d&d 4e character sheet - · pdf filecharacter sheet player name porthoc 6 artificer 7,500...

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Character Sheet Player Name Porthoc 6 Artificer 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium Male Unaligned Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number INITIATIVE SCORE DEX 1/2 LVL MISC 7 Initiative 3 4 CONDITIONAL MODIFIERS ABILITY SCORES SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 STR Strength 0 3 16 CON Constitution 3 6 10 DEX Dexterity 0 3 18 INT Intelligence 4 7 16 WIS Wisdom 3 6 10 CHA Charisma 0 3 HIT POINTS MAX HP HEALING SURGES BLOODIED SURGE VALUE SURGES/DAY 1/2 HP 1/4 HP 53 26 13 9 CURRENT HIT POINTS CURRENT SURGE USES SECOND WIND 1/ENCOUNTER USED TEMPORARY HIT POINTS DEATH SAVING THROW FAILURES SAVING THROW MODS +5 Racial bonus against poison RESISTANCES Resist 5 Necrotic, Resist 5 Poison CURRENT CONDITIONS AND EFFECTS SKILLS BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC 3 Acrobatics DEX 3 0 12 Arcana INT 7 5 n/a 5 Athletics STR 3 0 2 3 Bluff CHA 3 0 n/a 3 Diplomacy CHA 3 0 n/a 13 Dungeoneering WIS 6 5 n/a 2 8 Endurance CON 6 0 2 11 Heal WIS 6 5 n/a 7 History INT 7 0 n/a 6 Insight WIS 6 0 n/a 3 Intimidate CHA 3 0 n/a 6 Nature WIS 6 0 n/a 11 Perception WIS 6 5 n/a 7 Religion INT 7 0 n/a 3 Stealth DEX 3 0 3 Streetwise CHA 3 0 n/a 8 Thievery DEX 3 5 DEFENSES SCORE 10 + ARMOR/ DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 20 AC 13 6 1 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 19 FORT 13 3 1 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 19 REF 13 4 2 CONDITIONAL BONUSES 10 + DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC 19 WILL 13 3 1 2 CONDITIONAL BONUSES ACTION POINTS Action Points MILESTONES 0 1 2 ACTION POINTS 1 2 3 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS RACE FEATURES Dwarven Weapon Proficiency - Proficient with hammers. Cast-Iron Stomach - +5 bonus to saving throws against poison. Encumbered Speed - Armor or heavy load doesn't reduce your speed. (Other effects still can.) Dwarven Resilience - Second wind is minor action. Stand Your Ground - Can move 1 less when forced to move. Immediate saving throw to avoid being knocked prone. CLASS / PATH / DESTINY FEATURES Arcane Empowerment - Empower magic items once per day plus once per milestone. Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day. Augment Energy - A weapon gains a +2 bonus as a free action once. An item can't be infused twice. Arcane Rejuvenation - When an ally uses a daily magic items they gain 1/2 level + int mod temp HPs. Healing Infusion - Access related powers 2/encounter (3/ encounter at level 16+) Ritual Casting - Gain Ritual Caster as a bonus feat. LANGUAGES KNOWN Common, Dwarven MOVEMENT SCORE BASE ARMOR ITEM MISC 5 Speed (Squares) 5 SPECIAL MOVEMENT SENSES SCORE PASSIVE SENSE BASE SKILL BONUS 16 Passive Insight 10 + 6 21 Passive Perception 10 + 11 SPECIAL SENSES Low-light Vision ATTACK WORKSPACE ABILITY: Melee Basic Attack - Staff of the Serpent +2 ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 7 3 0 2 2 ABILITY: Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC + 3 3 0 DAMAGE WORKSPACE ABILITY: Melee Basic Attack - Staff of the Serpent +2 DAMAGE ABIL FEAT ENH MISC MISC 1d8+1d6+2 0 2 ABILITY: Melee Basic Attack - Unarmed DAMAGE ABIL FEAT ENH MISC MISC 1d4 0 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 7 vs AC 1d8+1d6+ Staff of the Serpent +2 3 vs AC 1d4 Unarmed (Melee) 3 vs AC 1d4 Unarmed (Range) vs FEATS Alchemist - Alchemist bonus feat replaces Ritual Caster class feature. Shield the Fallen - Grant bloodied, unconscious, or helpless ally +2 to saving throws and all defenses Accurate Magic Weapon - Enhanced weapons or implements gain +1 bonus to next attack roll Potent Restorables - Targets of healing powers regain 2 extra hit points Improved Initiative - +4 to initiative checks Porthoc Page 1

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Page 1: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Porthoc 6 Artificer 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium Male Unaligned

Character Sheet

Player Name

Porthoc 6 Artificer 7,500Character Name Level Class Paragon Path Epic Destiny Total XP

Dwarf Medium Male UnalignedRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVESCORE DEX 1/2 LVL MISC

7 Initiative 3 4

CONDITIONAL MODIFIERS

ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL

10 STRStrength

0 3

16 CONConstitution

3 6

10 DEXDexterity

0 3

18 INTIntelligence

4 7

16 WISWisdom

3 6

10 CHACharisma

0 3

HIT POINTSMAX HP HEALING SURGES

BLOODIED SURGE VALUE SURGES/DAY

1/2 HP 1/4 HP

53 26 13 9

CURRENT HIT POINTS CURRENT SURGE USES

SECOND WIND 1/ENCOUNTER USED

TEMPORARY HIT POINTS

DEATH SAVING THROW FAILURES

SAVING THROW MODS +5 Racial bonus against poison

RESISTANCES Resist 5 Necrotic, Resist 5 Poison

CURRENT CONDITIONS AND EFFECTS

SKILLS

BONUS SKILL NAMEABIL MOD+ 1/2 LVL

TRND(+5)

ARMORPENALTY MISC

3 Acrobatics DEX 3 0

12 Arcana INT 7 5 n/a

5 Athletics STR 3 0 2

3 Bluff CHA 3 0 n/a

3 Diplomacy CHA 3 0 n/a

13 Dungeoneering WIS 6 5 n/a 2

8 Endurance CON 6 0 2

11 Heal WIS 6 5 n/a

7 History INT 7 0 n/a

6 Insight WIS 6 0 n/a

3 Intimidate CHA 3 0 n/a

6 Nature WIS 6 0 n/a

11 Perception WIS 6 5 n/a

7 Religion INT 7 0 n/a

3 Stealth DEX 3 0

3 Streetwise CHA 3 0 n/a

8 Thievery DEX 3 5

DEFENSESSCORE 10 + ARMOR/

DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

20 AC 13 6 1

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

19 FORT 13 3 1 2

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

19 REF 13 4 2

CONDITIONAL BONUSES

10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

19 WILL 13 3 1 2

CONDITIONAL BONUSES

ACTION POINTS

Action PointsMILESTONES

012

ACTION POINTS123

ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

RACE FEATURES

Dwarven Weapon Proficiency - Proficient with hammers.

Cast-Iron Stomach - +5 bonus to saving throws against

poison.

Encumbered Speed - Armor or heavy load doesn't reduce

your speed. (Other effects still can.)

Dwarven Resilience - Second wind is minor action.

Stand Your Ground - Can move 1 less when forced to

move. Immediate saving throw to avoid being knocked

prone.

CLASS / PATH / DESTINY FEATURES

Arcane Empowerment - Empower magic items once per

day plus once per milestone.

Impart Energy - Recharge a daily magic item. An item

can't be recharged twice in a day.

Augment Energy - A weapon gains a +2 bonus as a

free action once. An item can't be infused twice.

Arcane Rejuvenation - When an ally uses a daily magic

items they gain 1/2 level + int mod temp HPs.

Healing Infusion - Access related powers 2/encounter (3/

encounter at level 16+)

Ritual Casting - Gain Ritual Caster as a bonus feat.

LANGUAGES KNOWN

Common, Dwarven

MOVEMENTSCORE BASE ARMOR ITEM MISC

5 Speed (Squares) 5

SPECIAL MOVEMENT

SENSESSCORE PASSIVE SENSE BASE SKILL BONUS

16 Passive Insight 10 + 6

21 Passive Perception 10 + 11

SPECIAL SENSES

Low-light Vision

ATTACK WORKSPACEABILITY:Melee Basic Attack - Staff of the Serpent +2ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 7 3 0 2 2

ABILITY:Melee Basic Attack - UnarmedATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 3 3 0

DAMAGE WORKSPACEABILITY:Melee Basic Attack - Staff of the Serpent +2DAMAGE ABIL FEAT ENH MISC MISC

1d8+1d6+2 0 2

ABILITY:Melee Basic Attack - UnarmedDAMAGE ABIL FEAT ENH MISC MISC

1d4 0

BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE

7 vs AC 1d8+1d6+2Staff of the Serpent +2

3 vs AC 1d4Unarmed (Melee)

3 vs AC 1d4Unarmed (Range)

vs

FEATS

Alchemist - Alchemist bonus feat replaces Ritual Caster

class feature.

Shield the Fallen - Grant bloodied, unconscious, or

helpless ally +2 to saving throws and all defenses

Accurate Magic Weapon - Enhanced weapons or

implements gain +1 bonus to next attack roll

Potent Restorables - Targets of healing powers regain 2

extra hit points

Improved Initiative - +4 to initiative checks

Porthoc Page 1

Page 2: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Porthoc 6 Artificer 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium Male Unaligned

POWER INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

AT-WILL POWERS

Thundering Armor

Magic Weapon

ENCOUNTER POWERS

Healing Infusion: Curative Admixture

Healing Infusion: Resistive Formula

Burning Weapons

Lightning Sphere

DAILY POWERS

Icebound Sigil

Corrosive Sigil

UTILITY POWERS

Use Magic Item

Regeneration Infusion

OTHER EQUIPMENT

Ritual Book

COINS AND OTHER WEALTHMoney on hand: 1,000 gp

Stored money:

Encumbrance: 38 / 100

MAGIC ITEM INDEXList your powers below.

Check the box when the power is used.Clear the box when the power renews.

MAGIC ITEMSWEAPON

Staff of the Serpent +2 (Off-hand) (E)

WEAPON

WEAPON

WEAPON

ARMORDeathcut Leather Armor +1 (E)

ARMS

FEET

HANDS

HEAD

NECKAmulet of Protection +2 (E)

RING

RING

WAIST

Daily Item Powers Per Day

Heroic (1-10) Milestone / / /

Paragon (11-20) Milestone / / /

Epic (21-30) Milestone / / /

RITUALS / ALCHEMY

Make Whole

CHARACTER PORTRAIT

PERSONALITY TRAITS

MANNERISMS AND APPEARANCE

CHARACTER BACKGROUNDGeography - MountainsYou were raised among the cold, craggy peaks of a

mountain range. How often did you visit the lowlands as you were growing up? What brought you out of the mountains to become an adventurer?

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

Porthoc Page 2

Page 3: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Porthoc 6 Artificer 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium Male Unaligned

CHARACTER NAME

PorthocPLAYER NAME

RACEDwarf

CLASSArtificer

LEVEL6

HP

53

Spd

5

Init

+7

10 STR

16 CON

10 DEX

18 INT

16 WIS

10 CHA

AC

20

Fort

19

Ref

19

Will

19

16PassiveInsight 21

PassivePerception

PLAY DATA ® ®

Second Wind

KEYWORDS USED

Minor

ACTION

Personal

RANGE

ATTACK

Self

TARGET

vs

DEFENSE

Effect: You spend a healing surge and regain 13 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

ADDITIONAL EFFECTS

Second wind is a minor action for dwarves.

CLASS LEVEL BOOKPH

ENCOUNTER ACTION ®

Thundering Armor

KEYWORDSArcane, Implement, Thunder

USED

Standard

ACTION

Close burst 10

RANGE

9

ATTACK

You or one ally in burst

TARGET

10

vs Fort

DEFENSE

Effect: The primary target gains a +1 power bonus to AC until the end of your next turn. Make an attack.

Secondary Target: One creature adjacent to the

primary target in burstAttack: Intelligence vs. Fortitude

Hit: 1d8 + Intelligence modifier (+4) thunder damage,

and you push the secondary target 1 square away from the primary target.

Level 21: 2d8 + Intelligence modifier (+4) thunder

damage.

Staff of the Serpent +2: +9 attack, 1d8+1d6+6 damage

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL1

BOOKEPG

AT-WILL POWER ®

Magic Weapon

KEYWORDSArcane, Weapon

USED

Standard

ACTION

Melee or Ranged weapon

RANGE

12

ATTACK

One creature

TARGET

* *

vs AC

DEFENSE

Attack: Intelligence +1 vs. ACHit: 1[W] + Intelligence modifier (+4) damage, and each ally adjacent to you gains a +1 power bonus to attack rolls and a bonus to damage rolls equal to your Constitution or your Wisdom modifier (+3) until the end of your next turn.Level 21: 2[W] + Intelligence modifier (+4) damage, and a +2 power bonus to attack rolls.

Staff of the Serpent +2: +12 attack, 1d8+1d6+6 damageADDITIONAL EFFECTS

CLASSArtificer

LEVEL1

BOOKEPG

AT-WILL POWER ®

Healing Infusion: Curative Admixture

KEYWORDSArcane, Healing

USED

Minor

ACTION

Close burst 5 (10 at 11th level, 15 at 21st level)

RANGE

ATTACK

You or one ally in burst

TARGET

5

vs

DEFENSE

Effect: The target regains hit points equal to its healing surge value + your Wisdom modifier (+3), and you expend an infusion crafted with your Healing Infusion class feature.Level 6: Healing surge value + your Wisdom modifier (+3) + 2.

Level 11: Healing surge value + your Wisdom modifier (+3) + 4.Level 16: Healing surge value + your Wisdom modifier (+3) + 6.Level 21: Healing surge value + your Wisdom modifier (+3) + 8.

Level 26: Healing surge value + your Wisdom modifier (+3) + 10.Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use three Healing Infusion powers per encounter, but only one per

round.Prerequisite: Healing Infusion

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL BOOKEPG

ENCOUNTER POWER ®

Healing Infusion: Resistive Formula

KEYWORDSArcane

USED

Minor

ACTION RANGE

ATTACK

You or one ally in burst

TARGET

5

vs

DEFENSE

Effect: The target gains a +1 power bonus to AC until the end of the encounter, and you expend an infusion crafted with your Healing Infusion class feature. The target can end the bonus as a free action to gain temporary hit points equal to its healing surge

value + your Constitution modifier (+3).Level 11: Temporary hit points equal to the target's healing surge value + twice your Constitution modifier (+3).

Level 21: Temporary hit points equal to the target's healing surge value + three times your Constitution modifier (+3).Special: You can use two Healing Infusion powers per encounter, but only one per round. At 16th level, you can use

three Healing Infusion powers per encounter, but only one per round.

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL BOOKEPG

ENCOUNTER POWER ®

Burning Weapons

KEYWORDSArcane, Fire, Weapon

USED

Standard

ACTION

Melee or Ranged weapon

RANGE

11

ATTACK

One creature

TARGET

* *

vs AC

DEFENSE

Attack: Intelligence vs. ACHit: 1[W] + Intelligence modifier (+4) fire damage. Until the end of your next turn, you and any ally within 2 squares of you deals extra fire damage equal to your Constitution modifier (+3) with weapon or fire attacks.

Staff of the Serpent +2: +11 attack, 1d8+1d6+6 damage

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL1

BOOKEPG

ENCOUNTER POWER ®

Lightning Sphere

KEYWORDSArcane, Implement, Lightning

USED

Standard

ACTION

Area burst 1 within 10 squares

RANGE

9

ATTACK

Each enemy in burst

TARGET

10

1

vs Fort

DEFENSE

Attack: Intelligence vs. FortitudeHit: 1d8 + Intelligence modifier (+4) lightning damage, and the target grants combat advantage until the end of your next turn.

Staff of the Serpent +2: +9 attack, 1d8+6 damage

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL3

BOOKEPG

ENCOUNTER POWER ®

Porthoc Page 3

Page 4: D&D 4E Character Sheet - · PDF fileCharacter Sheet Player Name Porthoc 6 Artificer 7,500 Character Name Level Class Paragon Path Epic Destiny Total XP Dwarf Medium Male Unaligned

Icebound Sigil

KEYWORDSArcane, Cold

USED

Minor

ACTION

Melee touch

RANGE

ATTACK

One weapon or implement

TARGET

*

vs

DEFENSE

Effect: Until the end of the encounter, any attack that uses the target as a weapon or an implement deals extra cold damage equal to your Constitution modifier (+3).As a free action, the target's wielder can end the effect when he or she hits a creature. That creature is then immobilized (save ends).

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL1

BOOKEPG

DAILY POWER ®

Corrosive Sigil

KEYWORDSAcid, Arcane

USED

Minor

ACTION

Melee touch

RANGE

ATTACK

One weapon

TARGET

*

vs

DEFENSE

Effect: Until the end of the encounter, any attack that uses the target as a weapon deals ongoing 5 acid damage (save ends).As a free action, the target's wielder can end the effect when he or she hits a creature using the target in order to give that creature a penalty to AC equal to your Constitution modifier (+3) (save ends).

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL5

BOOKEPG

DAILY POWER ®

Use Magic Item

KEYWORDSArcane

USED

Free

ACTION

Personal

RANGE

AT-WILL ENCOUNTER DAILY

Effect: The next magic item daily power you use before the end of your next turn does not count toward your limit of magic item daily power uses.

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL2

BOOKEPG

UTILITY POWER ®

Regeneration Infusion

KEYWORDSArcane, Healing

USED

Minor

ACTION

Close burst 10

RANGE10

AT-WILL ENCOUNTER DAILY

Target: You or one ally in burst; target must be bloodiedEffect: The target gains regeneration equal to your Constitution modifier (+3) until the end of the encounter. As a minor action, the target can end the effect to spend a healing surge.

ADDITIONAL EFFECTS

CLASSArtificer

LEVEL6

BOOKEPG

UTILITY POWER ®

Staff of the Serpent +2

DAMAGE PROFICIENT GROUP RANGE

+2 attack rolls and damage rolls

ENHANCEMENT

7

LEVEL

+2d8 poison damage

CRITICAL

PROPERTIES

Any melee attack made with this staff deals +1d6 poison damage.

Melee Basic Attack: +7 attack, 1d8+1d6+2 damage

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily • Poison): Free Action. Use this power

when you deal poison damage with a power cast through this implement. The target takes ongoing poison

damage equal to the enhancement bonus of the staff

(save ends). If the power already deals ongoing poison damage, add the enhancement bonus of the staff as an

item bonus to that damage each round.

ITEM SLOTOff-hand

WEIGHT0

PRICE2600

BOOKAV

MAGIC WEAPON ®

Deathcut Leather Armor +1

2

AC BONUS

-

CHECK

-

SPEED

1

QUANTITY

+1 AC

ENHANCEMENT

5

LEVEL

Armor

TYPE

PROPERTIES

Resist 5 necrotic. Resist 5 poison.

AT-WILL ENCOUNTER DAILY

POWER

Power (Daily • Necrotic): Immediate Reaction. You can use this power when an enemy hits you with a melee attack. Deal 1d10 + Charisma modifier (+0) necrotic damage to that enemy.

ITEM SLOTBody

WEIGHT15

PRICE1000

BOOKPH

MAGIC ITEM ®

Amulet of Protection +2

AC BONUS CHECK SPEED

1

QUANTITY

+2 Fortitude, Reflex, and Will

ENHANCEMENT

6

LEVEL

Neck Slot Item

TYPE

PROPERTIES

AT-WILL ENCOUNTER DAILY

POWER

ITEM SLOTNeck

WEIGHT0

PRICE1800

BOOKPH

MAGIC ITEM ®

Porthoc Page 4