digital illustration juliedillon

Upload: zarconius

Post on 05-Apr-2018

216 views

Category:

Documents


0 download

TRANSCRIPT

  • 7/31/2019 Digital Illustration Juliedillon

    1/17

    Illustration Walkthrough

    Julie Dillon

    www.juliedillonart.comIn this tutorial, Im going to take you step-by-step through my creation of my illustration Newborn. I wrote this in 2010 as

    a pitch for a project that didnt take off, so I figured I should share it rather than let it sit idle on my hard drive.

  • 7/31/2019 Digital Illustration Juliedillon

    2/17

    The given theme was Newborn, and my original idea was to draw a girl who found and was caring for a

    newborn gryphon hatchling. I wasnt sure what else I wanted to do with that idea yet, so I just started sketching.

    At first, I wanted to show the moment when the hatchling was born. I thought it would make for a cute,

    heartwarming scene. The composition in this sketch is a simple pyramidal shape, with the figure and box front

    and center, and minimal background details. The scene is cropped closely around the girl with her egg. There

    isnt a lot of movement in the scene, because the focus is more on her happy emotional reaction rather than any

    action or drama.

  • 7/31/2019 Digital Illustration Juliedillon

    3/17

    While I liked the previous sketch, I decided I wanted to try a different approach. I wanted to play up the feeling

    that the girl was protecting the newborn gryphon from some lurking danger. In this next scene, the girl has

    bundled up the gryphon and is running away from her home with it to keep it safe from pursuers. The camera

    angle is lower to the ground, focusing on the girl as she flees. The curve of the sheet-rope leading down from

    window shows us that shes climbed out the window. I took a few liberties with the perspective and angles of

    the buildings, giving the surroundings a slightly exaggerated look to perhaps enhance the feeling that the girl is

    overwhelmed and scared but this unfamiliar situation. The low angle also helps make the otherwise normal

    house seem slightly larger and potentially more mencacing.

    The focus of the illustration is on the girl. The eye moves in a curve from the open window, down the rope and

    to the girl, directing the viewer straight to the focal point and also showing the path that shes taken as she runs.

    Without that rope (or a ladder or some other means of escape) hanging from the window, it might look like

    shes just running through someone elses backyard.

    Compositionally, I really liked this draft. I liked the circular movement created by the girl and the building.

    Narratively, however, I was having difficulty making it make sense. Who is she running from? Why is she

    scared? I thought to put some lurking men silhouetted in her room and in the bushes as though they were

    looking for her, but it wasnt reading very well, and I had trouble making the nature of the danger clear based on

    the image alone. If it were paired with written text, I could use writing to explain her situation, but I wanted to

    tell the story with a single image alone. In this sketch, I was worried that it might look like she was kidnapping

  • 7/31/2019 Digital Illustration Juliedillon

    4/17

    the baby gryphon rather than trying to protect it, and thats not what I was going for. It had plenty of energy,

    but was less clear whats going on.

    I tried a third approach. This time, the girl is hiding in her room, protecting the hatchling from very obvious and

    present intruders. Instead of human enemies, shadowy fantasy monsters creep in the window. This changed the

    narrative, suggesting that maybe in taking home the egg, the girl unwittingly has invited a darker fantasy realm

    into her otherwise normal life. Theres a sense of danger and tension: Will the girl be discovered? Will she be

    able to escape?

    The main thrust of the composition is the strong diagonal sweep created by the creature coming in from the

    window and pointing down at the box with the eggshell. A secondary spiral sweep moves our eye from the top

    left monster down to the girl and the gryphon, helping bring our focus over to the girls scared face. When you

    first glance at the piece, you are drawn to the monster picking at the egg in the box, and afterwards you notice

    the girl with the hatchling hiding behind the bed. You can quickly read that the girl is trying to hide her hatchling

    from these monsters who have an obvious interest in finding them.

    I wanted the creatures to look vaguely birdlike, like evil, shadowy versions of the gryphon hatchling. Scary, but

    not too terrifying: this is a dark fairy tale scene, not an outright horror scene.

  • 7/31/2019 Digital Illustration Juliedillon

    5/17

    I want the perspective to be a little exaggerated to enhance the otherworldly

    nightmarish feel of the scene, but I still referenced a perspective grid to makesure the major lines of the architectural elements were making sense.

    Next I worked on developing

    the sketch further. Rather

    than focusing too much on

    details, I focused on defining

    the general areas of light and

    dark. There are two main light

    sources in this scene: the

    main source from the

    moonlight coming in through

    the window, and soft radiant

    light from the glowing

    gryphon himself (I like the

    idea that he glows, thus

    making it even harder to hide

    him from prying eyes). I dont

    want the entire scene evenly

    lit; I just want to use the light

    to help direct the eye to the

    important areas of the scene,

    rather than overwhelm with

    the scene with detail. Areas

    of high contrast will draw the

    eyes attention, so we want

    to balance the intensity of

    light and shadow to help

    direct the eye around the

    page to help tell the story.

    The highest areas of contrast

    between light and dark are 1)

    on the monster and egg and

    2) on the girl and hatchling,

    both of which are my focal

    areas. Ill be painting on top

    of this sketch later, so it

    doesnt need to be

    completely tightly rendered at

    this stage.

  • 7/31/2019 Digital Illustration Juliedillon

    6/17

    Now I was ready to start adding color. The first thing to do was lay down my basic areas of color. As with the

    grayscale sketch, I didnt want to focus on details at this stage just yet. I just wanted to block in my main areas of

    color and further define my light and dark areas. For my color theme, I chose to start with a scene dominated

    mostly with blue-green. The girls room is probably very bright and colorful in the day, but in the dim moonlight,

    whatever warm colors are in the scene will be muted and tinged with blue, and therefore I dont want to stray

    too far from the green-blue-purple range except in focal areas (ie, the girl and gryphon). If I scatter bright warm

    colors throughout the piece, the lighting will feel more like daylight than moonlight.

    I created a new layer on

    top of the grayscale

    sketch, and set the

    layers properties to

    Overlay. This allowed

    me to tint the sketch

    without losing any of

    the detail. I filled mostof the scene with blue-

    greens, with yellow on

    the gryphon and box,

    and red on the monster

    eyes, flooring and bed

    sheets. The color is still

    pretty washed out with

    just the overlay layer, so

    Ill need to add another

    color adjustment layer

    on the next step. The

    Overlay layer just helps

    to tint the sketch and

    keep it from looking too

    dark and muddy on the

    next step.

    We also get a rough feel

    for how the colors will

    look in the scene, so wecan adjust the color

    scheme if needed with

    little effort.

  • 7/31/2019 Digital Illustration Juliedillon

    7/17

    Next, I added another layer

    on top of the overlay layer,

    and set the layer properties

    to Multiply. As before, I

    just lightly washed areas ofcolor over the scene: in this

    case, blues over most of

    the image, with yellow on

    the gryphon, red on the

    sheets and monster eyes,

    and muted brown on the

    floor.

    This multiply layer helps

    darken all the washed out

    white areas, and make the

    colors richer. However,

    without the overlay layer

    underneath it, it would look

    muddy and ashen. With the

    overlay layer and multiply

    layer both tinting the

    sketch, we get a nice rich

    underpainting with our

    major color areas blocked

    in. From here we can begin

    painting.

  • 7/31/2019 Digital Illustration Juliedillon

    8/17

    You want the colors in your illustration to look like they all exist

    within the same environment, and often that means toning them

    down or shifting the hue. Remember to save your areas of highest contrast and saturation for the focal points,

    so you can control exactly where you want the viewer to look.

    Next, I created a new layer on

    top of all the others (layer

    properties just set to normal),

    and began to paint. I used a

    simple circular brush in

    Photoshop, opacity and flow

    both set to 100%. Most of my

    main color and value work was

    already done, its just a matter

    of rendering details.

    Note about Local vs Perceived

    color: In the full light of day,

    the bedspread might be

    pink/red, the floor a warm

    brown hardwood, and the walls

    lilac. However, in the soft blue

    moonlight, the actual perceived

    the colors as we see them in

    the scene will be very muted

    and more bluish in tone. The

    only true bright reds are the

    eyes of the creatures, because

    they are glowing and emitting

    their own light. All the other

    reds or browns in the scene

    (the bedspread, the flooring,

    the cardboard, etc) are very

    muted. The color of an object

    will be affected by quality of

    light that illuminates it.

  • 7/31/2019 Digital Illustration Juliedillon

    9/17

    Here I started experimenting with

    the color and composition a little.

    Sometimes this leads to

    interesting results, andsometimes you start going off on

    the wrong track, so always keep

    copies of earlier drafts that you

    can refer back to. I liked the

    purples and reds, but overall it

    was looking too dingy to be a

    young girls room, unless she lives

    in an attic.

    I started thinking about what the

    girls room should look like, and

    what kind of items would be

    found there. I decided I wanted to

    show that the girls life has been

    revolving around this egg that

    shes found and brought back to

    her home. She put it in a box and

    wrapped it in blankets, drew

    pictures of the egg and its

    possible inhabitants as she waitedfor it to hatch, and made

    preparations to care for it when it

    did finally hatch. Where she got

    the egg and where it came from

    are left for the viewer to ponder.

  • 7/31/2019 Digital Illustration Juliedillon

    10/17

    illustration that clearly defined every object in her room , then this would be the path for me to continue taking.

    There definitely would be a time and place for that sort of illustration; it can be used to great effect. However, in

    this case, my goal when I started out was to create a relatively realistic atmosphere and to show the threat of

    danger the girl faced, and this current draft is pulling away from that. By lighting and rendering everything

    equally instead of applying detail and contrast only in focal points, it starts to take away the sense of movement

    and cohesiveness. It was time for me to make some tough decisions about where I wanted to take this piece. I

    needed to decide if I wanted a descriptive illustration, or an illustration that conveyed a mood and atmosphere.

    Unfortunately, in adding details I

    ended up going completely

    overboard. I got too caught up

    rendering little details all over

    the room and stopped paying

    attention to the overall image.

    Thats something that can

    happen when you zoom in on

    your picture to work, and dont

    zoom out often enough to check

    your composition. Notice that in

    this draft Ive lost that initial

    diagonal thrust from the window

    down to the eggshell that the

    original sketch had. Its too

    evenly lit, the values are

    scattered all over the place, and

    the scene is starting to lose its

    depth and flatten out.

    The scene is more descriptive

    than atmospheric; it looks like

    several smaller vignettes all

    patched together rather than

    one cohesive environment. I

    liked the storytelling aspect of

    the added details, and if my

    intention was to create an

  • 7/31/2019 Digital Illustration Juliedillon

    11/17

    I went back and looked at

    my original sketch, and after

    comparing it to my current

    draft, I took a huge step

    back. I reestablished thediagonal light coming

    through the window, and

    faded out some of the areas

    that were not focal points.

    I can still keep a lot of the

    details from the previous

    draft, but they need to all

    look like they sit within the

    lighting of the space.Although there is always a

    temptation to render every

    item in a scene, not

    everything is going to be

    evenly lit; items in shadow

    will have less contrast than

    items being hit by the light

    sources.

  • 7/31/2019 Digital Illustration Juliedillon

    12/17

    I redesigned and repositioned

    the main monster a little. I

    wanted to exaggerate the

    shadow he cast upon the bed

    and the floor, to increase thesense that he is large and

    ominous.

    I also added more subtle reds in

    the bottom of the image to give

    some movement and contrast

    from the blue-green upper

    portion to the warmer colors

    surrounding the girl and her

    gryphon.

    Notice that although the

    gryphons egg is lit up, it is not

    a light source; the is moonlight

    illuminating its glossy surface

    and making it glow slightly.

  • 7/31/2019 Digital Illustration Juliedillon

    13/17

    I experimented a little

    more with the

    composition and tried out

    having only the one main

    visible monster. The

    monsters face is in

    shadow, and a separate

    monster tail cut across

    the floor around the egg

    hinting that there are

    more creatures in the

    room. I like the

    spookiness, but I think its

    a step too far: now its a

    little too moody and

    atmospheric.

  • 7/31/2019 Digital Illustration Juliedillon

    14/17

    Here is my final draft. Ive

    combined elements that I liked

    from other drafts, andpolished it up. Small details

    are present, but they dont

    overwhelm or clutter the

    scene. The scene has some

    hazy atmospheric elements,

    but its still clearly a young

    girls bedroom. There are a

    few stuffed toys and drawings

    lying around, but they do not

    dominate the piece or distractthe viewer too much from the

    main areas of focus. The

    monster is cloaked in shadow

    and helps form a strong

    diagonal line. The girl clutches

    her new gryphon friend ,

    wrapping him in blankets and

    hiding him from view. The

    viewer is left to wonder what

    happens afterwards, and

    hopefully will spend time

    looking at it and thinking

    about the larger story that I

    hint at in the finished piece.

  • 7/31/2019 Digital Illustration Juliedillon

    15/17

    Here Ill take a moment and go over painting the girl in detail.

    Ive laid in the basic areas of color on

    top of the BW sketch in an Overlay

    layer. I broadly brushed in muted

    green, then added yellow over the

    gryphon and red on the drapery

    elements. By itself, the overlay layer

    is very washed out.

    To bring out the color more, I put a

    Multiply layer on top of the washed out

    overlay layer, and paint light yellow

    over the gryphon. This intensifies anddarkens the color so it isnt as washed

    out. Notice that since the gryphon is

    emitting light, Im letting the yellow

    flood from the gryphon onto the girls

    face to show that his light is reflecting

    onto her.

  • 7/31/2019 Digital Illustration Juliedillon

    16/17

    Now Im starting in on the more careful

    rendering. Ive started detailing the

    faces and drapery. I hadnt decided fully

    on the specifics of pose yet, so thats

    left pretty sketchy for the time being.

    The girls cheek is still strongly lit by the

    glow from the gryphon, while the other

    side of her face is in blue-green

    shadow. To further enhance the feeling

    that the gryphon is glowing, Ive added

    some glowing patches on the bed sheet

    above him to show that the light is

    shining through the fabric.

    Here I realized that the gryphon was just

    too bright, so I toned him down quite a

    lot as I retouched the composition. Ive

    reworked the girls clothes and the

    shape of the drapery surrounding her,

    and worked on her face a little more.

  • 7/31/2019 Digital Illustration Juliedillon

    17/17

    Now Im working some warmth back into the

    scene, and making the gryphon glow a little

    more. Right now, the light shining on the

    girls face feels more like reflected light: soft

    and gentle instead of glaring. Notice that her

    clothes and bed sheets all read as being

    pinkish, despite it being very muted. As I

    mentioned earlier in this chapter, the pale

    light of the scene will fade cool off the areas

    of warm colors.

    Finally, I put more yellow light on the girl,

    drapery and bedpost, to make it look more

    like the gryphon was emitting light. I didnt

    want to go too overboard, though; it doesnt

    take much to make him stand out, so I want

    only enough to make him look like a light

    source, not a spotlight.