dirk diamond level 1 character sheet.pdf
TRANSCRIPT
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7/25/2019 Dirk Diamond Level 1 Character Sheet.pdf
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Skills
USED
+
+
HITDICE +
LEVEL DIE CON USED
ActionsMAXIMUM OF1 ACTION,1 BONUS ACTION, AND1 REACTION PERTURN.
BONUSACTIONS REACTIONS
Acrobatics (DEX)
Animal Handling (WIS)
Arcana (INT)Athletics (STR)
Deception (CHA)
History (INT)
Insight (WIS)
Intimidation (CHA)
Investigation (INT)
Medicine (WIS)
Nature (INT)
Perception (WIS)
Performance (CHA)
Persuasion (CHA)
Religion (INT)
Sleight of Hand (DEX)
Stealth(DEX)
Survival (WIS)
AC
+
+
ARMORBONUS
MAGIC
+
+
SHIELDBONUS
DEXTERITYMOD
MISCMOD1
+MISCMOD2
STEALTHDISADV.
M X HIT POINTS
HP
TEMPORARYHP
CURRENT
Initiative +DEX MISC.
Attacks
Health
ATTACKSPERACTION
SPEED ENC
RESISTANCE
HALFDAMAGERECOVERHALFOFYOURMAXIMUMHIT DICE AFTER A LONG REST.
MEDIUM ARMOR (MAX = )
HEAVY ARMOR (MOD = 0)
ON /DESCRIPTION TO HIT DAMAGE DAMAGETYPERANGE
AC DURING REST
Player:
Age:
Name:Class:Experience:
Hair:Alignment:
Eyes:Gender:Faith:
Skin:Size:Race: Height: Weight:
Background:
Next level:
Abilities
ProficiencyBonus
Senses
Limited FeaturesFEATURE MAX. USAGES R ECOVERY USED
INSPIRATION
ving Throw Advantages / Disadvantages
BONUS NAME (ABILITY)ADVDIS
AMMUNITION
TOTAL
AMMUNITION
TOTALTYPE
I DC1
II
III
DEATHSAVIN
DIE
Defense
Ability Save DC
Passive Perception
Abilities
STR
DEX
CON
IINTELLIGENCE
NT
WIS
CHA
ABILITY MODIFIER SAVINGTHROW PROF.BONUS
WISDOM
STRENGTH
DEXTERITY
CONSTITUTION
CHARISMA
Combat
MAX HIT POINTS
HP
CURRENT
VEL
Show e
1Dirk Diamondstone TylerPaladin
Add: 300Knight
Human Medium 6'3 180Male Blonde Blue Tan
25 Lawful Good
13 +1 +1
12 +1 +1
14 +2 +2
8 -1 -1
10 0 +2
15 +2 +4
+ 8 +
PR
BONUS
OFIENCY
Cha 12
10
+2
SR LR Dawn
Divine Sense 3 LR
Lay on Hands 5 LR
+1
0
-1+3
+2
+1
+2
+2
-1
0
-1
0
+2+4
-1
+1
+1
0
Tool
1 30 ft 2
16
16 Chain Mail
0 2 Heal121 d10 2
PROF ABILITY
1
aul Str Melee +3 2d6+1 Bludgeoning
avy, two-handed
velin Str Melee, 30/120 ft +3 1d6+1 Piercing
rown
Attack / Cast a Spell
Dash / Disengage / Dodge
Escape Grapple / Help / Hide
Ready / Search / Use Object
Overrun / Tumble (or as bonus action)
As 1 attack: Disarm / Grapple / Shove
Divine Sense
Lay on Hands
Opportunity Attack
velins 5d Reload
Show 2nd DC
+1
Set Max HP
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Class Features
Background Feature
FEAT:
PERSONALITYTRAITS
IDEAL
BOND
FLAW
FEAT:
FEAT:
FEAT:
DESIGN [email protected]; EDITS & FORM FIELDS BYJOOST WIJNEN - [email protected]. THED&D LOGOANDDRAGONSAREWIZA
Tools & Others
A G A G
E E E HEA IL E E E H AG LI T TOTALSTR STR STR
- -
DISADV. STR, DEX, CONSPEED =
PLATINUM GOLD ELECTRUM SILVER COPPER LIFESTYLE:=10 GP =10SP =5 SP =10CP
DAILY PRICE:
GEMS AND OTHER VALUABLES:
GEAR
Racial Traits
Languages
LIGHT MEDIUM
SIMPLE
HEAVY
MARTIAL
SHIELDS
OTHER:
OTHER:
BackgroundFeatures
Feats
Equipment
Proficiencies
Add Features
Add Equipment
man (+1 to all ability scores)
adin, level 1:
vine Sense (Paladin 1, PHB 84) [1 + Charisma modifier per long rest]
s an action, I sense celestials/fiends/undead/consecrated/desecrated within 60 ft
ntil the end of my next turn, I sense the type/location if it is not behind total cover
ay on Hands (Paladin 1, PHB 84) [5 per long rest]
s an action, I can use points in my pool to heal a touched, living creature's hit points
can neutralize poisons/diseases instead at a cost of 5 points per affliction
tainersve the service of three retainers loyal to me family, one of whom is another noble and
squire. My other retainers are commoners who can perform mundane tasks for me,
they do not fight for me, will not follow me into obviously dangerous areas (such as
geons), and will leave if they are frequently endangered or abused.
MOR:
APONS:
mmonfrom Human
from Knight
Goblin
Orc
Dice Set
I don't like to get my hands dirty, and I won't be caught dead in unsuitable
accommodations.
I must prove that I can handle myself without the coddling of my family.
The common folk must see me as a hero of the people.
I secretly believe that everyone is beneath me.
ATTUNEDMAGICALITEMS(MAX3)
Backpack, with: 5
- Blanket 3
- Candles 10
- Tinderbox 1
- Alms box 1
- Incense, blocks of 2
- Censer 1
- Vestments 4
- Rations, days of 2 2
- Waterskin 5
- Scroll of pedi ree
Fine clothes
Si net rin
Purse (with coins) 1
Scroll of Pedigree
24
66 -130 lb
131 -195 lb
196 -390 lb 32
5 10 15 - 30
50Wealthy
4
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Racial Options
LBS
10FTSPEED 20FTSPEED 5FT
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Magic Items
ATT
CHARACTER:
MAGIC ITEM: ATT
MAGIC ITEM: ATT
MAGIC ITEM: ATT
Conditions
indedil checks involving sight; attacks haveadvantage; enemy attacks have advantage.
harmednnot harm the charmer; charmer hasvantage on any social interaction.
eafenedil checks involving hearing.
rightenedeck and attacks have disadvantage whenurce of fear is in sight; cannot willingly moveoser to the source of fear.
rappledeed drops to 0.
capacitatednnot take actions or reactions.
visiblennot be seen (normally); attacks havevantage; enemy attacks have disadvantage.
aralyzedcome incapacitated; fail Str and Dex savingrows; enemy attacks have advantage; enemyacks within 5 ft are critical hits; cannot
eak, move or take physical actions.
PetrifiedBecome incapacitated; become paralyzed; gainresistance to all damage; stop aging; immuneto poison or disease; weight increase by afactor of 10.
PoisonedAbility checks have disadvantage; attacks havedisadvantage.
ProneOnly move by crawling or stand up; attackshave disadvantage; enemy attacks haveadvantage if within 5 ft or have disadvantageotherwise.
RestrainedSpeed drops to 0; attacks have disadvantage;enemy attacks have advantage; Dex savingthrows have disadvantage.
StunnedBecome incapacitated; fail Str and Dex savingthrows; enemy attacks have advantage;cannot move; can only speak falteringly.
UnconsciousBecome incapacitated; fall prone and dropwhat is holding; fail Str and Dex savingthrows; enemy attacks have advantage; enemyattacks within 5 ft are a critical hits.
L EFFECT (CUMULATIVE) FINISHINGALO
NGRESTREDUCES
THEEXHAUSTIO
NLEVELBY1,
PROVIDEDTHAT
YOUALSOINGESTED
SOMEFOODAN
DDRINK.
Disadvantage on Ability Checks
Speed halved
Disadvantage on Attack Rolls and Saving ThrowsHit Point maximum halved
Speed reduced to 0
Death
MAGIC ITEM: ATT
MAGIC ITEM: ATT
MAGIC ITEM: ATT
Exhaustion
MAGIC ITEM:
sh Action
sengage Action
dge Action
cape Grapple Action
lp Action
de Action
errun Action or
ady
Bonus Action
Action
arch Action
mble Action orBonus Action
e Object Action
sarm Attack
apple Attack
ark MeleeAttack
oveAttack
oveGrappled Move
You gain your Speed as extra movement this turn.
Your movement doesnt provoke Opportunity Attacks for therest of the turn.
Disadvantage on Attack Rolls against you. You have Advantageon DEX Saving Throws.
STR (Athletics) or DEX (Acrobatics) check vs. opponents STR(Athletics) check to be free of the grappled condition.
You give an ally Advantage on the next Ability Check or AttackRoll it makes vs. an opponent within 5 ft of you.
DEX (Stealth) check vs. opponents WIS (Perception) check.
Win opposing STR (Athletics) check to move through opponentsspace once this turn. Advantage if you are larger than opponentand disadvantage if you are smaller than opponent.
You choose an action you will take in response to a trigger, using
your Reaction. Readying a spell requires concentration.You search for something.
Win opposing DEX (Acrobatics) check to move throughopponents space once this turn.
You interact with an object.You can interact with an object once per turn for free.
Weapon attack roll vs. opponents STR (Athletics) or DEX(Acrobatics) check to knock one item from its grasp. You havedisadvantage if opponent is holding item with two or morehands. Opponents larger than you have advantage
disadvantage
Win STR (Athletics) check vs. opponents STR (Athletics) or DEX(Acrobatics) check. Can only start grapple with opponents thatare up to one size category larger than yourself.
Together with a melee attack you can mark the target of thatattack. Until the end of your next turn, make one opportunityattack against the marked target with advantage withoutexpanding your reaction.
Win opposing STR (Athletics) check to move opponent 5 ft back.
Disadvantage if trying to move the opponent to a side.Bring grappled opponent along with you as part of your moveaction, but can only move half speed unless the opponent istwo or more size categories smaller than you.
GEAR # #
TOTALWEIGHT
Other Holdings
TOTALWEIGH
GEAR
PossessionsStatus
Combat Rules
Dirk Diamondstone
LBS
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Character Portrait
Enemies
Allies & Organizations
Character History
Appearance
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DESIGN [email protected]; EDITS & FORM FIELDS BYJOOST WIJNEN - [email protected]. THED&D LOGOANDDRAGONSAREWIZA
+
AC
WOUNDS
Health
HITDICE
ATTACK /DESCRIPTION TOHIT DAMAGE DRANGE
Attacks ATTACKPERACTIO
Skills
Features Traits
Defense
TEMPORARYHP
I DC
II
III
DEATHSAVI
DIE
Age:Gender:Size:Race:
Height: W eight:Type:
Alignment:
Name:
Initiative +
DEX MISC. SPEED
Senses PASSIVEPERCEPTION
ProficiencyBonus
DIE CON LEVEL
Companion
STR
DEX
CON
IINTELLIGENCE
NT
WIS
CHA
ABILITY MODIFIER SAVINGTHROW PROF.BONUS
WISDOM
STRENGTH
DEXTERITY
CONSTITUTION
CHARISMA
MAX HIT POINTS
HP
CURRENT
Notes
Acrobatics
AnimalHandling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
ersuasion
Religion
Sleight oHand
tealth
urvival
PROF ABILITY
Heal
Companion Options
Notes Text Line Options
Set Max HP
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NotesNotes Page Options