materials: nothing

This energizer needs a large room or a wide, open space. You can

introduce this game with this quota�on from Sri Caitanya

Caritamrita, Adi Lila 7.31-32 Transla�on: “Seeing that the

Mayavadis and others were fleeing, Lord Caitanya thought: I

wanted everyone to be immersed in this inunda�on of love of

Godhead, but some of them have escaped. Therefore I shall devise a

trick to drown them also.” From the purport: “Here is an important

point. Lord Caitanya Mahaprabhu wanted to invent a way to

capture the Mayavadis and others who did not take interest in the

Krishna consciousness movement... it is He who proposed to invent

a way to capture those who strayed from Krishna consciousness.”

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One volunteer will represent Lord Caitanya trying to catch all the

condi�oned souls who are trying to stay away from Krishna

Consciousness. When he/she tags someone (simply touching the

person) they lock arms and jointly a�empt to tag someone else.

Whoever is tagged, locks arms with them and they con�nue to try

to catch the remaining players. The game is over when the last

person is captured. In the open you should set boundaries to keep

people from roaming too far.

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Hari-ball

Material: a volleyball (or similar ball), a body of water (river, lake,

sea or swimming pool) and strips of clothes (long enough to be �ed

around the head).

Form two teams (you can give colorful names to the teams). Have

each team �e a different color around their head (or just one �es

the cloth and the other stays without) keeping it visible on the

forehead. The idea is to pass the ball among team members, each

�me calling a name of Lord, trying to complete the Panca-Ta�va

and Hare Krishna maha-mantra, while the other team tries to

intercept and capture the ball. When a team captures the ball they

have to begin the mantras anew. The team that can “chant” the

whole two mantras scores a point. When a group makes a mistake

in the sequence of the name of the mantras, the possession of the

ball passes to the other team.

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