eduhack champions

14
Research Centre Global Learning: Education and Attaintment

Upload: khangminh22

Post on 04-May-2023

1 views

Category:

Documents


0 download

TRANSCRIPT

Research CentreGlobal Learning:

Education and Attaintment

Research CentreGlobal Learning:

Education and Attaintment

Research CentreGlobal Learning:

Education and Attaintment

Research CentreGlobal Learning:

Education and Attaintment

HACKING EDUCATION WITH DIGITAL PEDAGOGIES

EduHack.eu is a capacity-building (CPD) programme for university educators who wish to develop skills and knowledge that enable the creation of digitally-supported learning experiences.

DIGCOMP EDU 2.0

OPEN + COLLABORATIVE + ACTIVE

> Using and producing open learning experiences and educational resources.

> Learning with peers in a community of practice.

> Learning by doing.

KEY COMPONENTS

1. Online course

2. [Edu]Hackathon

ONLINE COURSE

o 4 areas

o 20 activities (at least two per each area)

o 1 hour per activity approx.

o 3 tasks within each activity: Read > Watch > Do

ONLINE COURSE

o Key output:- open portfolio (e.g. web, blog)- peer-feedback

o Modes of engagement: self-directed and/or as part of a cohort.

[EDU]HACKATHON

Hackathon: an intensive, focused and participatory event aimed at coding a piece of software addressing some particular issue or challenge.

[Edu]Hackathon: an intensive, focused and participatory event aimed at devising approaches and/or resources that address some key educational issues or challenges.

EXAMPLEDigital Commons Retreats at University of Sheffield

https://youtu.be/3iVHT8KfQDM

TIMEFRAME

o Online course running at Coventry University: Sept 2019 – Dec 2019

o [Edu]Hackathon at Coventry University: Dec 2019 ?

EDUHACK CHAMPIONSEnthusiastic educators, keen on exploring innovative approaches to teaching-learning and interested in making the most of new possibilities enabled by digital technologies, who can:

o Be the main contact point at schools or units.

o Help test / validate / improve the development opportunities offered by the project.

o Advice on ways of adapting the project to GUG / UK context.

o Inform decision-making about the implementation of the project at CUG:

- dates

- format and duration of the hackathon

- selection / recruitment of participants

- topics