basic factory dynamics chapter 7
TRANSCRIPT
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com1
Basic Factory Dynamics
Chapter 7
Lecture 10
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com2
Topics
• Introduction (Chapter 0)• Inventory Control (Chapter 2)• Materials Requirements Planning (Chapter 3)• Just-in-Time and Lean manufacturing (Chapter 4)• Basic factory dynamics (Chapter 7)• Variability basics (Chapter 8)• Push and Pull Systems (Chapter 10)• Shop Floor Control (Chapter 14)• Production Scheduling (Chapter 15)• Aggregate Planning (Chapter 16)
Part I
Part II
Part III
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com3
Introduction
• Focus: Examine basic behavior of production lines (process flows)• Production line, instead of an entire factory or a single workstation
• A line is simple enough to analyze but complex enough to provide a link between the operational and financial performance
• Goal: Understand the factors that influence performance of production processes (Part II – Chapters 7-10)• Later in Part III (Chapters 14-16) we will address the problem of
how to improve or optimize performance
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com4
Introduction (Cont’d)
Definition: A manufacturing plant is a network of processesthrough which parts flow.
Structure: Plant is made up of routings (lines), which in turn are made up of processes.
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com5
DefinitionsWorkstations: a collection of one or more identical machines.
Ex: A turning station made up of several lathes.
Part: a raw material, component or sub-assembly that moves through workstations.
End Item: parts sold directly to customers; its relationship to constituent (lower-level) items is defined in bill of material.
Consumable: materials used in process but do not become part of the product that is sold Ex: bits, chemicals, gasses
Routing (Line): sequence of workstations that the part passes through during its production
Order: request from customer for a part; contains quantity and due date of the request.
Job: a part that traverses the production line along with associated info (e.g., BOM, drawings).
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Definitions: Inventory
Raw Material Inventory (RMI): material stocked at beginning of routing.
Crib Inventory: intermediate inventory prior to further processing
Finished Goods Inventory (FGI): inventory for storing end items prior to shipping to customer.
Work in Process (WIP): inventory between the start and endpoints of a product routing.E.g., parts
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com7
Definitions: Performance Measures
Throughput (TH): Average production rate of a process (machine, workstation, line, plant) per unit time E.g., parts per hour
Capacity: Upper limit of the TH of a process.
Cycle Time (CT): time from release of the job at beginning of routing until it reaches an inventory point at end of routing (time part spends as WIP). E.g., hoursCT is defined for single routings only.
Utilization: the fraction of time a workstation is not idle for lack of parts
Utilization = (Arrival Rate )/ (Effective Production Rate)
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com8
Parameters
Descriptors of a Line:1) Bottleneck Rate (rb): Rate (parts per hour) of the workstation
with the highest utilization.
2) Raw Process Time (T0): Sum of the average process times of each station in the line.
3) Critical WIP (W0): WIP level for which a line can achieve maximum throughput (rb) with minimum cycle time (T0).
W0 = rb T0
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com9
Basic Factory Dynamics
Chapter 7
Lecture 11
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com10
7.3.1. Best Case Performance
Simulation of Penny Fab OneCharacteristics:
• Four machines in series.• Each machine takes 2 hours to process a penny• No variability in processing times• WIP kept constant over time – CONWIP (Chapter 10)
Parameters:rb =
T0 =
W0 =
0.5 pennies/hour
8 hours0.5 × 8 = 4 pennies
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com12
The Penny Fab (WIP=1)
Time = 0 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com13
The Penny Fab (WIP=1)
Time = 2 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com14
The Penny Fab (WIP=1)
Time = 4 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com15
The Penny Fab (WIP=1)
Time = 6 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com16
The Penny Fab (WIP=1)
Time = 8 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com17
The Penny Fab (WIP=1)
Time = 10 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com18
The Penny Fab (WIP=1)
Time = 12 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com19
The Penny Fab (WIP=1)
Time = 14 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com20
The Penny Fab (WIP=1)
Time = 16 hours
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Penny Fab Performance
WIP TH CT TH×CT 1 0.125 8 1 2 3 4 5 6
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The Penny Fab (WIP=2)
Time = 0 hours
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The Penny Fab (WIP=2)
Time = 2 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com24
The Penny Fab (WIP=2)
Time = 4 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com25
The Penny Fab (WIP=2)
Time = 6 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com26
The Penny Fab (WIP=2)
Time = 8 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com27
The Penny Fab (WIP=2)
Time = 10 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com28
The Penny Fab (WIP=2)
Time = 12 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com29
The Penny Fab (WIP=2)
Time = 14 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com30
The Penny Fab (WIP=2)
Time = 16 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com31
The Penny Fab (WIP=2)
Time = 18 hours
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Penny Fab Performance
WIP TH CT TH×CT 1 0.125 8 1 2 0.250 8 2 3 4 5 6
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com33
The Penny Fab (WIP=4)
Time = 0 hours
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The Penny Fab (WIP=4)
Time = 2 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com35
The Penny Fab (WIP=4)
Time = 4 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com36
The Penny Fab (WIP=4)
Time = 6 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com37
The Penny Fab (WIP=4)
Time = 8 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com38
The Penny Fab (WIP=4)
Time = 10 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com39
The Penny Fab (WIP=4)
Time = 12 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com40
The Penny Fab (WIP=4)
Time = 14 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com41
Penny Fab Performance
WIP TH CT TH×CT 1 0.125 8 1 2 0.250 8 2 3 0.375 8 3 4 0.500 8 4 5 6
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com42
The Penny Fab (WIP=5)
Time = 0 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com43
The Penny Fab (WIP=5)
Time = 2 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com44
The Penny Fab (WIP=5)
Time = 4 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com45
The Penny Fab (WIP=5)
Time = 6 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com46
The Penny Fab (WIP=5)
Time = 8 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com47
The Penny Fab (WIP=5)
Time = 10 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com48
The Penny Fab (WIP=5)
Time = 12 hours
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com49
Penny Fab Performance
WIP TH CT TH×CT 1 0.125 8 1 2 0.250 8 2 3 0.375 8 3 4 0.500 8 4 5 0.500 10 5 6 0.500 12 6
Critical WIP
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com50
TH vs. WIP: Best Case
0
0.1
0.2
0.3
0.4
0.5
0.6
0 1 2 3 4 5 6 7 8 9 10 11 12
WIP
TH
rb
W0
1/T0
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com51
CT vs. WIP: Best Case
02468
101214161820222426
0 1 2 3 4 5 6 7 8 9 10 11 12
WIP
CT
T0
W0
1/rb
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com52
A Manufacturing Law
Little's Law: (John D.C. Little) The fundamental relation between WIP, CT, and TH is:
Insights:• Fundamental relationship• Simple units transformation• Definition of cycle time (CT = WIP/TH)
CTTHWIP ×=
hrhr
partsparts ×=
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com53
Best Case Performance
Best Case Law: The minimum cycle time (CTbest) for a given WIP level, w, is given by
The maximum throughput (THbest) for a given WIP level, w is given by,
⎩⎨⎧ ≤
=otherwise.
if ,/
,CT 00
best
Wwrw
T
b
⎩⎨⎧ ≤
=otherwise.
if ,
,/TH 00
best
Wwr
Tw
b
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com54
Best Case Performance (cont.)
Example: For Penny Fab One, rb = 0.5 and T0 = 8, so W0 = 0.5 ×8 = 4,
which are exactly the curves we plotted.
⎩⎨⎧ ≤
=otherwise.
4 if ,2
,8CTbest
ww
⎩⎨⎧ ≤
=otherwise.
4 if ,5.0,8/
THbest
ww
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com55
Worst Case
Observation: The Best Case yields the minimum cycle time and maximum throughput for each WIP level.
Question: What conditions would cause the maximum cycle time and minimum throughput?
Experiment:• set average process times same as Best Case (so rb and T0
unchanged)• follow a marked job through system• imagine marked job experiences maximum queueing
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com56
Worst Case Penny Fab
Time = 0 hours
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Worst Case Penny Fab
Time = 8 hours
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Worst Case Penny Fab
Time = 16 hours
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Worst Case Penny Fab
Time = 24 hours
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Worst Case Penny Fab
Time = 32 hours Note:
CT = 32 hours= 4× 8 = wT0
TH = 4/32 = 1/8 = 1/T0
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com61
TH vs. WIP: Worst Case
0
0.1
0.2
0.3
0.4
0.5
0.6
0 1 2 3 4 5 6 7 8 9 10 11 12
WIP
TH
rb
W0
1/T0
Best Case
Worst Case
© Wallace J. Hopp, Mark L. Spearman, 1996, 2000 www.factoryphysics.com62
CT vs. WIP: Worst Case
048
121620242832
0 1 2 3 4 5 6 7 8 9 10 11 12
WIP
CT
T0
W0
Best Case
Worst Case