dev learn2014 learninggamedesign-20141027

44
Play to Learn Learning Game Design Workshop DevLearn 2014 Presented by Sharon Boller & Dr. Karl Kapp

Upload: sharon-boller

Post on 14-Jun-2015

329 views

Category:

Education


1 download

DESCRIPTION

Slides from Learning Game Design workshop at DevLearn 2014

TRANSCRIPT

Page 1: Dev learn2014  learninggamedesign-20141027

Play to Learn Learning  Game  Design  Workshop  

DevLearn  2014  

Presented  by  Sharon  Boller  &  Dr.  Karl  Kapp  

Page 2: Dev learn2014  learninggamedesign-20141027

Today’s  Agenda  Intro’s;  game  lingo  

overview  

Play  Games!  Game  goals,  core  dynamics,  mechanics,  game  

elements  Best  pracGces  to  follow;  

piIalls  to  avoid.  

Break  

Play  Games!  PuLng  learning  into  the  game  

Lunch  

Game  Design  Guru  –  Q&A  

Learning  Game  CreaGon:  

Prototyping  

Playtest  w/  your  team  

Playtest  w/  another  team  

Share  what  you  learned;  wrap  

up  

Break  

Page 3: Dev learn2014  learninggamedesign-20141027

At  Your  Tables…  

•  Introduce  yourselves  to  each  other….  –  Your  name  – Where  you  work  (organizaGon,  city,  state)  

•  Come  up  with  a  definiGon  for  the  word  “game”  •  Your  Mission?  Complete  intro’s  in  15  minutes.  

Page 4: Dev learn2014  learninggamedesign-20141027

What we MEAN by game An  acGvity  that  has  an  explicit  goal  or  challenge,  rules  that  guide  achievement  of  the  goal,  interac?vity  with  either  other  players  or  the  game  environment  (or  both),  and  feedback  mechanisms  that  give  clear  cues  as  to  how  well  or  poorly  you  are  performing.  It  results  in  a  quan?fiable  outcome  (you  win/you  lose,  you  hit  the  target,  etc).  Usually  generates  an  emo?onal  reac?on  in  players.  

Workbook  p.  6    

Page 5: Dev learn2014  learninggamedesign-20141027

All  Games  

Learning  Games  

SimulaGons  

Common  industry  term:  “Serious  Games”  

What  About  “gamification?”  

Page 6: Dev learn2014  learninggamedesign-20141027

Here’s some examples we’ve produced A Paycheck Away: A tabletop game about homelessness

Page 7: Dev learn2014  learninggamedesign-20141027

Here’s some examples we’ve produced The Grower Game: A digital game about growing rice

Page 8: Dev learn2014  learninggamedesign-20141027

Here’s some examples we’ve produced Destroy the BBP: Avoiding blood-borne pathogens

Page 9: Dev learn2014  learninggamedesign-20141027

Basic  Game  Lingo    

Game  goal  –  what  player(s)  have  to  do  to  win.                

   

No  goal.  No  game.  

Core  Dynamic  what  game  play  is  about;  what  you  have  to  do  to  win.            Pick  a  dynamic  to  design  around;  it’s  easier  to  get  started  that  way.  

Mechanics  rules  for  players;  rules  for  system.          Rules  define  how  people  achieve  the  goal.  Don’t  make  too  hard  or  too  easy.  

Game  Elements  Features  that  help  immerse  you  in  game  play    Tinkering  with  one  feature  can  en?rely  change  play  experience  

Workbook  pp  6  -­‐  9  

Page 10: Dev learn2014  learninggamedesign-20141027

Anatomy  of  a  Common  game  

1.  What’s  the  game  goal  or  objecGve?  2.  What  is  the  “core  dynamic”  –  HOW  do  you  win?  3.  What  are  some  of  the  “mechanics”  or  rules  that  

guide  how  you  achieve  the  game  goal?  4.  What  game  elements  are  part  of  this  game:  

1.  AestheGcs?  2.  Story?  3.  Strategy?  4.  Chance?  5.  CompeGGon?  6.  What  else?  

Workbook  pp  6  -­‐  9  

Page 11: Dev learn2014  learninggamedesign-20141027

AcGvity  #1:  Play/Evaluate  Timeline  1.  Work  in  your  table  group.  2.  Select  someone  to  be  the  “game  master”  who  

figures  out  how  to  play.  3.  Play  Timeline  for  10-­‐15  minutes.  4.  Use  worksheet  on  Page  10  to  evaluate  game.  

Page 12: Dev learn2014  learninggamedesign-20141027

Summary  –  Timeline  EvaluaGon  1.  What  was  the  game  goal?  Was  it  fun?  2.  What  was  the  core  dynamic?  Was  it  fun?  3.  What  were  1-­‐3  mechanics  (rules)  that  stood  out?  

Did  they  help  –  or  confuse  you?  4.  What  game  elements  did  you  noGce?    5.  How  did  you  know  how  you  were  doing?  (What  

feedback  did  you  get?)  

Workbook  pp  10-­‐11  

Page 13: Dev learn2014  learninggamedesign-20141027

AcGvity  #2:  Play/Evaluate  Spot  It  1.  Work  in  your  table  groups.  2.  Select  someone  to  be  the  “game  master”  who  

figures  out  how  to  play.  3.  Play  Spot  It  for  10-­‐15    minutes.  4.  Use  worksheet  on  Page  11  in  workbook  to  evaluate  

game.  

Page 14: Dev learn2014  learninggamedesign-20141027

Evaluate  Spot  It  1.  What  was  the  game  goal?  Was  it  fun?  2.  What  was  the  core  dynamic?  Was  it  fun?  3.  What  were  1-­‐3  mechanics  (rules)  that  stood  out?  

Did  they  help  –  or  confuse  you?  4.  What  game  elements  did  you  noGce?    5.  How  did  you  know  how  you  were  doing?  (What  

feedback  did  you  get?)  

Page 15: Dev learn2014  learninggamedesign-20141027

AcGvity  #3:  Plants  v  Zombies  

1.  Access  game  from  your  mobile  device  (tablet  or  phone..  

2.  Play  game  for  10  minutes.  

Page 16: Dev learn2014  learninggamedesign-20141027

Evaluate  Plants  vs  Zombies  1.  What  was  the  game  goal?  Was  it  fun?  2.  What  was  the  core  dynamic?  Was  it  fun?  3.  What  were  1-­‐3  mechanics  (rules)  that  stood  out?  

Did  they  help  –  or  confuse  you?  4.  What  game  elements  did  you  noGce?    5.  How  did  you  know  how  you  were  doing?  (What  

feedback  did  you  get?)  

Page 17: Dev learn2014  learninggamedesign-20141027

Today’s  Agenda  Intro’s;  game  lingo  

overview  

Play  Games!  Game  goals,  core  dynamics,  mechanics,  game  

elements  Best  pracGces  to  follow;  

piIalls  to  avoid.  

Break  

Play  Games!  PuLng  learning  into  the  game  

Lunch  

Game  Design  Guru  –  Q&A  

Learning  Game  CreaGon:  

Prototyping  

Playtest  w/  your  team  

Playtest  w/  another  team  

Share  what  you  learned;  wrap  

up  

Break  

Page 18: Dev learn2014  learninggamedesign-20141027

AcGvity  #4:  Talk  About  It.  Read  About  It.  Answer  It.  

•  Each  table  answers  2  ques?ons:  –  Tables  have  6  minutes  to  consider  your  assigned  quesGons  and  prepare  a  response.    

–  QuesGons  are  on  page  13.  (ignore  team  assignments)  –  Resources  you  need  to  use  are  on  pages  15-­‐19  – We  will  then  ask  each  table  ONE  quesGon  from  the  two  assigned,  making  sure  we  cover  all  12  quesGons.  

Page 19: Dev learn2014  learninggamedesign-20141027

AcGvity  #3:  Talk  About  It.  Read  About  It.  Answer  It.  

•  Team  1:  Give  3  examples  of  a  game  goal  and  its  accompanying  learning  goal.  Based  on  that  how  is  game  goal  different  from  learning  goal?  

•  Team  2:  Give  3  examples  of  a  “Core  Dynamic”  and  explain  why  it  is  important  to  match  the    core  dynamic  to  learning  goal  of  a  game?  

•  Team  3:  Define  a  game  aestheGc  and  list  3  quesGons  you  might  ask  when  thinking  about  what  to  include  in  terms  of  aestheGcs?    

•  Team  4:  What  are  the  top  3  factors  to  consider  when  creaGng  a  cooperaGve  game  versus  a  compeGGve  game.  

•  Team  5:  What  should  a  game  designer  think  about  when  trying  to  decide  whether  to  include  resources  as  a  game  element  in  a  learning  game?  

•  Team  6:  When  is  it  appropriate  to  include  chance  as  a  game  element  in  a  learning  game?  

Page 20: Dev learn2014  learninggamedesign-20141027

AcGvity  #3:  Talk  About  It.  Read  About  It.  Answer  It.  

•  Team  7:  What  do  you  need  to  think  about  if  you  want  to  integrate  a  story  into  your  learning  game?  

•  Team  8:  Talk  to  us  about  reward  structures.  What  are  3  measurement  and/or  learning  criteria  you  may  want  to  include?  

•  Team  9:  Talk  to  us  about  logisGcs.  What  quesGons  should  we  be  asking  before  we  decide  to  use  a  learning  game?  

•  Team  10:  What  about  technical  consideraGons?  What  should  we  be  asking?  

•  Team  11:  You  need  to  create  game  rules  for  your  learning  game.  What  are  3  things  you  should  consider  to  help  you  decide  what’s  appropriate?  

•  Team  12:  What  do  you  need  to  know  about  your  target  players?  

Page 21: Dev learn2014  learninggamedesign-20141027

Main  Take-­‐Aways  

•  Game  goal  ≠learning  goal:  you  need  BOTH.  •  Before  creaGng  game,  you:  

–  Define  instrucGonal  goal  AND  objecGves;  keep  in  focus  as  you  design  the  game  to  achieve  them.  

•  Audience  mapers.    •  As  you  design  the  game,  you  want  learning  raGonale  for  these  things:  –  Choice  of  game  mechanics  (rules)  –  Game  elements  to  include/exclude  –  Rewards/scoring  

Page 22: Dev learn2014  learninggamedesign-20141027

AcGvity  #5:  Play/Evaluate  Making  Gold  1.  We  need  a  volunteer!    2.  We’ll  play  Making  Gold  Game  together,  direcGng  

volunteer  re:  our  choices/decisions.  3.  Use  worksheets  on  page  18  to  evaluate  game.  

Reference  info  on  workbook,  as  needed,  to  complete  evaluaGon  worksheets.  

hpp://www.theknowledgeguru.com/GameBuilder/MakingGold  

Page 23: Dev learn2014  learninggamedesign-20141027

Evaluate  Making  Gold  Game  1.  What  was  the  game  goal?  Was  it  fun?  2.  What  was  the  learning  goal?  Did  you  learn?  3.  What  was  the  core  dynamic?  Was  it  fun?  4.  What  were  1-­‐3  mechanics  (rules)  that  stood  out?  

Did  they  help  –  or  confuse  you?  5.  What  game  elements  did  you  noGce?    6.  How  did  you  know  how  you  were  doing?  (What  

feedback  did  you  get?)  

Workbook  p  18  

Page 24: Dev learn2014  learninggamedesign-20141027

Demo  FormulaGon  Type  Mapers  1.  What  was  the  game  goal?  Was  it  fun?  2.  What  was  the  learning  goal?  Did  you  learn?  3.  What  was  the  core  dynamic?  Was  it  fun?  4.  What  were  1-­‐3  mechanics  (rules)  that  stood  out?  

Did  they  help  –  or  confuse  you?  5.  What  game  elements  did  you  noGce?    6.  How  did  you  know  how  you  were  doing?  (What  

feedback  did  you  get?)  

Page 25: Dev learn2014  learninggamedesign-20141027

Today’s  Agenda  Intro’s;  game  lingo  

overview  

Play  Games!  Game  goals,  core  dynamics,  mechanics,  game  

elements  Best  pracGces  to  follow;  

piIalls  to  avoid.  

Break  

Play  Games!  PuLng  learning  into  the  game  

Lunch  

Game  Design  Guru  –  Q&A  

Learning  Game  CreaGon:  

Prototyping  

Playtest  w/  your  team  

Playtest  w/  another  team  

Share  what  you  learned;  wrap  

up  

Break  

Page 26: Dev learn2014  learninggamedesign-20141027

Best Practices Design  the  learning  game  to  meet  specific  instrucGonal  

objecGves.  

Embed  the  learning  game  into  a  curriculum.    Keep  rules,  scoring  and  

leveling  simple.  

Get  learners  comfortable  with  the  rules  and  game  play  

before  they  start.  Do  not  focus  the  game  on  “winning”  only.    

Page 27: Dev learn2014  learninggamedesign-20141027

Best Practices Create  the  game  so  learners  work  in  groups.   Make  the  game  

interacGve.  

Plan  for  replayability.  

 The  cogniGve  acGviGes  in  the  game  should  match  the  

cogniGve  acGviGes  on-­‐the-­‐job.    Determine  metrics  ahead  of  Gme.  

Winning  should  be  primarily  a  result  of  knowledge  acquisiGon  or  creaGon.  

Page 28: Dev learn2014  learninggamedesign-20141027

Skipping  PlaytesGng.   Pitfalls Undertaking  this  process  without  playing  games.  

Skipping  the  pilot.  

Trying  to  teach  everything.  

Focusing  only  on  fun.  

Page 29: Dev learn2014  learninggamedesign-20141027

Today’s  Agenda  Intro’s;  game  lingo  

overview  

Play  Games!  (Game  goals,  core  dynamics,  mechanics,  game  

elements)  Best  pracGces  to  follow;  

piIalls  to  avoid.  

Break  

Play  Games!  PuLng  learning  into  the  game  

Lunch  

Game  Design  Guru  –  Q&A  

Learning  Game  CreaGon:  

Prototyping  

Playtest  w/  your  team  

Playtest  w/  another  team  

Share  what  you  learned;  wrap  

up  

Break  

Page 30: Dev learn2014  learninggamedesign-20141027

Post-­‐Lunch  Fun  1.  Sit  with  your  Game  Design  team  members  (Team  #  is  on  

blue  provided  to  you  at  start  of  workshop)  2.  Register  for  and  play  Game  Design  Guru:  

1.  hpp://www.theknowledgeguru.com/gamedesign  2.  You  will  need  to  idenGfy  a  team  #  as  part  of  registering  for  game  

play.  

3.  Spend  15  minutes  playing  Game  Design  Guru,  working  to  achieve  as  high  a  team  score  as  you  can.  

4.  Team  w/  highest  score  wins!      

Page 31: Dev learn2014  learninggamedesign-20141027

Today’s  Agenda  Intro’s;  game  lingo  

overview  

Play  Games!  (Game  goals,  core  dynamics,  mechanics,  game  

elements)  Best  pracGces  to  follow;  

piIalls  to  avoid.  

Break  

Play  Games!  PuLng  learning  into  the  game  

Lunch  

Game  Design  Guru  –  Q&A  

Learning  Game  CreaGon:  

Prototyping  

Playtest  w/  your  team  

Playtest  w/  another  team  

Self-­‐assessment:  next  steps  in  

design;  wrap  up  

Break  

Page 32: Dev learn2014  learninggamedesign-20141027

Dump  ADDIE;  go  agile  instead  (iteraGve)  Playtest.  Playtest.  Did  I  say  playtest?  

Page 33: Dev learn2014  learninggamedesign-20141027

Prototyping…what  IS  it?  

•  Visuals  are  probably  beper  than  words  here.  

•  hpp://www.youtube.com/watch?v=k-­‐nfWQLmlMk  

Page 34: Dev learn2014  learninggamedesign-20141027

Prototype  example  

Page 35: Dev learn2014  learninggamedesign-20141027

Prototype  example  

Page 36: Dev learn2014  learninggamedesign-20141027

Prototype  Example  

Page 37: Dev learn2014  learninggamedesign-20141027

What  can  you  learn  from  a  prototype:  

•  How  effecGve  your  game  is  at  helping  people  learn  what  you  want  them  to  learn.  

•  How  engaging  the  game  will  be  to  learners.  Do  you  have  a  “fun  enough”  game  goal  and  is  your  core  dynamic  one  that  keeps  people  interested?  

•  How  effecGve  the  game  elements  are  that  you  are  using.  Do  the  elements  support  your  learning  experience  or  detract  from  it?  

•  How  clear  the  rules  are  AND  how  they  affect  the  fun  and  the  learning.  

•  The  cogniGve  load  on  the  learner  –  too  high,  too  low,  just  right?    •  How  complex  the  game  might  be  to  produce  (w/out  the  expense  of  

producing  it  before  you  find  out!!)  

Page 38: Dev learn2014  learninggamedesign-20141027

How  do  you  create  one?  

•  Paper  •  Scissors  •  Crayons  or  markers  •  Tape  

Page 39: Dev learn2014  learninggamedesign-20141027

AcGvity:  Learning  Game  Design  Your  Task  •  As  a  team,  create  and  playtest  a  learning  game  in  next  2  hours.    The  Process  (page  22  in  handouts)  •  Use  game  topic  &  content  provided  on  page  23.  (You  can  use  your  

own  IF  you  have  agreement  on  your  team).  •  Decide  on  a  core  dynamic  from  list  provided.  •  Determine  a  theme  and  a  game  goal.  •  Decide  cooperaGve  or  compeGGve.  •  Create  a  paper  prototype,  defining  game  mechanics  (aka  rules)  as  

you  go.  •  Playtest  in  your  group.    

Worksheet  on  pages  24-­‐25  will  guide  you  through  creaGon  of  a  topic,  learning  goal,  objecGves,  and  game  design.  

Page 40: Dev learn2014  learninggamedesign-20141027

The  Playtest  Process    

Part  1:  •  Pair  up  with  another  team.  Playtest  simultaneously.  

•  One  person  from  each  team  remains  with  their  game  to  act  as  an  observer  during  play  AND  to  provide  guidance  if  a  team  gets  “stuck”  during  play  

•  All  other  team  members  –  play  the  games!  •  Playtest  for  20  minutes.  

Page 41: Dev learn2014  learninggamedesign-20141027

The  Playtest  Process  

Part  2:  •  Take  turns  giving  each  other  feedback  on  game.  

•  Observers  for  each  team:  Use  quesGons  on  page  26  of  workbook  to  get  feedback  from  playtesters.  Use  a  “round  robin”  approach  to  geLng  answers  from  players.  Get  feedback  on  one  team’s  game,  then  switch  and  get/receive  feedback  on  other  game.  

Page 42: Dev learn2014  learninggamedesign-20141027

Today’s  Agenda  Intro’s;  game  lingo  

overview  

Play  Games!  (Game  goals,  core  dynamics,  mechanics,  game  

elements)  Best  pracGces  to  follow;  

piIalls  to  avoid.  

Break  

Play  Games!  PuLng  learning  into  the  game  

Lunch  

Game  Design  Guru  –  Q&A  

Learning  Game  CreaGon:  

Prototyping  

Playtest  w/  your  team  

Playtest  w/  another  team  

Share  what  you  learned;  wrap  

up  

Break  

Page 43: Dev learn2014  learninggamedesign-20141027

The  Playtest  Process  

Part  3:  •  Return  to  your  original  groups.    

•  Determine  what  revision(s)  you  want  to  make  to  your  game  and  why.  

•  Be  prepared  to  share  with  large  group:  •  Summary  of  results  of  your  playtest.  •  A  key  learning  from  the  day  and  the  prototyping/playtesGng  process.    

•  We’ll  allow  15  minutes  (or  so)  for  sharing.  

Page 44: Dev learn2014  learninggamedesign-20141027

Thank you from all of us!