D&D 4E Character Sheet - ?· Character Sheet Player Name Kadgar Kriv 4 Paladin 3,841 Character Name…

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  • Character Sheet

    Player Name Kadgar

    Kriv 4 Paladin 3,841Character Name Level Class Paragon Path Epic Destiny Total XP

    Dragonborn Medium 28 Male 6'-5" 280 lb. Lawful Good Berronar Truesilver Crimson BladesRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

    INITIATIVESCORE DEX 1/2 LVL MISC

    2 Initiative 2CONDITIONAL MODIFIERS

    ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

    16 STRStrength

    3 5

    12 CONConstitution

    1 3

    10 DEXDexterity

    0 2

    10 INTIntelligence

    0 2

    15 WISWisdom

    2 4

    18 CHACharisma

    4 6

    HIT POINTSMAX HP HEALING SURGES

    BLOODIED SURGE VALUE SURGES/DAY

    1/2 HP 1/4 HP

    45 22 12 11

    CURRENT HIT POINTS CURRENT SURGE USES

    SECOND WIND 1/ENCOUNTER USED

    TEMPORARY HIT POINTS

    DEATH SAVING THROW FAILURES

    SAVING THROW MODS

    RESISTANCES

    CURRENT CONDITIONS AND EFFECTS

    SKILLS

    BONUS SKILL NAMEABIL MOD+ 1/2 LVL

    TRND(+5)

    ARMORPENALTY MISC

    -2 Acrobatics DEX 2 0 -4

    2 Arcana INT 2 0 n/a

    8 Athletics STR 5 5 -4 2

    6 Bluff CHA 6 0 n/a

    6 Diplomacy CHA 6 0 n/a

    4 Dungeoneering WIS 4 0 n/a

    -1 Endurance CON 3 0 -4

    9 Heal WIS 4 5 n/a

    9 History INT 2 5 n/a 2

    4 Insight WIS 4 0 n/a

    8 Intimidate CHA 6 0 n/a 2

    4 Nature WIS 4 0 n/a

    4 Perception WIS 4 0 n/a

    7 Religion INT 2 5 n/a

    -2 Stealth DEX 2 0 -4

    6 Streetwise CHA 6 0 n/a

    -2 Thievery DEX 2 0 -4

    DEFENSESSCORE 10 + ARMOR/

    DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    22 AC 12 8 2

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    16 FORT 12 3 1

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    15 REF 12 1 2

    CONDITIONAL BONUSES

    10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

    17 WILL 12 4 1

    CONDITIONAL BONUSES

    ACTION POINTS

    Action PointsMILESTONES

    012

    ACTION POINTS123

    ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

    RACE FEATURES

    Dragon Breath - Use dragon breath as an encounter

    power.

    Dragon Breath Strength - Use STR for Dragon Breath

    Dragon Breath Fire - Dragon Breath deals fire damage

    Dragonborn Fury - +1 to attacks while bloodied.

    Draconic Heritage - Add Con mod to healing surge value.

    CLASS / PATH / DESTINY FEATURES

    Channel Divinity - Invoke a channel divinity class feature

    or other power; encounter.

    Divine Challenge - Use divine challenge as an at-will

    power; minor action.

    Lay on Hands - Use lay on hands as an at-will (special)

    power; minor.

    LANGUAGES KNOWN

    Common, Draconic

    MOVEMENTSCORE BASE ARMOR ITEM MISC

    5 Speed (Squares) 6 -1SPECIAL MOVEMENT

    SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

    14 Passive Insight 10 + 4

    14 Passive Perception 10 + 4SPECIAL SENSES

    ATTACK WORKSPACE

    DAMAGE WORKSPACE

    BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

    9 vs AC Parrying Longsword +1 1d8+4

    7 vs AC Trident (Melee) 1d8+3

    7 vs AC Trident (Range) 1d8+3

    5 vs AC Unarmed (Melee) 1d4+3

    FEATS

    Healing Hands - Add Cha modifier to damage healed with

    lay on hands

    Berronar's Salve - Use Channel Divinity to invoke

    Berronar's salve

    Ritual Caster - Master and perform rituals

  • POWER INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    AT-WILL POWERS

    Divine Challenge

    Lay on Hands

    Bolstering Strike

    Enfeebling Strike

    ENCOUNTER POWERS

    Dragon Breath

    Divine Mettle

    Divine Strength

    Shielding Smite

    Berronar's Salve

    Invigorating Smite

    DAILY POWERS

    Radiant Delirium

    UTILITY POWERS

    Sacred Circle

    OTHER EQUIPMENT

    Plate Armor (E)

    Heavy Shield (E)

    Adventurer's Kit

    Trident

    Rations, Trail (2)

    Everburning Torch

    Ritual Book

    COINS AND OTHER WEALTHMoney on hand: 3 pp; 9 gp; 3 sp

    Stored money: 0 gp

    Encumbrance: 130 lb. / 160 lb.

    MAGIC ITEM INDEXList your powers below.

    Check the box when the power is used.Clear the box when the power renews.

    MAGIC ITEMSWEAPON

    Parrying Longsword +1 (One-hand) (E)

    WEAPON

    WEAPON

    WEAPON

    ARMOR

    ARMSBloodthirst Bracers (heroic tier) (E)

    FEET

    HANDS

    HEAD

    NECK

    RING

    RING

    WAIST

    Berronar's Symbol of Dire Fate +1 (Off-hand)

    Daily Item Powers Per Day

    Heroic (1-10) Milestone / / /

    Paragon (11-20) Milestone / / /

    Epic (21-30) Milestone / / /

    RITUALS / ALCHEMY

    Brew Potion

    Gentle Repose

    Hand of Fate

    CHARACTER PORTRAIT

    PERSONALITY TRAITSRighteous, Overprotective

    MANNERISMS AND APPEARANCETaller than most humans, with dark red scales. He is generally seen with his plate armor on, masking his true

    appearance.He has trained his strength rigourously in his paladin training, causing him to have a somewhat large physique.

    CHARACTER BACKGROUNDOne of the many Dragonborn from Tymanther, when he became of age he entered the military.

    In the military, he learned how to use a weapon and armor. He also learned to respect the laws of the land and others,

    but otherwise was uneventful.

    Having been secluded in Tymanther for 27 years of his life, he wishes to explore the world. Hopefully in doing so he will be able to help others, and bring a good name to his homeland.

    Among some of his travels, he didn't have any real religious convictions, until after he came to meet a group of dwarven women. They taught him the ways of Berronar Truesilver. After learning of her history, he decides to worship Berronar, and chooses to learn how to become a paladin from them.

    COMPANIONS AND ALLIES

    SESSION AND CAMPAIGN NOTES

  • CHARACTER NAME

    KrivPLAYER NAME

    KadgarRACE

    DragonbornCLASS LEVEL

    4

    HP

    45

    Spd

    5

    Init

    +2

    16 STR

    12 CON

    10 DEX

    10 INT

    15 WIS

    18 CHA

    AC

    22

    Fort

    16

    Ref

    15

    Will

    17

    14PassiveInsight 14

    PassivePerception

    PLAY DATA ENCOUNTER SPECIAL

    Second Wind

    KEYWORDS USED

    Standard

    ACTION

    Personal

    RANGE

    ATTACK

    Self

    TARGET

    vs

    DEFENSE

    Effect: You spend a healing surge and regain 12 hit points. You gain a +2 bonus to all defenses until

    the start of your next turn.

    ADDITIONAL EFFECTS

    CLASS LEVEL BOOKPH

    ENCOUNTER ACTION

    Melee Basic Attack

    KEYWORDSWeapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    9

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Strength vs. ACHit: 1[W] + Strength modifier (+3) damage.

    Increase damage to 2[W] + Strength modifier (+3) at 21st level.

    Special: You can use an unarmed attack as a weapon to make a melee basic attack.

    Parrying Longsword +1: +9 attack, 1d8+4 damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASS LEVEL*

    BOOK

    AT-WILL POWER

    Ranged Basic Attack

    KEYWORDSWeapon

    USED

    Standard

    ACTION

    Ranged weapon

    RANGE

    7

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier (+0) damage.

    Increase damage to 2[W] + Dexterity modifier (+0) at 21st level.Special: Weapons with the heavy thrown property use

    Strength instead of Dexterity for attack rolls and damage rolls. Warlocks can use eldritch blast as a ranged basic

    attack, and wizards can use magic missile as a ranged basic attack.

    Trident: +7 attack, 1d8+3 damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASS LEVEL*

    BOOK

    AT-WILL POWER

    Divine Challenge

    KEYWORDSDivine, Radiant

    USED

    Minor

    ACTION

    Close burst 5

    RANGE

    ATTACK

    One creature in burst

    TARGET

    5

    vs

    DEFENSE

    Effect: You mark the target. The target remains marked until you use this power against another target, or if you fail to engage the target (see below). A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.

    While a target is marked, it takes a 2 penalty to attack rolls for any attack that doesn't include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier (+4) the first time it makes an attack that doesn't include you as a target before the start of your next turn. The damage increases to 6 + your Charisma modifier (+4) at 11th level, and to 9 + your Charisma modifier (+4) at 21st level.

    On your turn, you must engage the target you challenged or challenge a different target. To engage the target, you must either attack it or end your turn adjacent to it. If none of these events occur by the end of your turn, the marked condition ends and you can't use divine challenge on your next turn.

    You can use divine challenge once per turn.Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or language ability of the target. It's a magical compulsion that affects the creature's behavior, regardless of the creature's nature. You can't place a divine challenge on a creature that is already affected by your or another character's divine challenge.

    ADDITIONAL EFFECTS

    CLASSPaladin

    LEVEL BOOKPH

    AT-WILL POWER

    Lay on Hands

    KEYWORDSDivine, Healing

    USED

    Minor

    ACTION

    Melee touch

    RANGE

    ATTACK

    One creature

    TARGET

    *

    vs

    DEFENSE

    Special: You can use this power a number of times per day equal to your Wisdom modifier (+2)

    (minimum 1), but only once per round.Effect: You spend a healing surge but regain no hit

    points. Instead, the target regains hit points as if it had spent a healing surge. You must have at least

    one healing surge remaining to use this power.

    ADDITIONAL EFFECTS

    CLASSPaladin

    LEVEL BOOKPH

    AT-WILL POWER

    Bolstering Strike

    KEYWORDSDivine, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    10

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage, and

    you gain temporary hit points equal to your Wisdom modifier (+2).

    Increase damage to 2[W] + Charisma modifier (+4) at 21st level.

    Parrying Longsword +1: +10 attack, 1d8+5

    damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASSPaladin

    LEVEL1

    BOOKPH

    AT-WILL POWER

    Enfeebling Strike

    KEYWORDSDivine, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    10

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 1[W] + Charisma modifier (+4) damage. If

    you marked the target, it takes a 2 penalty to attack rolls until the end of your next turn.

    Increase damage to 2[W] + Charisma modifier (+4) at 21st level.

    Parrying Longsword +1: +10 attack, 1d8+5

    damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASSPaladin

    LEVEL1

    BOOKPH

    AT-WILL POWER

  • Dragon Breath

    KEYWORDSAcid, Cold, Fire, Lightning or Poison

    USED

    Minor

    ACTION

    Close blast 3

    RANGE

    7

    ATTACK

    All creatures in area.

    TARGET

    3

    vs Reflex

    DEFENSE

    Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex,

    or Dexterity +2 vs. ReflexHit: 1d6 + Constitution modifier (+1) damage. Increase to +4 bonus and 2d6 + Constitution modifier (+1)

    damage at 11th level, and to +6 bonus and 3d6 + Constitution modifier (+1) damage at 21st level.Special: When you create your character, choose Strength,

    Constitution, or Dexterity as the ability score you use when making attack rolls with this power. You also choose the power's damage type: acid, cold, fire, lightning, or poison.

    These two choices remain throughout your character's life and do not change the power's other effects.

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASSRacial Power

    LEVEL*

    BOOKPH

    ENCOUNTER POWER

    Divine Mettle

    KEYWORDSDivine

    USED

    Minor

    ACTION

    Close burst 10

    RANGE

    ATTACK

    One creature in burst

    TARGET

    10

    vs

    DEFENSE

    Channel Divinity: You can use only one channel divinity power per encounter

    Effect: The target makes a saving throw with a bonus equal to your Charisma modifier (+4).

    ADDITIONAL EFFECTS

    CLASSPaladin

    LEVEL BOOKPH

    ENCOUNTER POWER

    Divine Strength

    KEYWORDSDivine

    USED

    Minor

    ACTION

    Personal

    RANGE

    ATTACK TARGET

    vs

    DEFENSE

    Channel Divinity: You can use only one channel divinity power per encounter

    Effect: Apply your Strength modifier (+3) as extra damage on your next attack this turn.

    ADDITIONAL EFFECTS

    CLASSPaladin

    LEVEL BOOKPH

    ENCOUNTER POWER

    Shielding Smite

    KEYWORDSDivine, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    10

    ATTACK

    One creature

    TARGET

    *

    vs AC

    DEFENSE

    Attack: Charisma vs. ACHit: 2[W] + Charisma modifier (+4) damage.

    Effect: Until the end of your next turn, one ally within 5 squares of you gains a power bonus to AC

    equal to your Wisdom modifier (+2).

    Parrying Longsword +1: +10 attack, 2d8+5 damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASSPaladin

    LEVEL1

    BOOKPH

    ENCOUNTER POWER

    Berronar's Salve

    KEYWORDSDivine, Healing

    USED

    ACTION

    Ranged 10

    RANGE

    ATTACK

    The triggering ally

    TARGET

    10

    vs

    DEFENSE

    Channel Divinity: You can use only one channel divinity power per encounter

    Trigger: An ally drops to 0 hit points or fewerEffect: The target can immediately spend a healing

    surge.

    ADDITIONAL EFFECTS

    CLASS LEVEL*

    BOOKFRPG

    ENCOUNTER POWER

    Invigorating Smite

    KEYWORDSDivine, Healing, Weapon

    USED

    Standard

    ACTION

    Melee weapon

    RANGE

    10

    ATTACK

    One creature

    TARGET

    *

    vs Will

    DEFENSE

    Attack: Charisma vs. WillHit: 2[W] + Charisma modifier (+4) damage. If

    you are bloodied, you regain hit points equal to 5 + your Wisdom modifier (+2). Bloodied allies

    within 5 squares of you also regain hit points equal to 5 + your Wisdom modifier (+2).

    Parrying Longsword +1: +10 attack, 2d8+5

    damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASSPaladin

    LEVEL3

    BOOKPH

    ENCOUNTER POWER

    Radiant Delirium

    KEYWORDSDivine, Implement, Radiant

    USED

    Standard

    ACTION

    Ranged 5

    RANGE

    7

    ATTACK

    One creature

    TARGET

    5

    vs Reflex

    DEFENSE

    Attack: Charisma vs. ReflexHit: 3d8 + Charisma modifier (+4) radiant damage,

    and the target is dazed until the end of your next turn. In addition, the target takes a 2 penalty to

    AC (save ends).Miss: Half damage, and the target is dazed until

    the end of your next turn.

    Berronar's Symbol of Dire Fate +1: +7 attack, 3d8

    +5 damage

    ADDITIONAL EFFECTS

    +1 to attack rolls when you're bloodied - Dragonborn Fury.

    CLASSPaladin

    LEVEL1

    BOOKPH

    DAILY POWER

    Sacred Circle

    KEYWORDSDivine, Implement, Zone

    USED

    Standard

    ACTION

    Close burst 3

    RANGE3

    AT-WILL ENCOUNTER DAILY

    Effect: The burst creates a zone that, until the end of the encounter, gives you and allies within it a

    +1 power bonus to AC.

    ADDITIONAL EFFECTS

    CLASSPaladin

    LEVEL2

    BOOKPH

    UTILITY POWER

    Parrying Longsword +1

    BONUS

    +1 attack rolls and damage rolls

    ENHANCEMENT

    +1d6 damage

    CRITICAL

    PROPERTIES

    ACTION

    KEYWORDS USED

    AT-WILL ENCOUNTER DAILY

    POWER

    Power (Daily): Immediate Reaction. Use this power

    when an enemy makes a melee attack against you. Make a melee basic attack against that enemy, with a power

    bonus on your attack roll equal to this weapon's enhancement bonus; if your result exceeds that of the attack roll against you, the enemy's attack misses. The

    melee basic attack you make to block your enemy's attack has no other effect and does not deal damage.

    ITEM SLOT/TYPEOne-hand

    LEVEL2

    PRICE520

    BOOK

    MAGIC ITEM

  • Bloodthirst Bracers (heroic tier)

    BONUS ENHANCEMENT CRITICAL

    PROPERTIES

    ACTION

    KEYWORDS USED

    AT-WILL ENCOUNTER DAILY

    POWER

    Item Slot: Arms

    Power (Daily): Free Action. Use this power when you hit an enemy with a melee attack. In addition

    to the normal damage from that attack, the target takes ongoing damage equal to 2 + your Charisma

    modifier (+4) (save ends).

    ITEM SLOT/TYPEArms

    LEVEL4

    PRICE840

    BOOK

    MAGIC ITEM

    Berronar's Symbol of Dire Fate +1

    BONUS

    +1 attack rolls and damage rolls

    ENHANCEMENT

    +1d6 damage, or +1d12 damage against enemies currently marked by you

    CRITICAL

    PROPERTIES

    When you use this holy symbol to attack a target currently marked by you, you gain a +1 bonus to

    the attack roll.

    ACTION

    KEYWORDS USED

    AT-WILL ENCOUNTER DAILY

    POWER

    Item Slot: Off-hand

    ITEM SLOT/TYPEOff-hand

    LEVEL5

    PRICE1000

    BOOK

    MAGIC ITEM

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