game on – learning by playing

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Game On – Learning by Playing Marketing Simulation Game as a Learning Tool Päivi Borisov Minna-Maarit Jaskari

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Game On –Learning by Playing

Marketing Simulation Gameas a Learning Tool

Päivi BorisovMinna-Maarit Jaskari

Content• Why simulation games?• What do the students actually learn?• How does the learning occur?• Opportunities and challenges

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Why simulation games?● Variety of methods

● Applying theoryà Hands-on experience

● Simulating real-life (decision making,handling complex problems, time pressure,team work etc.)àdeveloping work-lifeskills

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Marketing course andthe simulation game

Course:Key processes of marketing

• Lectures

• Game-related assignments• Business plan

• Intermediate presentations

• Individual reflection report

• Exam

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● Focus on marketingstrategy

● Bachelor level, 2nd.year, 6 study points)

● Simulation game acentral part of thecourse

CesimSimbrandFast developing,dynamic mobilephonemarket

Six rounds (years) wereplayed,

Managing theirbusiness

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Students makedecisions on e.g.

• Target markets• Segments• Products• Product portfolio• Pricing• Sales channels• Advertising

budget• After sales

services• R&D investments

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After eachround:

A range ofreports thathelp toanalyze andbenchmarkperformanceagainst theircompetitorsand makenewdecisions

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Thewinningcriteria isthe shareprice

Questions – Does it work?

• What do students actually learn?• How does the learning occur?

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Students’ reflections ontheir learning

What knowledge and skills dostudents learn?

Marketing knowledge and skills

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Marketingconcepts

Segmentation,differentiation,productportfolio etc.

Combination ofconcepts that helpsolve marketingproblems, e.g.

pricing-competition-profitability

Structuralframeworks

“We had met themost traditionalstumbling block

in marketing:segmentation.One product is

not good foreverybody”

Strategicprinciples

Holistic andrelativistic

understanding

Analyticalskills

“I especially learnthow important it is

all the time toanalyze and also

forecast the marketsituation andcompetitors’

actions.”

“During thegame I realizedfor the first timethe significanceof marketing onthe success of

the entirecompany.”

Students’ reflections ontheir learning

Different ways of learning?

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Throughplaying

In thegroup

Fromotherteams

Throughfeedback

Fromexternal

resources

Intermediatepresentation, “We

hadn’t done enoughof nearly anything.”

Try and seeTrial and error

From othersNegotiationCompromising

LecturesHandbook

GameTeacher

Active vs.passivelearning

Conclusions

Opportunities andchallenges?

Opportunities - Challenges• For most, a motivating, inspiring and fun way to learn

• Competition increases motivation. Usually.

• Learning through trial and error in a safe environment

• Possibilities for deep and holistic learning

Important!

Learning process design, assignments and reflectionà the game is just a tool

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Opportunities - Challenges

• How to motivate and encourage students?

• Couching? For certain or every team or none?

• One right way to play or different routes forsuccess?

• Evaluation?

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Thanks!Questions or comments?

[email protected]