designing an arg

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DESIGNING AN ARG

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ARG Academy on P2PU Day 3 Session Designing an ARG http://p2pu.org/en/groups/arg-academy/ #ARGed

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Page 1: Designing an ARG

DESIGNING AN ARG

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How to frame it! Epistemic Games

A game where an epistemic frame is set that requires the student to act as a member of the professional community. They are expected to use the vocabulary, jargon, and act as if a member of this community

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How to frame it!

Jim Gee Knowledge takes on a different

life when students use this knowledge in a coherent practice such as a game rather than a traditional test or paper assignment

Lave & Wenger Community of Practice

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How to frame it!

Keller’s ARCs Motivation Model of Instructional Design

Attention Relevance Confidence Success

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Games-based Learning Research

AldridgePrensky Jenkins Gee

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Lesson plan or Instructor notes

Unit Goals Learning Objectives Objectives & Standards from your

Common Course Curriculum Technology requirements Field trip permissions Accessibility

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Basics

Subject Students Purpose

What do you want them to learn? Skills or knowledge?

What is the conflict/challenge?

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Okay, so now different types of games

Augmented Reality Game Augmented Reality Simulation Pervasive Game Location-Based Game Murder Mystery

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Differences

Fiction Interactive Narrative – player actions

change the game Puppetmaster Claim to be real Alter the World…don’t step into the Magic

Circle TINAG Transmedia Movement

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ARG Design

Narrative NPC/Pedagogical Agents Game Design Challenges Transmedia Tech Tools

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Game Design for ARGs

Story driven Pieces distributed in multiple places Layers Problem solving Hard and soft scaffolding Hard fun Incomplete Information

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Rabbithole

Structure the Door Door for students/educators First artifact that draws the player

in…….. instead may be the first bit of information

Immersion

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Activity

Concept…….. Subject ………. Purpose…….. Door/Rabbithole………….

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Qualitative Factors for Game Play (Malone, 1981)

Challenge Curiosity Fantasy (Fiction) Flow

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Kellers’ ARCS Model

Attention Relevance Competence Satisfaction

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FIERO & FLOW

CONSTRUCTIVISM & CONNECTIVISM

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Challenges

Flow/Fiero Solving a puzzle Picking up clues to a mystery

Dealing with a character

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Interactive Narrative

Keep designing while playing Storyboard – the narrative Flowchart the action – clues,

puzzles, character interactions 

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Challenge

Puzzle Mathematical Formula Message to Decipher Problem to Solve

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