displayless interaction af lars bo larsen, aau

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Displayless Interac/on Lars Bo Larsen Mai Baunstrup, Søren Staal Jensen Infinit Temadag, AAU 20 juni 2013

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Oplægget blev holdt ved InfinIT-arrangementet Temadag om Interaktionsdesign, der blev afholdt den 20. juni 2013. Læs mere om arrangementet her: http://www.infinit.dk/dk/hvad_kan_vi_goere_for_dig/viden/reportager/styr_din_mobiltelefon_med_et_nik.htm

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Page 1: Displayless Interaction af Lars Bo Larsen, AAU

Displayless  Interac/on  Lars  Bo  Larsen  

Mai  Baunstrup,  Søren  Staal  Jensen    Infinit  Temadag,  AAU  20  juni  2013  

Page 2: Displayless Interaction af Lars Bo Larsen, AAU

Outline  

•  Introduc/on  of  the  Displayless  Interac/on  (DI)  project  

•  Presenta/on  of  AAU  contribu/on:  –  “Using  sound  content  to  direct  user’s  aOen/on”  –  Experiments  –  (preliminary)  Results  

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Page 3: Displayless Interaction af Lars Bo Larsen, AAU

Display-less Interaction "

Outline of the Display-Less Interaction Project"–  To investigate interaction design for devices without

displays"–  Partners: Bang & Olufsen, Radiometer, AAU"–  Infinit “mini project”, running January 1 – June 30

2013"–  Close integration with PDP thesis students

(Engineering Psychology)"

"

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Page 4: Displayless Interaction af Lars Bo Larsen, AAU

Display-less Interaction "

Our Focus"–  Using the auditory modality "–  To investigate if designed sounds can guide the

user’s attention onto certain areas of a user interface"–  To achieve this with sounds that are intuitive, which

do not have to be learned (earcons) or to be based on metaphors or cultural references (auditory icons)"

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Page 5: Displayless Interaction af Lars Bo Larsen, AAU

Background"

•  Pratt (1930) found that the pitch of tones were related to their perceived positions"

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Page 6: Displayless Interaction af Lars Bo Larsen, AAU

Background"

•  Walker and Ehrenstein (2000) tested 12 sounds that either increased or decreased in pitch"

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•  Results: Test-persons matched an increase and the decrease in pitch with ”high” and ”low”, at a 96% accuracy level"

"

Page 7: Displayless Interaction af Lars Bo Larsen, AAU

Theories"

•  R. Walker (1987) ”The effects of culture, environment, age, and musical training on choices of visual metaphors for sound”"

•  828 test-subjects were tested to see how they matched acoustic features (frequency, waveform, amplitude, and duration) to visual metaphors on a response sheet. "

"•  Left-Right was generally matched with the duration of a

sound"7  

Page 8: Displayless Interaction af Lars Bo Larsen, AAU

Our Experiment"

Inspired by this, we decided to design a number of sounds with the goal of directing the user’s attention in a particular direction on a plain surface.""Inspired by the fact that earcons, designed as musical sounds are considered more attractive to listen to than other types, we chose a format of short piano sounds or tunes.""12 sounds were designed with the help of a musician:"–  2 pitch change sounds (1 increasing, 1 decreasing)"–  2 high / medium high pitch tones"–  2 low / medium low tones"–  2 sounds with increasing/decreasing beat"–  4 hybrid sounds (with beat and pitch change)"

•  Duration is 1.1-1.2 seconds"•  Tones are roughly within one octave"

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Page 9: Displayless Interaction af Lars Bo Larsen, AAU

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Our  speaker  device  consists  of  16  individual  speakers  (built  by  B&O)  set  in  a  frame    The  speakers  are  connected  in  4  groups  with  4  speakers  in  each  corner    This  allows  to  define  5  channels:  Le^,  Right,  Up,  Down  and  All    In  the  experiment,  the  speakers  are  hidden  to  the  test  person  

Page 10: Displayless Interaction af Lars Bo Larsen, AAU

Experimental design"

We designed two experiments:"

1.  Half the sounds are played by all speakers, (ie the sound is emitted uniformly from the surface of the device). The other half were played in either Right, Left, Up, Down sections as a control condition"–  30 test persons each listened to 192 sounds"

2.  All sounds are played by all speakers"–  16 test persons each listened to 96 sounds"

•  Only results from experiment 2 is reported here."

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Page 11: Displayless Interaction af Lars Bo Larsen, AAU

Experiment setup"

•  The test person used a laser pointer to indicate where she experienced the sound "

•  The facilitater visually determined the position in a 4x4 grid"

•  The playback and recording of positions were controlled by a matlab program"

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Page 12: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 1"

•  Data was obtained via a matlab program, where the test-persons response was recorded via a push on a button, in accordance to a 4x4 grid"

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Page 13: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 1 Results"

•  30 test-persons participated"•  The general results are that the acoustics

were dominant in accordance to how the users gave their response"

•  The sounds only had an influence within these areas. "

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Page 14: Displayless Interaction af Lars Bo Larsen, AAU

The decrease in pitch sound"

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Page 15: Displayless Interaction af Lars Bo Larsen, AAU

One of the diagonal ”up” hybrid sounds"

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Page 16: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 1 Results"

•  Notable answers from the questionnaires "

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Page 17: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 1 Results"

•  Other interesting data"

Feedback from an explorative question What many test-persons mentioned "

"

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Page 18: Displayless Interaction af Lars Bo Larsen, AAU

Results:"

Experiment 1:"–  showed that the acoustics was the dominant factor – ie when

sounds are played from different positions, users will hear this and it overrides the contents"

–  Analysis of interdependencies, etc are ongoing."

Experiment 2:"–  The purpose of Experiment 2 is to see what happens when the

factor of acoustics is eliminated"–  Preliminary results show clear effects in some cases and not so

clear in others, analysis is still ongoing"

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Page 19: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 2 results"Pitch and beat change"

"

""" Decrease " "Increase"

"

" Decrease "Increase"

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Pitch  

Beat"

Page 20: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 2 results"

•  Static Pitch"

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High   Medium  high  

Medium  Low  

Low  

Page 21: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 2 results"

•  Hybrid Sounds"

Pitch decrease + beat up Pitch decrease + beat down"

"Pitch increase + speed up Pitch increase + beat down"

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Page 22: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 2 results"

•  Answers from the questionnaires regarding whether the sounds could guide the test-persons up or down"

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Page 23: Displayless Interaction af Lars Bo Larsen, AAU

Experiment 2 results"

•  Answers from the questionnaires regarding whether the sounds could guide the test-persons left, right or into a corner"

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Page 24: Displayless Interaction af Lars Bo Larsen, AAU

Statistical tests (Chi-Square)"

Increase in pitch (”up sound”)"" " " Yes,  significant  Decrease in pitch (”down sound”)"" "

Yes,  significant  

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Page 25: Displayless Interaction af Lars Bo Larsen, AAU

High static pitch"" " """" " " " " " " " " " "Yes,  significant  

Medium high static pitch""

•                                             Yes,  significant  

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Statistical tests (Chi-Square)"

Page 26: Displayless Interaction af Lars Bo Larsen, AAU

Statistical tests (Chi-Square)"

Increase in beat (”right sound”)""" "

" Not  significant  Decrease in beat (”left sound”)"

"      

                               Not  significant  

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Page 27: Displayless Interaction af Lars Bo Larsen, AAU

Medium low static pitch"" "  Low static pitch"

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Statistical tests (Chi-Square)"

Page 28: Displayless Interaction af Lars Bo Larsen, AAU

Summary"

•  Experiment 2 showed that the pitch level and changes were the dominant factor"

•  The pitch up and down sounds worked as expected"•  The static pitch worked for the high tones, but only partly

for low"•  The beat change – ie left and right sounds did not work"•  The diagonal and right-left sounds did not work as

intended"•  The diagonal and right-left sounds worked as up and

down sounds, in accordance to their pitch change"

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Page 29: Displayless Interaction af Lars Bo Larsen, AAU

Application"

So, how do we apply this result for displayless Interaction?"

–  Our goal was to show that by utilising specific designed sound patterns, a sound source location can be simulated under certain circumstances, without any added mental load on the user"

–  This has implications for displayless devices, where e.g. a blinking LED can be replaced by a “down” sound to direct the users attention downwards"

–  Leading to better interaction (probably) better aesthetics and cheaper manufacturing costs"

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Page 30: Displayless Interaction af Lars Bo Larsen, AAU

Conclusions  

A  first  step  towards  a  design  guide  for  “simulated  3D”  sounds  have  been  taken  •  Preliminary  results  show  some  clear  indica/ons  for  up-­‐down,  

however  le^-­‐right  s/ll  remains  unsolved  •  There  are  interdependencies  when  the  physical  sound  source  

can  be  located  •  We  have  deliberately  avoided  metaphorical  sounds  and  

chosen  very  generic  paOerns  to  leave  designers  as  much  freedom  as  possible  

•  Sta/s/cal  analysis  is  s/ll  ongoing  •  Results  are  applicable  and  will  reduce  manufacturing  costs  

and/or  increase  usability  

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