cultura patrimonio gamificacao comunicacao share

40
COMMUNICATION Culture + Patrimony + Gamification Alberto Signoretti

Upload: alberto-signoretti

Post on 24-Jan-2017

248 views

Category:

Science


0 download

TRANSCRIPT

Page 1: Cultura patrimonio gamificacao comunicacao share

COMMUNICATION

Culture + Patrimony + Gamification

Alberto Signoretti

Page 2: Cultura patrimonio gamificacao comunicacao share

First of All… A little game

❏  Playing a memory game… ❏  There are several signs hidden in the slides… ❏  Colors, shapes, words… ❏  A lot of things… ❏  Find the hidden signals during the presentation… ❏  What means: PAY ATTENTION!! Don’t be the “suricato”!!! ❏  When you see the chart “It’s time to play”… ❏  Use your smartphone or computer and go to the game page… ❏  Play the game… ❏  The best score with the short time wins the PRIZE!!!

❏  Let’s try a gamification for this presentation

Page 3: Cultura patrimonio gamificacao comunicacao share

First of All… A little game ❏  Let’s try a gamification for this presentation

Wellcome to a “Culture & Gamification” journey

Page 4: Cultura patrimonio gamificacao comunicacao share

First of All… A bunch of “tricky” WORDS

Culture

Patrimony

Gamification

Communication

Novas Tecnologias da Comunicação

Design

Page 5: Cultura patrimonio gamificacao comunicacao share

First of All… A bunch of “tricky” WORDS

❏  Cultura e Patrimônio › Paco’s code: 47059 ❏ Cultura e identidade enquanto problemas epistemológico, hermenêutico e comunicacional dos

Estudos Culturais

❏ Cultura, Patrimônio e Indústrias Culturais e Criativas

❏ Cultura, Patrimônio, Lazer/Ócio e TIC

❏ Everything is connected…

is the theory and methodology of text interpretation, especially the interpretation of biblical texts, wisdom literature, and philosophical texts

is a term first used by the Scottish philosopher James Frederick Ferrier to describe the branch of philosophy concerned with the nature and scope of knowledge.

is the study of the general and fundamental nature of reality, existence, knowledge, values, reason, mind, and language

Page 6: Cultura patrimonio gamificacao comunicacao share

First of All… A bunch of “tricky” WORDS

Culture

Patrimony

Gamification

Communication

“That complex whole which includes knowledge, belief, art, morals, law, custom and any other capabilities and habits acquired by man as a member of society” - E.B. Tylor

“Objects possessing continuing cultural, traditional, or historical importance to the heritage of a group, particularly those considered inalienable by the group as of the time the objects had been separated from the group or from the historical setting of the objects.” – Your Dictionary

Later…

“… is the purposeful activity of information exchange between two or more participants in order to convey or receive the intended meanings through a shared system of signs and semiotic rules”

Page 7: Cultura patrimonio gamificacao comunicacao share

First of All… “Tricky” Expressions

Play is a condition of the generation of culture!

Games is a form of Cultural Expression and Art!

Play is different of Gaming!

• Homo Ludens - Johan Huizinga

• Video games are a legitimate form of cultural expression… right? – Gamasutra

• Video games as an art form - Wikipedia

• Game vs. Play – Discursive Learning • Playing and Gaming Reflections and Classifications - Gamestudies

Page 8: Cultura patrimonio gamificacao comunicacao share

First of All… Perception ❏  What is the human perception?

❏  The process or state of being aware of something ❏  Insight or knowledge gained by thinking ❏  The capacity for such insight or knowledge ❏  …

❏  Why we see things different? ❏  Why girls always know when the boys lie? ❏  Why girls see salmon and the boys see beige? ❏  …

❏  What the “tricky” words have to do with perception? ❏  Everything!!!

Page 9: Cultura patrimonio gamificacao comunicacao share

First of All… Perception

❏  Pareidolia… ❏  We see what we want to see…

❏  Angry Birds ❏  Cars

❏  We hear what we want to hear…

❏  We understand what we want to understand…

❏ Everything is about perception…

Page 10: Cultura patrimonio gamificacao comunicacao share

First of All… Perception ❏  Semiotics… ❏  Semiótica da Comunicação › Paco’s code: 47235

❏ Ter uma noção geral da semiótica da comunicação enquanto disciplina histórica e enquanto área de investigação transdisciplinar e contemporânea.

❏ Compreender em detalhe os conceitos teóricos fundamentais e os principais mecanismos inerentes aos processos sócio-culturais de comunicação e de significação. Ligar os tópicos sócio-semióticos à antropologia, a linguística, o marketing.

❏ Tomar contacto e interpretar criticamente autores e textos canônicos da semiótica.

❏ Analisar objetos e formas de comunicação específicos, identificando e aplicando os métodos semióticos mais adequados para cada situação.

❏ Everything is about perception…

Page 11: Cultura patrimonio gamificacao comunicacao share

First of All… Perception

❏ For whom we create things? ❏  For USERS!!!

❏ What really matters? ❏  The perception of the USER!!!

❏ What we can consider as a baseline? ❏  Give to others the same you want to receive!!!

Page 12: Cultura patrimonio gamificacao comunicacao share

Perception & Culture

❏  What WE are??

Page 13: Cultura patrimonio gamificacao comunicacao share

Gamification… First of All… ❏  We will talk about Gamification:

❏  Before the “Bullshit Era” ! Ian Bogost, 2011 ❏  After the “Bullshit Era” ! Janet H. Murray, 2013

Hope!

Page 14: Cultura patrimonio gamificacao comunicacao share

Gamification - Origins ❏  “Gamification” as a term originated in the digital media industry. ❏  The first documented use dates back to 2008 ❏  The term did not see widespread adoption before the second half of 2010 ❏  The same as:

❏  “productivity games” ❏  “surveillance entertainment” ❏  “funware” ❏  “playful design” ❏  “behavioral games” ❏  “game layer” ❏  “applied gaming”

❏  “exploitationware” (The “bullshit” definition)…

Page 15: Cultura patrimonio gamificacao comunicacao share

Gamification - Definitions ❏  “The adoption of game technology and game design methods outside of

the games industry” ❏  “The process of using game thinking and game mechanics to solve

problems and engage users” ❏  “Integrating game dynamics into your site, service, community, content or

campaign, in order to drive participation”

“Gamification” is the use of game design elements in non-game contexts

Page 16: Cultura patrimonio gamificacao comunicacao share

Gamification – What is not! ❏  A Product… It is a PROCESS!

❏  Only the use of badges, points or leaderboards…

❏  Everything is a game…

❏  The fix for a bad product…

❏  …

Page 17: Cultura patrimonio gamificacao comunicacao share

Why Games? ❏  There is something MAGICAL about games! ❏  They contain special POWER:

❏  Power to captivate us and draw us in, ❏  Power to encourage us to repeat things we've seemingly done before, ❏  Power to get us to spend money on things that seem not to exist, ❏  Power to get us to solve unnecessary complex problems repeatedly, ❏  Power to get us incredibly persistent, ❏  Power to get us ENGAGED, ❏  And so forth….

❏  Pervasive games (augmented reality, geolocation, other sensors…) ❏  Wearable technologies

Page 18: Cultura patrimonio gamificacao comunicacao share

Why Games?

By Jane McGonigal

Page 19: Cultura patrimonio gamificacao comunicacao share

Why Games?

By Jane McGonigal

Page 20: Cultura patrimonio gamificacao comunicacao share

Why Games?

We want these kind of REACTION!!!

By Jane McGonigal

Page 21: Cultura patrimonio gamificacao comunicacao share

Gamification

By Jane McGonigal

Page 22: Cultura patrimonio gamificacao comunicacao share

The Gamification’s Flow

Persuasive & Behavior

Design Engagement User’s Types Motivation

Personality Types MBTI

Traits FFM

iHOBO

BrainHex

Bartle

Conditioning

FBM

FLOW

Choice Paradox

P.E.R.M.A.

DRIVE

Habit

4 Key 2 Fun

HOOK

B. Economics

Emotions

Ekman OCC

Fun Activity

PSI – Dörner

M.D.A.

U.C.D.E.

MDA: Mechanics, Dynamics & Aesthetics

UCDE: User Centered Development & Evaluation

Gamification Design

Page 23: Cultura patrimonio gamificacao comunicacao share

❏  Fogg Behavior Model (FBM – Motivation, Ability & Trigger) – by B. J. Fogg

❏  Conditioning (Reinforcement) – by Skinner

❏  Flow: an optimal state of intrinsic motivation – by M. Csikszentmihalyi

❏  The paradox of choice (Less is more) – by Schawrz (tyranny of choice)

The Engagement/Motivation Science

Page 24: Cultura patrimonio gamificacao comunicacao share

The Engagement/Motivation Science ❏  Fogg Behavior Model (FBM) – by B. J. Fogg

Motivation, Ability, Trigger ❏  Conditioning – by Skinner

Reinforcement ❏  Flow – An optimal state of intrinsic motivation – by M. Csikszentmihalyi

An optimal state of intrinsic motivation ❏  The Paradox of Choice – by Schawrz

Less is More, Tyranny of choice ❏  P.E.R.M.A. – Positive Phycology – by Martin Seligman

Positive Emotions, Engagement/Flow, Relationships, Meaning, Accomplishment ❏  HOOK Model – by Nir Eyal

Trigger, Action, Reward, Action ❏  DRIVE Model – by Daniel H. Pink

Autonomy, Mastery, Purpose (Designing, Story, Symphony, Empathy, Play, Meaning) ❏  The Power of Habit – by Charles Duhigg

Cue (Trigger), Routine, Reward ❏  4 Key for Fun – by Nicole Lazzaro

Easy Fun (Novelty), Hard Fun (Challenge), People Fun (Friendship), Serious Fun(Meaning) ❏  Behavioral Economy ❏  Natural Fun Activity – Noah Falstein ❏  PSI Model – D. Dörner ❏  MDA – Mechanics, Dynamics & Aesthetics

Page 25: Cultura patrimonio gamificacao comunicacao share

MDA Framework

Game Artifact is User Behavior Creates

Built by Interaction

Mechanics Dynamics Rise

Aesthetic Experience Leads to

Emotional / “Fun” Game Play / System Rules

First Level of Design Second Level of Design

Designer

Player

Experience Driven Design

Feature Driven Design

Consumes

Creates

Page 26: Cultura patrimonio gamificacao comunicacao share

The Engagement Science Engagement changes during a player’s lifecycle

Amy Jo KIM

Page 27: Cultura patrimonio gamificacao comunicacao share

The Engagement Science

Amy Jo KIM

Positive Emotion Fun / Delight / Trust / Pride / Curious

Newbie Onboarding

(social) Call to Action Customize / Share / Help / Compete

Player (re)Engagement Task / Mission / Game / Quiz / Gift

Visible Progress Stats / Challenges / Awards / Messages

Page 28: Cultura patrimonio gamificacao comunicacao share

Design: Attention!

Page 29: Cultura patrimonio gamificacao comunicacao share

Killers Achievers

Socializers

Explorers

Design: Players Type (MMO) ❏  Bartle’s mud Player Types – 1996 (Richard Bartle)

❏  Achievers are interested in doing things to the game, ie. in ACTING on the WORLD ❏  They are proud of their formal status in the game's built-in level hierarchy, and of how short a time they took to reach it

❏  Explorers are interested in having the game surprise them, ie. in INTERACTING with the WORLD ❏  They are proud of their knowledge of the game's finer points, especially if new players treat them as founts of all knowledge

❏  Socialisers are interested in INTERACTING with other PLAYERS ❏  They are proud of their friendships, their contacts and their influence

❏  Killers are interested in doing things to people, ie. in ACTING on other PLAYERS ❏  They are proud of their reputation and of their oft-practiced fighting skills

Page 30: Cultura patrimonio gamificacao comunicacao share

Design as a Game Designer

Dynamics Mechanics

Aesthetics

Player Journey

Page 31: Cultura patrimonio gamificacao comunicacao share

Levels Points

Leaderboards Badges

Missions

Mechanics

Virtual Goods

Fun Delight

Envy Pride

Aesthetics

Surprise

Satisfaction

Trust

Connection

Curiosity

Progressive Unlocks

Appointments

Dynamics

Dynamic Systems

Reward Schedules

Pacing

Design as a Game Designer

Player Journey

Page 32: Cultura patrimonio gamificacao comunicacao share

Design for Fun and Learning ❏  3 Fs (Zichermann): Friends, Feedback & Fun

❏  Meaningful environment

❏  Learning is the drug. Fun arises out of mastery (Amy Jo KiM)

❏  FUN?… Back to PERCEPTION!!!

❏  Why fun matters: in search of emergent playful experiences by Sonia Fizek

❏  Rethinking Gamification

Page 33: Cultura patrimonio gamificacao comunicacao share

Desing for Fun and Learning ❏ The best rules… (by J. P. Rangaswami)

❏ Clear GOALS to increase engagement and creativity

❏ Ability matched to levels

❏ Feedback to increase concentration, Flow and the way to mastery

❏ People like BOND communicating and creating communities

❏ Trust ! Bond !Share

Page 34: Cultura patrimonio gamificacao comunicacao share

Examples – Behavior Change

PleaseCycle

Page 35: Cultura patrimonio gamificacao comunicacao share

Examples – Behavior Change

Page 36: Cultura patrimonio gamificacao comunicacao share

T4A Project

Page 37: Cultura patrimonio gamificacao comunicacao share

Making a game: How complicate it could be?

❏  G1 Test & Interview

❏  Launch Cinematic

❏  Official Page

❏  Just for curiosity…

Page 38: Cultura patrimonio gamificacao comunicacao share

Communication… The basis of life ❏  If you have 14 minutes… Think about it…

Martin Pistorius at TED august 2015

Page 39: Cultura patrimonio gamificacao comunicacao share

GAMIFICATION

❏  It’s time to PLAY! ❏  Use your smartphone or computer and go to the game page…

❏  URL: TRIP4ALL.AZUREWEBSITES.NET ❏  Wait to start… ❏  Play the game… ❏  Good luck… ❏  The best score with the short time wins the PRIZE!!!

Page 40: Cultura patrimonio gamificacao comunicacao share

Thanks!

Contact: Email: [email protected] Web: http://albertosignoretti.weebly.com/

GAMIFICATION