digital design workshop

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t t DIGITAL DESIGN KATHERINE BARROW | DESIGN ASSEMBLY | PIXEL FUSION #DADigitalDesign | @KatBarrow | @PixelFusion_NZ | @DsgnAssemblyNZ

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Page 1: Digital design workshop

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DIGITAL DESIGNKATHERINE BARROW | DESIGN ASSEMBLY | PIXEL FUSION

#DADigitalDesign | @KatBarrow | @PixelFusion_NZ | @DsgnAssemblyNZ

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WHO AM I?

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WHO ARE YOU?

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9:15 THE DEFINITION

9:30 THE MINDSET

10:00 THE PROCESS

11:00 THE BREAK

11:15 THE PROCESS II

12:00 THE FUTURE

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WHAT IS

DIGITAL DESIGN?

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WE’RE DESIGNING HOW WE INTERACT WITH TECHNOLOGY

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WE’RE DESIGNING INTERACTIVE TOOLS

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WE ARE DESIGNING SYSTEMS

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WE ARE DESIGNING EXPERIENCES

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Digital design is the process of conceptualising, designing and styling interactive digital products such as websites and mobile applications.

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THE DIGITAL DESIGN

MINDSET

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SWITCH YOUR MINDSET

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STATIC VS FLUID LAYOUTS

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STATIC VS DYNAMIC CONTENT

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IT HAS TO BE BUILT

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IT HAS TO PERFORM

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IT’S A LIVING MEDIUM - IT HAS TO EVOLVE

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THE DIGITAL DESIGN

PROCESS

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USABILITY

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“Usability means making sure something works well, and that a person of average ability or experience can use it for its intended purpose without getting hopelessly frustrated.”

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PUSH OR PULL?

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INSTRUCTIONS UNCLEAR

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When you have trouble with things—whether it's figuring out whether to push or pull a door or the arbitrary vagaries of the modern computer and electronics industries—it's not your fault. Don't blame yourself: blame the designer.

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WHY DOES USABILITY MATTER?

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10 USABILITY COMMANDMENTS

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1. DON’T MAKE ME THINK

2. PROVIDE VISUAL FEEDBACK

3. BE CONSISTENT

4. DON’T WASTE MY TIME

5. FORM FOLLOWS FUNCTION

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6. RECOGNITION VS RECALL

7. HELP ME FIND MY WAY

8. BE HUMAN

9. BE ACCESSIBLE

10. BE RESPONSIVE

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USABILITY REVIEWS & TESTING

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COMMUNICATING USABILITY

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• Have a look at the event cinemas website (https://www.eventcinemas.co.nz)

• Pretend that you want to book tickets for a movie on Sunday. Walk through the site and make note of any usability issues.

• Remember to refer back to the 10 commandments!

• Present your top 5 observations to the group as you would present them to a client.

TASK 1.

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BREAK

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CONCEPTUAL DESIGN

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1. WHAT IS IT?

2. WHAT IS ITS PURPOSE?

3. HOW DO I USE IT?

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MENTAL MODELS

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“Mental models are deeply ingrained assumptions, generalisations, or even pictures, that influence how we understand the world and how we take action.”

-Peter Senge

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MATCH THE USER’S MENTAL MODEL

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WIREFRAMING

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WHY SHOULD YOU WIREFRAME?

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12 COLUMN GRID

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1 2 1 2

1

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USING DESIGN PATTERNS

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SHARING WIREFRAMES WITH CLIENTS

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• I’m going to put an Event cinemas page up on the screen. Your task is to re-imagine and wireframe this screen.

• Individually, create a few rough sketches and high level- just get some ideas.

• In your groups- share your sketches and discuss what you like or don’t like. Remember, it’s not just what looks good- think about why you’re making choices and how they will affect the user.

• As a group, create a single wireframe for the mobile and desktop views of your page. Remember to think about your responsive grid!

• Present to the group.

TASK 2.

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VISUAL DESIGN

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FINALLY… GET THE COLOURS OUT

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1. BRANDING & CONSISTENCY

2. VISUAL HIERARCHY

3. USABILITY & AFFORDANCE

4. STYLE

5. DESIGN SPECIFICATIONS

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UI KITS & ATOMIC DESIGN

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SKETCH DEMO

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• In your groups, examine the website that I have given you. The focus here should be on their visual design and UI. For each of the following statements, decide whether or not you agree, out of 5, with 5 being I strongly agree, and 1 being I strongly disagree. Note down your reasons!

• This website uses a consistent style guide.

• This website uses visual design to enhance usability and help users achieve their goals.

• This website does a good job of selling the brand.

• This website feels modern.

TASK 3.

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THE DIGITAL DESIGN

FUTURE

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DESIGN TRENDS - SKEUOMORPHISM

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DESIGN TRENDS - FLAT DESIGN

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DESIGN TRENDS - MATERIAL DESIGN

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DESIGN TRENDS - WHAT’S NEXT?

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WHAT’S THE BIG DEAL ABOUT BIG DATA?

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ENGAGEMENT & HABIT BUILDING

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THANK YOU.

#DADigitalDesign | @KatBarrow | @PixelFusion_NZ | @DsgnAssemblyNZ

Further reading:

“Don’t Make Me Think”- Steve Krug “Rocket Surgery Made Easy” - Steve Krug

“The Design of Everyday Things”- Don Norman Atomic Design- Brad Frost