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Intergenerational learning through participative game design Research supported by Ageing + Communication + Technology www.actproject.ca @MargaridaROMERO [email protected] 7ème édition des Journées du E-Learning Margarida ROMERO Université Laval. Québec, Canada. 29/06/2012 Engaging elders and secondary level students in intergenerational learning about immigration through participative game design. @margaridaromero [email protected] 4 th April, 2015. NY Eugène LOSS Utrecht University and University of Amsterdam Research supported by

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Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

7ème édition des Journées du E-Learning

Margarida ROMERO

Université Laval. Québec, Canada.

• 29/06/2012

Engaging elders and secondary level students in intergenerational learning about immigration through participative game design.

@ m a r g a r i d a r o m e r o

M a r g a r i d a . R o m e r o @ f s e . u l a v a l . c a

4th April, 2015. NY

Eugène LOSS

Utrecht University and University of Amsterdam

Research supported by

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

2

… to you !

… to Different Games organizers;

… to those making game (design,

dev, critic) more inclusive (Katherine

Cross)

… to Kim Sawchuk (Ageing +

Communication + Technology

director, Concordia University) and

Constance Lafontaine;

… to Silver Gaming working group

within ACT;

… to Social Sciences and

Humanities Research Council of

Canada (SSHRC) for supporting the

ACT initiatives.

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Curious girl without superpowers…

Curious boy with superpowers…

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

later,

I became a scholar in education

(paying tuition fees with eLearning dev gigs)

Curious girl without superpowers…

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

later, I became a (norm-insurgent) mom …

angry about the mommy culture vehiculated by the media

(games included)

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

– Prescholars (ScratchJR), primary/secondary learners (Scratch), postsecondary (GameSalad) and their (pre-service) teachers

Game design for everyone :

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Ageing + Communication + Technologies (ACT) • a research project comprised of

researchers, students, community and institutional partners from Canada, USA, Spain, Peru, United Kingdom, Finland, The Netherlands, Romania, Malaysia…

• together, we are investigating how to address the transformation of aging experiences in networked societies

Silver Gaming working group • Aims: identifying different

types of digital game activities among elderly including:

• (1) intergenerational learning;

• (2) cognitive maintenance; (3) well-being;

• (4) entertainment, creativity and serious fun!

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Intergenerational game creation (I)

Senior participant (50+) Acting as Narrative director,

(s)he shares a life experience related to the Social Sciences

curriculum.

Secondary level students Acting as Multimedia directors,

(s)he creates a game-based Open Educational Resource

(OER)

Digital creativity; Social participation;

Heritage preservation

Learning by real life stories; Learning by

creating OER

Intergenerational learning through play (Davis, Larkin, & Graves, 2002) and game creation. Participatory design of digital games (Blat et al., 2012; Vanden Abeele & Van Rompaey, 2006).

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Intergenerational game creation (II)

Senior participant (50+) Acting as Narrative director.

Secondary level students Acting as Multimedia directors.

Teachers and researchers play a role as facilitators providing the secondary level students with • a semi-structured interview template

to be used for discussing with the senior participant

• a storyboard template including the interactivity possibilities to be considered for the game-based OER.

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Game creation methodology (HEXA-GBL) Romero (2014)

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

August 21-22, Université Laval, Québec SGISS 2015 aim to explore intergenerational digital creation activities as well as to exchange on the conception, the development and the uses of digital games in social sciences.

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Romero, M. (2015). Work, Games and Lifelong Learning in the 21st Century. Procedia-Social and Behavioral Sciences, 174, 115-121.

Romero, M., & Barma, S. (2015). Teaching Pre-Service Teachers to Integrate Serious Games in the Primary Education Curriculum. International Journal of Serious Games, 2(1).

Romero, M., Usart, M., & Ott, M. (2014). Can Serious Games Contribute to Developing and Sustaining 21st Century Skills?. Games and Culture. doi:10.1177/1555412014548919

More on http://www.researchgate.net/profile/Margarida_ROMERO

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Margarida ROMERO

Université Laval. Québec, Canada.

@ m a r g a r i d a r o m e r o

M a r g a r i d a . R o m e r o @ f s e . u l a v a l . c a

Eugène LOSS

Utrecht University and University of Amsterdam

Research supported by

Thank you for your attention!

All feedback is welcome

Intergenerational learning through

participative game design

Research supported by Ageing + Communication + Technology www.actproject.ca

@MargaridaROMERO

[email protected]

Game creation methodology

Purpose / (Educational) objectives Learning objectives

Gaming experience

Positive (learning) experience

Game mechanics & rules

Purpose / (Educational) objectives Learning assessment & feedback

Game modalities

Purpose / (Educational) objectives Learner-centered need analysis

{

Serious (educational) Games

Game universe / Immersion (cognitive & visual level) / Gameplay

(Educational) Gamification

Real life contexts/Non-game Secondary task

Educationalization of Games

Repurposing entertainment games for educational purposes

SG Creation

Game Creation

Romero (2014)