designing for an immersive mobile experience

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Page 1: Designing for an immersive mobile experience

Designing for an

immersive mobile

experienceMark D’Cunha, P.Eng.

Page 2: Designing for an immersive mobile experience

Who remembers the History of

Mobile? iPhone was the first immersive

phone platform (2007)

Incumbents at that time:

Nokia - Symbian phones

Microsoft – Windows Mobile

phones

Samsung, Motorola

RIM – Blackberry phones

(immersive email/messaging)Source: knowyourmobile.com

Page 3: Designing for an immersive mobile experience

Human Factors How humans interact with elements of a system

The activity being done

The demands on the user

Mobile Considerations:

Sight – screen size and field of vision is important

(smartphone, tablet, desktop, big screen TV)

Sound – richness of sound increases immersion (surround

sound, headphones, speakers, mono)

Imagination – the human imagination can magnify or ridicule the

experience

Page 4: Designing for an immersive mobile experience

What is an Immersive Experience The sensation of being surrounded by a completely other

reality (Murray)

The perceptual illusion of non-mediation (Telepresence)

Page 5: Designing for an immersive mobile experience

How do you measure immersion? Variation in heart rate

Perspiration

Pupil dilation

Galvanic skin response

Facial electroymyography

Anecdotal evidence:

How intuitive is it

Addictive nature

Amount of time spent

Page 6: Designing for an immersive mobile experience

Strategies A consistent experience (predictable)

Meaningful tasks (relevant)

A match between the user’s expectation and the

environment’s conventions (intuitive)

These strategies are the most powerful elements in an

immersive design. They create a flowing experience.

Page 7: Designing for an immersive mobile experience

Tactics Highly visual

Often involves Social

Presence-based

Sensory presence

Challenge-based presence

Imaginative presence

Immersive Interface