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  • 8/9/2019 Digital Magazines going Mobile - White Paper

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    Strategic guide for bringing

    content to mobile devicesHow marketers can navigate the increasingly murky

    waters of mobile platforms, devices and services

    Read On.

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    About this whitepaper

    The results and advice in Strategic

    guide for bringing content to mo-

    bile devices are based on research con-

    ducted prior to creating the product road-

    map for mobile content delivery at Zmags.

    The content is protected by copyright and

    cannot be duplicated without permission

    from Zmags Inc, 320 Congress Street, Bos-

    ton MA 02210, USA.

    The author or any other advisors distribut-

    ing this guide can under no circumstances

    be held responsible for any damage or

    business impact from taking advice from

    this whitepaper.

    To contact the author directly, please email

    Theis Sondergaard, Senior Product

    Manager [email protected]

    Published June 2010 all rights reserved.

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    Strategic guide for bringing content to mobile devices

    Contents

    3

    .

    Read On.

    Executive Summary 4

    The New Shape of Online Content Delivery 5

    Repurpose Your Content Rethink Your Concept 7

    The Lay of the Land 8

    Data Matters, Not Devices 10

    Build it and They Will Come? 12

    Complexity 13

    Apps vs. Browsers 14

    Tablets the Expansion of Mobile 17

    The Future of Flash and HTML5 18

    Flash is Everywhere - Except Mobile 18

    Adobe is Moving On 19

    What is HTML5? 20

    HTML5 and Mobile Users 22

    HTML5 is Not a Full-Fledged Alternative to Flash 22

    Conclusion 23

    References 24

    About Zmags 24

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    4

    Strategic guide for bringing content to mobile devices

    Executive Summary

    Executive Summary

    This whitepaper will give you an overview

    of the rapidly changing mobile arena, and

    provide insights and inspiration regarding

    how to address the growing mobile mar-

    ket.

    Key points:

    The mobile arena is messy and com-

    plex, and its not getting better any time

    soon. It will increase in complexity and

    continue to change rapidly

    Theres no magic solution it will

    take effort to bring your content to a mo-

    bile audience if you want the full effect ofreaching your audience on the move

    Dont get bogged down in technol-

    ogy focus first and foremost on your

    content and your product offerings

    Repurpose, re-think. Respect the size

    of the screen, the nature of the device and

    the mindset of your audience

    Focus on iPhone and Android for

    now create a Webkit optimized experi-

    ence without using Flash

    Make sure your normal website has

    a workable mobile version without Flash

    this is the entry point for most of your

    mobile audience

    Flash is not dead but on mobile

    devices you need to ignore it for now

    HTML5 is the future of the web

    but not quite the present. Use it for video

    playback on mobile devices

    Cover the mobile browser first, then

    consider apps if your need for advanced

    interactivity is high

    Zmags mobile solution we walk

    the talk. Its browser-based and optimized

    for Apple and Android devices

    Happy reading!

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    5

    Strategic guide for bringing content to mobile devices

    The New Shape of Online Content Delivery

    Remember the good ol days of 2003? De-

    livering online content was a simple choice

    of optimizing for either Internet Explorer

    5 or 6. Combined, these two versions of

    Internet Explorer had a whopping market

    share of 95%. If someone asked for Safari

    compatibility, you would suppress a laugh

    and give a polite answer. And all data-traf-

    fic was going to desktop or laptop comput-

    ers. Mobile devices were used for calling

    other people while online content lived on

    the computer.

    Sure, the web standards were dictated

    by Microsoft and the browser was slow

    and buggy but the upside was that you

    could reach pretty much everyone online

    as long as you made sure your content

    looked great on a 17-inch monitor con-

    trolled by Windows, Internet Explorer and

    Flash in an 800x600 resolution.

    Then came the avalanche. The inevitable

    backlash for Microsoft on the browser

    market, the rise of Google, the resurrection

    The New Shape of Online Content Delivery

    .

    Read On.

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    6

    of Apple, the introduction of smartphones,

    the iPhone revolution we could go on.

    From a viewpoint of diversity, choice and

    innovation, the past seven years have been

    absolutely magnificent. From the view-

    point of someone just wanting to get his

    content online in the best possible way, its

    been horrendous.

    The really bad news? Its not going to get

    any easier any time soon. It will get even

    more complex. Well have lots of losers

    in this race for innovation. And well have

    several winners, not just one.

    Mobile data traffic is projected to grow40x over the next five years, and you could

    write a book on all the new devices that

    have been released in the past year, and

    those that will be released in the near fu-

    ture. Consumers are going mobile, and ev-

    ery hardware and software company in the

    world is fighting for a piece of the action.

    By December 2009, mobile data-traffic was

    bigger than voice-traffic.

    Strategic guide for bringing content to mobile devices

    The New Shape of Online Content Delivery

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    7

    First of all forget technology. If you are

    serious about going mobile, the real key

    to success is to take both your audience

    and the medium seriously.

    The mindset of a user on the move is dif-

    ferent from the guys sitting in front of a

    screen. Quick access to wanted informa-

    tion takes the top spot over interactivity

    and laid back entertainment. The nature of

    the device a small screen, typically with

    touch capabilities forms a natural frame

    around what content is useful and how

    you can present it.

    Forget about taking your existing productmobile in replica. Figure out what part of

    your product, service or message is useful

    for the audience on the move and

    hone in on it.

    Repurpose Your Content Rethink Your Concept

    Strategic guide for bringing content to mobile devices

    Repurpose Your Content Rethink Your Concept

    .

    Read On.

    For Zmags customers, its all about tak-

    ing publications to mobile devices, be it

    product catalogs, weekly flyers, brochures,

    monthly magazines and so on. Its a start-

    ing point to take the existing publication

    as is online to mobile devices, and our mo-

    bile product supports this but its only a

    starting point. If you really want to reach

    your audience, you must repurpose your

    content for the situation. Its simple stuff,

    like cleaning up the pages and increasingthe font size. But it means making difficult

    choices regarding what content and what

    services are even relevant to

    the mobile user.

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    8

    Navigating the mobile world is about

    knowing your devices, what operating

    systems and browsers they use, and what

    these combined elements provide in terms

    of opportunities and limitations.

    A number of operating systems for smart-

    phones are currently fighting for market

    share:

    The Lay of the Land

    Strategic guide for bringing content to mobile devices

    The Lay of the Land

    Source: NPD Group

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    9

    Strategic guide for bringing content to mobile devices

    The Lay of the Land

    The graph on the opposite page is for the

    US market. Its important to understand

    that theres a huge difference between the

    US and world markets, especially Europe,

    when looking at these market share num-

    bers. Worldwide, the numbers look like

    this:

    Suddenly, when looking at the world and

    not just the US, Symbian is the biggest

    player out there, not Blackberry, Android

    or iPhone.

    .

    Read On.

    Source: Gartner

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    10

    If you look at the graphs on the previous

    pages, its tempting to conclude that Sym-

    bian and Blackberry devices should be the

    main target when publishing content for

    mobile devices, depending on whether or

    not youre in the US. However, the picture

    looks dramatically different if you look at

    Data Matters, Not Devices

    Strategic guide for bringing content to mobile devices

    Data Matters, Not Devices

    where the actual data traffic goes, and it

    actually simplifies the geographical chal-

    lenge for companies aiming at both US

    and European markets.

    Smartphone OS market share, based on

    data-traffic:

    Source: Admob (Now Google)

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    11

    Now it becomes clear that Android and

    iPhone OS are the big players in US and

    Europe. Combining these two puts you

    close to 86% market-share in Western

    Europe and 81% in the US. And, consider-

    ing the growth of the Android OS market-

    share shown in Figure 1, this choice makes

    even more sense:

    Projecting these numbers is always dan-

    gerous. But from the current movements,

    Android is on the rise, iPhone is stable and

    the rest are fighting to get a solid grip in

    the market. WebOS may perform an inter-

    esting comeback after the HP acquisition,

    and Windows Mobile 7 has high ambi-tions as well.

    Strategic guide for bringing content to mobile devices

    Data Matters, Not Devices

    .

    Read On.

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    13

    The complexity of navigating the mobile

    market doesnt end at figuring out what

    operating system to aim for. A number of

    important factors drive what kind of ser-

    vices and products you can bring to the

    mobile market:

    Screen size

    Obviously, the screen size of any device

    dictates how information can be presented

    in the best way. Digital delivery needs to

    take into account the entire array from

    40-inch desktop displays to 3-inch smart-

    phone screens. Until recently, a mobile

    solution would go far if optimized for the

    3-4 inch display, but with the introductionof the iPad and its competitors, the span

    has increased from 3 to 10 inches.

    Navigation

    Touch- or button-navigation has a huge

    impact on how digital content is and can

    be consumed on smartphones.

    Specific hardware capabilities

    An example: location awareness. An iPad

    3G can be location aware the iPad cant.

    OS and OS version

    If considering building apps, these will not

    only need to be operating system specific,

    but sometimes even OS version specific.

    Strategic guide for bringing content to mobile devices

    Complexity

    Complexity

    More on this in the chapter Apps vs.

    Browsers.

    Browser capabilities

    Even though web standards are, by now,

    mature, they are also still evolving. And

    in order to benefit from phone-specific

    capabilities, many browsers have special

    capabilities that are outside the standards.

    As an example, take into consideration the

    Webkit framework used in Apple and An-

    droid phones (and others). It has specific

    methods for detecting the popular swipe

    and pinch gestures along with screen rota-

    tion. If taking advantage of these methods,

    you will get a great experience on thosephones but need a fallback option for

    other phones.

    The complexity will increase in the years

    to come. In the past years, the speed of

    innovation has been overwhelming, and it

    will continue unabashed. Since the ex-

    pected lifetime of a smartphone is short,

    the manufacturers are not afraid to launch

    features that are unique to a particular

    phone and thus unsupported by the rest

    of the market.

    .

    Read On.

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    14

    Apps are extremely popular both with

    consumers and content creators, but not

    all app stores are created equal.

    Apples App Store was the first to create

    the category for smartphones. Interesting-

    ly, it wasnt launched until a year after the

    first iPhone hit the stores, but it quickly

    proved how apps created a new platform

    dimension for the up until then relatively

    self-contained smartphones. It wasnt a

    Apps vs. Browsers

    Strategic guide for bringing content to mobile devices

    Apps vs. Browsers

    revolution that you could install applica-

    tions on your phone smartphones had

    been able to do that for years but the

    quick and easy access to the market was an

    instant hit.

    Apples App Store now features more than

    140,000 apps at number two, the An-

    droid store only has approximately 30,000.

    Blackberry and Nokia Ovi are around

    5-6,000 each, while Palm and Windows fin-

    ish last in the race. As for growth, its again

    Apple and Android that take the prize.

    When delivering content to a modern

    smartphone, you basically have two op-tions: create an app or live in the browser

    with a more traditional web-content offer.

    Here are some key aspects to consider

    when evaluating the two options:

    Apps can do things browsers

    cant!

    Its important to stress that apps can do

    wonderful things, and provided you have

    the right product or content, they can be

    a great investment. With apps, you can do

    great things in terms of navigation as well

    as look and feel.

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    Strategic guide for bringing content to mobile devices

    Apps vs. Browsers

    App interaction is hard to get

    right

    A recent usability study by Jacob Nielsen

    highlighted just how hard it is to make

    intuitive navigation on the iPad. This isnot due to lack of ideas or options, but

    simply because the touch devices are so

    new to the general public that conventions

    are non-existing. Users simply dont know

    where they can click and what they are

    supposed to do. Make sure your app inter-

    face is simple and straight-forward dont

    get lost in fancy ideas.

    A browser-based solution has

    a lower entry barrier than an app

    The browser is preinstalled on the smart-

    phone; your app is not. To get to the app,

    several steps must be taken: go to the app

    store, search for the app you want (you

    need to know the name beforehand), click

    it, enter password, wait for download, wait

    for install and youre off. Now, this can

    be a speedy process, depending on how

    tech-savvy your customer is. But no mat-

    ter how you look at it, clicking a link on a

    website is a much simpler process.

    Browser-based mobile view-

    ers are a better match across

    platforms

    Unfortunately, developing apps is a plat-

    form-specific game. They only work on

    specific devices. Today, the map is relative-

    ly easy to chart with iPhone OS, Android

    OS, WebOS, Symbian, Windows Mobile

    and RIM OS. But other operating systemsare on the way, with even more fragmenta-

    tion to come.

    To make matters worse, Android presents

    a particular challenge. By now, its frag-

    mented so heavily into versions, that mak-

    ing an app compatible with all versions

    requires a lot of work. As an example, the

    official Twitter app for Android only works

    on 1/3 of Android devices.

    Browsers also come in different flavors.

    But the protocols, formats and web stan-

    dards provide a mature framework to

    develop within.

    .

    Read On.

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    Strategic guide for bringing content to mobile devices

    Apps vs. Browsers

    App stores are walled gardens

    Apples unpredictable and dimly-lit poli-

    cies on what content is allowed and what

    is not allowed highlights a major problem

    for app developers: you are not in control

    of your distribution. You are subject to an

    approval process which is, at best, slow

    and strict, and at worst, unpredictable and

    censoring. Not so in the browser.

    Theres a general sense that if you can get

    the user to download and install an app,

    youve really engaged with him, and you

    can maintain an ongoing relationship.

    Dont bet on this to be true, no matter

    what. Apps are plentiful, and you will still

    be fighting for attention.

    Make sure your normal web-

    site has a workable mobile version

    without Flash

    Your website is the entry point for most

    of your mobile audience make sure they

    have a good experience

    Links are important

    It sounds almost archaic in this web 3.0

    world to be talking about the importance

    of hyperlinks. But none the less, this ba-

    sic element of the web is still what ties it

    all together. Sharing interesting content

    among friends is key. Its an often over-

    looked fact that mobile apps provide no

    global system for sharing content outsidethemselves or for deep-linking. With apps,

    youve left the sharing to those already in

    the know who have the app installed.

    Those who dont the ones that you are

    most interested in reaching face the high

    entry barrier discussed earlier, before they

    can get in on the fun.

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    Strategic guide for bringing content to mobile devices

    Tablets the Expansion of Mobile

    Tablets the Expansion of Mobile

    With the rise of tablets and e-readers,

    mobile is no longer equal to just smart-

    phones. The iPad has opened up a new

    flank in the fight for mobile users, and

    a multitude of more or less comparable

    devices have already arrived or have been

    announced.

    This widens the complexity even further,

    with the possibility of operating systems

    like Windows 7, Chrome OS and WebOS

    to be considered as well when discussing

    mobile strategies.

    Tablets need to be considered separately,

    mainly due to two aspects:

    The device and user mindset is

    radically different from the smart-

    phone scenario

    A tablet user can be a mobile user, but will

    rarely be in the same mindset. It will often

    be a laid back situation, casual browsing,

    entertainment, and not the same focus on

    quick accessible on-the-spot information.

    Also, the device has a much larger screen,

    begging for color, life and detail.

    The operating systems likely to

    dominate this market may be dif-

    ferent from the Smartphone OSs

    As long as the iPad is the go-to device on

    this market, you will have it relatively easy.

    They are both based on the iPhone OS,

    albeit with minor modifications, and Applehas done a good job of iPhone/iPad com-

    patibility. Apps can be ported, and browser

    behavior is identical.

    However, this is not a permanent situa-

    tion. Its likely that well see an increas-

    ing amount of tablet computers reaching

    considerable market share, based on either

    Windows 7, WebOS, Chrome OS and

    others. When this happens, the world will

    once again become even more complex.

    .

    Read On.

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    Strategic guide for bringing content to mobile devices

    The Future of Flash and HTML5

    You cant read five articles about mobile

    platforms without six of them being about

    Flash and HTML5.

    Its the million dollar question: is Flash dy-

    ing? Is HTML5 taking over? And what is

    HTML5 anyway?

    Lets shed some light on the situation.

    The Future of Flash and HTML5

    Prior to the mobile data revolution led

    by Apples iPhone since 2007 Flash was

    a safe bet when creating cool, interactive,

    rich content that would be accessible ev-

    erywhere. Flash is still available on more

    than 99% of computers and still a safe bet

    when making non-mobile content.

    Flash is Everywhere Except Mobile

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    Strategic guide for bringing content to mobile devices

    Flash is Everywhere - Except Mobile

    However, for mobile content, three major

    obstacles have appeared:

    Apple is not supporting Flash on

    neither iPhone nor iPad. While this was

    originally seen as a potentially temporary

    situation, its recently become abundantly

    clear that Apple will NOT include support

    for Flash on their mobile devices any time

    soon. We are tempted to add EVER.

    Until June 2010, no other smart-

    phones were able to run Flash either, due

    to the heavy resource consumption. With

    the recent release of Android 2.2, code-

    name Froyo, support for Flash has beenincluded. However, as the previous chapter

    on Android fragmentation pointed out,

    this doesnt mean that Flash content will

    be playable by the majority of Android

    devices out there any time soon.

    Existing Flash content was de-

    signed for keyboard and mouse input, not

    touch-screen devices, and for much larger

    screens than the smartphones offer. Thus,

    the vast majority of flash content out there

    will not work as intended on smartphones.

    Adobe is Moving On

    Adobe, the company behind Flash, is do-

    ing what it can to increase support for

    Flash on mobile devices, but its an uphill

    battle and the inclusion in Android comes

    very late. Adobe has been smart about

    their product strategy, though: they are

    not hinging everything on Flash, rather

    they are publicly expressing their support

    for HTML5 and have announced their

    dedication to developing the best produc-

    tion tools for this standard, just like they

    today provide the best production tools for

    Flash. This does not mean that Adobe is

    leaving Flash dead in the water they will

    continue to push for mobile inclusion, and

    they are the first to point out that Flash isstill the most widely used content platform

    for interactive, rich content for everything

    non-mobile.

    .

    Read On.

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    Strategic guide for bringing content to mobile devices

    What is HTML5?

    After all this talk about Flash, its time to

    take a look at the supposed adversary,

    HTML5. What is it, and how can it be use-

    ful?

    HTML5 is the upcoming and latest revi-

    sion of the HTML standard. The HTML5

    specification is currently only a draft in

    progress, but the draft specifications have

    been adopted by a number of browser ven-

    dors. Technically, HTML5 is an extension

    of HMTL4 with some modifications to

    existing tags, but primarily with additions

    of new functionality.

    Todays browser support of the draft ispartial at best. The major browsers differ

    in their (partial) implementation of the

    draft. As an example, heres an overview

    of how different browser versions support

    the popular HTML5 tag, enabling

    the browser to play back video without the

    use of third party extensions:

    What is HTML5?

    You can use HTML5 specific tags on your

    website today theyll just be ignored if ac-

    cessed with a browser that doesnt support

    them.

    Source: Webmonkey

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    Strategic guide for bringing content to mobile devices

    What is HTML5?

    As you can see, HTML5 support is current-

    ly missing from Internet Explorer, which

    has a market share of 60% on non-mobile

    devices. Only the upcoming IE9 will have

    partial support for the HTML5 standards

    as currently drafted.

    What gives HTML5 momentum and suc-

    cess apart from the absence of Flash on

    smartphones is the fact that the entire

    browser community has rallied around the

    standard as the future of the web. This

    was clearly demonstrated at the recent

    Google IO 2010 conference:

    Looking ahead, theres no doubt that

    HTML5 will mature into a final and docu-

    mented standard, that all latest versions of

    all browsers will support it, and that it will

    be a cornerstone for online content.

    HTML5 is the future of the web but

    not the present. When looking broadly

    at the market, its still way too early to

    bet on HTML5 as the only way to go. A

    huge number of users will not be able to

    see your content, if you base it solely on

    HTML5 you will need solid fallback

    solutions. For mobile users, however, the

    situation is dramatically different.

    .

    Read On.

    Source: Google I/O 2010

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    Strategic guide for bringing content to mobile devices

    HTML5 and Mobile Users

    As displayed above, HTML5 is not a mo-

    bile standard, but because of the wide

    use of Safari and Chrome-based brows-

    ers (which both support HTML5 through

    the Webkit framework) on the popular

    smartphone devices based on iPhone OS

    and Android, and because Flash (until very

    recently) was unavailable on any smart-

    phones, the Flash versus HTML5 debacle

    has had a prominent position when dis-

    cussing mobile strategies. Selected use of

    HTML5 has grown immensely in actual

    use on mobile devices. Simple video play-

    back has been the killer application for

    HTML5.

    HTML5 and Mobile Users

    Even if HTML5 was fully approved and

    adopted by all browsers, its important to

    stress that HTML5 wouldnt be capable

    of doing all the things Flash is able to do

    today. Consider HTML5 as a useful sup-

    plement that raises the bar considerably

    for what kind of advanced user interaction

    you can do in a browser without the need

    for third party plug-ins like Flash. But in

    its current draft, it still has a way to go to

    reach the bar set by Flash.

    So, what does this all mean? It means that

    as long as youre in the browser of a mo-

    bile device, there are limitations to howfancy you can make your service.

    HTML5 is Not a Full-Fledged Alter-native to Flash

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    .

    Read On.

    23

    Proftable Magazine Publishing - Conclusion

    Summarizing the points made in this

    whitepaper:

    The mobile arena is messy and com-

    plex, and its not getting better any time

    soon. It will increase in complexity and

    continue to change rapidly

    Theres no magic solution it will

    take effort to bring your content to a mo-

    bile audience if you want the full effect of

    reaching your audience on the move

    Dont get bogged down in technol-

    ogy focus first and foremost on your

    content and your product offerings

    Repurpose, re-think. Respect the size

    of the screen, the nature of the device and

    the mindset of your audience

    Focus on iPhone and Android for

    now create a Webkit optimized experi-

    ence without using Flash

    Make sure your normal website has

    a workable mobile version without Flash

    this is the entry point for most of your

    mobile audience

    Flash is not dead but on mobile

    devices you need to ignore it for now

    HTML5 is the future of the web

    but not quite the present. Use it for video

    playback on mobile devices

    Cover the mobile browser first, then

    consider apps if your need for advanced

    interactivity is high

    Conclusion

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    Proftable Magazine Publishing - Acknowledgements

    Sources:

    http://www.businessoffashion.com/2010/04/fashion-2-0-why-

    brands-should-focus-on-mobile-web-not-mobile-apps.html

    http://techcrunch.com/2010/03/30/mobile-data-traffic-rise-40-fold/

    http://www.juniperresearch.com/shop/products/whitepaper/pdf/

    Mobilising,%20Socialising,%20Monetising!%20-%20S.pdf

    http://www.webmonkey.com/2010/05/where-on-the-web-is-html5

    http://www.useit.com/alertbox/ipad.html

    http://www.newyorker.com/reporting/2010/04/26/100426fa_fact_

    auletta

    http://technologizer.com/2010/05/23/android-fragmentation/

    http://www.examiner.com/x-38819-Dallas-Web-20-

    Examiner~y2010m3d30-Mobile-data-traffic-to-rapidly-increase-

    within-5-years-Will-cost-to-consumers-follow

    http://www.crunchgear.com/2010/05/29/the-age-of-the-mobile-

    mash-up/

    http://gizmodo.com/5199933/giz-explains-all-the-smartphone-

    mobile-app-stores

    http://thenextweb.com/mobile/2010/02/25/report-app-stores-

    compared-store-growth/