dewbot vi first thoughts hong kong & in-transit 10-january-2010 clem mckown

25
Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Upload: neal-stevens

Post on 13-Jan-2016

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Dewbot VI first thoughts

Hong Kong & in-transit 10-January-2010

Clem McKown

Page 2: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Essential Capabilities Ability to climb 45°, 13” high “bumps”

without capsizing – gotta get over the hump! – fast fast fast

Need to get balls over the bumps or through the tunnels and into goals fast

Need to herd balls – fast That said, not sure the robot needs to

be particularly high speed – it needs to do its business without a lot of hesitation

Page 3: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Scoring Scored Ball – 1 pt Elevated Robot – 2 pts Suspended Robot – 3 pts Less penalties

Page 4: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Balls 3 start far; 2 mid; 1 near 8.75” typ diameter - ~1 lb All reentered balls reenter mid –

but are likely to role to far through tunnel Scoring tends to send balls to opposing

alliance side of field

Page 5: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

More Balls Balls cannot extend more than 3” inside

the frame perimeter Balls cannot be carried (must remain in

contact with floor) Only one ball at a time may be possessed

Possession means that if the robot spins in place or backs up, the ball stays with the robot

But several may be herded

Page 6: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Elevated – 2 pts/robot Completely above the plane of the

platform and in contact with the tower

Platform is 20” off the floor Is a robot on the platform

“Elevated”?

Page 7: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Suspended – 3 pts/robot A robot only in contact with an

elevated robot or a suspended robot

Page 8: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Penalties - -1 pt each Handling balls before they are in

the Corral Not using Trident to return balls

(2x) Ball return timing Lots more!!

Page 9: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Crossing the line Completely crossing the centerline

in autonomous will result in a penalty

Page 10: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

In the zone Only one alliance robot may be in

the opposing alliance’s zone

Page 11: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Configuration (Envelope) 120 lb

Excludes battery & bumpers Normal – at the match start and during

normal play, the robot must stay within this envelope 28” x 38” 60” tall

Finale 84” diameter cylinder 90” tall

Page 12: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Bumpers Bumper zone is 10-16” off the floor Bumpers must protect the entire frame

perimeter Must protect corners Must be backed by frame 6” minimum segment length Must be solid red or solid blue color –

bumper color will indicate alliance May be marked with Team # only 20 lb max (not included in robot wt)

Page 13: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Extensions beyond frame perimeter Solely to interact with the ball, objects

below the bumper zone (10”) may extend out to the bumper perimeter for no more than 2 sec Cannot extend again for 2 sec thereafter

Robot can extend to Finale Configuration to right itself or alliance partner

Robot can extend to Finale Configuration during last 20s to Elevate or Suspend

Page 14: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Autonomous 15 s Goal

If in mid or far field – herd/shoot balls into next nearer field

If in near field – score 1 ball

Page 15: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Tunnel 36” wide x 18” tall A short robot could pass through

During normal play, there is no need for extensions above 18”

Page 16: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

The Hump Probably only able to cross hump driving in

long (x) axis (unless CG very low) 6wd will tilt 45° on climb and decline – with

a significant tipping moment on the decline 4wd will tilt less and reduce tipping

moment – as long as it does not bottom out Keep CG low and centered! Power & traction needed

Page 17: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Pneumatics Max of 4 Clippard tanks allowed Solenoid valves may have a maximum

1/8” NPTF port size and 0.32 Cv Cylinders

Any number 24” maximum stroke 2” maximum diameter Any configuration

60 psig max working pressure

Page 18: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Motors Allowable motors are

All KoP Motors Unlimited number of servos with 55 oz-in torque & 100 rpm

rotational speed Unlimited number of FTC servos A maximum of 3 additional (5 total) CIM motors

There are (4) Nisso-Denko motors (2 each L & R) in KoP – these have worm gear reduction – (4) couplers provided

2 Fisher Price -9015 motors (& plastic gearboxes) 1 Mabuchi motor RS555SH-2670 1 Mabuchi motor RS555VC-3754 No Globe motors

Page 19: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Budget Limits $3,500 Robot limit KoP parts valued at $0 $400 max per component Individual fasteners <$1 ea are

excluded from this calculation “Recycled” parts valued at

undepreciated original value

Page 20: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Herder Under-bumper herder/pusher/shooter should be

feasible Probably pneumatic push/shoot Prevent ball penetration under frame >3”

Use 3” sides to prevent ball loss Push balls over hump (with partial climb) or shoot

through tunnel or into goal 2 sec max extension Best if full frame width… Better if wide orientation

Herd more balls Herd balls easier Corresponds to tunnel & goal width

Page 21: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Ideas Keep robot low in normal configuration

Low CG – tip-proof (like DEWBOT V) Fit through tunnel?

4wd to moderate tipping angles and moment

Pivot or wide 4wd to enable wide herding & shooting (need to manage tipping potential)

If Pivot, Snake & Automobile modes seem more useful than Crab

Page 22: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Ideas Tilt-a-frame to climb onto Platform

Driven wheels

Undriven tilt lift

Page 23: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Ideas Shooter / pusher / herder device Same shooter / pusher / herder idea on

2 axis w/ pivot drive For short side (x-drive), could be almost

28” wide if front wheels are shifted aft For long side (y-drive), would need to be

inset for drive wheels (because you probably could not sacrifice the wheelbase here) – so maybe same effective width as short side

x pusher y pusher

Page 24: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Ideas Low-velocity, wide, un-aimed

shooter / pusher at one end of robot

High-velocity, focused, aimed kicker at the other end

Page 25: Dewbot VI first thoughts Hong Kong & in-transit 10-January-2010 Clem McKown

Ideas Non-overlapping “wings” folded on

top of robot to act as “righters” should the robot overturn.

These could also provide hanging or lifting points for suspension