diplomacy in cyberspace

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Diplomacy in Cyberspace Aleks Krotoski University of Surrey The Guardian

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The Future of Public Diplomacy (Wilton Park, March 2007)

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Page 1: Diplomacy in Cyberspace

Diplomacy in Cyberspace

Aleks KrotoskiUniversity of Surrey

The Guardian

Page 2: Diplomacy in Cyberspace

So people are playing games. So what?

• People are gathering in these spaces• People are communicating with one

another• People are developing meaningful

relationships• People are creating new understandings

• People are participating

Page 3: Diplomacy in Cyberspace
Page 4: Diplomacy in Cyberspace

But before we get ahead of ourselves…

• The differences between online and offline:– Anonymity– Physical appearance– Physical proximity– Greater transience (more weak ties)– Absence of social cues

Page 5: Diplomacy in Cyberspace

So how can the interactions in cyberspace be

meaningful ?

• In traditional definitions of “community”, there’d be no such thing in cyberspace– How can you develop meaningful relationships

with people you’ve never met?

Page 6: Diplomacy in Cyberspace

It’s been happening for years

• These virtual worlds are the places which the online communities are tied to

Page 7: Diplomacy in Cyberspace

So how does it happen?

• Virtual worlds are designed that way – people must rely upon one another to survive and advance

• Anonymity becomes Pseudonymity

• Whatever role trust plays in offline communities, it plays in online communities because these interactions are human-bound

Page 8: Diplomacy in Cyberspace

This is where things get interesting

• Incorporating real-world ritual into the virtual

• Commemorating real-world events• A non-official policing force in a space

where an official police are absent• Representational government for the

people by the people• Judicial systems• Thriving economies worth tens of

millions of USD

Page 9: Diplomacy in Cyberspace

So what does this mean for public diplomacy?

• These spaces integrate the functionality of the internet, the creativity enabled by digital media and the collaborative possibilities offered in the networked age

• They are integrated and immersive media platforms which encourage active participation, collaboration and innovation

• They extend traditional information access, and support new ways of creating exchanges and experiences for a global population

Page 10: Diplomacy in Cyberspace

Some people have chosen to study them

Page 11: Diplomacy in Cyberspace
Page 12: Diplomacy in Cyberspace
Page 13: Diplomacy in Cyberspace

Others have chosen to use them

• Charities– Global Kids– UNICEF– American Cancer

Society– Childline

• Political Parties– John Edwards 08– National Front– UKIP

• Governments– Sweden– The Netherlands

• N/GOs– Centre for Disease

Control– NOAA– World Economic Forum

Page 14: Diplomacy in Cyberspace

So how do you do it?

• It’s very easy. It just takes a bit of planning. The most important thing to remember is that it all comes back to the community

– What are their social norms?– What can you provide which offers value?– What can you provide which offers the

community a stake in how and where you’ll fit into the social landscape?

Page 15: Diplomacy in Cyberspace

In sum

• Virtual environments are thriving worlds populated by tens of millions around the world

• They simulate and stimulate• People are motivated to participate• And if you want to get involved, you

must too

Page 16: Diplomacy in Cyberspace

Thank you

Aleks Krotoski

[email protected]://

www.toastkid.com