dirk diamond level 1 character sheet.pdf

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  • 7/25/2019 Dirk Diamond Level 1 Character Sheet.pdf

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    Skills

    USED

    +

    +

    HITDICE +

    LEVEL DIE CON USED

    ActionsMAXIMUM OF1 ACTION,1 BONUS ACTION, AND1 REACTION PERTURN.

    BONUSACTIONS REACTIONS

    Acrobatics (DEX)

    Animal Handling (WIS)

    Arcana (INT)Athletics (STR)

    Deception (CHA)

    History (INT)

    Insight (WIS)

    Intimidation (CHA)

    Investigation (INT)

    Medicine (WIS)

    Nature (INT)

    Perception (WIS)

    Performance (CHA)

    Persuasion (CHA)

    Religion (INT)

    Sleight of Hand (DEX)

    Stealth(DEX)

    Survival (WIS)

    AC

    +

    +

    ARMORBONUS

    MAGIC

    +

    +

    SHIELDBONUS

    DEXTERITYMOD

    MISCMOD1

    +MISCMOD2

    STEALTHDISADV.

    M X HIT POINTS

    HP

    TEMPORARYHP

    CURRENT

    Initiative +DEX MISC.

    Attacks

    Health

    ATTACKSPERACTION

    SPEED ENC

    RESISTANCE

    HALFDAMAGERECOVERHALFOFYOURMAXIMUMHIT DICE AFTER A LONG REST.

    MEDIUM ARMOR (MAX = )

    HEAVY ARMOR (MOD = 0)

    ON /DESCRIPTION TO HIT DAMAGE DAMAGETYPERANGE

    AC DURING REST

    Player:

    Age:

    Name:Class:Experience:

    Hair:Alignment:

    Eyes:Gender:Faith:

    Skin:Size:Race: Height: Weight:

    Background:

    Next level:

    Abilities

    ProficiencyBonus

    Senses

    Limited FeaturesFEATURE MAX. USAGES R ECOVERY USED

    INSPIRATION

    ving Throw Advantages / Disadvantages

    BONUS NAME (ABILITY)ADVDIS

    AMMUNITION

    TOTAL

    AMMUNITION

    TOTALTYPE

    I DC1

    II

    III

    DEATHSAVIN

    DIE

    Defense

    Ability Save DC

    Passive Perception

    Abilities

    STR

    DEX

    CON

    IINTELLIGENCE

    NT

    WIS

    CHA

    ABILITY MODIFIER SAVINGTHROW PROF.BONUS

    WISDOM

    STRENGTH

    DEXTERITY

    CONSTITUTION

    CHARISMA

    Combat

    MAX HIT POINTS

    HP

    CURRENT

    VEL

    Show e

    1Dirk Diamondstone TylerPaladin

    Add: 300Knight

    Human Medium 6'3 180Male Blonde Blue Tan

    25 Lawful Good

    13 +1 +1

    12 +1 +1

    14 +2 +2

    8 -1 -1

    10 0 +2

    15 +2 +4

    + 8 +

    PR

    BONUS

    OFIENCY

    Cha 12

    10

    +2

    SR LR Dawn

    Divine Sense 3 LR

    Lay on Hands 5 LR

    +1

    0

    -1+3

    +2

    +1

    +2

    +2

    -1

    0

    -1

    0

    +2+4

    -1

    +1

    +1

    0

    Tool

    1 30 ft 2

    16

    16 Chain Mail

    0 2 Heal121 d10 2

    PROF ABILITY

    1

    aul Str Melee +3 2d6+1 Bludgeoning

    avy, two-handed

    velin Str Melee, 30/120 ft +3 1d6+1 Piercing

    rown

    Attack / Cast a Spell

    Dash / Disengage / Dodge

    Escape Grapple / Help / Hide

    Ready / Search / Use Object

    Overrun / Tumble (or as bonus action)

    As 1 attack: Disarm / Grapple / Shove

    Divine Sense

    Lay on Hands

    Opportunity Attack

    velins 5d Reload

    Show 2nd DC

    +1

    Set Max HP

  • 7/25/2019 Dirk Diamond Level 1 Character Sheet.pdf

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    Class Features

    Background Feature

    FEAT:

    PERSONALITYTRAITS

    IDEAL

    BOND

    FLAW

    FEAT:

    FEAT:

    FEAT:

    DESIGN [email protected]; EDITS & FORM FIELDS BYJOOST WIJNEN - [email protected]. THED&D LOGOANDDRAGONSAREWIZA

    Tools & Others

    A G A G

    E E E HEA IL E E E H AG LI T TOTALSTR STR STR

    - -

    DISADV. STR, DEX, CONSPEED =

    PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:=10 GP =10SP =5 SP =10CP

    DAILY PRICE:

    GEMS AND OTHER VALUABLES:

    GEAR

    Racial Traits

    Languages

    LIGHT MEDIUM

    SIMPLE

    HEAVY

    MARTIAL

    SHIELDS

    OTHER:

    OTHER:

    BackgroundFeatures

    Feats

    Equipment

    Proficiencies

    Add Features

    Add Equipment

    man (+1 to all ability scores)

    adin, level 1:

    vine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]

    s an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft

    ntil the end of my next turn, I sense the type/location if it is not behind total cover

    ay on Hands (Paladin 1, PHB 84) [5 per long rest]

    s an action, I can use points in my pool to heal a touched, living creature's hit points

    can neutralize poisons/diseases instead at a cost of 5 points per affliction

    tainersve the service of three retainers loyal to me family, one of whom is another noble and

    squire. My other retainers are commoners who can perform mundane tasks for me,

    they do not fight for me, will not follow me into obviously dangerous areas (such as

    geons), and will leave if they are frequently endangered or abused.

    MOR:

    APONS:

    mmonfrom Human

    from Knight

    Goblin

    Orc

    Dice Set

    I don't like to get my hands dirty, and I won't be caught dead in unsuitable

    accommodations.

    I must prove that I can handle myself without the coddling of my family.

    The common folk must see me as a hero of the people.

    I secretly believe that everyone is beneath me.

    ATTUNEDMAGICALITEMS(MAX3)

    Backpack, with: 5

    - Blanket 3

    - Candles 10

    - Tinderbox 1

    - Alms box 1

    - Incense, blocks of 2

    - Censer 1

    - Vestments 4

    - Rations, days of 2 2

    - Waterskin 5

    - Scroll of pedi ree

    Fine clothes

    Si net rin

    Purse (with coins) 1

    Scroll of Pedigree

    24

    66 -130 lb

    131 -195 lb

    196 -390 lb 32

    5 10 15 - 30

    50Wealthy

    4

    Get the latest version of this sheet on enworld.org

    Racial Options

    LBS

    10FTSPEED 20FTSPEED 5FT

    Donate to get the Bonus Version

  • 7/25/2019 Dirk Diamond Level 1 Character Sheet.pdf

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    Magic Items

    ATT

    CHARACTER:

    MAGIC ITEM: ATT

    MAGIC ITEM: ATT

    MAGIC ITEM: ATT

    Conditions

    indedil checks involving sight; attacks haveadvantage; enemy attacks have advantage.

    harmednnot harm the charmer; charmer hasvantage on any social interaction.

    eafenedil checks involving hearing.

    rightenedeck and attacks have disadvantage whenurce of fear is in sight; cannot willingly moveoser to the source of fear.

    rappledeed drops to 0.

    capacitatednnot take actions or reactions.

    visiblennot be seen (normally); attacks havevantage; enemy attacks have disadvantage.

    aralyzedcome incapacitated; fail Str and Dex savingrows; enemy attacks have advantage; enemyacks within 5 ft are critical hits; cannot

    eak, move or take physical actions.

    PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.

    PoisonedAbility checks have disadvantage; attacks havedisadvantage.

    ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.

    RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.

    StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.

    UnconsciousBecome incapacitated; fall prone and dropwhat is holding; fail Str and Dex savingthrows; enemy attacks have advantage; enemyattacks within 5 ft are a critical hits.

    L EFFECT (CUMULATIVE) FINISHINGALO

    NGRESTREDUCES

    THEEXHAUSTIO

    NLEVELBY1,

    PROVIDEDTHAT

    YOUALSOINGESTED

    SOMEFOODAN

    DDRINK.

    Disadvantage on Ability Checks

    Speed halved

    Disadvantage on Attack Rolls and Saving ThrowsHit Point maximum halved

    Speed reduced to 0

    Death

    MAGIC ITEM: ATT

    MAGIC ITEM: ATT

    MAGIC ITEM: ATT

    Exhaustion

    MAGIC ITEM:

    sh Action

    sengage Action

    dge Action

    cape Grapple Action

    lp Action

    de Action

    errun Action or

    ady

    Bonus Action

    Action

    arch Action

    mble Action orBonus Action

    e Object Action

    sarm Attack

    apple Attack

    ark MeleeAttack

    oveAttack

    oveGrappled Move

    You gain your Speed as extra movement this turn.

    Your movement doesnt provoke Opportunity Attacks for therest of the turn.

    Disadvantage on Attack Rolls against you. You have Advantageon DEX Saving Throws.

    STR (Athletics) or DEX (Acrobatics) check vs. opponents STR(Athletics) check to be free of the grappled condition.

    You give an ally Advantage on the next Ability Check or AttackRoll it makes vs. an opponent within 5 ft of you.

    DEX (Stealth) check vs. opponents WIS (Perception) check.

    Win opposing STR (Athletics) check to move through opponentsspace once this turn. Advantage if you are larger than opponentand disadvantage if you are smaller than opponent.

    You choose an action you will take in response to a trigger, using

    your Reaction. Readying a spell requires concentration.You search for something.

    Win opposing DEX (Acrobatics) check to move throughopponents space once this turn.

    You interact with an object.You can interact with an object once per turn for free.

    Weapon attack roll vs. opponents STR (Athletics) or DEX(Acrobatics) check to knock one item from its grasp. You havedisadvantage if opponent is holding item with two or morehands. Opponents larger than you have advantage

    disadvantage

    Win STR (Athletics) check vs. opponents STR (Athletics) or DEX(Acrobatics) check. Can only start grapple with opponents thatare up to one size category larger than yourself.

    Together with a melee attack you can mark the target of thatattack. Until the end of your next turn, make one opportunityattack against the marked target with advantage withoutexpanding your reaction.

    Win opposing STR (Athletics) check to move opponent 5 ft back.

    Disadvantage if trying to move the opponent to a side.Bring grappled opponent along with you as part of your moveaction, but can only move half speed unless the opponent istwo or more size categories smaller than you.

    GEAR # #

    TOTALWEIGHT

    Other Holdings

    TOTALWEIGH

    GEAR

    PossessionsStatus

    Combat Rules

    Dirk Diamondstone

    LBS

    Choose Visible SectionsExtra Equipment

  • 7/25/2019 Dirk Diamond Level 1 Character Sheet.pdf

    4/6Organization Symbol

    Character Portrait

    Enemies

    Allies & Organizations

    Character History

    Appearance

    Click Hereto changethis Icon

    Background

  • 7/25/2019 Dirk Diamond Level 1 Character Sheet.pdf

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    DESIGN [email protected]; EDITS & FORM FIELDS BYJOOST WIJNEN - [email protected]. THED&D LOGOANDDRAGONSAREWIZA

    +

    AC

    WOUNDS

    Health

    HITDICE

    ATTACK /DESCRIPTION TOHIT DAMAGE DRANGE

    Attacks ATTACKPERACTIO

    Skills

    Features Traits

    Defense

    TEMPORARYHP

    I DC

    II

    III

    DEATHSAVI

    DIE

    Age:Gender:Size:Race:

    Height: W eight:Type:

    Alignment:

    Name:

    Initiative +

    DEX MISC. SPEED

    Senses PASSIVEPERCEPTION

    ProficiencyBonus

    DIE CON LEVEL

    Companion

    STR

    DEX

    CON

    IINTELLIGENCE

    NT

    WIS

    CHA

    ABILITY MODIFIER SAVINGTHROW PROF.BONUS

    WISDOM

    STRENGTH

    DEXTERITY

    CONSTITUTION

    CHARISMA

    MAX HIT POINTS

    HP

    CURRENT

    Notes

    Acrobatics

    AnimalHandling

    Arcana

    Athletics

    Deception

    History

    Insight

    Intimidation

    Investigation

    Medicine

    Nature

    Perception

    Performance

    ersuasion

    Religion

    Sleight oHand

    tealth

    urvival

    PROF ABILITY

    Heal

    Companion Options

    Notes Text Line Options

    Set Max HP

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    NotesNotes Page Options