desain game fileproses: ˜ imagining a game. ˜ defining the way it works. ˜ describing the...

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Desain Game Proses: Imagining a game. Defining the way it works. Describing the elements that make up the game (conceptual, functional, artistic, and others). Transmitting that information to the team that will build the game.

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Page 1: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Desain Game

Proses:� Imagining a game.� Defining the way it works.� Describing the elements that make up the

game (conceptual, functional, artistic, and others).

� Transmitting that information to the team that will build the game.

Page 2: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Seni atau Sains?� Seni yang membutuhkan kreatifitas super

yang hanya dimiliki orang berbakat.

ATAU

� Sains yang memerlukan matematika, bagaimana menetapkan aturan2, keseimbangan peran, persamaan2, dan aliranserta pembagian sumber daya.

Memandang hanya dari masing2 satu sisi inisaja ternyata tidak komplit.

Page 3: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Mix antara Seni dan Sains(Multi disiplin ilmu)‏

� Desain game tidak sepenuhnya seni yg berupakonsep awal dan ide-ide kreatif.

� Define and refine, implement --> rekayasaperangkat lunak

� Nor is game design purely a science; it doesn't posit hypotheses or seek truth. It's not bound by rigorous standards of logic or formal methods.

� Designing a game requires both creativity and careful planning.

Page 4: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Pentingnya Desain� Ambil Mc Donald sebagai contoh. Warna kuning

dan merah yang mencolok. Psikilogi mengatakanwarna kuning merangsang lapar, sedang merahmeningkatkan anxiety dan kebutuhan untukbergegas. Konsep untuk fast-food, makan cepat, dan pergi. Tersedia pula fasilitas drive-thru, take-away (selain dine-in).

� Games boleh jadi terlihat sangat menarik, tetapibila tidak ada gameplay, maka itu bukan game; demo yg menarik. Contoh: Quake versi asli dg teknologi yg menakjubkan, kualitasnya buruksebagai sebuah single-player gameplay.

Page 5: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Psikologi Warna� Biru:

Memberikan arti ketenangan yang sempurna. � Biru tua:

Memberikan arti yang melambangkan perasaan yang mendalam. Dan biasanya bersifat perasa, bijaksana, tidak mudah untuktersinggung, bersikap tenang dan memiliki kenalan/rekan yang luas.

� Biru muda:Melambangkan sifat yang teguh dan kokoh.

� Coklat:Memiliki sifat suka merebut, pesimis terhadap kesejahteraan dankebahagiannya di masa depan.

� Hijau:� Melambangkan adanya suatu ketabahan, keinginan namun keras

hati. Memiliki pribadi yang keras dan dominan/berkuasa. Tetapiwarna ini bisa meningkatkan rasa bangga. Penggemar warna inibiasanya sering menjadi pilihan untuk mendapatkan nasehat.

� Hitam:Melambangkan arti kehidupan yang terhenti serta memberi kesankekosongan, kegelapan, kematian, dan kerusakan.

Page 6: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

� Kuning:Mewakili sifat kegembiraan, cukup santai, mempunyai cita-cita setinggi langit.

� terang:Melambangkan sifat spontan dan toleransi yang tinggi. Begitumenonjol tetapi berubah-ubah sikap, suka berharap dandermawan.

� Abu-abu/Kelabu:Samar-samar karakternya. Kecenderungan lebih netral.

� Merah:Melambangkan keadaan psikologi yang mengurangkantenaga, mempercepatkan denyutan nadi, menaikkan tekanandarah dan mempercepat pernafasan. Warna ini mempunyaipengaruh produktiviti, perjuangan, persaingan dan birahi.

� Merah terang:Mewakili kekuatan, kemahuan atau cita-cita. Warna ini turutmelambangkan agresif, aktif, kemahuan keras, penuh ghairahdan dominasi.

� Merah jambu:Romantis, feminin, selalu rapi dan penuh jenaka.

� Ungu:Warna ini adalah campuran warna merah dan biru. Sifatnyasedikit kurang teliti tetapi selalu penuh harapan.

Page 7: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

� The rules that define the operation of the game world make up the core mechanics of the game, or the foundations of gameplay.

� All games tell a story. The complexity and depth of that story depends on the game. In adventure games such as Grim Fandango, the game is the story. At the other extreme, it's the player who tells the story by the act of playing, for example Tetris.

� Interactivity is the way that the player sees, hears, and acts within the game's world—in short, the way the player plays the game: graphics, sounds, user interface—everything that comes together to present the gaming experience.

Page 8: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Element Game (1) ‏� Nonton tivi, film bioskop dan membaca bersifat pasif.

Passive entertainment disajikan dan Anda tidak perluberpartisipasi.

� A game is a form of participatory, or interactive entertainment. When people play a game, they are being entertained by actively participating.

� A game takes place in an artificial universe that is governed by rules. The rules define the actions; boleh dan tidak boleh/bisa.

� Kebanyakan dari aturan2 ini justru tidak eksplisit. Computer games generally allow you to try anything you want.

Page 9: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Element Game (2) ‏

� The rules also define the obstacles, or challenges, that the players must overcome to win the game.

� Victory conditions.Loss conditionsEksplisit atau implisit

� Some computer games have no victory condition.Civilizations: sim-city tujuan akhir di-set sendiri olehplayer.Tetris: tiap level makin sulit dan player akhirnyaterpaksa menyerah kalah. Memiliki scoreboard (top ten players).

Page 10: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Element Game (3)Setting, Model Interaksi dan Perspective

� Setting = World = Dunia� Model Interaksi:

Jika seorang pemain di dunia mengendalikan satukarakter atau satu keping/unit yg mewakili dirinya, danjika karakter itu ada di satu tempat saja dan hanyamempengaruhi local area di sekitarnya, character itudisebut avatar. Contoh: mario brosJika player dapat melihat banyak tempat di dunia, bertindak (dan mempengaruhi komponen2 lain), disebut omnipresent. Contoh: catur

� Perspektif: cara player melihat dunia.Side-scrollingAerial, top-down, isometricFps, 3d

Page 11: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Perspektif

aerialSide-scrolling

Top Down

FPS3D

Page 12: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Element Game (4)Peran Player

� Di Monopoly, player sebagai juragan kos2an.� Di game side-scroller perang antariksa, semua

pesawat lain adalah pesawat lawan. Tembaksemua yg bergerak.

� Di Madden NFL Football, player kadang2 sebagaipemain atau pelatih (manajer).

� Di Police Quest, player sebagai polisi yg patuhpada aturan. (Contoh lain: Virtual Cop) ‏

Page 13: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Element Game (5) ‏

� Mode dan Struktur� Realism

Seberapa riil?Realistis versus AbstractMicrosoft Flight Simulator vs Digger, Pacman

DistorsiGame sederhana

Friendly Fire vs Hostile Peluru yg tidak terbatasMembawa beberapa lemari perangkat keras, tetapi tidakberdampak pada laju pesawat

Spatial (ruang) ‏WaktuBelievable environment

Suspension of Belief

Page 14: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Audiens

� Core versus Casual� Tingkat usia

Anak-anak BalitaRemaja

Tingkat pendidikanDewasa

Kekerasan, berdarahBahasa

Game Semua Umur ‏(?)

Page 15: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Genre� ActionArcade, kecepatan tangan, psiko-motorik, sedikit taktik

� Strategi-TaktikStrategi: Hancurkan benteng sisi timurTaktik: Kerahkan ketapel dikawal oleh infantri

� RPGTaktik, logistik dan eksplorasiTantangan ekonomiPuzzle

� Real World SimulationsOlahraga dan KendaraanFine-tune detail di area konsentrasi

� Construction and Management� Adventure

Eksplorasi dan Teka-teki� Puzzle (Teka teki) ‏

Logika dan biasanya bertema

Page 16: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Tipe Mesin Game� Console

XBOX, Sony PS3, WIIKarakteristik

Keyboard (?)‏Lingkungan Pengembangan

Emulator� PC

OS: Microsoft, LinuxKarakteristik

Joystick (?), MousePilihan Pengembangan

� GenggamNintendo, PSPKarakteristikLingkungan Pengembangan

Emulator

Page 17: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Game Concept Worksheet (1)‏

� What is the nature of the gameplay? That is, what challenges will the player face? What actions will the player take to overcome them?

� What is the victory condition for the game, if any? What is the player trying to achieve?

� What is the player's role? Is the player pretending to be someone or something, and if so, what? How does the player's role help to define the gameplay?

� What is the game's setting? When and where does it take place?

Page 18: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Game Concept Worksheet (2)‏

� What is the player's interaction model? Omnipresent? Through an avatar? Something else? Some combination?

� What is the game's primary perspective? How will the player view the game's world on the screen? Will there be more than one perspective?

� What is the general structure of the game? What is going on in each mode, and what function does each mode fulfill?

Page 19: Desain Game fileProses: ˜ Imagining a game. ˜ Defining the way it works. ˜ Describing the elements that make up the game (conceptual, functional, artistic, ... Contoh: mario bros

Game Concept Worksheet (3)‏

� Is the game competitive, cooperative, team-based, or single-player? If multiple players are allowed, are they using the same machine with separate controls or different machines over a network?

� Does the game have a narrative or story as it goes along? Summarize the plot in a sentence or two.

� Does the game fall into an existing genre? If so, which one?

� Why would anyone want to play this game? What sort of people would be attracted to this game?