csce 580 artificial intelligence ch.7: logical agents
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CSCE 580 Artificial Intelligence Ch.7: Logical Agents. Fall 2008 Marco Valtorta [email protected]. Acknowledgment. The slides are based on the textbook [AIMA] and other sources, including other fine textbooks and the accompanying slide sets The other textbooks I considered are: - PowerPoint PPT PresentationTRANSCRIPT
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CSCE 580Artificial IntelligenceCh.7: Logical Agents
Fall 2008Marco Valtorta
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Acknowledgment• The slides are based on the textbook [AIMA] and
other sources, including other fine textbooks and the accompanying slide sets
• The other textbooks I considered are:– David Poole, Alan Mackworth, and Randy Goebel.
Computational Intelligence: A Logical Approach. Oxford, 1998
• A second edition (by Poole and Mackworth) is under development. Dr. Poole allowed us to use a draft of it in this course
– Ivan Bratko. Prolog Programming for Artificial Intelligence, Third Edition. Addison-Wesley, 2001
• The fourth edition is under development– George F. Luger. Artificial Intelligence: Structures
and Strategies for Complex Problem Solving, Sixth Edition. Addison-Welsey, 2009
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Parts of [AIMA]/[P]1. Artificial intelligence2. Problem-solving3. Knowledge and
reasoningCh. 7: Logical
Agents4. Planning5. Uncertain knowledge
and reasoning6. Learning7. Communication,
perceiving, and acting8. Conclusions
1. Agents in the World: What are agents and how can they be built?
2. Representing and Reasoning Ch. 5: Propositions
and Inference3. Learning and Planning4. Multi-agent Systems5. Reasoning about
Individuals and Relations
6. The Big Picture
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Outline• Knowledge-based agents• Wumpus world• Logic in general - models and entailment• Propositional (Boolean) logic• Equivalence, validity, satisfiability• Inference rules and theorem proving
– forward chaining– backward chaining– resolution
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Knowledge bases
• Knowledge base = set of sentences in a formal language• Declarative approach to building an agent (or other
system):– Tell it what it needs to know
• Then it can Ask itself what to do - answers should follow from the KB
• Agents can be viewed at the knowledge leveli.e., what they know, regardless of how implemented
• Or at the implementation level– i.e., data structures in KB and algorithms that
manipulate them
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A simple knowledge-based agent
• The agent must be able to:– Represent states, actions, etc.– Incorporate new percepts– Update internal representations of the world– Deduce hidden properties of the world– Deduce appropriate actions
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Wumpus World PEAS description
• Performance measure– gold +1000, death -1000– -1 per step, -10 for using the arrow
• Environment– Squares adjacent to wumpus are smelly– Squares adjacent to pit are breezy– Glitter iff gold is in the same square– Shooting kills wumpus if you are facing it– Shooting uses up the only arrow– Grabbing picks up gold if in same square– Releasing drops the gold in same square
• Sensors: Stench, Breeze, Glitter, Bump, Scream• Actuators: Left turn, Right turn, Forward, Grab, Release,
Shoot
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Wumpus world characterization
• Fully Observable No – only local perception• Deterministic Yes – outcomes exactly
specified• Episodic No – sequential at the level of
actions• Static Yes – Wumpus and Pits do not move• Discrete Yes• Single-agent? Yes – Wumpus is essentially
a natural feature
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Exploring a wumpus world
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Exploring a wumpus world
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Exploring a wumpus world
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Exploring a wumpus world
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Exploring a wumpus world
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Exploring a wumpus world
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Exploring a wumpus world
UNIVERSITY OF SOUTH CAROLINA Department of Computer Science and Engineering
Exploring a wumpus world
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Logic in general• Logics are formal languages for representing
information such that conclusions can be drawn• Syntax defines the sentences in the language• Semantics define the "meaning" of sentences;
– i.e., define truth of a sentence in a world
• E.g., the language of arithmetic– x+2 ≥ y is a sentence; x2+y > {} is not a sentence– x+2 ≥ y is true iff the number x+2 is no less than
the number y– x+2 ≥ y is true in a world where x = 7, y = 1– x+2 ≥ y is false in a world where x = 0, y = 6
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Entailment• Entailment means that one thing follows from
another:KB ╞ α
• Knowledge base KB entails sentence α if and only if α is true in all worlds where KB is true
– E.g., the KB containing “the Giants won” and “the Reds won” entails “Either the Giants won or the Reds won”
– E.g., x+y = 4 entails 4 = x+y– Entailment is a relationship between
sentences (i.e., syntax) that is based on semantics
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Models• Logicians typically think in terms of models, which are
formally structured worlds with respect to which truth can be evaluated
• We say m is a model of a sentence α if α is true in m
• M(α) is the set of all models of α
• Then KB ╞ α iff M(KB) M(α)– E.g. KB = Giants won and Reds
won, α = Giants won
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Entailment in the wumpus world
Situation after detecting nothing in [1,1], moving right, breeze in [2,1]
Consider possible models for KB assuming only pits
3 Boolean choices 8 possible models
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Wumpus models
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Wumpus models
• KB = wumpus-world rules + observations
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Wumpus models
• KB = wumpus-world rules + observations• α1 = "[1,2] is safe", KB ╞ α1, proved by model checking
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Wumpus models
• KB = wumpus-world rules + observations
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Wumpus models
• KB = wumpus-world rules + observations• α2 = "[2,2] is safe", KB ╞ α2
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Inference• KB ├i α = sentence α can be derived from KB by
procedure i• Soundness: i is sound if whenever KB ├i α, it is also true
that KB╞ α• Completeness: i is complete if whenever KB╞ α, it is also
true that KB ├i α • Preview: we will define a logic (first-order logic) which is
expressive enough to say almost anything of interest, and for which there exists a sound and complete inference procedure
• That is, the procedure will answer any question whose answer follows from what is known by the KB
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Propositional logic: Syntax• Propositional logic is the simplest logic – illustrates
basic ideas
• The proposition symbols P1, P2 etc are sentences
– If S is a sentence, S is a sentence (negation)– If S1 and S2 are sentences, S1 S2 is a sentence
(conjunction)– If S1 and S2 are sentences, S1 S2 is a sentence
(disjunction)– If S1 and S2 are sentences, S1 S2 is a sentence
(implication)– If S1 and S2 are sentences, S1 S2 is a sentence
(biconditional)
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Propositional logic: Semantics
Each interpretation (relational structure) specifies true/false for each proposition symbolE.g. P1,2 P2,2 P3,1 false true false
With these symbols, 8 possible models, can be enumerated automatically.Rules for evaluating truth with respect to a model m:
S is true iff S is false S1 S2 is true iff S1 is true and S2 is trueS1 S2 is true iff S1is true or S2 is trueS1 S2 is true iffS1 is false or S2 is true i.e., is false iff S1 is true and S2 is falseS1 S2 is true iffS1S2 is true andS2S1 is true
Simple recursive process evaluates an arbitrary sentence, e.g.,
P1,2 (P2,2 P3,1) = true (true false) = true true = true
The interpretations for which a formula is true are its models
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Truth tables for connectives
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Wumpus world sentencesLet Pi,j be true if there is a pit in [i, j].Let Bi,j be true if there is a breeze in [i, j].
P1,1B1,1B2,1
• "Pits cause breezes in adjacent squares"B1,1 (P1,2 P2,1)B2,1 (P1,1 P2,2 P3,1)
“A square is breezy if and only if there is an adjacent pit”
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Truth tables for inference
See text (p.208)for R1…R5
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Inference by enumeration• Depth-first enumeration of all models is sound and complete
• For n symbols, time complexity is O(2n), space complexity is O(n)
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Logical equivalence• Two sentences are logically equivalent iff true in same
models: α ≡ ß iff α╞ β and β╞ α
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Validity and satisfiabilityA sentence is valid if it is true in all models (i.e, it is a tautology),
e.g., True, A A, A A, (A (A B)) B
Validity is connected to inference via the Deduction Theorem:KB ╞ α if and only if (KB α) is valid
A sentence is satisfiable if it is true in some modele.g., A B, C
A sentence is unsatisfiable (i.e. it is a contradiction) if it is true in no modelse.g., AA
Satisfiability is connected to inference via the following:KB ╞ α if and only if (KB α) is unsatisfiable
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Proof methods• Proof methods divide into (roughly) two kinds:
– Application of inference rules• Legitimate (sound) generation of new sentences from old• Proof = a sequence of inference rule applications
Can use inference rules as operators in a standard search algorithm
• Typically require transformation of sentences into a normal form
– Model checking• truth table enumeration (always exponential in n)• improved backtracking, e.g., Davis--Putnam-Logemann-
Loveland (DPLL)• heuristic search in model space (sound but incomplete)
e.g., min-conflicts-like hill-climbing algorithms
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ResolutionConjunctive Normal Form (CNF)
conjunction of disjunctions of literalsclauses
E.g., (A B) (B C D)• Resolution inference rule (for CNF):
li … lk, m1 … mnli … li-1 li+1 … lk m1 … mj-1 mj+1 ... mn
where li and mj are complementary literals. E.g., P1,3 P2,2, P2,2
P1,3
• Resolution is sound and complete for propositional logic
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ResolutionThe soundness of the resolution inference
rule can be shown by case analysis: If li is false, then
(li … li-1 li+1 … lk) is trueIf li is true, then
mj is false and thus (m1 … mj-1 mj+1 ... mn) is true
Overall, whatever the truth of li is, the resolvent
(li … li-1 li+1 … lk) (m1 … mj-1 mj+1 ... mn) is true
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Conversion to CNFB1,1 (P1,2 P2,1)
1. Eliminate , replacing α β with (α β)(β α)(B1,1 (P1,2 P2,1)) ((P1,2 P2,1) B1,1)
2. Eliminate , replacing α β with α β.(B1,1 P1,2 P2,1) ((P1,2 P2,1) B1,1)
3. Move inwards using de Morgan's rules and double-negation:(B1,1 P1,2 P2,1) ((P1,2 P2,1) B1,1)
4. Apply distributivity law ( over ) and flatten:(B1,1 P1,2 P2,1) (P1,2 B1,1) (P2,1 B1,1)
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Resolution algorithm• Proof by contradiction, i.e., show KBα unsatisfiable
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Resolution example• KB = (B1,1 (P1,2 P2,1)) B1,1 α = P1,2
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Horn Clauses• Horn clauses are clauses with at most one positive literal• Clauses with exactly one positive literal are called definite clauses
– Definite clauses with no negative literals are called facts– Definite clauses with one or more negative literals are called rules
• Clauses with no positive literals are called indefinite clauses or integrity constraints (in databases) or impossibility axioms (in model-based diagnosis) or goal clauses (in logic programming)
• Horn Form (restricted to definite clauses)KB = conjunction of definite Horn clauses
– Definite Horn clause = • proposition symbol; or• (conjunction of symbols) symbol
– E.g., C (B A) (C D B)• Modus Ponens (for Horn Form): complete for Horn KBs
α1, … ,αn, α1 … αn ββ
• Can be used with forward chaining or backward chaining.• These algorithms are very natural and run in linear time• They are well described in section 5.2 [P] (and associated slides)• The backward chaining algorithm is used by Prolog
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Forward chaining• Idea: fire any rule whose premises are satisfied in the
KB,– add its conclusion to the KB, until query is found
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Forward chaining algorithm
• Forward chaining is sound and complete for Horn KB
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Forward chaining example
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Forward chaining example
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Forward chaining example
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Forward chaining example
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Forward chaining example
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Forward chaining example
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Forward chaining example
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Forward chaining example
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Proof of completeness• FC derives every atomic sentence that is
entailed by KB1. FC reaches a fixed point where no new
atomic sentences are derived2. Consider the final state as a model m,
assigning true/false to symbols3. Every clause in the original KB is true in m
a1 … ak b4. Hence m is a model of KB5. If KB╞ q, q is true in every model of KB,
including m
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Backward chainingIdea: work backwards from the query q:
to prove q by BC,check if q is known already, orprove by BC all premises of some rule concluding q
Avoid loops: check if new subgoal is already on the goal stack
Avoid repeated work: check if new subgoal1. has already been proved true, or2. has already failed
Observation: this is the repeated application of a special kind of resolution, called unit resolution, in which one of the resolved clauses consists of a single literal; the query is a negative literal
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Backward chaining example
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Forward vs. backward chaining
• FC is data-driven, automatic, unconscious processing,– e.g., object recognition, routine decisions
• May do lots of work that is irrelevant to the goal
• BC is goal-driven, appropriate for problem-solving,– e.g., Where are my keys? How do I get into a PhD
program?
• Complexity of BC can be much less than linear in size of KB
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Efficient propositional inference
Two families of efficient algorithms for propositional inference:
Complete backtracking search algorithms• DPLL algorithm (Davis, Putnam, Logemann, Loveland)• Incomplete local search algorithms
– WalkSAT algorithm
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The DPLL algorithmDetermine if an input propositional logic sentence (in CNF) is
satisfiable.
Improvements over truth table enumeration:1. Early termination
A clause is true if any literal is true.A sentence is false if any clause is false.
2. Pure symbol heuristicPure symbol: always appears with the same "sign" in all clauses. e.g., In the three clauses (A B), (B C), (C A), A and B are
pure, C is impure. Make a pure symbol literal true.
3. Unit clause heuristicUnit clause: only one literal in the clauseThe only literal in a unit clause must be true.
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The DPLL algorithm
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The WalkSAT algorithm• Incomplete, local search algorithm• Evaluation function: The min-conflict heuristic of
minimizing the number of unsatisfied clauses• Balance between greediness and randomness
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The WalkSAT algorithm
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Hard satisfiability problems
• Consider random 3-CNF sentences. e.g.,(D B C) (B A C) (C B E) (E D B) (B E C)
m = number of clauses n = number of symbols
– Hard problems seem to cluster near m/n = 4.3 (critical point)
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Hard satisfiability problems
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Hard satisfiability problems
• Median runtime for 100 satisfiable random 3-CNF sentences, n = 50
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Inference-based agents in the wumpus world
A wumpus-world agent using propositional logic:
P1,1 W1,1 Bx,y (Px,y+1 Px,y-1 Px+1,y Px-1,y) Sx,y (Wx,y+1 Wx,y-1 Wx+1,y Wx-1,y)W1,1 W1,2 … W4,4 W1,1 W1,2 W1,1 W1,3 …
64 distinct proposition symbols, 155 sentences
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• KB contains "physics" sentences for every single square
• For every time t and every location [x,y],
Lx,y FacingRightt Forwardt Lx+1,y
• Rapid proliferation of clauses
Expressiveness limitation of propositional logic
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Maintaining Location and Orientation
• KB contains “physics” sentences for every single square
• PL-Wumpus cheats – it keeps x,y & direction variables outside the KB.
• To keep them in the KB we would need propositional statement for every location. Also need to add time denotation to symbolsLt
x,y FacingRight t Forward t Ltx+1,y
FacingRight t TurnLeft t FacingRight t+1
• We need these statements in the initial KB for every location and for every time.
• This is tens of thousands of statements for time steps of [0,100]
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• Reflex agent with State.• Formed of logical gates and registers (stores
a value)• Inputs are registers holding current percepts• Outputs are registers giving the action to
take• At each time step, inputs are set and signals
propagate through the circuit• Handles time ‘more satisfactorily’ than
previous agent. No need for a hundreds of rules encoding states
Circuit-based Agents
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Example Circuit
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Location Circuit
Need a similar circuit for each location register.
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Unknown Information in Circuits
• Propositions Alive and Ltx+1,y are always known
• What about B1,2 ? Unknown at the beginning of Wumpus world simulation. This is OK in a propositional KB, but not OK in a circuit.
• Use two bits K(B1,2) and K(B1,2)• If both are false we know nothing! One of them is set by
visiting the square.K(B1,2)t K(B1,2)t-1 V (Lt
1,2 ^ Breeze t)• Pit in 4,4?
K( P4,4)t K( B3,4)t V K( B4,3)t
K( P4,4)t ( K(B3,4)t ^ K( P2,4)t ^ K( P3,3)t )V ( K(B4,3)t ^ K( P4,2)t ^ K( P3,3)t )
• Hairy Circuits, but still only a constant number of gates• Note: Assume that Pits cannot be close enough together such
that you can build a counter example to K(B1,2)t above
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Example of 2-bit K(x) usage
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Avoid cyclic circuits• So far all ‘feedback’ loops have a delay. Why? Otherwise
the circuit would go from being acyclic to cyclic• Physical cyclic circuits do not work and/or are unstable.
K(B4,4)t K(B4,4)t-1 V (Lt4,4 ^ Breeze t) V K(P3,4) t V K(P4,3) t
• K(P3,4) t and K(P4,3) t depend on breeziness in adjacent pits, and pits depend on more adjacent breeziness. The circuit would contain cycles
• These statements are not wrong, just not representable in a boolean circuit
• Thus the corrected acyclic (using direct observation) version is incomplete. The Circuit-based agent might know less than the corresponding inference based agent at that time
• Example: B1,1 => B2,2. This is OK for IBA, but not for CBA• A complete circuit can be built, but it would be much more
complex
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IBA vs. CBA• Conciseness: Neither deals with time very well. Both are
very verbose in their own way. Adding more complex objects will swamp both types. Both are poorly suited to path-finding between safe squares (PL-Wumpus uses A* search to get around this)
• Computational Efficiency: Inference can take exponential time in the number of symbols. Evaluating a circuit is linear in size/depth of circuit. However in practice good inference algorithms are very quick
• Completeness: The incompleteness of CBA is deeper than acyclicity. For some environments a complete circuit must be exponentially larger than the IBA’s KB to execute in linear time. CBAs also forgets knowledge learned in previous times
• Ease: Both agents can require lots and lots of work to build. Many seemingly redundant statements or very large and ugly circuits.
• Hybrid???
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Summary• Logical agents apply inference to a knowledge base to derive
new information and make decisions• Basic concepts of logic:
– syntax: formal structure of sentences– semantics: truth of sentences wrt models– entailment: necessary truth of one sentence given another– inference: deriving sentences from other sentences– soundness: derivations produce only entailed sentences– completeness: derivations can produce all entailed
sentences• Wumpus world requires the ability to represent partial and
negated information, reason by cases, etc.• Resolution is complete for propositional logic
Forward, backward chaining are linear-time, complete for Horn clauses
• Propositional logic lacks expressive power